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OS Roundtable: What do you think of the NCAA Football Gameplay Enhancements?

Bishop Tart: From everything I've seen of NCAA Football 13, it looks like EA is actually trying this year. A majority of the things implemented this year -- shovel pass, five- and seven-step dropbacks, throw-on-run animations, etc. -- should have been put into past iterations. But hey, at least we're getting them now, right?

The big new feature in NCAA 13, for me at least, is the fact that super LB's and super DB's are basically no more. With new pass trajectories and the fact that DB's will now read and react to plays instead of just jumping routes, expect games to be played a lot differently online.

Being able to lead your receiver on slants and fades, and throw it high for jump balls is another big feature. All of that will be done with the left stick and I think that -- along with the lack of super LB's -- will make passing a little easier this year.

Last year you would see the same catch animation a dozen times a game. Thankfully, with the introduction of 430-plus catch animations, that won't happen in NCAA 13. Also, with 16 more dropback animations than in NCAA 12, the offensive side of the ball is going to feel much different than years past. Making it to where you can't throw a ball to a receiver until "he reaches a point in the route where he expects the ball or is looking at the QB" is a great addition to the game as well.

Players staying in their lanes during punts and kickoffs, THANK YOU EA & TIBURON! That's always been a nuisance for me; trying to return a punt but then six or seven defenders all swarm you immediately after fielding the punt.

Honestly, I could go on all day giving my thoughts on the improvements in NCAA Football 13, but I wanted to focus on the things that intrigued me the most. Usually this time every year I get excited for the game, and I'm usually disappointed come late July after the game has been out for a few weeks. I see that changing this year, though. With the vast improvements being applied this year, I think I can safely say NCAA 13 looks like a solid winner in my book.

Jayson Young: Modern football has transformed into a game dictated by quarterbacks, their pass protectors and the other team's pass rushers.

While NCAA Football 13 features some great upgrades for quarterbacks, the early gameplay footage shows no noticeable improvements for blockers and blitzers. Regardless of how much NCAA Football's quarterback play improves, those two key parts of its passing game continue to look unrealistic and outdated.

Double team pass blocking remains absent, as offensive linemen who are not engaged still stand in place, twitching and turning around looking confused. This is inexcusable for a football franchise entering its seventh season on the Xbox 360/Playstation 3.

Interior defensive linemen still appear content to play "patty cake" and slap hands with blockers instead of driving their man back into the quarterback's face.

Defensive ends are still getting stuck in hand-fighting animations at the line of scrimmage instead of sprinting upfield at the snap. The NCAA Football team said during the live stream that they wanted to prevent users from holding down the joystick and dropping back 20 yards as soon as the ball is snapped. Letting the defensive ends get up the field would solve that issue instantly.

Finally, "suction blocking" was marketed last year as having been "fixed" in EA's football games, but I'm still seeing instances where pass rushers break free with a clear path to the quarterback, only to get "suctioned" into a blocker and turned away from the play.

Matthew Coe: With the gameplay reveal on April 17, I saw a lot of things I like. I also didn't see a lot of things that needed to be improved, changed, or just plain fixed. We've seen nothing about OL/DL interaction which is where the game of football is often won or lost. The lineman play has been a real low point for both NCAA and Madden this generation. WR/DB interactions were similarly not shown. The jostling at the line of scrimmage, the hands on the receiver five yards down the field, etc. I guess I still have a lot of questions about things I had hoped that EA would address.

Sure, the changes to the QB position seem like winning improvements. But the other areas that seem to have been neglected again, are really bothering me.

On the bright side, the improvements to passing are long overdue. I welcome the new pass trajectories and the promise of "super-linebackers" being toned down. I'm suspect of the new read and react defense, I hope it's not just animations on top of the same old psychic defense. The promise of 430 new catch animations and the ability to hot route running backs into more appropriate routes make me very happy. The new play action tweaks might just make them something other than useless clutter in the playbook this year.

The early sound and gameplay reveals have me cautiously optimistic about NCAA Football 13. While we've seen and heard some pretty cool improvements in the audio & gameplay department, I'm still in wait and see mode.

Dustin Toms: I love how they added in a huge load of receiving animations, but in order to get the ball to your wideout you need to protect your quarterback. That's where the line interactions come in. I want to see if lead blocking is actually working or if blitzers can walk through my linemen. The game of football, like Matt just mentioned, is won in the trenches. We never hear anyone complain about receiving animations, so put a little focus on the lines and go from there.

The drop backs and fake play action plays are nice, but after watching the footage, it all still looked a little too systematic. Hopefully I'm just being picky, or wrong in general. And that pump fake...I am not a fan of it.

As for the Sights and Sounds released a couple weeks back, I loved all of it. Improved sounds and commentary is a huge issue in the football games. Madden 12's commentary is what ultimately led me to shelving the game. But by taking another page out of 2K's book, EA had the three anouncers come in and just go with the flow. That's exactly what needed to happen.

All in all, I'm expecting a solid game this year in NCAA 13. I doubt it will be life altering, but I'll get my fair share of hours in.

Chris Sanner:  Any excitement I do have is going to be tempered by what we know is the two steps forward, two steps back mentality of EA Football this generation. For everything that goes right, it seems like a few other things tend to go wrong.

With that said, I really like the additions to the gameplay. Those who have read my thoughts on the NCAA series for years know that a better passing game with WR/DB interactions needing vast improvement plus better passed ball trajectories has been one of my sticking points. So the fact this is at least being revamped this year is a big step up.

However, the questions people are asking are valid. WIll the offense be overpowered? Will the animations actually work? Will receivers actually look towards the QB when they are supposed to? A million things could still go wrong, but if executed correctly this year's NCAA Football promises to easily be the best playing one yet this generation (as it should be).


NCAA Football 13 Videos
Member Comments
# 61 PowerofRed25 @ 04/19/12 05:09 PM
Quote:
Originally Posted by roadman
I agree with some of this, but if EA was putting in extra stuff, fancy things, as in recent years, you'd hear backlash, too. So, with your point, they are darned if they do and darned if they don't.

I agree, this stuff should have been done yesteryear, but there isn't anything we can do to change that.

Even with games like COD, our son was son so disappointed with the changes in the last one, he said, don't get that series again. The 2k hoops forums here were just as loud or louder with 2k 12 issues. And every year, I pop in the MLB Show forums and people are complaining about the incremental upgrades for the last few years.

If these features work as advertised, this could be a good step in the right direction with NCAA, finally, but we will see.

No one was as frustrated as me with NCAA last year. The lack of communication with all the bugs was terrible and lackadaisical.
The point about COD is a good one, that is a series that has gotten lackadaisical. Talk about a series that has done just about nothing over its last few installments. That is a game that is hurt by what has become a yearly development cycle. You could have any one of the more recent versions of that game and have essentially the same thing, I have no idea why people would buy that every year.

I'm a Battlefield guy myself (and was previously a SOCOM guy before that). Tried COD one year and it was fun, but not fun enough to warrant a purchase every year.

I just wish EA would step up, take a risk and revolutionize their game. You're going to get people complaining about something no matter what, that's just how it is, but it seems like NCAA gets attacked from either side because they firmly plant themselves in no mans land in between. Take a stand, take some risks, see if you can't make some noise in the industry. People are going to buy the game regardless, at least try and do something innovative, not spend all this time catching up to football games that are 5-7 years old.
 
# 62 Boilerbuzz @ 04/20/12 05:06 PM
Quote:
Originally Posted by DJACK
Wrong.....
I would love to know where you get your information.
 
# 63 rudyjuly2 @ 04/21/12 08:06 AM
I like everything they talked about but I want to see it implemented and I want to see the cpu use everything properly too. The cpu still couldn't run the spread-option properly last year (they never have). They still made no effort to get their best WRs the ball. They used the same running style regardless of who the RB was (quick, shifty, slow, strong). None of these improvements promise to offer more personality and effectiveness by the cpu which was badly needed. The jury is out in this area.

Lastly, one of my biggest complaints for this generation of football has been a lack of player weight and momentum. Unfortunately it doesn't look like we'll be getting anything realistic again. I miss the way players moved and felt on the PS2 versions.
 
# 64 lionsheart @ 04/21/12 11:18 AM
I feel that they give us little so we keep buying the next game. They can make the perfect game but if they do who's going to buy the next version of the game if they get everything right. With little improvements every year we still run out and buy it. As long as they see the sales numbers high they are going to keep giving us crumbs.
 
# 65 JeffHCross @ 04/22/12 02:19 AM
The link to Dustin's blog on "taking a page out of 2k's book" is broken. Looks like it tries to be a relative link under this feature.
 
# 66 O2theJ @ 04/22/12 08:47 AM
Im buying it anyway always have always willl
 
# 67 jhendricks316 @ 04/22/12 12:56 PM
Promising, but I'll probably buy it, since I found a way to enjoy NCAA Football 12....
 
# 68 capn_razzamataz @ 04/22/12 05:28 PM
The NCAA Football license WAS exclusive. The exclusive license ended at the end of this past season.

EA Nabs College Football Exclusive
 
# 69 mkharsh33 @ 04/24/12 05:09 PM
Let's not brag too much on the physics engine of NHL12... In that game a midget could take out Chara, so it was more myth than reality... Once again, the EA hype machine creating a stir for something that really wasn't close to how they made it sound in their advertisements.
 
# 70 Pokes404 @ 04/24/12 05:43 PM
Quote:
Originally Posted by mrMagic91
I have a question with the dropbacks. I've looked up this question and didnt find it.

As far as bubble screens and quick screens, will there be the open step for the QB?
I believe so. I'm pretty sure I heard that QBs will open on bubble screens. Wish I had a link to confirm it for you though.
 
# 71 xaiw @ 04/28/12 01:51 AM
NCAA FOOTBALL 2013-MY IDEAS OF small buT BIG CHANGES!!!


FULL TEAM / PLAYER EDITING IN **TEAMBUILDER**
THINGS WE SHOULD BE ABLE TO EDIT OR CHANGE

-HOME STATE

-HIGH SCHOOL


-YEAR/CLASS.....SUCH AS REDSHIRT FRESHMAN AND REDSHIRT SENIOR


-FULL APPEARANCE FEATURES(JUST LIKE THE NONE TEAMBUILDER TEAMS IN THE GAME)/BODY BUILD/ BODY MAKEUP

-FULL EQUIPMENT CAPABILITIES(JUST LIKE THE NONE TEAMBUILDER PLAYERS IN THE GAME)/PLAYER ATTIRE

PLEASE ALLOW FULL TEAM COLOR CAPABILITIES SUCH AS CLEATS, SOCKS, AND BANDS ETC...FOR TEAMBUILDER TEAMS(WHY GIVE US THE TEAMBUILDER FEATURE THEN TAKE AWAY CERTAIN FEATURES SUCH AS THE TEAMCOLOR AND THE OTHERS IVE MENTIONED)

JUST GIVE ALL THE FEATURES AND CAPABILITIES THAT COMES WITH THE NONE TEAMBUILDER TEAMS AND ADD THEM INTO THE TEAMBUILDER.

ALSO LAST BUT NOT LEAST.......NO MORE ONLY 12 SLOTS AVAILABLE FOR DYNASTY.....LET US ADD AS MANY TEAMS WE WANT TO ADD INTO A DYNASTY.
 
# 72 WipeOut464 @ 04/28/12 02:16 AM
Quote:
Originally Posted by xaiw
NCAA FOOTBALL 2013-MY IDEAS OF small buT BIG CHANGES!!!


FULL TEAM / PLAYER EDITING IN **TEAMBUILDER**
THINGS WE SHOULD BE ABLE TO EDIT OR CHANGE

-HOME STATE

-HIGH SCHOOL


-YEAR/CLASS.....SUCH AS REDSHIRT FRESHMAN AND REDSHIRT SENIOR


-FULL APPEARANCE FEATURES(JUST LIKE THE NONE TEAMBUILDER TEAMS IN THE GAME)/BODY BUILD/ BODY MAKEUP

-FULL EQUIPMENT CAPABILITIES(JUST LIKE THE NONE TEAMBUILDER PLAYERS IN THE GAME)/PLAYER ATTIRE

PLEASE ALLOW FULL TEAM COLOR CAPABILITIES SUCH AS CLEATS, SOCKS, AND BANDS ETC...FOR TEAMBUILDER TEAMS(WHY GIVE US THE TEAMBUILDER FEATURE THEN TAKE AWAY CERTAIN FEATURES SUCH AS THE TEAMCOLOR AND THE OTHERS IVE MENTIONED)

JUST GIVE ALL THE FEATURES AND CAPABILITIES THAT COMES WITH THE NONE TEAMBUILDER TEAMS AND ADD THEM INTO THE TEAMBUILDER.

ALSO LAST BUT NOT LEAST.......NO MORE ONLY 12 SLOTS AVAILABLE FOR DYNASTY.....LET US ADD AS MANY TEAMS WE WANT TO ADD INTO A DYNASTY.
HEY BRO, you left your caps on.

Also, this thread is for "NCAA Football Gameplay Enhancements".
 
# 73 BDawg35 @ 04/28/12 08:38 PM
Quote:
Originally Posted by chi_hawks
each year EA advertises "new features" and "improvements" and each year it seems few, if any, of these features and improvements actually work. I'm not expecting any different this year.
Anytime I see the phrase "new feature" slapped onto an aspect of NCAA Football, I cringe. It means it will be overblown so that you know beyond any doubt that it's in the game. I think of past "new features" like "jump the snap" and the one year when EA routed big plays on special teams (blocked kicks and returns were way to plentiful).

I fear the passing game may become impossible this year. It will be botched, but will be fixed next year, only to have some other "new feature" overblown to the extent that it kills the game.

Rinse and repeat.
 
# 74 BA2929 @ 04/28/12 09:33 PM
I'm mildly excited about 13. They say they fixed Super LBs and Psychic DBs, and I'll believe them until I see that it isn't fixed. Also, I was really getting tired of how the QB play has worked the past few years. Just got old that a majority of the time you could only hit certain routes, and I ended up throwing those routes over and over again. Hopefully in 13, I can throw to more than 3-4 routes on a drive.

I'm just happy they're working on GAMEPLAY and not Road to the Heisman and Mascot Games.
 
# 75 rudyjuly2 @ 04/29/12 08:10 AM
Quote:
Originally Posted by BA2929
I'm mildly excited about 13. They say they fixed Super LBs and Psychic DBs, and I'll believe them until I see that it isn't fixed. Also, I was really getting tired of how the QB play has worked the past few years. Just got old that a majority of the time you could only hit certain routes, and I ended up throwing those routes over and over again. Hopefully in 13, I can throw to more than 3-4 routes on a drive.

I'm just happy they're working on GAMEPLAY and not Road to the Heisman and Mascot Games.
Totally agree with this. The new timing changes to the passing game and new trajectories should improve this area, especially routes to the outside WR like comebacks.

I was very pessimistic about NCAA 13 given my utter dislike of NCAA 12 but so far so good. The truth is I've enjoyed the odd version years of NCAA and hated the even years. Hopefully that continues with NCAA 13 as I miss dynasty mode.
 
# 76 KG @ 04/29/12 10:06 AM
Quote:
Originally Posted by mkharsh33
Let's not brag too much on the physics engine of NHL12... In that game a midget could take out Chara, so it was more myth than reality... Once again, the EA hype machine creating a stir for something that really wasn't close to how they made it sound in their advertisements.
Never played NHL12 but the same goes for FIFA. For the most part momentum is completely overlooked. CPU players turn and spin on a dime as if all of their agility ratings are in the 90s. The new physics engine completely ignores weight and force. I applaud the idea of the new engine but frown at the implementation. Sadly this is something that is far too common with EA games.
 
# 77 bigsmallwood @ 05/22/12 12:56 AM
The more I looked at the NCAA 13 video and played NCAA 11 and 12... The more I realize that their gameplay enhancements are starting to come off like a gimmick. Everything from the supposed new passing system, to the new trajectories. Everything in the live gameplay video looked the same as last year and the one before. I am going to wait for June 4th, but everything points to no real innovation.
 
# 78 acts238shaun @ 05/24/12 09:17 AM
I'm not trying to be one of those nyah-nyah's that tries to ruin it for everyone, but after the debacles that were Fight Night Champion and NCAA 12 I'm never buying an EA game on release day again, if ever (old Tiger Woods exception). B-Day gift would be only way and even them I may return it.
 
# 79 Armor and Sword @ 05/24/12 12:56 PM
Quote:
Originally Posted by radiohead
Where is the logic in this post?

First off, your post has a latent admission that there were problems with the engine on the previous gen.

However, years later the game is still using that very same engine. Therefore, your post, at the very least, cedes that certain problems have plagued the series for years.

Secondly, if you tweak the game to the point where you can enjoy it, wouldn't you also be guilty of using the same sliders that you claim have spoiled gamers? If you're tweaking the game, you're doing so with sliders.

Furthermore, it logically does not follow that "we all used to have a good time" in the PS2 days before we were spoiled with sliders. Sliders were in every PS2 game. In fact, they've remained virtually unchanged since then (another indictment of the series).

Lastly, this series and its issues were discussed just as passionately on forums during the PS2 days. The chorus just seems to have grown louder.

That cacophony of criticism should not be blamed on forums nor on spoiled gamers. It should be blamed on EA as they have turned a once shining series into unremarkable, non-innovative also-ran.

I think what he was trying to articulate was with the forums and the internet today people come here read a ton of impressions, bug threads...t and then get things in their head and don't just play the game, tweak a little and enjoy it first before reading so many opinions about it.

I think people fall into this trap and get a pre-mediated approach to the game and look for stuff to pick apart and not like before just relaxing and firing up the game and playing it.

I fortunately do not. I love this board. It has become my favorite place to hang out on the internet as there are a bunch of great guys here who share the same passion and approach to sports gaming that I do. It is those people that I have become friends with here that I trust. And we will sometimes disagree about certain games and sometimes actually help each other on how to approach the game to enjoy it better.

I have no problems with all the banter....because birds of a feather flock together. You have those that feel EA can't do any right and will moan and complain (and in their mind rightfully so as it is subjective not fact when someone thinks a game stinks) and then those who love it all....and then those who are actually moderates....like me, who first will play a game a bunch..give it a fair test drive and then determine an appropiate opinion about the game formed not on emotion, quick or rash judgement. But on what I love to do.....playing the game.

The video looks like last years game.....looks being the key word. We have no idea how it really sounds, feels or plays until we have the retail copy in our hands. I was never expecting any graphical changes...at all. How can we judge audio on a u-tube video? No way. I want to hear it through my 7.1 system on my HDTV. How can we feel how tackling is this year and the new passing system works without playing it?

We can't.

I am apprehensive....like many. I don't want a roster update. I want some tweaks and some innovation. My hope is the new passing system kicks *** and changes the game from that perspective, the tackling is improved and I can feel it like I did on 2011 and I hope the new and improved presentation package immerses my dynasty even deeper.

I won't know any of this until I play it. 44.99 is a risk worth taking.....if it does not work out it was a 15 dollar rental.
 
# 80 gogators @ 05/24/12 01:45 PM
I just know this... if Madden gets a big gameplay upgrade this year and it's NOT in NCAA, there will be some disappointed people. NCAA sales will show that as most people now are just fine with waiting until Madden if they get the big upgrade. The NCAA team did say whatever was added to Madden would be added to NCAA, but who knows if they actually meant the big reveal we are supposed to hear about.
 


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