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NBA 2K12 Reviewer Gameplay Impressions

The wait is finally over. NBA 2K12 has hit retail shelves and our gaming systems. So far the game has done nothing less than impress me when gameplay is the topic of discussion. The game feels just as smooth as when OS had the exclusive hands-on demo and the post game is everything we’ve been asking for the past decade. 

Ladies and gentlemen, I give you total immersion.


 

Gameplay

Not many could have imagined NBA 2K11 would be topped easily after its success, but 2K12 beats last year’s game by far when it comes to gameplay. Everything from isomotion, passing, post game and AI have vastly improved. The game itself looks like you’re watching the NBA on TNT. 

Visually, 2K12 moves perfectly. Clunky animations are officially an annoyance of the past. In previous 2K titles, getting caught in an animation hurling you in the wrong direction basically meant a turnover. Now you have a chance to save the play by passing out of the situation.

You won’t notice how awesome the game looks until you see teams running in transition or killing a fast break. And on that note, it’s safe to say the fast break is at long last back in an NBA game. The improved AI helps make the fast break what it is, with players understanding their role during the break. Also, each team is different on the breaks. The Spurs can still get some points with a fast break, but a lot of the time I’d recommend holding up and setting up the offense. But with a freak-athletic team like the Heat, make it rain as often as possible when you have a chance to execute the perfect fast break.

Point guard play is another big difference maker. Ball handing has a huge impact this year. Depending on who you’re using, team playing styles will change drastically. Using a D-Rose or Westbrook will allow you to create right off the dribble and penetrate, with the option of driving or dishing it out. With the slower, more old-fashioned guards like Kidd or Fischer, the option of blowing by your defender isn’t there unless you want to rack up turnovers. However, the closer you get to the hoop your handle rating will decrease, making it more likely for you to lose control of the ball.

But, if you’re the lucky one to get through to the hoop, the options are endless. Every shot you take can be altered in mid-air by using the sticks. If Tyson Chandler is jumping at you from the right, simply move the stick to the left and get a clean shot. Your success rate will go down slightly, but it will be an opportunity nonetheless.

AI Improvements

The AI improvements affect every aspect of 2K12, so everything mentioned in this article is reaping the benefits. However, so much has improved that it deserves its own section.

The CPU beats you by playing basketball. Each team runs their respective offenses from reality, and they run them all very well. In the past it felt like the CPU would only dominate because they could do things that users couldn’t pull off. It was the most inefficient way to create difficulties in the sports genre. But now it has completely changed. If you’re losing by 30 points it isn’t because there is a code letting every shot sink, it’s because the other team is playing basketball better than you. They will use pump fakes often, find their best shooters early and dish it into the post when there is a mismatch.

Your teammates also play some ball with you this year. You won’t see Kobe sitting in the corner waiting for you to make something happen. Instead he will be running around trying to get open himself. The new and improved play calling system also comes into play here, which you will see in the infinite amount of screens your players set.

With all of the AI improvements, you better learn how to play defense or you’ll be breaking controllers left and right out of frustration. You have to practice this year if you want to be good.

Post Game

Easily the biggest upgrade to the gameplay this year is the revamped post game. By pressing Y (Triangle on the PS3), your player will start posting up his defender. From here you have an array of moves at your disposal, including a spin around your defender or a quick fadeaway to create seperation.

Also, each player has a different set of post moves. Someone like Steve Nash won’t give you much, if anything, while posting up his defender. But when you get into the likes of LeBron (hold the jokes) and Melo, the post game becomes your most dangerous weapon just like it is in the NBA.

Also, just like any other aspect of the game, defense is key here as well. Using the sticks can help you shut down the CPU by moving it in the proper direction at the right time. Be careful though, the Dream Shake can leave you crying on the floor much like Adam Morrison.

Play Call System

My biggest gripe with 2K basketball has always been the lacking ability to run plays. They were clunky, slow and downright awful. In 2K12, the system was redone, adding in multiple plays per player.

Star players obviously have more plays than Carlos Delfino, since your offense will run through them more often. But each player, even Delfino, have plays that are suited to their role and style. 

The plays still run slower than anyone would want them to, but if you initiate one within the first few seconds of the shot clock, it will come to fruition before you’re hit with a violation.

Another big change involves the play diagrams that show up on the court. They are easier to see, and actually easy to run through. Remember last year when it took you a good three to four seconds to stand in the circle? Well don’t worry about that anymore. The diagrams will help you watch the play unfold in front of your eyes, giving you the best chance at running an efficient offense.

Final Thoughts

I’m impressed with how much has improved in just a year. For games to improve, especially in the sports genre, it takes a lot of work. That work is apparent in the gameplay of NBA 2K12. There are a lot of moves to learn, which are taught in a new Training Camp mode, which I will touch on more tomorrow.

But until then, you better hit the gym.

This year, we are talkin’ ‘bout practice.


NBA 2K12 Videos
Member Comments
# 1 Crossover1 @ 10/06/11 02:02 PM
Practice!?!?!
 
# 2 oldschool127 @ 10/06/11 02:25 PM
I agree wih everything you said here Dustin. The game is amazing. But I'm a roster freak and not being able to move legends around to current teams is a major letdown for me. A lot of us want to see what it would be like to have David Robinson playing along side Olajuwon for the ultimate twin towers or see young Kobe on the Bulls. You know what I mean. It's not a game killer by any means but between that and the NBA lockout preventing rookies and new rosters the game won't have the replay value 2K11 had. I only get to play the same 15 games over and over again in the Greatest Mode? I want to start a season but I'm not even sure how I will approach that this year unless the lockout ends soon.

Don't get me wrong, I love this game. It just baffles me why they would away something so many of us look forward to every year. I'm hoping a patch might fix this. I'll still play this game and love it but not being able to move legends knocked it down a notch or two for me.
 
# 3 xxxAir23xxx @ 10/06/11 02:32 PM
'guards like Kidd or Fischer'

It's Fisher. But great write up nonetheless.
 
# 4 GaryT531 @ 10/06/11 03:16 PM
@ oldschool

I have a feeling that will be patched. At least that's my opinion. Way too big of an issue and way too many complaints for it to be ignored.
 
# 5 ultralow36 @ 10/06/11 03:23 PM
nice and true.....game is top notch....
 
# 6 hammerboy09 @ 10/06/11 03:52 PM
The game is the truth but in the association mode offline the gameplay lags on the 360 as if im playing online on my hdtv and I tried it with my cousin tv as well and it still lags hopefully 2k fixes this problem with a patch does anybody experience this on da 360 offline association?
 
# 7 SdotThaDon @ 10/06/11 04:25 PM
I agree for the most part. My problems lie in the options or lack thereof, a few no brainers 2k blew so far this year.
 
# 8 SwagDoc101 @ 10/06/11 04:46 PM
@ oldschool i couldnt have said it better...not being able to move the legends around will hurt 2k12 in the replayability. i normally like to run 2 or three associations at the same time. 1 with the normal roster and the other with customize rosters. it keeps me from getting bored with a grueling 82 game season with the same team. it also prevents all of the ideas that my friends and i had to play against each other with all time teams...i smh at 2k for the let down....please patch this
 
# 9 Gramps91 @ 10/06/11 04:47 PM
only really problem I have is with the Offline Association headlines. They are hardly ever about games. You have to actually go to the game the previous day to check out the stats. Which is tedious and takes a while, plus you don't know which games where really that important. Other than that the game is awesome!
 
# 10 iceberg760 @ 10/06/11 05:50 PM
Yes/gameplay is nothing short of Great.....it seems 2k refined what i already dug and put the petal to the metal and what i wasnt feeling in 2k11..yeah/this game is the truth!
 
# 11 Culture Rot @ 10/06/11 06:03 PM
Mesmerizing, amazing, breathtaking. all words to describe NBA 2k12
 
# 12 sleepyshotta @ 10/06/11 06:22 PM
yea soooo...passing hasn't changed huh?
 
# 13 maclarry82 @ 10/06/11 06:43 PM
I want to bring penny to memphis.... 2k please fix that last year we could do that... why stop
 
# 14 Mrbasketball @ 10/06/11 08:38 PM
IMO, NBA 2k12 is a huge disappointment ! (I had to register on this forum just to say that….which is saying a lot because I never join or post in forums.)

COMPLAINTS:

(1) Granted, the graphics & game play have been improved compared to NBA 2k11, however, I don't believe the change was anywhere near what many 2k fans were expecting or as 2k sports was claiming. I mean, has anyone else noticed the difference between the photos advertised and the actual in-game characters?

(2) It was great that 2K expanded on the historic rosters (which made NBA 2k11 so great)...BUT, to give us all these legendary teams, and yet place so many restrictions on what you can do with them is just a big let down. By restrictions, I'm referring to not being able to customize legendary teams (e.g., assign or trade legends to current or other historic teams.)

(3) Moreover, not being able to use legends in the "create a team" mode was, again...a big upset. I mean something like this just seems so obvious to me, that I cannot understand why 2K sports would not allow users to customize the rosters (retro rosters) or create teams using legendary players.

***Now with respect to my complaints regarding the restrictions on trading/assigning/ or creating a team with legends....Whoever @ 2k sports thought that this would be okay, should be fired ! I mean, what kind of idiots do you have working there ? I almost feel like I got ripped off. 2k sports totally misrepresented the game...Making it seem like you can use these legends in all modes and blah, blah, blah.. (I read somewhere that you can customize the legendary rosters by starting a season mode, and exporting rosters... I mean ARE THEY SERIOUS with that ! That is not an acceptable solution for me or for many others I’m sure....That is f-ing ridiculous.)

(4) Why is there so many limitations with editing players (both current and retro)? For as long as I can remember, 2k has not allowed users to customize items, such as the length of player's shorts, or sock colors...WTF??? Does that piss anybody else off? I mean these players have shorts down to their ankles...It looks silly to me. The players’ uniforms should look like they actually fit the players.

(5) Lastly, why would 2K remove the Jordan sneakers?! That was so cool (except for the problem with setting up the color ways, which stunk)…2k sports adds all these bullsh*t sneakers to replace the Air Jordans of last year (and by Air Jordans, I’m referring to the real Jordan sneakers, e.g., I-XVI…not the rest of the garbage sneakers they added). And 2K, when you do add sneakers to the game, do it right! To the people at 2k, its quality you want to focus on….not quantity (unless ofcourse you can do both).

***I’m sure these comments won't get me anywhere, but I am hoping that maybe 2K sports will actually read some of these comments and take some pointers. I’m just really annoyed with 2K sports right now. I hate to mention EA sports because their graphics and game play was cheesy in the past, but they sure did have some great ideas integrated in their games.

***2K sports should really consider creating a patch that would allow customization of rosters (both retro and current)…That’s the least they can do! In the meantime though, I will post this comment in as many threads as I can, and hopefully prevent consumers from being deceived by 2K sports.

***To 2K…Try being honest with the marketing of your products. If you want to remove something from your game, then give people fair notice, instead of having us purchase the game, and realizing this afterwards.
 
# 15 DubTrey1 @ 10/06/11 09:18 PM
MrBasketball, looks like you dont like the game for any real gameplay reasons, but rather "edits" you can and cannot do. Sounds like you should get your money back. The game play is where it's at. How many forum posts are there on Madden/NCAA12 gameplay? Lots man, not many on how the uni's are off or editing options on players shoes are out of whack (dread soapboxes not withstanding).... I say enjoy the game man. But respect your opinion none the less.
 
# 16 oldschool127 @ 10/06/11 09:19 PM
I have to agree with Mr Basketball. 2K did mislead us with the legends thing. If they can't let us edit the teams or trade players could we at least get an explanation why? I have a feeling it has something to do with the retro game package. I also assumed we would have more options to edit players but we have less this year. I'm not complaining because I'm going to get rid of the game, I'm also hoping 2K takes notice to our complaints and fixes it. If that's even possible.
 
# 17 Detroitpistons4 @ 10/06/11 09:25 PM
The only thing I'm mad about is that we cant use the legends in association!!! I was real excited to put Chris webber with tyreke and Demarcus cousin...please do something about this cause I would love to use the legends in something other than quick game
 
# 18 Mrbasketball @ 10/06/11 09:34 PM
Quote:
Originally Posted by Big FN Deal
I expected this post to have a spoiler button displaying the energizer bunny but I guess this poster is serious. Oh well, everybody is entitled to their own opinion. I guess 2k should be encouraged that as good as the game is, some believe and expect, 2k can do better.
@ Big FN DEAL – don't be corny and try to insult*me online b/c i don't think you would be acting like that if i were in front of you...you don't have to agree with what i'm saying, but at least have respect for people's posts.........Besides, I don't think i said anything unreasonable. I think 2k makes a great basketball game. Graphics and gameplay have been improved this year (which is great) but 2K stressed the addition of the legends this year and the NBAs Greatest Mode... and yet you get the game and your very limited with what you can do with the legends. Im pretty certain many people were assuming they would be able to assign or trade legends like we were able to do last year.
 
# 19 Detroitpistons4 @ 10/06/11 10:10 PM
Quote:
Originally Posted by Mrbasketball
IMO, NBA 2k12 is a huge disappointment ! (I had to register on this forum just to say that….which is saying a lot because I never join or post in forums.)

COMPLAINTS:

(1) Granted, the graphics & game play have been improved compared to NBA 2k11, however, I don't believe the change was anywhere near what many 2k fans were expecting or as 2k sports was claiming. I mean, has anyone else noticed the difference between the photos advertised and the actual in-game characters?

(2) It was great that 2K expanded on the historic rosters (which made NBA 2k11 so great)...BUT, to give us all these legendary teams, and yet place so many restrictions on what you can do with them is just a big let down. By restrictions, I'm referring to not being able to customize legendary teams (e.g., assign or trade legends to current or other historic teams.)

(3) Moreover, not being able to use legends in the "create a team" mode was, again...a big upset. I mean something like this just seems so obvious to me, that I cannot understand why 2K sports would not allow users to customize the rosters (retro rosters) or create teams using legendary players.

***Now with respect to my complaints regarding the restrictions on trading/assigning/ or creating a team with legends....Whoever @ 2k sports thought that this would be okay, should be fired ! I mean, what kind of idiots do you have working there ? I almost feel like I got ripped off. 2k sports totally misrepresented the game...Making it seem like you can use these legends in all modes and blah, blah, blah.. (I read somewhere that you can customize the legendary rosters by starting a season mode, and exporting rosters... I mean ARE THEY SERIOUS with that ! That is not an acceptable solution for me or for many others I’m sure....That is f-ing ridiculous.)

(4) Why is there so many limitations with editing players (both current and retro)? For as long as I can remember, 2k has not allowed users to customize items, such as the length of player's shorts, or sock colors...WTF??? Does that piss anybody else off? I mean these players have shorts down to their ankles...It looks silly to me. The players’ uniforms should look like they actually fit the players.

(5) Lastly, why would 2K remove the Jordan sneakers?! That was so cool (except for the problem with setting up the color ways, which stunk)…2k sports adds all these bullsh*t sneakers to replace the Air Jordans of last year (and by Air Jordans, I’m referring to the real Jordan sneakers, e.g., I-XVI…not the rest of the garbage sneakers they added). And 2K, when you do add sneakers to the game, do it right! To the people at 2k, its quality you want to focus on….not quantity (unless ofcourse you can do both).

***I’m sure these comments won't get me anywhere, but I am hoping that maybe 2K sports will actually read some of these comments and take some pointers. I’m just really annoyed with 2K sports right now. I hate to mention EA sports because their graphics and game play was cheesy in the past, but they sure did have some great ideas integrated in their games.

***2K sports should really consider creating a patch that would allow customization of rosters (both retro and current)…That’s the least they can do! In the meantime though, I will post this comment in as many threads as I can, and hopefully prevent consumers from being deceived by 2K sports.

***To 2K…Try being honest with the marketing of your products. If you want to remove something from your game, then give people fair notice, instead of having us purchase the game, and realizing this afterwards.

I Agree With Everything You Said...I Hope 2k Reads This And Fixes It Then It Would Be The Best Sports Game Ever
 
# 20 UlOsTtHiS1 @ 10/06/11 11:02 PM
I agree to with Big FN Deal. im more piss off about the online play though. its seems like im out their playing arcade bball or something. Everybody in the damn game can shoot if you're using animated shots which aint cool at all.
 

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