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NBA 2K12 Demo Roundtable

Steven Bartlett: The NBA 2K12 demo is very stripped down from the build I played just a few weeks back. Here, there isn’t too much to be explored when compared to 2K11, as it almost feels the same. However, the improvements in gameplay do arise in certain situations.

The game tempo flows smoother, and that is due in the overall execution of individual movesets. The size-up animations occur quicker, and in a more controlled space allowing for chaining animations together and finding an open shooter. Catch and shoot corner threes execute faster. 

Mid-air controls play out more natural. Switching hands and changing shots dynamically occurs without any slow up or awkward animations – it actually works effectively. 

The Y-button post up is intriguing in its ability to free up the whole arsenal of buttons and triggers to execute moves. Originally, I wasn’t comfortable with it but I have faith in the 2K team’s control scheme. The shot stick is very effective out of the post. 

2K12 is a title that will never be mastered, but always provide a level of perfection in controls to be desired. There are so many points of attack that this franchise never gets stale. I look forward to achieving Iso-Motion from the 2K camera, where I have a better feel of direction on the shot stick.

Jayson Young: Player movement still feels incredibly awkward and bogged down by the bazillion animations Visual Concepts crams into their basketball games. NBA 2K12makes the effort to capture unique jump shots for most of its players, yet the game struggles with basic transitional animations like going from the triple threat position into a blow-by dribble or catching a pass and then making a quick first step in another direction.

My biggest pet peeve is how the passing, after more than 10 years of 2K basketball, is still slow and floaty. Shouldn't Jason Kidd be zipping passes around the court? Beach ball passing, sadly, is still the norm in 2K12.

Playcalling isn't available in the demo, and with set plays being a weak point in the NBA 2K series for years, I'm skeptical that Visual Concepts has gotten this crucial element of basketball correct. NBA 2K's play system has been plagued by a cumbersome interface and dumb AI teammates since its Dreamcast debut.

NBA 2K12 certainly looks great graphically and sold a ton of copies last year, but I just haven't been impressed with the animation-heavy direction the on-court gameplay has taken since NBA 2K7. Like many of today's NBA superstars, NBA 2K12 seems to focus too much on the flash and glamour of basketball and not enough on the sport's fundamentals.

Caley Roark: I'm not a basketball expert, and didn't really give NBA 2K11 enough time last year to fully appreciate the improvements. That said, I found some positive and negative aspects of the demo that I feel qualified to dissect.

First, compared to recent demos, this one seems especially limited. I understand why there is no commentary, but no play calling? This seems like a basic function of the game, and one that's supposedly been improved by adding player specific options. It seems like something that might have been showcased in a demo, not unlike Fifa's new defensive system. 

While I'm complaining, I saw that typical 2K jerkiness between animations that I believe Jayson is talking about. Only, in my case, it's more noticeable when we are watching guys who aren't in action. Those pre-game zoomed in shots look good, except when the player awkwardly twitches between warming up and heading to the bench.

On the presentation side, this game should continue to build on 2K's recent legacy of outstanding television-style camera work and graphics. While it was just an ad, the little animated banner with Lebron and Dirk looks like something you'd see on just about any channel. And the pre-game video was current, authentic and awesome. 

I wish the demo might have touted the game's new features a bit better, but I did have fun with it. I think the things I'm really looking forward to (My Player, great commentary, era specific presentations) couldn't have been included anyway. For being only a casual basketball fan, the press for this game, and now the demo, has me itching to see the whole thing.

Dustin Toms: The NBA 2K12 demo is not impressive to me. Compared to what I played down at 2K Studios, this demo is slow, slightly clunky and just not that fun. You only get four minutes to begin to get a feel for the game, which is entirely too short. All in all, it's a typically 2K demo. Their demos are known for being very early, stripped down builds of the retail product.

The demo does showcase some of the new gameplay features, mainly the collisions and fast break system. The fast break does happen too often, though. Jason Kidd had three steals in a row that lead to easy points. That was way too often for more liking, regardless if the sequence looked like a thing of beauty.

The help defense is showing up, which is a big factor for 2K12's success. Miami had to fight their way into the paint; they couldn't just post up with Chris Bosh or, *gasp*, LeBron. There were a couple times when Bosh would just give up, spin around and take a terrible fade-away over Dirk.

The post game is there, but it doesn't feel as fine tuned as when I was abusing it with our boy Dirk. The Y button doesn't feel as responsive as in the build I played, which made posting up feel slow and unbalanced. I was still able to watch Dirk's pretty signature style, which really is one of the best animations I have seen in a sports game.

And lastly, for you Dallas fans out there, Caron Butler can stroke it again. Four 3s in a row.


NBA 2K12 Videos
Member Comments
# 1 DurtySoufReppin @ 09/23/11 05:10 PM
Quote:
Caley Roark: I'm not a basketball expert, and didn't really give NBA 2K11 enough time last year to fully appreciate the improvements

lol........ Why is he giving a review?
 
# 2 Scruffychicken @ 09/23/11 05:11 PM
Great Discussion everyone. I'm loving this demo, even with some of the small faults like the jerkiness and FT glitch freeze. Definitely a more polished 2k11 in my opinion.
While I disagree about you guys saying the AI is stupid and the game is slow feeling, I love the feel of the controls and the AI seems better than ever. However, we'll see how it goes once we can call plays.
 
# 3 Knickerbocker @ 09/23/11 05:12 PM
While I didnt get my hands on the final build I disagree with all of them. The demo showcases a lot of improvements over 2k11: the shooting, the post game (which is fantastic in the demo already), more shooting fouls, new D system, offensive boards etc. etc.
 
# 4 SageInfinite @ 09/23/11 05:15 PM
Quote:
Originally Posted by 2slik
Damn, JAYYY-SOONNN!!! took this demo apart. Yeesh.
He likes that arcade ball.
 
# 5 PVarck31 @ 09/23/11 05:17 PM
Quote:
Originally Posted by DurtySoufReppin
lol........ Why is he giving a review?
Its not a review. That will be coming after the retail version is released. These are just quick thoughts on the demo.
 
# 6 infam0us @ 09/23/11 05:22 PM
Quote:
Originally Posted by DurtySoufReppin
lol........ Why is he giving a review?
The same reason why Dustin gave his 2 cents on FIFA, game isn't his cup of tea but theres nothing wrong with getting an outsiders opinion.
 
# 7 Mr_Riddick @ 09/23/11 05:24 PM
^^*BINGO AMIGO*^^
 
# 8 CX1329 @ 09/23/11 05:25 PM
Jayson must not like 2K basketball very much. If he didn't like the demo, he must have hated 2K11.
 
# 9 LS33 @ 09/23/11 05:31 PM
1 unrealistic thing is sometimes i do the 1 leg fade with dirk it gets blocked
 
# 10 Gosens6 @ 09/23/11 05:37 PM
Quote:
Originally Posted by CX1329
Jayson must not like 2K basketball very much. If he didn't like the demo, he must have hated 2K11.
I think Sage pretty much summed it up..
 
# 11 Vni @ 09/23/11 05:46 PM
Quote:
My biggest pet peeve is how the passing, after more than 10 years of 2K basketball, is still slow and floaty. Shouldn't Jason Kidd be zipping passes around the court? Beach ball passing, sadly, is still the norm in 2K12.
I agree with him. Passing is off, it feels like the ball has no weight and floats in the air.
 
# 12 RedmanR @ 09/23/11 05:49 PM
I think the demo showcases a lot more than it's given credit for. I see highly noticeable improvements over 2K11 and not to mention. . . the demo is a "stripped" down build. I think the retailed version will be well worth the investment. Nice write up guys.
 
# 13 coolcras7 @ 09/23/11 06:04 PM
Weird roundtable, only one guy actually plays the 2k series.
 
# 14 adwin7 @ 09/23/11 06:04 PM
I don't know if too many people played 2k11 as much as I have this year, and I don't know if too many people played the demo as much as me. I have gotten it in on both. So that's why I can't understand Why this demo feels like 2k11 to people.

No need to point out differences but for those who played the later builds, I can't argue with you, but I strongly disagree with this round table as a whole.
 
# 15 Al_Boogie3 @ 09/23/11 06:05 PM
A lot of people are complaining about the demo, but the demo is just merely there to demonstrate some of the improvements of the game. It's not intended to surrender everything that the product, in this case the game, has imporved on. It also is leaving the customer with a little bit of a eager factor. I was tweeting with this guy and he told me that he couldn't even play the demo after he downloaded it because the final build is so much better. If thats the case this game is going to be bananas because the demo is nice. Yo the game is going to be rediculous, bottom line!!
 
# 16 Xx Qontrolz xX @ 09/23/11 06:07 PM
Jayson Young: "NBA 2K12 seems to focus too much on the flash and glamour of basketball and not enough on the sport's fundamentals."

wtf

i think there's no 1 other sport game that is more fundamentals-oriented than 2k12.. from the players side to the coaching side...
 
# 17 infam0us @ 09/23/11 06:11 PM
Quote:
Originally Posted by Al_Boogie3
A lot of people are complaining about the demo, but the demo is just merely there to demonstrate some of the improvements of the game. It's not intended to surrender everything that the product, in this case the game, has imporved on. It also is leaving the customer with a little bit of a eager factor. I was tweeting with this guy and he told me that he couldn't even play the demo after he downloaded it because the final build is so much better. If thats the case this game is going to be bananas because the demo is nice. Yo the game is going to be rediculous, bottom line!!
Except 2k's demos don't do that, 2k's demo don't do the full retail version justice, if I didn't check this site out or read any of the insights I would be disappointed in 2k based off the demo. Like I know someone who was complaining about it, like the demo brought in doubt i whether they should make the purpose.
 
# 18 dukedude24 @ 09/23/11 06:15 PM
didn't really care much about their opinions except Dustin's.....

since Dustin actually played a more updated version.....

sounds like the final version will be much much better than the demo.
 
# 19 jreezy18 @ 09/23/11 06:29 PM
Definitely not understanding the "NBA 2K12 seems to focus too much on the flash and glamour of basketball and not enough on the sport's fundamentals." statement. In my opinion that is far from the truth, especially when I look at the work 2K has put into improving the playcalling system on both the offensive and defensive sides of the ball.
 
# 20 spankdatazz22 @ 09/23/11 06:30 PM
Quote:
Originally Posted by SageInfinite
He likes that arcade ball.
Yep, no accounting for taste. This is a demo that has it's own media thread
 

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