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NBA 2K12 Demo Roundtable

Steven Bartlett: The NBA 2K12 demo is very stripped down from the build I played just a few weeks back. Here, there isn’t too much to be explored when compared to 2K11, as it almost feels the same. However, the improvements in gameplay do arise in certain situations.

The game tempo flows smoother, and that is due in the overall execution of individual movesets. The size-up animations occur quicker, and in a more controlled space allowing for chaining animations together and finding an open shooter. Catch and shoot corner threes execute faster. 

Mid-air controls play out more natural. Switching hands and changing shots dynamically occurs without any slow up or awkward animations – it actually works effectively. 

The Y-button post up is intriguing in its ability to free up the whole arsenal of buttons and triggers to execute moves. Originally, I wasn’t comfortable with it but I have faith in the 2K team’s control scheme. The shot stick is very effective out of the post. 

2K12 is a title that will never be mastered, but always provide a level of perfection in controls to be desired. There are so many points of attack that this franchise never gets stale. I look forward to achieving Iso-Motion from the 2K camera, where I have a better feel of direction on the shot stick.

Jayson Young: Player movement still feels incredibly awkward and bogged down by the bazillion animations Visual Concepts crams into their basketball games. NBA 2K12makes the effort to capture unique jump shots for most of its players, yet the game struggles with basic transitional animations like going from the triple threat position into a blow-by dribble or catching a pass and then making a quick first step in another direction.

My biggest pet peeve is how the passing, after more than 10 years of 2K basketball, is still slow and floaty. Shouldn't Jason Kidd be zipping passes around the court? Beach ball passing, sadly, is still the norm in 2K12.

Playcalling isn't available in the demo, and with set plays being a weak point in the NBA 2K series for years, I'm skeptical that Visual Concepts has gotten this crucial element of basketball correct. NBA 2K's play system has been plagued by a cumbersome interface and dumb AI teammates since its Dreamcast debut.

NBA 2K12 certainly looks great graphically and sold a ton of copies last year, but I just haven't been impressed with the animation-heavy direction the on-court gameplay has taken since NBA 2K7. Like many of today's NBA superstars, NBA 2K12 seems to focus too much on the flash and glamour of basketball and not enough on the sport's fundamentals.

Caley Roark: I'm not a basketball expert, and didn't really give NBA 2K11 enough time last year to fully appreciate the improvements. That said, I found some positive and negative aspects of the demo that I feel qualified to dissect.

First, compared to recent demos, this one seems especially limited. I understand why there is no commentary, but no play calling? This seems like a basic function of the game, and one that's supposedly been improved by adding player specific options. It seems like something that might have been showcased in a demo, not unlike Fifa's new defensive system. 

While I'm complaining, I saw that typical 2K jerkiness between animations that I believe Jayson is talking about. Only, in my case, it's more noticeable when we are watching guys who aren't in action. Those pre-game zoomed in shots look good, except when the player awkwardly twitches between warming up and heading to the bench.

On the presentation side, this game should continue to build on 2K's recent legacy of outstanding television-style camera work and graphics. While it was just an ad, the little animated banner with Lebron and Dirk looks like something you'd see on just about any channel. And the pre-game video was current, authentic and awesome. 

I wish the demo might have touted the game's new features a bit better, but I did have fun with it. I think the things I'm really looking forward to (My Player, great commentary, era specific presentations) couldn't have been included anyway. For being only a casual basketball fan, the press for this game, and now the demo, has me itching to see the whole thing.

Dustin Toms: The NBA 2K12 demo is not impressive to me. Compared to what I played down at 2K Studios, this demo is slow, slightly clunky and just not that fun. You only get four minutes to begin to get a feel for the game, which is entirely too short. All in all, it's a typically 2K demo. Their demos are known for being very early, stripped down builds of the retail product.

The demo does showcase some of the new gameplay features, mainly the collisions and fast break system. The fast break does happen too often, though. Jason Kidd had three steals in a row that lead to easy points. That was way too often for more liking, regardless if the sequence looked like a thing of beauty.

The help defense is showing up, which is a big factor for 2K12's success. Miami had to fight their way into the paint; they couldn't just post up with Chris Bosh or, *gasp*, LeBron. There were a couple times when Bosh would just give up, spin around and take a terrible fade-away over Dirk.

The post game is there, but it doesn't feel as fine tuned as when I was abusing it with our boy Dirk. The Y button doesn't feel as responsive as in the build I played, which made posting up feel slow and unbalanced. I was still able to watch Dirk's pretty signature style, which really is one of the best animations I have seen in a sports game.

And lastly, for you Dallas fans out there, Caron Butler can stroke it again. Four 3s in a row.


NBA 2K12 Videos
Member Comments
# 41 Knickerbocker @ 09/24/11 07:21 AM
Quote:
Originally Posted by illmatic04
this game is seriously not that good .. EA is years ahead of 2K .. the passing in this game is indeed beach ball like lol, i mean seriously?
Indeed. That's why they took a couple of years of the NBA so 2k can keep up.
 
# 42 NowAndLaterCARZ @ 09/24/11 07:28 AM
Quote:
Originally Posted by illmatic04
this game is seriously not that good .. EA is years ahead of 2K .. the passing in this game is indeed beach ball like lol, i mean seriously?
ha seriously? ea? ea sports basketball? haaaa. i can agree on beach ball passing, but that other ish you're saying is irrelevant. this short little 4 min 1 quarter demo takes a dump on elite 11
 
# 43 tabulaRasa @ 09/24/11 07:46 AM
À non basketball fan review the demo? Lol
 
# 44 tril @ 09/24/11 08:39 AM
again why cant NBA 2k give us dynamic passing, they did it in CH2k8.
 
# 45 Paul Pierce_OS @ 09/24/11 08:43 AM
I just hope the devs don't listen to the demo round table and look at what were saying about it.
 
# 46 BRxSKINSx @ 09/24/11 08:59 AM
Roundtable.....? Seemed more like an IDIOT BOX....
 
# 47 Paul Pierce_OS @ 09/24/11 09:03 AM
Quote:
Originally Posted by tabulaRasa
À non basketball fan review the demo? Lol
Thats what I thought.... it makes no sense
 
# 48 adwin7 @ 09/24/11 09:04 AM
Quote:
Originally Posted by Paul Pierce
I just hope the devs don't listen to the demo round table and look at what were saying about it.
That's what I was thinking the whole time I was reading. Kudos 2k. If the retail is better than this as far as gameplay then you have more than exceeded my expectations, because the demo is giving me some good bball.

As far as movement and animations, what we have going on is the fact that 2k added foot planting some years ago, and momentum plays a big part in how you turn. 2k keeps striking a better balance between control and realism every year. While, yes, we can change direction when ever we want to on the demo there is still a set of animations that make it feel more life like. So when you turn you plant foot, dribble other direction then launch. But Jayson made a good point player movement is like the real nba players, but that's a good thing.
 
# 49 VDusen04 @ 09/24/11 09:40 AM
Of course I love positive words about the game I'm about to buy in the week. And I'm certain I'm going to love this game barring some sort of glitch-crisis, but there were some solid points made in various regards during that roundtable. For instance, when Caley Roark mentioned the awkward twitching during zoomed in warm ups, I could definitely relate. And I'm certainly not insinuating this is some sort of game-breaking feature. However, I will be very relieved when the day comes and that random twitchiness of players has been mostly removed.

And from a personal standpoint, I feel like I've seen a couple post moves featuring the obvious changing of pivot feet. As in, some times I got the feeling the new post engine is so robust with possibilities the pivot logic wasn't able to entirely keep up. Thankfully, again, I feel there's going to be 5,600 things I'll love about this game in comparison to the few things I don't, but the bad things still exist, so I can respect when someone points them out. Elsewise, a lot of the words from these guys had to do with the demo itself and how it varied from the actual game.
 
# 50 ScoobySnax @ 09/24/11 09:46 AM
No offense to the contributors, but outside of one person, the roundtable was a complete joke.

Sent from my SCH-I500 using Tapatalk
 
# 51 coolcras7 @ 09/24/11 11:09 AM
Quote:
Originally Posted by illmatic04
this game is seriously not that good .. EA is years ahead of 2K .. the passing in this game is indeed beach ball like lol, i mean seriously?
Haha I believe you made a spelling error think you meant to say years behind, but it is okay mistakes happen.
 
# 52 CPRoark @ 09/24/11 11:27 AM
Quote:
Originally Posted by Paul Pierce
Thats what I thought.... it makes no sense
Easy...I never said I wasn't a basketball fan, I'm just no expert. I watch as many Sixers games as I can, but I couldn't tell you how to effectively defend against the triangle offense.

I have played (to some degree) every NBA 2K dating back to the Dreamcast...I played that first one like crazy. I didn't get into NBA 2K11 that much, but I recognize it as a stellar game.

I do however, feel qualified to comment on a DEMO of a game. I'm not reviewing it, nor offering a score. I think it will a great game. I simply offered my 5 paragraphs worth of opinion...framed with the knowledge that my impressions will be most based on presentation, graphics, and the demo content.
 
# 53 CPRoark @ 09/24/11 11:30 AM
Quote:
Originally Posted by VDusen04
Of course I love positive words about the game I'm about to buy in the week. And I'm certain I'm going to love this game barring some sort of glitch-crisis, but there were some solid points made in various regards during that roundtable. For instance, when Caley Roark mentioned the awkward twitching during zoomed in warm ups, I could definitely relate. And I'm certainly not insinuating this is some sort of game-breaking feature. However, I will be very relieved when the day comes and that random twitchiness of players has been mostly removed.

And from a personal standpoint, I feel like I've seen a couple post moves featuring the obvious changing of pivot feet. As in, some times I got the feeling the new post engine is so robust with possibilities the pivot logic wasn't able to entirely keep up. Thankfully, again, I feel there's going to be 5,600 things I'll love about this game in comparison to the few things I don't, but the bad things still exist, so I can respect when someone points them out. Elsewise, a lot of the words from these guys had to do with the demo itself and how it varied from the actual game.
I'm glad you know what I'm referring to, in regards to the twitchiness. I think just about every 2K game has had this to some degree. I remember play MLB 2K(some year) and seeing a catcher dive for a ball, then instantly switch direction to make a tag at the plate.

This stuff is in EA games too...especially football. Sometimes in Madden it looks ilke a guy is running toward the bench like he has to answer the phone, then quick switch to meandering around like he's lost.

These aren't game killers by any stretch, and I think, like you said, most people will be talking about the great aspects of 2K12.
 
# 54 green225 @ 09/24/11 11:58 AM
Quote:
Originally Posted by Vni
I agree with him. Passing is off, it feels like the ball has no weight and floats in the air.
that's what i was saying in the demo thread. passing looks horrible this year! that bugs me, because most of my time is spent in my player and crew as point guard passing the ball. i thought 2k11's passing was really good, but from what i've seen, this seems to be a big step down.
 
# 55 coolcras7 @ 09/24/11 12:19 PM
Quote:
Originally Posted by green225
that's what i was saying in the demo thread. passing looks horrible this year! that bugs me, because most of my time is spent in my player and crew as point guard passing the ball. i thought 2k11's passing was really good, but from what i've seen, this seems to be a big step down.
It will be better at retail, 2k came here and said it was a coding issues that was fixed in a later stage of development.
 
# 56 green225 @ 09/24/11 12:58 PM
Quote:
Originally Posted by coolcras7
It will be better at retail, 2k came here and said it was a coding issues that was fixed in a later stage of development.
really? awesome. could you maybe link me to where they said that?
 
# 57 Mos1ted @ 09/24/11 01:14 PM
2K has been using the 4-minute, 1 quarter, no playcall demo for a few years now. I don't know why anyone was expecting anything different.
 
# 58 23 @ 09/24/11 02:10 PM
Let this be clear

You can disagree all day, retort the sayings all you want

...but you simply CANNOT bash any member of this site
 
# 59 maclarry82 @ 09/24/11 03:32 PM
You have to understand the game & played the to know that 2k has really improved the game.... I'm enjoying the demo cause I know it's not the final product...
 
# 60 TheKasmar @ 09/24/11 03:55 PM
I wonder how many times they played the demo? It's the type of game where if you arent familiar with the controls then it can damper the experience. I can understand how a new user could come away more frustrated than impressed.
 


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