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Madden NFL 12 Reviewer Impressions: Gameplay

Read all about our review process right here.

Day One: Gameplay and Presentation Impressions

Madden's gameplay is a strange sort of Jekyll and Hyde act this year. While on one hand, I really want to love the gameplay for all the things it does right, there's always a bit of creeping anger and disappointment when I experience the things Madden doesn't do quite so well.

Madden is far from a bad game. I'm about 15 games into my Madden experience, and it's pretty easy to conclude that Madden is anything but a bad game. It's just that to get to some realistic results, the game cuts so many corners and seems to be asking me to suspend my own disbelief to find enjoyment in the face of some lacking realism.

On the basic surface level, if you've played NCAA Football 12, you sort of know what to expect from Madden 12. If you've played an EA football game in the last several years, you've also played a large part of what Madden 12 has to offer. What Madden does differently is important to the core gameplay experience and will probably define whether you, as a hardcore fan, are willing to spend the $60 on the game.




New Collison System

The game touts a new collision system that, when combined with improvements from last year, should produce some of the most realistic tackles in the series' history. There are 100 new tackle animations in this year's game, including 40 gang tackles.

I have found that a lot of the reach tackles border on the ridiculous side, such as when my running back is already past the line of scrimmage but is yanked back by a reach tackle from a defensive lineman. These types of tackles occur far too often. On the flip side, the players never seem to be tripped up by a defender. In reality, the ratio of reach tackles to getting tripped up should probably be an exact inverse.

Another problem is the amount of hard hits that occur throughout a game. To put it another way, the amount of big hits you see in one half of Madden is more than you would expect to see during a real team's 16-game season.

Nevertheless, the new physics of the collision system do work as advertised, and you will see tight ends barreling over smaller defensive backs, and linebackers hitting smaller running backs straight backwards. But if you come into the game expecting a tackling revolution, you are going to be disappointed.

Madden still has a long way to go before I would consider the tackling to be great. The engine as it stands produces good results, and the best results out of any Madden game in history for sure. However, what's here is not quite on a level that puts all other Madden efforts to shame. There are some corners cut in terms of realism that you have to be willing to overlook to truly call this effort great.

Zone Defense Improvements

Those who have played NCAA 12 most likely noticed the bulked up zone defenses in that game. The zones are also improved in Madden 12. The crew at EA has said there are 100 new defensive AI enhancements, which results in the smartest Madden defense ever. I'm always skeptical of those types of claims, but it is clear the zones are a lot better than in previous years.

That being said, while players do work within their zones, they don't exactly adjust quickly like they should. If a receiver is nowhere to be found, a defender doesn't slide over to make the field smaller. Thus, it's not unreasonable to "hot route" all of your players into one half of the field to basically overwhelm the defense. There are also moments where defenders completely ignore receivers in their zone. I'm not quite sure why this happens in some instances, but it is present to some extent.

In addition, linebackers and other defenders who might play a zone in the middle of the field are too slow to go after a QB scrambling out of the pocket (yet they can leap like super humans). It's too easy to rack up rushing yards if you have a Michael Vick or Cam Newton running the ball.




Dynamic Player Performance

My most anticipated new feature has been Dynamic Player Performance (DPP), mainly because of the potential realistic impacts it could have when it comes to the ebbs and flows of a game. While the feature does capture that, I think it might go a bit overboard at times and exaggerate cold and hot streaks. For instance, when you are on, you are on. One game, I went 21-22 with Matt Cassel. In another game, I went 4-18 with Matthew Stafford because I threw a pick early, so then for the rest of the game I was throwing the ball everywhere.

DPP also brought the promise of dynamic play styles to the game. For example, a hard-hitting safety would look for a big hit before going for the interception on many occasions. This feature greatly impacts the game, and its fingerprints can be seen all over the place. While the general premise and execution is typically good, it seems that you can easily enter into death spirals with players that are hard to avoid. Granted, the consistency and confidence are good factors to have here to ensure guys like Peyton Manning don't become Jay Cutler, but there are some traits that really should never disappear from a player.

For instance, why should players stop being hard hitters when they are on a cold streak? They might not be reading plays with the same level of confidence, but they should never lose the ability to destroy someone. Despite the extremes, this feature actually works quite well and adds an entirely new and not entirely unrealistic piece to the game. Coaches have to deal with this sort of thing each Sunday -- just maybe not entirely to the extremes Madden might put you through.

Running Animations

A short note on the running animations: They're good so long as you don't watch them from the broadcast angle. You'll still see the skating and all that crop up from time to time if you do play from that angle (that goes for all you coaches out there playing the game).

The different run styles, such as the long stride, short stride and normal stride are definitely noticeable. The three options, plus the variety of ball-carrying styles, give each back a pretty fresh look and feel because they look different in motion. I have not done much in terms of what these do for backs in the game (except maybe increase their propensity to fumble) but perhaps that's an experiment I'll do before the final review.

The Passing Game

The passing game is something I've already gone back and forth on several times in terms of my feelings about it. On one hand, so long as you don't exploit some obvious holes in the zone defense logic, the passing game tends to play well. On the other hand, I've already found some insane money plays in my first 15 or so games with Madden.

I want to keep my honor so I won't name them, but if you have played NCAA, you might already know the ones I'm talking about.

Quarterbacks have various levels of talent, and bad weather and other conditions will totally mess with their accuracy. The new pump-fake method of using the L-trigger plus the receiver icon is quite handy as well, and I actually favor this over the right-stick method of NCAA Football. Throwing the ball is the same as ever, but I really feel like it's slanted towards bullets, and lobs are harder and harder to come by each year. I don't mind deep balls being harder I suppose, but sometimes it really feels like the game is artificially trying to make it harder for me to throw a lob pass. It must be a conspiracy.

The line play on pass plays is a mixed bag. While a nice pocket still forms, there are still some major issues with the whole system. First off, suction blocking is not gone. EA described the blocking as "initiating on contact" and that it does. So instead of a player getting sucked into a blocking animation from a nearby player, they now simply get sucked in when they interact. That's not getting rid of suction blocking, it's toning it down. I had one instance where a DT was free and running at an extreme angle from an offensive lineman -- the type of play where a sack or holding call is imminent. But shockingly enough, my defensive tackle was sucked into a blocking animation after the offensive lineman touched him. Then there was the time my defensive lineman knocked down a player on the OL, only to have the offensive lineman touch my defensive lineman from the ground before magically rising up and continuing the block. I want that sort of effort on my team every Sunday!

Receivers running their routes could also be a bit more differentiated because the route-running rating only works to an extent. Sometimes a receiver will run a route that makes no sense. Other times, you'll see receivers, even great ones, migrate into coverage when they are already chilling out in an open area of the field. With the beefed up zone defenses, it would be nice if receivers did not act like AI dummies from time to time.

Linebackers in the NFL have also collectively gained about a foot of vertical leaping ability in the offseason, which is one of many notable improvements to the NFL following the lockout summer. In all seriousness, linebackers are simply too "good" from a physical standpoint in the game. They should never be able to jump how they are jumping to knock balls down. Granted, I have not had as much trouble in Madden as I had with NCAA, but that is probably because I've already adjusted my game to play around the linebackers rather than attempt to pass over them. Whenever I purposely tried to throw over them, they were able to leap into action.

The real weakness of the passing game is the DB/WR interactions. In short, they're terrible. This has been a well-documented problem with Madden for many years, but it's really a huge detriment to the game at this point. While defensive backs will jam receivers quite effectively, once the receiver is free, it's like there's no interaction that feels or looks organic. (I'm not talking about a defensive back bumping the receiver 20 yards down the field because I do realize that is a big no-no now in the NFL.) Guys don't jockey for position, and any interaction is the result of random bumps or a tackle animation. Defensive backs don't try to play off of receivers, and positioning means very little; I've had numerous situations where a receiver was clearly in the right position and was the only one able to catch the ball, yet the defender, either via clipping through a wideout or simply skating around to the front, made a play on the ball that in the real NFL would have resulted in an interference call. One time, I literally was picked off because a defensive back went straight through Dwayne Bowe -- by straight through I mean as if he was Casper.

Outside of the lack of any realistic interactions, defensive backs will do things that make no sense whatsoever, and the problem is compounded when they play in zones that they refuse to leave. However, somehow and strangely enough, the game seems to play somewhat realistically (both in terms of scores and stats) despite all of these fundamental flaws. While I'm not 100 percent sure why this is, I have a feeling it's because there are other things being stretched realism wise that are also quite subtle.




Running Game

The running game in Madden is very good. For all the hot and cold portions of the passing game, the running game rises to the occasion. I do not like the reach tackles within the tackling system, and the game seems a bit too open for my tastes compared to real football, but one has to think that some sacrifices have to continually be made in Madden in order for the game to avoid becoming a frustrating experience.

There are fundamental football flaws to be found within the running game, many of which have to do with the blocking AI. For starters, pulling guards sometimes do really dumb things like not make their blocks, or pass up the obvious block of a DE or OLB for a MLB up through the hole. Sometimes because of the suction blocking that is still present you will end up with some weird situations where it looks like a linebacker is about to blow a play up, but at the last moment he gets pulled into a block.

There is no variety to the blocks, and the technique used to block is actually completely wrong. Guys try to block defenders way too high, and it's common knowledge that you want to attack a defender lower when you want to move him out of the way because there's less to move if you do that. However, the linemen (as always in Madden and NCAA) insist on blocking their defensive counterparts high. This "standing up" of offensive linemen probably makes football coaches all over the world cringe. It's just not real football.

But, just as with the passing game, the results I'm getting are actually quite realistic. However, this seems to be more of a game-balancing issue than a realism issue. I am averaging around 3-6 yards per carry depending on how hot my running game is at the time, and the ability to shift your ball-carrier's direction when engaged in a tackle animation is exactly the sort of thing that makes fighting for the extra yard fun. It keeps you engaged throughout the entire process.

Protecting the ball is also of the upmost importance, as you can't leave it out in the open. To this point, I have felt like every fumble has been my fault. I've fumbled the ball probably 1-2 times a game, and each time I can recall that it was my own fault rather than the game screwing me over.

Playing Defense

Defense in Madden is, at least to me, a complete disappointment. Where is the player-lock camera? Even more importantly, where is the new and/or fresh reason for me to care about defense? Defense in Madden has been one of the most stale things in video game sports for years to this writer. I've already detailed a lot of what's weird or frustrating about the game in terms of OL/DL interactions and whatnot, but what I haven't detailed is why defense is just plain stale.

First off, the play calling for defense is just not realistic. I don't know of many defensive coordinators who call plays the way Madden and NCAA want you to call your plays. You typically have a call for the different layers of the defense followed by many adjustments, like whether to press or not, that are made before the snap.

In Madden, you are forced to pick a play based upon a template, and then you don't have nearly enough time to make the necessary changes to the defense. If you want to run a stunt right, zone left, press, you can't pick such a thing in the playbook menu. You have to make three separate adjustments pre-play, and they have to be off of a pre-selected defensive play. This makes the strategy on defense an all-or-nothing ordeal because you basically have to pick the least-detrimental option on defense for the situation at hand.

Then the problems I have already detailed crop up, which makes many of the gains earned by the offense feel somewhat cheap at times. How should I feel when I have a clear sack that is thwarted by a guard simply touching me and automatically putting me in that funky stand-up-and-block-the-defensive-lineman animation?

Another problem is that the CPU AI has some wonky problems when it comes to going through progressions. It seems as if the completion percentage towards the middle of the field is a lot higher than anywhere else. In fact, the AI has some serious issues picking the right receiver to throw to and checking down through its progressions. Unless its primary receiver is open, the play seems to be a complete fail almost every time. Experienced quarterbacks (on All-Pro mind you) would typically throw into coverage when they should be checking down to a TE, RB or just throwing it away.

So again, stops on defense don't feel as rewarding as they should. The whole defensive experience in Madden needs to be completely overhauled in the future because what's here just doesn't work, especially if you are a football fan with an eye on the details.




Special Teams

Most great coaches call special teams the third piece of the wheel, and they say special teams is just as important as offense and defense. While typically this is just coach speak to make those guys feel special, special teams are a huge part of the game -- except in Madden.

The new broadcast camera angle for field goals is awesome, but the new kicking meter going back to the golf-meter setup after an analog stick revolution is not as awesome. (By the way, the only gripe about the broadcast angle is that you sometimes can't see the goal posts really all that well, so you have to use the hash marks as your guide because they line up with the posts. Some people won't get that little nugget I'm sure.)

With the new kicking meter, kicking is just too simple now. So long as your kicker has good ratings, and you have at least adequate hand-eye coordination, your special teams will be able to outmatch any in the history of the NFL.

The other aspects of special teams, such as the blocking assignments and how players attack a punter, are horribly deficient as well, at least if you are after realism. For most people, special teams is an afterthought, which is just a shame because of the immense impact it has on the real game.

Other Odds and Ends

I really, really dislike the audible system in Madden. How one game (NCAA) can do it so right, and another game developed in the same building can get it so wrong is beyond me. Some of the things that take a button press and a flick of the analog stick to complete in NCAA take a button press, three more button presses, and then another button press to complete in Madden. It seriously makes no sense why this system is in place.

Head tracking is still a big problem because players don't exactly look for the ball as well as they should. This is a minor detail of the game, and it is not technically a gameplay thing, but it will frustrate some to see a player who's not looking at the QB or ball magically intercept a pass.

Bad weather does not result in quite enough sloppy play, but the slipping on routes and some cuts is appreciated. I do get that these guys are pros, but bad weather means even the most skilled players get thrown into a slop fest. Play is only slightly less crisp in extremely bad weather. Perhaps this is done because fans would revolt if their players were not playing well, if so I understand the decision, I just don't think it's remotely realistic.

There are also some pinball animations in here, which explains why I don't really see many multiple man, simultaneous tackles. There are animations strung together to give the appearance of gang tackles, but there are not a ton of true multi-man gang tackles. This is a problem, especially as you get towards the goal line where players tend to bunch up in real football. The gameplay in the red zones, and especially inside of the five-yard line, is completely out of touch with reality.




Wrapping it Up

I have written a lot about what is wrong with Madden's gameplay, but I feel I've also included a lot of what is right about it, too. And it's not like some of these negatives really detract all that much from the experience -- the game really is quite fun -- it's just that we hold games to a bit more of a "realistic" standard here at OS. You should not walk away saying the gameplay is terrible; it's just not realistic. I think what the real problem might be here is that the game is sort of missing that something special on the gameplay front that makes it a "must-play" title at this point over discounted titles already on store shelves.

I have no problem saying I'm having fun playing Madden, I just think you have to hold the game to a standard where the bar for success is not realism but fun. (In a perfect world, the realism and fun mix together in a more cohesive fashion to appease everyone.) The balance seems to be there this year as I haven't had too many out-of-control scoring games, or too many games where there is straight up defensive dominance. Just realize the appearance or realism and apparent balance does come at the cost of an actual realistic football simulation.


Madden NFL 12 Videos
Member Comments
# 41 youALREADYknow @ 08/27/11 09:41 PM
This is the same review that could be written for every Madden in the past few years. It's also the same review that will continue to be written about every Madden for the next few years until EA/Tiburon have the testicular fortitude to actually commit to innovation and risk changing the current game engines.

Having said that, it's obvious that if they are going to continue down this road then there should be a lot more focus on the Franchise mode and realism outside of game play. I hope the focus on Franchise this year was the start of that trend.
 
# 42 Saviour @ 08/27/11 11:10 PM
Excellent write up. Its always a plus to read an article when the writer concentrates on the football elements and how they are not represented well in the Madden series. The Madden series can always be fun but you have to ignore basic realistic details about football to enjoy it. If you are a die hard football fan who understands the physics of the game Madden will always leave you wanting more. If you can ignore the realism issues, you can have a great time with the game.
 
# 43 TreyIM2 @ 08/28/11 01:02 AM
I have been playing the full game for a couple of days, now, and I can agree with much of what is said about this game by the reviewer. I also found a quirk or so when playing in franchise - Offensive players automatically being put on D. I couldn't believe that Santonio Holmes was attempting to make a tackle on a 3rd and long play when I was playing my Jets against the Bengals. Crazy how he magically appeared. Smh.


At the same time, I am enjoying what's here and appreciate some of the improvements. I do hope see a more huge leap next year, overall. The game is stale, to be quite honest. I pick apart the D with my QBs on All Pro (I don't even bother with that cheating-behind All Madden non-sense) so I really don't see the improvement in the zone coverages. I just Tom Brady the situations. Lol. I KNOW how to pass and read coverages very well.
Anywayz, I'm about to spark up my Jets/Giants matchup in my franchise pre-season and hope that the results, which WILL be a win against the Giants, come to fruition for my Jets on Monday night.
 
# 44 SteelerSpartan @ 08/28/11 04:23 AM
Quote:
Originally Posted by TombSong
Details and reasons why he felt the way he felt. THAT'S a review. We can love it or hate it but the only thing that can be argued are facts and everything else is debatable. He spoke in specifics and gave examples. When you bring evidence you shut up all the would be critics of the review and most importantly you are giving the readers something to look at and think about when they play the game and decide if they want to buy the game or not.

For the guys who say, its just a game, we should not expect x,y,z. That would be true if the things we ask for are not possible or have never been done before. However. A lot of what we want HAS been done already in older games. This is what makes the Madden situation so sad. I will be the first to say, overall Madden is not garbage. It can be a fun game to play. However in light of what has been and what is now and what is coming, Madden cannot be allowed to go the way its been going the last 6 years. Someone at Tiburon HAS to step up the games game play and "football" features on the field. It is dated and needs some serious work.

IMO it looks like they have the last 2 years been trying to skate by on improving the presentation hoping all eyes will be on that while doing little to address the legacy issues and current game play problems and lack of innovative features that matter while playing the game.
I have much the same outlook......On the one hand Im glad the old school novelty of Madden is back with 12 and that the devs seem to want to provide a deeper/more authentic game to the core football junkies

I can see the effort to appeal to that base this year....with things like the franchise editing/bidding/scouting/....Authentic Broadcast Cams...DPP..and their attempts at improving Consecutive Hit Tackling/Zone D

But I think what this review and many others like are saying is.....

"The Paper isn't Complete...you just have a good rough outline again"

before, you could say the game wasn't even writing on paper....it was just "A drawing in the sand"

Thats how I viewed the Last Gen football games....like it was a great Rough Outline but it lacked the horse power of good tech to flesh out the body....That was ok at the time, but its 2011 now, more and more people want the game to evolve past the legacy issues and Madden Sterotypes

People are tired of saying "Thats just Madden being Madden" so much

That means not shifting focus again into some new marketing slogan, but doubling down in the areas that were focused on this year
It means investing serious dollars into just about every facet of the gameplay again

And you know what Im talking about mostly, this Review hit the big Areas.....that means the Legacy Issues

*A much more realistic/expansive movement system complete with Tons of animation variety for different speeds/cuts...Transitional Animations
FTW!!!The Zig Zaggng Arcade stuff has to get cut down immensely

Thats the biggest one^^^The devs are going to have to give a little in Player Control to make that work.....Thats an area where they have to man up and say yeah....little Timmy might have a harder time grasping when to use certain stick movements, but Players are playing/approaching the situation with a realistic plan now.....because the freedom to move out of that bad situation through Our "GameDesign" has now been limited

And thats the point of it, people are starting to get tired of having to always gameplan around the Madden brand of football.......Madden Strategies and Real life Football strategies need to look much more closely alike then they are today moving forward
 
# 45 roadman @ 08/28/11 10:29 AM
Quote:
Originally Posted by TombSong
Details and reasons why he felt the way he felt. THAT'S a review. We can love it or hate it but the only thing that can be argued are facts and everything else is debatable. He spoke in specifics and gave examples. When you bring evidence you shut up all the would be critics of the review and most importantly you are giving the readers something to look at and think about when they play the game and decide if they want to buy the game or not.

For the guys who say, its just a game, we should not expect x,y,z. That would be true if the things we ask for are not possible or have never been done before. However. A lot of what we want HAS been done already in older games. This is what makes the Madden situation so sad. I will be the first to say, overall Madden is not garbage. It can be a fun game to play. However in light of what has been and what is now and what is coming, Madden cannot be allowed to go the way its been going the last 6 years. Someone at Tiburon HAS to step up the games game play and "football" features on the field. It is dated and needs some serious work.

IMO it looks like they have the last 2 years been trying to skate by on improving the presentation hoping all eyes will be on that while doing little to address the legacy issues and current game play problems and lack of innovative features that matter while playing the game.
I somewhat agree with the last paragraph. I hated the years 08 09 and 11. 11 was the first year I didn't complete a season. I don't have the game, yet, but I will in 36 hrs.

Based on some of the trusted reviews I've been reading, looks like I'll be playing 12 much longer than 11. I didn't play the other game, so, I can only compare on either last Maddens or the other sports game I play. The only other one I play with any significance is nba 2k series and that series currently is notches above Madden.

However, if some of the reviews I trust and what I'm hearing from the new football leader are true, Madden seems to be righting the ship. They have doubled the game team employees. That can't hurt, it can only help. That new person is the person you are looking for to "step it up."

Even some of the reviewers that I trust, bottom line, I'm my own best reviewer and that is fact.
 
# 46 Jukeman @ 08/28/11 01:02 PM
Good read, gives me some ideas to what to adjust in sliders once I get the game (whenever that would be)
 
# 47 mdiggitydawg @ 08/28/11 01:20 PM
Thanks for the thoughts... my biggest fear is about the need of a patch and how long it will take. my NCAA has been on the shelf for 2 months now....why open the madden packaging if they too will take forever to fix some big issues.

For now, I'll sit on the sidelines like Cam Newton should and watch and wait.
 
# 48 Kefka @ 08/28/11 02:00 PM
For me it's pretty simple; the game is fun. On All Pro the game is challenging but not stupid hard. It's good football.

I've given up on asking for things that 2k used to give us, until 2k starts making football again. Hopefully the monopoly that EA has will end soon but until then.. enjoy a great football game for what it is.
 
# 49 rudyjuly2 @ 08/28/11 02:36 PM
Quote:
Originally Posted by papernut
I was wondering the same. Is there any known patch that is due to hit this game on the 30th for launch for the retail disks?
Justin Dewiel tweeted that there would be a day one update as normal. I don't have any idea what will get updated though. I asked but got no answer.

(JDewiel tweeting at me @rudyjuly2 on August 25th "yea, there's a day one title update like normal")
 
# 50 gdh5503 @ 08/28/11 03:35 PM
Man this is the same game from last year. That is my problem with forking $60 bucks especially as a consumer. ESPN NFL 2k5 was ahead of its time and I am disappointed how Madden still has not shown up. The game is boring man. Who cares about pregame entrances? what about half time? What about real football presentation with ESPN, I still haven't seen it. I see the ESPN logo on the cover of the game but I don't see it in the game. Look at NFL 2k5... Bottom line is these developers need to put out product every two years and not charge gamer $60 bucks every year for the same game just minor adjustments that can be sent has patches throughout the year. ***USE YOUR VOICE GAMERS***
 
# 51 gdh5503 @ 08/28/11 03:41 PM
Man this is the same game from last year. That is my problem with forking $60 bucks especially as a consumer. ESPN NFL 2k5 was ahead of its time and I am disappointed how Madden still has not shown up. The game is boring man. Who cares about pregame entrances? what about half time? What about real football presentation with ESPN, I still haven't seen it. I see the ESPN logo on the cover of the game but I don't see it in the game. Look at NFL 2k5... These developers spend more money on Marketing and Advertising then they do actually developing the game. Bottom line is these developers need to put out product every two years and not charge the gamer $60 bucks every year for the same game just with minor adjustments. They can be essentially downloaded as patches throughout the year and the gamer not charged $60 dollars for the same game just with minor upgrades and Marketed as a "New" game. Not buying the same game I have twice!! ***USE YOUR VOICE GAMERS***
 
# 52 gdh5503 @ 08/28/11 03:41 PM
Man this is the same game from last year. That is my problem with forking $60 bucks especially as a consumer. ESPN NFL 2k5 was ahead of its time and I am disappointed how Madden still has not shown up. The game is boring man. Who cares about pregame entrances? what about half time? What about real football presentation with ESPN, I still haven't seen it. I see the ESPN logo on the cover of the game but I don't see it in the game. Look at NFL 2k5... These developers spend more money on Marketing and Advertising then they do actually developing the game. Bottom line is these developers need to put out product every two years and not charge the gamer $60 bucks every year for the same game just with minor adjustments. They can be essentially downloaded as patches throughout the year and the gamer not charged $60 dollars for the same game just with minor upgrades and Marketed as a "New" game. Not buying the same game I have twice!! ***USE YOUR VOICE GAMERS***
 
# 53 adub88 @ 08/29/11 01:35 AM
Listening to the latest OS Podcast, I was awakened from my trance. I almost bought this lame reprentation of NFL football. The demo is fun, can't deny that, but after the honey moon phase is over, I could see the same old frustrations I've had with the game settling in, so bump that, I'm taking my pre-order money and putting it towards NBA 2K12.
 
# 54 TheTodd84 @ 08/29/11 12:08 PM
Quote:
Originally Posted by cgalligan
Pretty much the same story we've been reading every year... It always seems like the game, is SO CLOSE, yet SO FAR away from being whats expected...
All the EA people try to do every year is polish a turd. The current game engine was a dud from the beginning and they have to try and make the best of it. But when does the point come when, year after year, after trying to cut corner after corner to make the game realistic, and it STILL is not realistic, do you just scrap the engine and start new, or purchase a physics-engine that is already in place, like the unreal engine or euphoria?

It would seem like now is the time. It's almost like EA is stubborn with their system and don't want to take credit for the idea that they developed a flawed engine that is stale and is on its last legs. That's at least what it seems like. I don't want to say they don't care, but with a big corporation, that can of worms is always on the time.

I think now would be the time to just say, "the hell with it" and get a real-time physics in here. I don't understand why breaching that subject to EA is like talking about an inoperable tumor, or bringing up abortion.

A lot of good business people say this all the time, "sometimes you just have to realize a poor investment, and cut your losses." EA has been losing money on Madden and NCAA for years now. The engine was poor investment and it's time to move on, to real-time physics... and probably without tiburon, which I, as well as many others on here, would be fine with. EA has the man-power and talent to develop solid games, look at the bad company series. The issue is that these current crop are hindered by an engine that is awful, and they have nothing else to work with. Give Ben Haumiller a real-time physics engine, and see how he does. If the game still stinks then, it's on him. But seeing as how NCAA made such a marked improvement in just a year with a horrific engine, the sky would be the limit w/ real-time physics.

Make the change, EA, it's been due time.
 
# 55 TheTodd84 @ 08/29/11 12:15 PM
is always on the table*

Dunno what i was thinking when i typed that sentence, lol. But either way. The biggest issues is that this generation of madden is BEHIND its time... it STILL doesn't have gameplay, or features that like that "other football game" had back in 2004. That's why it is time for a change.
 
# 56 noonan2112 @ 08/29/11 12:47 PM
Quote:
Originally Posted by khaliib
Very, very skeptical.

For the last 3 years I've read Pre-pre release impressions and they've "All" included statements "It's not a bad game" and/or "it's an improvement from last year" while noting the same negatives that are year-in, year-out.

It just seems that as usual, everything sounds good on paper (sort of to speak) but the reality is that very little change will be seen.

For some reason, with these two football releases, the whole football gaming atmosphere feels "Blah" compared to years ago.
I just have this "don't expect too much" attitude with EA's football games nowdays.

I know some will argue it's still too early, but to read that some of the same issues still exist that the gaming communities have beaten them over-the-head to correct and issues advertised with pride as being gone still there, I just throw my hands up.

Man, all this time and not "ONE" impression through the years that says "WOW! What a game. This is football at it's best".

It's always "it's an improvement".

I remember the days of Super Techmo Bowl in college where hundreds of students would skip classes just to play some football.

It was Heated and Hardcore with a football game that doesn't boast half the capabilities of the current football releases, yet it was exciting and you couln't wait to play.

Guys lost girlfriends over spending too much time playing this dumb football game "everyday".

With all the super-duper gaming systems and T'v's, you would think we would have our minds blown away, but that "something" for 2012 football just doesn't seem to be there as in the days of old.
Wow, you completely summed it up!

It looks like I will save my $60 yet again this season. Why in the world can't EA catch up to our current technology and improve the game. It is as if the next-gen consoles, HD, and insane graphics engines have made the Madden franchise wet its pants. Give us a good game like the old days!!!

P.S. I was always the Bills in Techmo Bowl Gotta love that offense with Jim Kelly, Thurman Thomas and Andrew Reed.
 
# 57 noonan2112 @ 08/29/11 12:48 PM
^That was supposed to be Andre Reed
 
# 58 TheTodd84 @ 08/29/11 04:29 PM
Quote:
Originally Posted by bucfan47
This to me is a very realistic review. I've played about 20 games thus far. I've played with multiple teams, using different QB's from the greats to the goods to the bads and really think what's said here is very accurate.

The game is fun, probably more-so than any other Madden title I've played in years. There are some killer things to like, but most of us just hold Madden to another level. The biggest negative to me isn't mentioned here, and that's the lack of adding any depth online. No additions were made to Online Franchise, and that's very disappointing to me. No slider adjustments online, and I've logged five games online by starting a franchise by myself to gauge the difficulty, and I must say it's just as easy as last year, which is such a disappointment given Madden 11 online last year vs. the cpu was just unplayable it was so easy.

That alone forces me to lower my rating on the game substantially, but all-in-all it's still a good game. I don't think the writer intentionally points out the negatives to beat down the game, as the game is quite good. It's just the expectation level. EA has long put their effort into the Fifa series, as that's the bigger money generator, but Madden needs the attention. It needs to go to the next level. It's about a decade behind the technology. There are so many little things that if improved would make the game superb.
Couldn't have said it better myself. Especially the part about the game being "about a decade behind the technology." Some of the flaws being pointed out in this series are seriously flaws that I haven't heard since the ps2 days of gaming. It's inexcusable to not have ANY sort of physics to keep linebackers from having 45'' verticals to bat passes down that in real life would be 6 points.
 
# 59 TheTodd84 @ 08/29/11 04:30 PM
I'm so glad this game got a 7.5. It's about time people stop sucking off the teat of EA. It probably won't do much to change these games for the better... but it's a nice change and totally deserved.
 
# 60 darknmild @ 08/29/11 04:33 PM
Quote:
Originally Posted by Turbo Lax 33
At the end of the day Madden is a video game, not a recreation of actually playing the game. If you want the experiences the writer has nitpicked about, the only way you will ever get it is by actually playing the game of football, not a video counterpart.

Perhaps because I grew up playing video games when Atari football with its 3 men on the field all moving together was the only video game choice, I am more tolerant of games being just a game? At any rate I find this type of article counter productive. THe writer may think he pointed out an equal number of positive and negative issues but the article read to me like one big gripe fest.

I will be buying Madden and I will understand and look past the unrealistic events that will occur at times, after all I'm playing a video game.....
I agree and perfect zero I don't think he was referring to back yard football
 


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