All the EA people try to do every year is polish a turd. The current game engine was a dud from the beginning and they have to try and make the best of it. But when does the point come when, year after year, after trying to cut corner after corner to make the game realistic, and it STILL is not realistic, do you just scrap the engine and start new, or purchase a physics-engine that is already in place, like the unreal engine or euphoria?
It would seem like now is the time. It's almost like EA is stubborn with their system and don't want to take credit for the idea that they developed a flawed engine that is stale and is on its last legs. That's at least what it seems like. I don't want to say they don't care, but with a big corporation, that can of worms is always on the time.
I think now would be the time to just say, "the hell with it" and get a real-time physics in here. I don't understand why breaching that subject to EA is like talking about an inoperable tumor, or bringing up abortion.
A lot of good business people say this all the time, "sometimes you just have to realize a poor investment, and cut your losses." EA has been losing money on Madden and NCAA for years now. The engine was poor investment and it's time to move on, to real-time physics... and probably without tiburon, which I, as well as many others on here, would be fine with. EA has the man-power and talent to develop solid games, look at the bad company series. The issue is that these current crop are hindered by an engine that is awful, and they have nothing else to work with. Give Ben Haumiller a real-time physics engine, and see how he does. If the game still stinks then, it's on him. But seeing as how NCAA made such a marked improvement in just a year with a horrific engine, the sky would be the limit w/ real-time physics.
Make the change, EA, it's been due time.