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Staff Roundtable: NCAA Football 12 Demo Impressions
What are your initial impressions of the NCAA Football 12 demo?

Christian McLeod: I'll echo similar thoughts that I had after playing the E3 build. NCAA Football 12 retained everything that was great about NCAA 11. On top of that, the developers seem to have fixed many of the glaring issues of NCAA 11 and added a layer of polish that fans of the series are going to appreciate. Sorry folks, YouTube videos just don't do this game or demo justice. You need to feel the improvements EA made by actually playing the game to really appreciate them.

The game looks beautiful. Warping has generally been eliminated, and this fix gives you greater control over your player. In addition, the new tackling system looks impressive, zone defenses actually work, and the CPU has a competent run game if you play Alabama on All-American or Heisman. My issue with the demo is that while the CPU QB will occasionally scramble from the pocket, he is never aggressively seeking out scrambling lanes when all of his receivers are covered or when feeling pocket pressure. This leads to some easy sacks in certain instances, most notably on blitzes, and comes across as incredibly unrealistic when playing against a spread option team with a mobile QB such as Oregon. Those split-second decisions to tuck and run are what made Cam Newton and Denard Robinson so devastating last year, and they are a part of college football.

It should be noted, however, that during my extensive play testing at E3, most spread option quarterbacks were very dangerous, and they would make you pay for whiffing on blitzes or not bringing pressure (most notably Baylor). I'm not quite sure if this is an issue that will be found throughout the game, or if it is isolated to Oregon, but I'd like to see this aspect tweaked on release day via the demo tuning that EA has promised us.


Your jersey selection might be iconic at this point Oregon, but your running game in this demo is not.

Bob Kollars: Having devoted nine months and over 150 games to NCAA 11, I have been highly anticipating NCAA 12. When I first fired it up, the first thing I noticed were the improved graphics. While they are not a huge leap over last year's title, they are still a nice improvement. As far as the rest of the improvements in the game, well, it's almost a game of Where's Waldo.

There are plenty of improvements, but you have to open your eyes wide and pay close attention to find them. So while some may say that NCAA 12 feels just like a rehash of NCAA 11, I would completely disagree with those people. Some of the improvements I noticed almost instantly while playing on the Heisman difficulty level were vastly improved line play, the D-line's ability to get pressure, and the ability to consistently run up the middle. Other areas of improvement I noticed were a player's general movements and quite a few new animations, which seem much more organic this year. Finally, the tackling system looks and feels great, and the new zone defenses work much better than prior releases. I am very pleased so far, and I look forward to seeing the improvements to Online Dynasty mode and Road To Glory mode.

I would not argue that that NCAA 12 is drastically different than its predecessor, but it is noticeably more refined. With the retail version just a couple of weeks away, it seems like EA is on the verge of releasing its best current-gen NCAA Football title.


Bob can't wait to take New Coach and compete in an online dynasty.


Jayson Young: The dynamic lighting, detailed stadiums and individualized player uniforms are the only things that feel truly next-gen to me in this demo. Every other part of the NCAA Football 12 demo feels about the same as it has for the last decade or so. That being said, I would have no problem saying that this is the best NCAA Football game to hit current-gen consoles.

But is that enough? I would have to say that it is not. Not when NBA 2K and MLB: The Show have TV-quality commentary, or Backbreaker and FIFA have unscripted contact animations. I just feel like NCAA Football has settled into the role of being a mediocre sports franchise that continues to sell well only because it belongs to the football genre -- and most American sports gamers cannot live without a new football game (or two) every 12 months. I can, so I'll continue enjoying the better sports games on the market until this franchise meets the rest of the industry's standards.


Jayson Young yawns at this tackle animation.

Dustin Toms: I saw a lot of good and a little bad with the NCAA 12 demo. First off, I feel like this is the most beautiful sports game to date. The lighting lived up to the hype the developers surrounded it with, and the color palettes on the uniforms look better than ever.

Once I actually started paying attention to the gameplay, I noticed it still feels a lot like NCAA 11, but I can tell the differences the developers have made. Player motions feel more fluid this year, whether that be while running through tackles, juking a defender or getting smacked by an oncoming locomotive linebacker. In addition, the difficulty seems to have been upped this year. After a couple games on the default settings, I pumped it up to Heisman, and to my surprise, I got whooped by Alabama. This is hopefully a sign that effort will actually be needed when it comes to beating the CPU this year.

But with all this good stuff, there has to be some bad. The commentary makes me want to mute my television and blare Justin Bieber through my stereo system. I really think it's that bad. It sounds the same as every year; it's repetitive and dry. The ESPN integration still feels incomplete as well.

However, my biggest issues have to do with the CPU AI. Too many times the quarterback has thrown the ball away when he still has plenty of time to find an open receiver. Receivers continue to run into the defensive backs, and the defensive backs keep running to the sidelines before simply stopping. The play calling has also been very questionable, and even entirely stupid at times. Down by eight with 22 seconds left, Texas opted to run a draw. These are all simple problems the developers can presumably fix at some point, so hopefully something is done about these problems.

I've been looking forward to NCAA 12 for quite some time now, and regardless of the problems I came across in the demo, the excitement is still there, ready and willing.


Dustin's excitement level can be summed up by these fans.

Caley Roark: Like Dustin, I thought the demo represented a mixed bag. First, the lighting is superb, as are most of the animations. Things are not quite Backbreaker fluid yet, but I did not see a ton of repetitive animations. The players control well, although they seem less "weighty" to me. To put it another way, I think perhaps everything is a bit too floaty.

Some other stuff worries me a bit more. I saw a couple instances where I sacked the QB as he "threw" the ball -- it looked to either be intentional grounding or a fumble each time. Yet, it was ruled an incomplete pass each time this situation cropped up. We've seen this problem in Madden the last couple years as well. Beyond the field, the commentary feels really stale, and I hope it's simply limited because of the size of the demo. The ESPN integration looks nice enough, but it is all just window dressing because there's no real broadcast substance in the demo.

I'm excited for NCAA 12, but mostly because of the additions to the Dynasty mode. Other than the lighting, this demo didn't really blow me away.


The closest thing to a broadcast feel in the game.


So that's how the staff is feeling at this point. Keep hitting that impressions thread hard and talking about your own feelings about the demo.

NCAA Football 12 Videos
Member Comments
# 61 TreyIM2 @ 06/30/11 06:21 AM
Played the demo again (PS3) and I am enjoying it, overall. Yea, certain things still need improving but I've never been one to through the baby out with the bath water. I DO believe that EA DEFINITELY needs to boost the dev teams for BOTH NCAA and Madden so all the lil nagging issues since who knows when can be finally ironed out at a faster pace. I know they said that they did that for this cycle and I want to see what can be accomplished for next yr but if those things can't be cleared up next yr with the current head count, more butter, pls. Heh...
 
# 62 Demoncrom @ 06/30/11 08:46 AM
I think the game feels good as a whole, not sure if I like the camera being so far back. The demo is set to auto sprint, which I am not sure if I like all that much. It feels like a little less interactive to me. In terms of gameplay the one thing I always notice is line play or a lack thereof. This year the line seems to be doing there job, properly called plays against the right Defense seems to yield the yards I would expect in the running game, with blockers for the most part putting a helmet on a body. In 4 games yesterday only once did I see a pulling guard tototally neglect to pick up the linebacker.

the passing game feels harder for sure, the zones are tight and there seems to be an emphasis this year on physical matchups. For instance it seems like If I can get my Tightend against a line backer then he will be more open as he should, not so much if he is picked up by a corner.

One crazy thing I saw was a game where there were 6 interceptions in the 1st half. Literally back and forth between the AI and myself. Admittedly they were bad throws but come on everyone aint Neon Deon.

So far the on field play seems good enough to hold my attention, so here is hoping the franchise mode is good
 
# 63 TheTodd84 @ 06/30/11 10:24 AM
Someone mentioned it earlier, but I could not agree more with what they said. This gameplay engine is simply broken, plain and simple. They can try and polish all they want, but you know how the old cliche goes, "you can't make chicken salad out of chicken s***." That is what they are trying to do. And they continue to say that it will be a "few years" until they get physics in their game. Why? That's lazy. Do they not see the glaring issues that continue to crop up EVERY year because the engine is broken?! Why are they ok w complacency and not making the necessary changes to upgrade this game to elite status?

Fifa 12 did it. It is now time for NCAA to go in that direction. Sure, the game has some good points, and I am excited for the coaching carousel, but the gameplay is so incredibly stale these days. I am almost done playing the demo because the 2 minute quarters are atrocious, it's hard to get any feel for the game. I think a new direction is needed because I've had so many "come on, man" moments. ESPN should have a segment on sportscenter where they showcase the top 10 Madden and NCAA c'mon man moments like they have on NFL live w real players. Then they could show the superhuman linebackers disregarding physics and jumping in the air in the middle of an animation to bat down a pass they'd never get to in real life. Or showing a defensive back whose back is to the play and who magically reacts to the ball in .02 seconds even though he can't see it and get a miraculous interception on what I THOUGHT was an open receiver. All these things can be fixed very easily with one thing... Physics.

Plain and Simple, there are still too many, "come on, man" moments to really justify that this is not NCAA 11.5 or to say that the gameplay is vastly improved. Sure, the lack of suction is awesome, but the warping and ice skating are still prevalent and abundant. It's just frustrating and the even more frustrating thing is seeing how willing people are to give these guys chance after chance to improve these things even though they have yet to show much progress. It's like staying with a girlfriend who keeps breaking your heart bc she is hot. It just doesn't make sense. We need to hold these guys accountable.
 
# 64 jmik58 @ 06/30/11 11:20 AM
You're going to see skating because there is no incorporation of anatomical physics in the game. The players are torso's. The legs and arms are graphical representations that move to "Keep up" with the animation of the torso. This is why players can make super human jumps and turns. The legs and feet don't mean anything.

Until this is fixed, we won't get realistic player movement.

Apparently EA has said they're not going to fix this or add physics, so we just have to live with it for now.

The AI of the CPU is always going to be at question because it's such a hard thing to program (I would assume). I would see this as something that can be adjusted with tuning packs...maybe not though, we'll see. It sounds like the biggest AI issue with the demo is the computer QB decision making AI with sliding and taking sacks/throwing the ball away too often, etc.

Finally, the eyes of the players don't mean anything either. Perhaps this is tied to physics and/or the issue of the "limbs" being pointless. The game needs to be adjusted so that the player can only react to what he is looking at.

When a WR has a DB burnt and both have their backs to the QB, I should not see the DB turn around for the ball before the WR does.

Give the players keys/reads that trigger their AI to respond accordingly. Make the eyes matter.

1. Add physics, make the limbs important
2. Tune the AI a little
3. Incorporate a vision based aspect with read and react logic to the players.

IMO, these three things would revolutionize football gaming, especially #1 and #3.

If you want a real-life sim experience; these are a must.
 
# 65 kingsofthevalley @ 06/30/11 11:34 AM
Quote:
Originally Posted by jmik58
You're going to see skating because there is no incorporation of anatomical physics in the game. The players are torso's. The legs and arms are graphical representations that move to "Keep up" with the animation of the torso. This is why players can make super human jumps and turns. The legs and feet don't mean anything.

Until this is fixed, we won't get realistic player movement.

Apparently EA has said they're not going to fix this or add physics, so we just have to live with it for now.

The AI of the CPU is always going to be at question because it's such a hard thing to program (I would assume). I would see this as something that can be adjusted with tuning packs...maybe not though, we'll see. It sounds like the biggest AI issue with the demo is the computer QB decision making AI with sliding and taking sacks/throwing the ball away too often, etc.

Finally, the eyes of the players don't mean anything either. Perhaps this is tied to physics and/or the issue of the "limbs" being pointless. The game needs to be adjusted so that the player can only react to what he is looking at.

When a WR has a DB burnt and both have their backs to the QB, I should not see the DB turn around for the ball before the WR does.

Give the players keys/reads that trigger their AI to respond accordingly. Make the eyes matter.

1. Add physics, make the limbs important
2. Tune the AI a little
3. Incorporate a vision based aspect with read and react logic to the players.

IMO, these three things would revolutionize football gaming, especially #1 and #3.

If you want a real-life sim experience; these are a must.
Thats the thing man. They dont have to add a physics engine for realistic movement. Check out the most recent iteration of the game on PS2. Running animations are spot on and the illusion of weight is there. You can feel the weight of the players when turning.
 
# 66 jmik58 @ 06/30/11 11:51 AM
Quote:
Originally Posted by kingsofthevalley
Thats the thing man. They dont have to add a physics engine for realistic movement. Check out the most recent iteration of the game on PS2. Running animations are spot on and the illusion of weight is there. You can feel the weight of the players when turning.
I understand where you're coming from. But I'm thinking bigger picture, beyond the weight of the players when running. It's a core change that needs to be corrected to improve the overall gameplay experience of all movements.

I've heard some say that playing on slower speeds gives it less of a skating/floaty feel.

Cosmetically, it may "feel" better, but like I said, I'm a proponent of fixing it at the core so that all action that results from that improvement will benefit from such an improvement.
 
# 67 SpreadEm @ 06/30/11 11:53 AM
Also why is has the speed option been wrong the whole time. with the speed option you are reading the frontside (5 technique or DE) or or the outside linebacker in some instances. since the blocking scheme is not right the linebacker and the corner are always having a chance to force the alley inside
 
# 68 guaps @ 06/30/11 11:55 AM
Thank you, Jayson Young!
 
# 69 bigsmallwood @ 06/30/11 01:59 PM
There is no feeling of weight to the players.....grrrrrrr
 
# 70 BeaverBeliever97267 @ 06/30/11 03:35 PM
I definitely enjoyed the demo, but wasn't expecting a whole lot different in terms of gameplay than 11. I more looking forward the deeper RTG and Dynasty's and I think the gameplay is great.
 
# 71 knighthawksfan @ 06/30/11 06:56 PM
I will wait for the real game too drop I am not downloading no demo it is a waste of time
 
# 72 statum71 @ 06/30/11 08:49 PM
Quote:
Originally Posted by TheTodd84
Someone mentioned it earlier, but I could not agree more with what they said. This gameplay engine is simply broken, plain and simple. They can try and polish all they want, but you know how the old cliche goes, "you can't make chicken salad out of chicken s***." That is what they are trying to do. And they continue to say that it will be a "few years" until they get physics in their game. Why? That's lazy. Do they not see the glaring issues that continue to crop up EVERY year because the engine is broken?! Why are they ok w complacency and not making the necessary changes to upgrade this game to elite status?

Fifa 12 did it. It is now time for NCAA to go in that direction. Sure, the game has some good points, and I am excited for the coaching carousel, but the gameplay is so incredibly stale these days. I am almost done playing the demo because the 2 minute quarters are atrocious, it's hard to get any feel for the game. I think a new direction is needed because I've had so many "come on, man" moments. ESPN should have a segment on sportscenter where they showcase the top 10 Madden and NCAA c'mon man moments like they have on NFL live w real players. Then they could show the superhuman linebackers disregarding physics and jumping in the air in the middle of an animation to bat down a pass they'd never get to in real life. Or showing a defensive back whose back is to the play and who magically reacts to the ball in .02 seconds even though he can't see it and get a miraculous interception on what I THOUGHT was an open receiver. All these things can be fixed very easily with one thing... Physics.

Plain and Simple, there are still too many, "come on, man" moments to really justify that this is not NCAA 11.5 or to say that the gameplay is vastly improved. Sure, the lack of suction is awesome, but the warping and ice skating are still prevalent and abundant. It's just frustrating and the even more frustrating thing is seeing how willing people are to give these guys chance after chance to improve these things even though they have yet to show much progress. It's like staying with a girlfriend who keeps breaking your heart bc she is hot. It just doesn't make sense. We need to hold these guys accountable.
I think you guys make some good points. I really do. And I believe its sites like these that help make all of our sports games better.

But honestly.....
I can't wait 'til EA goes to physics in football so I can see what guys will complain about then.

Is the game perfect? By no means. But IMO it is a better game than '11. Its not gonna turn into The Show over night. And I have sad news.....next year's game won't be elite level either.

EA's playing catchup. And yes, I know its their own fault. But it is moving forward.
 
# 73 Skyboxer @ 06/30/11 11:44 PM
Quote:
Originally Posted by SA1NT401
NO COMPETITION!! that's why the series isn't making huge strides....everyone knows and agrees with that.

They are giving us the best they have with what they can work with. I hold NO BLAME towards developers....my hatred is for thr suits who limit the series cuz "THEY" want new fans not us old faithful ones....

Sent from my PC36100 using Tapatalk
When has there ever been competition for EA's NCAA???
That argument may be true for Madden but not even remotely true for NCAA.
 
# 74 lwilkins @ 07/01/11 12:49 AM
Game plays smoother this year with more speed. These are two welcome additions to the game. Brad Nessler's team introduction has to be removed or made random. The use of “And here comes……(what ever the home team is)” has been heard in every intro video of the game. I’ve played the demo 6 times, using the four different teams, and he says that same phrase every single time (“And here comes….”). Please, please, please just remove this all together. It has been heard way to much already.
I enjoy great game-play but as well as many others who buy these game, I am a nit-picker for detail. I spend more time trying to make the players look correctly then actually playing the game. With this demo, players still appear over sized at a lot of positions (Quarterback, Wide-receivers, Line-backers, Cornerbacks, Defensive-ends, Tight ends, Strong safeties, and Free safeties for examples). Player’s jersey sleeves also still remain unchanged, still to long and to large. Rest of uniform detail is great.

3D grass looks great during replays. Maybe I read wrong but thought we were getting 3D grass during actual game play. The look of the fields during game play actually took a step backward this year. And I know we’re only playing four 2 minute quarters in perfect weather on grass, but where is the uniform degradation?
Hope they fix the 4th down play select screen. Has happened to me 10 ten times now. There are three plays in the Play Select Windows; I can see the third play (the one in the far right window). The other two plays are not aligned properly (only see the bottom of the play in the Play Window).
 
# 75 br329 @ 07/01/11 01:07 AM
Quote:
Originally Posted by Skyboxer
When has there ever been competition for EA's NCAA???
That argument may be true for Madden but not even remotely true for NCAA.

This! The only time I can remember any other game getting close to EA's NCAA game was 989's Gamebreaker series on PS1.
 
# 76 sublime55 @ 07/02/11 03:09 AM
one of the biggest things that bugs me is that EA once again has totally screwed up UTs roster... do they not watch spring games or look at spring rosters? how can they not know the jersey numbers of the players? it just really amazes me how badly they have screwed up texas' roster this year.
 
# 77 khaliib @ 07/02/11 03:22 AM
Quote:
Originally Posted by sublime55
one of the biggest things that bugs me is that EA once again has totally screwed up UTs roster... do they not watch spring games or look at spring rosters? how can they not know the jersey numbers of the players? it just really amazes me how badly they have screwed up texas' roster this year.
Just to let you know, roster statements have reached their acceptability limit on OS.
Especially since it's been noted several times that we have the ability to Edit as we see fit through the in-game editor or TB.

Just don't want you to get in trouble over an aspect you will have the ability to change to your liking!!!
 
# 78 shaneralphie1993 @ 07/02/11 01:03 PM
I was excited about NCAA 12! But After playing the demo.. I am very disappointed.. The gameplay is worse than last year, The game openings are not much better than last year, and the replays are just the ball spinning aimlessly around the field in circles.. for a game coming this soon, it looks horrible. I love the franchise, but will PASS on NCAA this year, in hopes Madden is better, like every year..
 
# 79 bald_thunda @ 07/03/11 08:39 PM
Listen, can we all admit that no video game will be perfect? With that said, I think everyone is expecting too much from NCAA 12. Have there been improvements? Definately. Does it seem like Madden 12 is going to be light years ahead of Madden 11? Absolutely. But let's keep this in mind. NCAA 11 was a really good game and Madden 11 was gawd awful. So, if Madden 12 goes from an F to B-, then it seems great. But if NCAA 11 was a B and NCAA 12 is an A- then it doesn't seem like it's that big of a deal. Bottom line is an A- is still better than a B-. NCAA 12 is going to be a great game to play. Let's not put too much weight on the demo, and enjoy the game for what it is.
 
# 80 AuburnChamps2010 @ 07/05/11 05:22 PM
I don't usually chime in on these kinds of things but I do not feel that NCAA 12 was given fair "Impressions" by this group. Kind of disconcerting being that this is suppose to be a website commited to sport games.

Dustin Toms said; 'Down by eight with 22 seconds left, Texas opted to run a draw.' he noted this as a negative. I have been a football player/coach the last 20 years and I will tell you that running a draw in the situation the writer mentioned is completely feasible and anyone knowledgable in the sport of football would know this.

Caley Roark stated 'I saw a couple instances where I sacked the QB as he "threw" the ball -- it looked to either be intentional grounding or a fumble each time'. I know what the writer is talking about and again this is another unfair assessment. If someone is throwing the ball and contact is made on them an errant pass is considered an incomplete one if not obviously caught, now matter where the pass ends up, as long as it is not a lateral pass or the thrower's arm is not coming forward which would be considered a fumble.

Now for Jayson Young. This guy apparently is one of those people that enjoys going against the grain and out of his way just to show how 'cutting edge' he is. Mr. Young probably wears a full length leather trench coat, or something similar. He didnt really say anything in his 'impression' except to mention other sport games and an obscure title like Backbreaker. Why even write his piece? Mr. Young said '...(NCAA Football series) continues to sell well only because it belongs to the football genre...' Am I the only one that realizes that this comment made way more sense then he intended? I mean, I am not going to buy the game because it is in the science fiction genre! Wow!! For the people that agreed with him, what exactly did you agree with??? He said nothing!!!

There were a lot of things left our of this piece. The only thing that was spoken of was the in-game play, and the 'issues' they spoke of are so minute and silly or uneducated as I showed above.

I am a football fan but above all else a college football fan. I love the NCAA Football series and will buy the latest version and subsequent versions also. This series has not been the high selling series that it is because its in the football genre as Mr. Young so eloquently put it. It sells a lot of copies because it is a great and deep game and EA has done a great job year after year.

I love the idea of this site but please, in the future try to be more reverent with your impressions.

Thank you.
 


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