Home
Feature Article
MLB 2K11 Demo Impressions Roundtable

What are you impressions of the MLB 2K11 demo?


Chase Becotte: Every time I think I'm out, they pull me back in.

Most of my initial thoughts about MLB 2K11 can be found in the preview I wrote a couple days ago, but this demo basically serves to cement a lot of those impressions.

I gave up on MLB 2K10 shortly after picking it up last year, but right now I don't foresee the same thing happening this year. The big three of fielding, hitting and pitching all feel improved, and the subtraction of rocket-armed outfielders and the addition of more defined skill levels for fielders helps to extinguish a lot of the fielding criticisms I had last year. I'm also liking that the AI pitchers are actually walking batters, and when I'm on the mound, I feel like I can unintentionally walk batters as well.

To keep it simple, while I don't think this game is shaping up to be a masterpiece, it does feel like the folks working on the series are finally going downhill rather than uphill.

Christian McLeod: For once, I'm with Chase. If you can look past some of its rough graphical and animation edges, the MLB 2K11 demo plays a very solid game of hardball.

Based on multiple games with the 2K11 demo, it's great to see that the game's development team took many of 2K10's biggest issues to heart. Fielding is still not as enjoyable as it should be in a baseball game -- still a bit too automatic feeling for my liking -- but I am loving the new throw meter. To be honest, I think it may be the best throw meter I have used in a baseball game to date.

On the hitting side of things, one thing that immediately jumped out to me was the hit variety, displayed beautifully via the new camera angle. In all the time I spent with the demo, I don't think I witnessed the same hit more than a few times. I was most impressed with some of the ball physics I saw, particularly one where a ball flew into center field after it rocketed off the pitcher's mound.

Yes, Miguel Tejada's face looks like a potato, and yes, I was scratching my head when my players refused to deviate from their 90-degree angled route while rounding the bases. Even so, I quite enjoyed my time with the 2K11 demo. Let's just say I would not be completely surprised if this game sells well -- I think it's going to be a lot of fun to play.

Caley Roark: I'm with you guys: I think there is a fun game of baseball buried somewhere in 2K11. However, I'm not sure the demo reflects that. I saw too many flaws in the demo to truly say that 2K11 has improved a great deal over 2K10. (For the record, I thought 2K10 was much better than 2K9.)

First, we have to look past the crazy graphics to enjoy the way it plays. Normally, I'm ok with that, but, for me, the demo just had way too many graphical oddities. The aforementioned 90-degree turns on the basepaths; the alien hybrid that is Josh Hamilton; the slowdown every time I hit a ball deep; the way players sort of "jump" between animations as if they just remembered they had something important to do; and recycled animations, like the seemingly fast-forwarded stare down after an inside pitch.

I would not say these are deal breakers, but they are hard to overlook, at least in a demo. I'm hoping that they are fixed, or at least become less noticeable, in the final build.

Beyond that, I love the presentation graphics and can't wait to hear the dynamic commentary layered on top of them. I'm getting used to the batting camera, which does a good job of letting you track the pitch all the way to the catcher's mitt. Unlike Christian, I'm not digging the in-play "hit" camera. I'd rather use a regular broadcast camera, but that's just me.

I did notice some incorrect base-running AI as well. With no outs and a man on first and third, the computer decided not to score as I turned a double play (in a scoreless game). During the instant replay, it looked like the runner just sort of froze in his secondary lead.

Simply put, I'm not seeing, at least from the demo, the jump in quality that made me appreciate 2K10.

Chris Sanner: If you are not as into realism as a hardcore baseball guy is, and if you are willing to overlook some pretty dumb AI moves, I think MLB 2K11 is going to be your type of baseball game. The Show can be a bit overwhelming to the casual baseball player, and I think 2K has wisely tried not to copy The Show's success verbatim.

However, there are problems with the game that hardcore baseball types will not be able to overlook. For instance, the Giants pulled Lincecum in the second inning when I scored two quick runs -- though this may have had something to do with the shortened game. I also found hitting to be easy, but a bump up in skill levels will fix that. Nevertheless, the meat and potatoes of the game are improved over last year in every way. As my cohorts have pointed out, fielding, hitting and pitching are all different and improved in several little nuanced ways.

In short, the casual baseball fan who just wants a fun game of hardball will face an interesting decision for once this spring. MLB 2K11 is quite fun, and a lot of the issues from last year have been ironed out. While others will pop up I'm sure -- it's the series' mantra at this point -- MLB 2K11 should be a solid option for those who just want to play a fun game of baseball.


Major League Baseball 2K11 Videos
Member Comments
# 121 Jordanfan23 @ 03/06/11 09:58 PM
I haven't bought a 2K for a while so maybe this has been an ongoing thing, but in the demo, the pitcher was fielding every pop fly hit near him, even once in foul territory by the dug out on the 1st base side, while the catcher was next to him watching. I could care less as it's more funny than annoying but has it been this way in past versions??
 
# 122 bigfnjoe96 @ 03/06/11 10:01 PM
Quote:
Originally Posted by Jordanfan23
I haven't bought a 2K for a while so maybe this has been an ongoing thing, but in the demo, the pitcher was fielding every pop fly hit near him, even once in foul territory by the dug out on the 1st base side, while the catcher was next to him watching. I could care less as it's more funny than annoying but has it been this way in past versions??
If you don't switch to another fielder, then YES the pitcher will do that because he is the last player your controlling
 
# 123 Jordanfan23 @ 03/06/11 10:09 PM
Ok thanks, makes sense! What was funny was that the AI pitcher is who I was referring to! Like I said, not a big deal, but I will use MY fielders just in case, since their fielding rating is much better, just to be safe!
 
# 124 catcatch22 @ 03/07/11 07:57 AM
I hate the demo. I will always be a cursor hitting guy and realize the World Series hitting cursor from 94 and 2k4 will not be back anytime soon. What bothers me about that is that I get the feeling like the game is playing itself for me instead of me playing the game. It just at times feels like a QTE in Shenmue or God of War. I don't feel like I have any "control" over what is taking place either good or bad.

I understand Inside edge is a big part of the game but in my opinion calculated random events have taken over far to much of this series. The days where skill decided if you hit a fly ball or grounder has now bee replaced with random outcomes to give you a "feel' like you can make a difference but I don't feel that way at all. I might as just have the AI play each other and me watch.
 
# 125 Kernel Pie @ 03/07/11 08:20 AM
I think you are underestimating the importance of the L stick when hitting. I just played a bunch of 2k10 games specifically trying to see how the L stick affected hits, and I can say confidently that if you hold the L stick for a pull and wait for a pitch middle in with power swing, you will hit a screamer.

Same token: if you hold it to go with the pitch outside, and the pitch goes that way, you will make better contact. This is where the blue pitch indicator for batters with good eyes come into play. If you see that the pitch is gonna be low and you move the L stick that way, you'll make better contact.

I really feel that if you're not using the L stick when hitting you're playing the game as intended. Just my .02 cents.
 
# 126 EnigmaNemesis @ 03/07/11 04:07 PM
Quote:
Originally Posted by Bobolini
The Lead Designer of MVP was Ben Brinkman who moved over to 2k a few years ago. Is that copying or innovation?
2K adopted analog for hitting before Brinkman came over for 2K8.

Either way, there is not such thing as "copying" in the gaming industry. Only "adopting" and "refining/evolving", IMO.
 
# 127 ericdrum @ 03/07/11 04:31 PM
Quote:
Originally Posted by EnigmaNemesis
2K adopted analog for hitting before Brinkman came over for 2K8.
Ben worked at 2k from July 2006 – March 2008 and at EA from July 2002 to July 2006. I thought 2k8 was the first year for analog pitching to appear.
 
# 128 bigfnjoe96 @ 03/07/11 04:35 PM
Brinkman's team developed 2k7, which was the 1st year Analog Hitting was introduced. His team before disbanding added Analog Pitching in 2k8. A game which KUSH never finished. 2k8 was finished by Blue Castle games (The Bigs)
 
# 129 EnigmaNemesis @ 03/07/11 06:04 PM
Quote:
Originally Posted by bigfnjoe96
Brinkman's team developed 2k7, which was the 1st year Analog Hitting was introduced. His team before disbanding added Analog Pitching in 2k8. A game which KUSH never finished. 2k8 was finished by Blue Castle games (The Bigs)
I see. They just didn't toot his horn till 2K8 then. Good to know.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.