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Why I Don't Play 'Be a Player' Modes

I don’t like "Be a Player" modes. At least, not these Be a Player modes.

The first version I played was Road to the Show from MLB 07: The Show. I still remember thinking at the time that "boy, this was it." A mode I have dreamed about for years. The skinny kid who can barely throw a ball sixty feet, six inches in real life can finally be a fire baller, pitch for the hometown Jays and single-handedly lift them from the basement all the way to the World Series. I don’t know which required more suspension of disbelief: me being in the big leagues or the Jays winning anything.

But as I went further into the game, it became monotonous. I found myself going through season after season while hoping for more. The goals were cool, the games played fine, and it was neat that I could request a trade -- the Jays were awful. But was that it? I could not help but feel that a player's life was much more interesting than that -- even without the extracurricular, Dennis Rodman-like stuff.

To be fair, it was Sony San Diego's first foray into this mode, and I didn’t expect the studio to include many bells and whistles. But has the mode really changed substantially from that point on? You create your virtual self, sign with a team, improve your attributes, win some things (or languish in mediocrity) and maybe change teams a few times. So I would argue that, no, it has not changed that much.

Toiling as an aspiring screenwriter -- I know, my articles are good evidence as to why I am a perennially aspiring writer, as opposed to a working one -- make me take a particular interest in a game’s storytelling elements. Who is my character? What is the game world like? What is my player’s relationship with that world? Simply put, I can’t help but feel that this "world" is drastically underdeveloped in most games.


Anxiously awaiting the 'Get out of Jail Free' bonus in My Player modes.


Seeing Green

Just for fun, every time I fire up one of these modes, I create a virtual player who is a money-grubbing SOB with no loyalty. Mao "The Wow" Zedong -- thank you, I recognize the irony -- always requests a trade as soon as the team loses three straight. To my surprise, Mao’s behavior never has many consequences, if any at all. Most of the teams keep wanting his services, and as soon as he jumps ship, it seems like it is a blank slate all over again.

I’m not asking for a virtual rendition of "The Decision" and the subsequent fallout, I just want to be recognized for what my player has done and what kind of character he is. Right now the media within these games are almost nonexistent. I’m not asking for a lot, I swear. Even a few lines in a virtual newspaper would suffice.

Locker Room Drama and Contract Negotiations

Perhaps the locker room can be a place for interaction as well. As it stands, most virtual teammates and coaches feel like soulless ghouls. Why not enable the option of saying something to them and having them react to it, and vice versa? If I am a 30-something-year-old model citizen, I want to be seen as an elder statesman. In other words, when I talk my teammates shut up and listen.

Or how about introducing coach personalities where you have a full array of characters ranging from the chummy players’ coach to the drill sergeant? I picked up a red card/flagrant/misconduct in my last game, and my coach is berating me to tone it down for the team’s sake. Can I tell him where to stick his sanctimonious BS? Taking this idea further, perhaps the coaches and players have long memories, and so when they change teams, they still maintain that relationship with me and act accordingly.

In fairness, NBA 2K11’s My Player mode comes tantalizingly close to creating that virtual world, and only in its second year, too. It’s great that my teammates stop passing to me when I publicly rag on them, and the fans actually have an opinion of my player. But some things still feel lacking, especially during contract negotiations, if you can even call them that. I get to pick from four teams at the end of the season, with no money figures to speak of.

The very least the teams could do is tell me how much playing time they envision for my player so I could go through that good ol’ free-agent dilemma of playing time versus chance to win. And why not keep track of how much money my player has earned? Sure, it’s inconsequential, but for gamers who care about that kind of stuff, it’s another sign of recognition.

(For the record, I’m on the fence about being able to spend the money a player earns. I know I am calling for an expansion of the game world, but do we really want it to turn into The Sims?)

Being a virtual prima donna isn't quite as good as the real thing.


Teammate AI Lacks AI

There is also an inherent disadvantage to these "be your own player" modes: the teammate AI. Simply put, they are just not smart enough yet. It probably doesn't affect baseball games as much, just because of the way the game is played, but in other team sports, being able to control only one player during the entire game shines a much harsher spotlight on AI behavior.

It would also be nice if there was a way to communicate with the AI players. I can’t count the number of times I have become frustrated and quit in the middle of a game of FIFA because players were running in the same pattern, and my passes were getting picked off time and time again -- there's not really anything I can do when something like this happens. This is not necessarily a knock on the developers because we’re just not that close to experiencing AI players that behave like real ones, it’s just that the nature of the mode really accentuates these quirks.

Better Days Ahead

We are, of course, still in the relative infancy of this game mode. After all, when franchise modes first came out in the late '90s, they looked and played nothing like what we toy with today. So despite what the title suggests, I am writing more in hope than in disillusion. I think during the next decade we will see radical improvements to these career modes -- online teams managed by a real manager/coach, perhaps? And maybe 10 years from now, Mao "The Wow" Zedong will have finally been exposed in the virtual world for the greedy mercenary that he is. Oh, the possibilities.


Kelvin Mak is the soccer writer here at Operation Sports. Residing in Toronto, Canada, his favo(u)rite sport is -- surprise -- soccer, and he religiously follows the Premier League. You can find him on OS under the username kelvinmak, or in a bar in Toronto, usually after 2 p.m., under the name Pukey.


Member Comments
# 1 RazzBerry80 @ 03/03/11 04:41 PM
I agree. I think a mode...or perhaps a whole game that lets you live the life of a star athlete would be great. I do think spending the money that your player earns is a must. Why care how much he makes if you can blow it? A game like this should allow you to blow your money on cars mansions, or to be charitable with it.
 
# 2 SHAKYR @ 03/03/11 04:50 PM
Great write up as always.
 
# 3 mva5580 @ 03/03/11 04:58 PM
Well said. I'm really not a fan of the "Be a Player" modes either, as has been said I think for those modes to be successful it really needs to be something beyond just participating in the game. I almost think it would need to be a separate game, with RPG-like elements.
 
# 4 33repus @ 03/03/11 05:24 PM
haha same here !
 
# 5 speels @ 03/03/11 05:31 PM
Good read, but now you are talking about a game completely different than a sports game. You are talking about a sports RPG and there is no company that is doing this. You are basically talking about SIms meets MLB The Show and I would guess more than less people would not like this game. IMO
 
# 6 etched Chaos @ 03/03/11 06:12 PM
Quote:
Originally Posted by speels
Good read, but now you are talking about a game completely different than a sports game. You are talking about a sports RPG and there is no company that is doing this. You are basically talking about SIms meets MLB The Show and I would guess more than less people would not like this game. IMO
Seriously? You think a Sports based RPG would be liked by the minority? A mode like that would be embraced by casual gamers and causual gamers is where the cash is. I myself, would love a 'be a player' mode with this level of depth and immersion, I find the current offerings lacking.
 
# 7 sroz39 @ 03/03/11 06:14 PM
To answer your question "do we really want The Sims?" I offer a resounding YES! I would die for a game with the on-field stuff like The Show has and then having a life outside of the game like The Sims. That part in The Sims where you leave to go to work? That's when you'd go to your practice/game that day and play like you normally would. I'm probably in the minority but I think this would be awesome.

MLB Power Pros had something like this in the Life mode but it needs to be fleshed out.
 
# 8 champsbasketball @ 03/03/11 06:24 PM
nice write the sports games should really read this post.
 
# 9 H to the Oza @ 03/03/11 06:37 PM
good article. I dont play my player mode either, the AI is just too stupid for me to handle, especially in the NHL series.

NBA 2k11 my player is fun.. for a short period. then it becomes repetitive after doing the same rebound drill/dribbling/shooting drill 100 times
 
# 10 lowdru @ 03/03/11 06:55 PM
I love the My Player mode in NBA2K11 it has been fun to play. As for other sports games My Player modes I never enjoyed em in Madden or NCAA Football. I thought last years My Player mode in MLB2K10 was a decent first outing but there are many areas for improvement. Looking forward to MLB2K11 and its My Player mode.
 
# 11 dave731 @ 03/03/11 07:02 PM
One of the things NBA 2K11 and MLB The Show should do is take a page from the EASHL and form their own version of that with the My Player/RTTS. I know 2K11 has team up and my team but if they worked it out to where teams could get in and run seasons complete with trades, messages boards for smack talking among players and a virtual GM/Owner behind the scenes pulling the trigger on some of the deals, it would take on a life of its own. Rivalries would develop among individual players and owners while storylines would create themselves.

You enter the league as a young player who signs with a young owner of an NBDL team looking for talent. This process could also have different aspects to it with owners promising playing time, attribute boosts, etc. etc. Playing nets experience and boosted attributes allowing you to move up to the next level where a league exists with retiring veterans and young stars already developing. Someone could work out all the specifics in a one hour brainstorming session.
 
# 12 dickey1331 @ 03/03/11 07:09 PM
I would buy a sims type my player mode.
 
# 13 d11king @ 03/03/11 07:48 PM
The My Player mode in NBA 2K IMO is the best Be-A-Player mode of the games I've played, (MLB2K, Madden, NCAA Football). But to be honest I stopped playing my player because I only used him until I got him at a 98 overall. But we also have to keep in mind this is the 2nd year of the My Player game mode from NBA2K and compared to 2K10 this one made a HUGE improvement, but there still are lapses. I got drafted to the Thunder and it seems like Kevin Durant misses every shot he takes even if WIDE open, if James Harden touches the ball, if I don't call for the pass, he will shoot it no matter what, and of course just the whole feel of, I feel like I'm just playing basketball games instead of actually feeling what's it's like to be a basketball player.

My favorite Be-A-Player mode would have to be NCAA Football. I liked that feature where you would have to get quizzed on certain class subjects or even college football stuff. I think they took it out, now the High School playlets are pretty cool, and the Road to Glory with Erin Andrews, and unlike the rest of the games, you don't come in as an automatic starter and have to earn (practice) your spot for example being a RB and choosing USC, how hard it is to become the starter because you're behind 4 guys. I like realism. In no way is my 43 overall power forward going to take Chris Bosh's starting spot 2 weeks into the season.

Some be-a-player modes are okay, but I believe 2k is headed into the right direction.
 
# 14 CuseGirl @ 03/03/11 08:11 PM
Quote:
Originally Posted by etched Chaos
Seriously? You think a Sports based RPG would be liked by the minority? A mode like that would be embraced by casual gamers and causual gamers is where the cash is. I myself, would love a 'be a player' mode with this level of depth and immersion, I find the current offerings lacking.
Considering EA owns the company that creates the Sims, I see no reason why we dont have a Sports RPG game. It sounds like such a good idea, it's stupid. And it can be online, all us stars can live in an online gated rich athlete community. Or if your a rookie, you can live in a nice condo in the metro area of your new team......wow, I could go ON and ON with this idea......EAxis and Ea Sports? Make it happen!!!
 
# 15 RUFFNREADY @ 03/03/11 10:56 PM
Great write up! Nicely said about the AI lacking in most facets of these games. You have written what i have been telling my circle for years; and i to don't play "Be a Player" modes as well, for all the same reasons.
Cheers
ps. @Kelvin Mak; Please tell me, you don't hang out at the "Drake" Hotel on Queen st? Or frequent the Brass Rail? LOL
 
# 16 tril @ 03/03/11 11:40 PM
Quote:
Originally Posted by dave731
One of the things NBA 2K11 and MLB The Show should do is take a page from the EASHL and form their own version of that with the My Player/RTTS. I know 2K11 has team up and my team but if they worked it out to where teams could get in and run seasons complete with trades, messages boards for smack talking among players and a virtual GM/Owner behind the scenes pulling the trigger on some of the deals, it would take on a life of its own. Rivalries would develop among individual players and owners while storylines would create themselves.

You enter the league as a young player who signs with a young owner of an NBDL team looking for talent. This process could also have different aspects to it with owners promising playing time, attribute boosts, etc. etc. Playing nets experience and boosted attributes allowing you to move up to the next level where a league exists with retiring veterans and young stars already developing. Someone could work out all the specifics in a one hour brainstorming session.
agree with this,
Man in a perfect world you could have an entire online sim world outside of the game, and all your actions in that world could effect what happens in your my player association.
folks on here mentioned the game The SIms alot. imagine taking your player into thatw orld and interacting with all sorts of people.
Based on all these mergers going in the gaming industr, the merging of titles is inevitable. Living your my player"second life" in a total different environment all together.
I see this slowly happening. but it willhappen.

great topic/article. Youve started a topic that could take gaming to another level. great follow up posts by everyone also.
 
# 17 I_HATE_THAT_DUDE @ 03/03/11 11:46 PM
I wonder if it would be a good idea to do a sports game RPG version with online functionality be-it baseball, football,hockey or soccer (American sports only maybe??) where you would create your own player and have the cpu be the owner (or something along those lines). And you compete with other online users...I'm not into the player mode stuff myself but an online only function would solve the problem with the AI making dumb moves. maybe that would be too much lol but imagine that you create a guy along with say 25 other guys (baseball example) you build your player the same way you would on road to the show the owner offers you a contract based off the scouts report on your guy as well as the other created guys. The CPU controls the scouts, Gm, and The Manager etc...but bottom line you eliminate the head ache of the AI messing up instead you do have human error which would make it more realistic if you like the be a player mode. #winning
 
# 18 SteelaNati0n @ 03/03/11 11:49 PM
Create-A-Superstar in Madden is pretty fun if your a WR/TE or a CB/SS/FS because you always get to chase the ball =D
 
# 19 stefangrey @ 03/04/11 12:24 AM
Quote:
Originally Posted by TheRealHST
I woulod love a no holds bars sports RPG...but I remember reading that couldnt do certain things i.e. players getting in trouble, for legal reasons
Yeah, as great as a more true to life setup for my player would be, a lot of things won't make it, because the leagues and unions would never allow a game to make light of a players off field failings. Look at how quickly the NCAA Football games removed player behavior. It was in one year, I believe, before it was removed. I didn't follow the scene as closely as I do now, but I have to imagine the NCAA didn't like a game where your star player could be in trouble for taking improper benefits and you had to suspend him, no matter how realistic it is.

The closest thing I've seen for a career based game (and I know this isn't technically a sport) is Grey Dog Software's Wrestling Spirit. It's not perfect, but like KM said, the ability to form relationships that last in the games AI would be a huge step forward.
 
# 20 kelvinmak @ 03/04/11 01:02 AM
Quote:
Originally Posted by RUFFNREADY
ps. @Kelvin Mak; Please tell me, you don't hang out at the "Drake" Hotel on Queen st? Or frequent the Brass Rail? LOL
Haha, nah man, The Drake is wayyyyy too hipster for me. And I've been to the Brass Rail once with a few buddies, too rich for my blood.

But I was a Ryerson guy, so I'll always have a soft spot in my heart for Zanzibar. Especially during lunch time. Man, I saw a lot of things, warts and all. (Pardon the cheap pun)
 

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