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Why I Don't Play 'Be a Player' Modes

I don’t like "Be a Player" modes. At least, not these Be a Player modes.

The first version I played was Road to the Show from MLB 07: The Show. I still remember thinking at the time that "boy, this was it." A mode I have dreamed about for years. The skinny kid who can barely throw a ball sixty feet, six inches in real life can finally be a fire baller, pitch for the hometown Jays and single-handedly lift them from the basement all the way to the World Series. I don’t know which required more suspension of disbelief: me being in the big leagues or the Jays winning anything.

But as I went further into the game, it became monotonous. I found myself going through season after season while hoping for more. The goals were cool, the games played fine, and it was neat that I could request a trade -- the Jays were awful. But was that it? I could not help but feel that a player's life was much more interesting than that -- even without the extracurricular, Dennis Rodman-like stuff.

To be fair, it was Sony San Diego's first foray into this mode, and I didn’t expect the studio to include many bells and whistles. But has the mode really changed substantially from that point on? You create your virtual self, sign with a team, improve your attributes, win some things (or languish in mediocrity) and maybe change teams a few times. So I would argue that, no, it has not changed that much.

Toiling as an aspiring screenwriter -- I know, my articles are good evidence as to why I am a perennially aspiring writer, as opposed to a working one -- make me take a particular interest in a game’s storytelling elements. Who is my character? What is the game world like? What is my player’s relationship with that world? Simply put, I can’t help but feel that this "world" is drastically underdeveloped in most games.


Anxiously awaiting the 'Get out of Jail Free' bonus in My Player modes.


Seeing Green

Just for fun, every time I fire up one of these modes, I create a virtual player who is a money-grubbing SOB with no loyalty. Mao "The Wow" Zedong -- thank you, I recognize the irony -- always requests a trade as soon as the team loses three straight. To my surprise, Mao’s behavior never has many consequences, if any at all. Most of the teams keep wanting his services, and as soon as he jumps ship, it seems like it is a blank slate all over again.

I’m not asking for a virtual rendition of "The Decision" and the subsequent fallout, I just want to be recognized for what my player has done and what kind of character he is. Right now the media within these games are almost nonexistent. I’m not asking for a lot, I swear. Even a few lines in a virtual newspaper would suffice.

Locker Room Drama and Contract Negotiations

Perhaps the locker room can be a place for interaction as well. As it stands, most virtual teammates and coaches feel like soulless ghouls. Why not enable the option of saying something to them and having them react to it, and vice versa? If I am a 30-something-year-old model citizen, I want to be seen as an elder statesman. In other words, when I talk my teammates shut up and listen.

Or how about introducing coach personalities where you have a full array of characters ranging from the chummy players’ coach to the drill sergeant? I picked up a red card/flagrant/misconduct in my last game, and my coach is berating me to tone it down for the team’s sake. Can I tell him where to stick his sanctimonious BS? Taking this idea further, perhaps the coaches and players have long memories, and so when they change teams, they still maintain that relationship with me and act accordingly.

In fairness, NBA 2K11’s My Player mode comes tantalizingly close to creating that virtual world, and only in its second year, too. It’s great that my teammates stop passing to me when I publicly rag on them, and the fans actually have an opinion of my player. But some things still feel lacking, especially during contract negotiations, if you can even call them that. I get to pick from four teams at the end of the season, with no money figures to speak of.

The very least the teams could do is tell me how much playing time they envision for my player so I could go through that good ol’ free-agent dilemma of playing time versus chance to win. And why not keep track of how much money my player has earned? Sure, it’s inconsequential, but for gamers who care about that kind of stuff, it’s another sign of recognition.

(For the record, I’m on the fence about being able to spend the money a player earns. I know I am calling for an expansion of the game world, but do we really want it to turn into The Sims?)

Being a virtual prima donna isn't quite as good as the real thing.


Teammate AI Lacks AI

There is also an inherent disadvantage to these "be your own player" modes: the teammate AI. Simply put, they are just not smart enough yet. It probably doesn't affect baseball games as much, just because of the way the game is played, but in other team sports, being able to control only one player during the entire game shines a much harsher spotlight on AI behavior.

It would also be nice if there was a way to communicate with the AI players. I can’t count the number of times I have become frustrated and quit in the middle of a game of FIFA because players were running in the same pattern, and my passes were getting picked off time and time again -- there's not really anything I can do when something like this happens. This is not necessarily a knock on the developers because we’re just not that close to experiencing AI players that behave like real ones, it’s just that the nature of the mode really accentuates these quirks.

Better Days Ahead

We are, of course, still in the relative infancy of this game mode. After all, when franchise modes first came out in the late '90s, they looked and played nothing like what we toy with today. So despite what the title suggests, I am writing more in hope than in disillusion. I think during the next decade we will see radical improvements to these career modes -- online teams managed by a real manager/coach, perhaps? And maybe 10 years from now, Mao "The Wow" Zedong will have finally been exposed in the virtual world for the greedy mercenary that he is. Oh, the possibilities.


Kelvin Mak is the soccer writer here at Operation Sports. Residing in Toronto, Canada, his favo(u)rite sport is -- surprise -- soccer, and he religiously follows the Premier League. You can find him on OS under the username kelvinmak, or in a bar in Toronto, usually after 2 p.m., under the name Pukey.


Member Comments
# 21 lowdru @ 03/04/11 01:14 AM
I would like to see a deep straight RPG style sports game that let you create a player and live out his career in an online world against real players. Like a MMO-sports RPG.
 
# 22 Felkmaster @ 03/04/11 08:27 AM
One person already mentioned it. MLB Power Pros.
 
# 23 Ike04 @ 03/04/11 12:58 PM
I for one really like playing career modes in sports games. The first one that was actually decent to me was madden's nfl superstar mode in the 06-09 period. However, now that madden has almost stripped that mode down to nothing, the closest career mode to real life is nba 2k's of course. they did a really good job in creating an immersive experience that did not get boring after a couple of hours. However, i think they need to add a few more elements, straighten up the teamate ai so they make better decisions, and they will have an even more realistic mode
 
# 24 jwilphl @ 03/04/11 01:49 PM
I agree with the article. The fact is, these modes are typically too dry and devoid of content to make them worth replaying. A lot more depth is needed and in general, less repetition. Certainly there are routines as an athlete, but since this is all you can focus on in Be a Player modes, you can't distract yourself from the grind with any sort of perhaps more "fun" side projects. I've have gone into depth particularly with an NCAA Football RPG of sorts, and even as a stand alone game, it could really be a ton of fun.

These modes just aren't completely immersive and true to the experience. They let you experience what its like to be a professional or collegiate athlete only to a brief extent, and it is a short leash. With more depth, realism, and activities, these modes can add great variety to an existing game or even exist on their own as an innovative title. No one has tried it yet, and I'm somewhat surprised.
 
# 25 blakenation11 @ 03/04/11 05:22 PM
Great article. I've always had the same issues. The concept is awesome but there are little things holding it back from being completely immersing.
 
# 26 Hellisan @ 03/05/11 02:15 AM
Really enjoyed this article. Thanks for taking the time to think of something new to say.
 
# 27 LingeringRegime @ 03/05/11 09:48 AM
Pro Evolution Soccer has the best "Be a Player" mode. Love it.
 
# 28 15 Step @ 03/06/11 01:02 PM
I like the way it works in Madden and NCAA. I haven't tried it in MLB 2k or The Show yet. I used to play it in the NHL games, but it just doesn't feel realistic enough for me. The stats always seem off, and I'm on the ice too much for a third line rookie scrub. It'd be nice if the be-a-pro in NHL was similar to Madden's in that you would take a 30-45 second shift, go back to the bench, and then press Y to skip ahead until you have your next shift. This would allow the game to sim properly so the best players on my team are actually scoring. And perhaps they could allow us to watch the game from the bench too if we want to.

Of course, the good thing about NHL's be-a-pro is the online aspect of it. EASHL is lots of fun if you join a team.
 
# 29 BurghFan @ 03/19/11 01:23 PM
When I was young I used to create myself and put myself on my favorite teams (this was in the days before any sort of be a player mode). As I got older, that idea lost its appeal and I wanted to play with my team as they were in real life. The last time I ever created myself was for the NCAA football series when I was still in college. I would create my Allegheny Gators and create myself as their star QB. Actually, sometimes I would create myself in race for the heisman and just mess around until named rosters came out. I play sports games to, well, play the games. I don't need to live vicariously thorugh some game.
 
# 30 raidersbball20 @ 03/19/11 07:57 PM
Something like the sims would be really fun, anything to make it less repetitive
 
# 31 TDenverFan @ 03/26/11 07:34 PM
What I dislike about these modes is unless you're a QB/HB, you're involved very little with the gameolay. Especially on Defence, I feel like a mojority of the game you're simply watching the CPU play itself.
 

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