I don’t like "Be a Player" modes. At least, not these Be a Player modes.
The first version I played was Road to the Show from
MLB 07: The Show. I still remember thinking at the time that "boy, this was it." A mode I have dreamed about for years. The skinny kid who can barely throw a ball sixty feet, six inches in real life can finally be a fire baller, pitch for the hometown Jays and single-handedly lift them from the basement all the way to the World Series. I don’t know which required more suspension of disbelief: me being in the big leagues or the Jays winning anything.
But as I went further into the game, it became monotonous. I found myself going through season after season while hoping for more. The goals were cool, the games played fine, and it was neat that I could request a trade -- the Jays were awful. But was that it? I could not help but feel that a player's life was much more interesting than that -- even without the extracurricular, Dennis Rodman-like stuff.
To be fair, it was Sony San Diego's first foray into this mode, and I didn’t expect the studio to include many bells and whistles. But has the mode really changed substantially from that point on? You create your virtual self, sign with a team, improve your attributes, win some things (or languish in mediocrity) and maybe change teams a few times. So I would argue that, no, it has not changed that much.
Toiling as an aspiring screenwriter -- I know, my articles are good evidence as to why I am a perennially aspiring writer, as opposed to a
working one -- make me take a particular interest in a game’s storytelling elements. Who is my character? What is the game world like? What is my player’s relationship with that world? Simply put, I can’t help but feel that this "world" is drastically underdeveloped in most games.
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