Kushmir Hassan detailed his first 10 gameplay fixes many moons ago, and here now are the next 10 fixes that would put the NBA 2K11 gameplay completely over the top. Check back in the near future for fixes 21-30.
11. Pump Fake
I have been a NBA 2K fan since 2K2, and since that time the pump fake has always been an overpowered weapon that can be used against defenders. While it can certainly force a defender out of a proper defensive stance and make a drive to the basket less difficult, rarely should we see defenders leave their feet on the perimeter. In a nutshell, I would like to see defenders fall victim to the pump fake far less, but I would also like to see more of a risk-reward structure regarding the pump fake as well.
Users on Superstar difficulty and above have become used to the fact that CPU defenders are able to poke the ball away during a pump fake. However, most online users are unable to strip the ball like the CPU defenders. For this reason, there needs to be other risks when using a pump fake. Scorers that "pump and drive" are frequently called for traveling violations because they shuffle their feet. Perhaps this aspect should become a reality in NBA 2K as well. If a defender does not fall for the pump fake, I also want to see him sometimes crowd the offensive player and take away his dribble -- perhaps even animations where pump fakes result in jump-ball situations would be beneficial. Lastly, there is a trend online where cheesers get behind the 3-point line and rapidly pump fake until they draw a shooting foul. Needless to say, 2K10 needs to be the last version where that is a passable strategy.
12. Make the Online Experience Feel Like the Offline Experience
At this point, the pursuit should be to make everything that is available offline also available online. However, it also means the developers have to make the experience feel the same both offline and online. As of now, the online package is still spotty at times when it comes to performance issues, but beyond that, it is the lack of options that hurts it most. You cannot set your own online rotations, play ranked games of longer than five minutes, set your playbooks, etc. Simply put, too many of the things that make the game great are not available online.
13. Pick and Roll Defense
The pick and roll has been relatively unbalanced for long enough, and hopefully steps are being taken to tone it down just a bit. Along with a greater percentage of deflected passes, one of the things I would really like to see are varied, configurable ways to defend it. Give us the ability to choose how we defend each pick and roll situation. By allowing us to hedge, have defenders switch or fight over the top of the initial screen, users might be able to better defend the bread and butter play in the NBA.
14. Assignment Basketball
Who else is tired of watching their power forwards or centers let the guy they are guarding run freely up the floor for an easy dunk or layup? What is with the frequency of the post defenders helping to guard the point guard at the top of the key in transition, which thereby allows the opposing big to slip behind the defense for easy baskets?
Check it out here: http://community.2ksports.com/commun...ediaid=1198858
While deflected passes out of bounds will counter much of this, we need to see our players better cover their assignments. We love help defense, but there are too many instances where a player in the lane who has a defender between him and the basket will still draw help defenders, which then allows an easy pass into the paint. This doe not make sense. Here is to a better, more logical defensive rotation in the future.
I have included another example of what I'm talking about here: http://community.2ksports.com/commun...ediaid=1181763 (watch Elton Brand leave his man to guard a player in the lane who is already being defended)
15. More Shooting Fouls
Users mash buttons to get blocks and steals without any regard for fouls. This needs to stop. The blocks-to-fouls ratio is horrible. Button-mashing defenders simply make too many miraculous defensive plays (particularly in one-on-one situations) and this is unrealistic. The gameplay needs more shooting fouls, and consistently whistling these block and steal attempts is where it should start. Shot blocking should be entrusted to the true shot blockers with good blocking ratings.
It would also be great to see more help-side blocks because these are far more frequent in real life than on-ball blocks. As much as we love to watch replays of LeBron’s block on Jason Richardson or Tayshaun’s famous rejection of Reggie Miller, these are miracle plays that should happen about as frequently as half-court shots.
Miracle "strips" are in the same boat. Players below a certain steal or hands rating should be whistled consistently when they try to strip a player attempting a shot. These necessary changes will dramatically increase the amount of shooting fouls, which the gameplay needs.
16. Balanced, More Responsive Double Teams
I am always puzzled when users are not given the ability to toy with the double-team settings online. I do remember how this was abused in past versions of the game, but here is the thing, I have also watched gameplay evolve to the point were it punishes us when we attempt behaviors that would be unwise in reality (at least for the most part). Simply put, punish the excessive use of double teams with fouls.
Reaching fouls should be called at an extremely high rate when people excessively double team. In addition, fatigue should be a factor. Constant double teaming should result in players tiring at the same rate they would if they were sprinting. Consequences like these will go a long way towards resolving cheesy double-team tactics, but at the same time, they will not limit users who do not seek to circumvent the realistic way to play the game.
It is also harder to pass out of double teams now. However, this tweak only rewards cheesers more. While we should have to make quick decisions when passing out of a double team, if there is an open man, getting him the ball should be relatively easy. On the defensive side of things, one also has to also wonder why there is not a one-button command to double team the ball with the closest defender. It is virtually a necessity.
17. Reaching Fouls
Yes, these are still an issue after all this time, especially online. The fact that reaching fouls still are not called at a frequent enough rate is perplexing and hampers gameplay. Calling plays is too often an exercise in futility because we leave ourselves a sitting duck for button mashers. The NBA game is one of position defense and playing the passing lanes, not poking away for on-ball steals. Gamers like the animations where "reachers" get out of defensive position (I would love to see more of them), but nothing will resolve this for good like calling frequent and consistent fouls.
18. Full-Court Press
Here is another one of the online cheese tactics that we have seen for too long. If you are constantly full-court pressing, your team should be gassed. There should also be more reaching and contact fouls to dissuade behaviors like this. Finally, the players that receive the inbounds pass should aggressively come back to the ball instead of passively allowing defenders to get between them and the inbounds pass for easy steals.
19. Varied Difficulty Levels in Ranked Lobbies
Users who play on higher difficulties want to play ranked games on the settings that they are comfortable with. This should be an option in the future.
20. Shooting Percentages
Hypothetically speaking, this one should be easy to tweak. While I am sure the high field-goal percentages in the game have a lot to do with the fact that a default quarter is five minutes, I happen to think accurate field-goal percentages are much more important. You can routinely see field-goal percentages in the 70 percent range for a half, which is obviously too high. More specifically, I think the field-goal percentages in the paint are what need to really go down. While the paint is closest to the basket, this is also where the defense is the most physical and challenging, and the gameplay should clue you into this fact.
Since five-minute quarters will not yield realistic scores anyway, displaying realistic field-goal percentages should be a higher priority.
Feature Article
40 Fixes for NBA 2K11 (Part II)
Submitted on: 05/28/2010 by
Kushmir Hassan
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