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40 Fixes for NBA 2K11 (Part I)

Kushmir Hassan checks in over the next few weeks with 40 fixes that'd put NBA 2K11 completely over the top when it comes to gameplay. Check out his list over the coming weeks and see if you agree with all of his fixes!

1. Deflecting Passes Out of Bounds

This mechanic is perhaps the single-most important gameplay fix that could be implemented in next year’s version of the game. Backdoor plays are too effective in NBA 2K and need to be reined in a great deal. While it would certainly be nice to see more off-ball contact and defenders impeding and bumping cutting players, there is another aspect that is even more important: players being more aware of the ball.

If the players were more aware of the ball, then tipped passes that go out of bounds would dramatically reduce the ease that players pass into the painted area without turning gameplay into a sloppy turnover-fest. The introduction of this gameplay aspect would drastically reduce full-court and post passes and would also force offenses to operate late in the shot clock.

Here are two examples in NBA 2K10:

http://community.2ksports.com/commun...mediaid=142131

http://community.2ksports.com/commun...mediaid=144251

2. Ball Denial

It is great that we can finally play more effective off-ball defense. However, it would be next level if this mechanic was more dynamic. If we saw more passes deflected out of bounds and steals when someone tried to force the ball into a player who was being tightly covered off-ball, that would add a lot to the battle within a battle. On the other side of the equation, players (and specifically high-awareness guys) could attack this type of defense by going backdoor, slapping away the defender’s hand or by quickly separating from a defender trying to mirror their movements. Officials should also sometimes call grabbing fouls when a player is playing aggressive ball-denial defense to balance everything out.

(As a quick note, ball-denial defense does not always work when an offensive player sets a pick and during some dead-ball situations -- both of these things should be corrected. Also, when our user-controlled denying defenders are rubbed off by a screen or when an offensive player separates from them, the beaten defenders stand there motionless. It would be nice to see them return to their assignment instead of waiting for manipulation from the user.)

3. Auto Defense

This would be the perfect complement to ball-denial defense. Instead of the high-risk, high-reward denying defense, the user could click the R3 button to make a defender simply try to stay in front of his man. On defense, auto defense should allow our spotlighted defenders to simply follow their assignments. Therefore, the focus would be on taking minimal risks and staying with the assigned man. Auto defense would also allow our user-controlled players to stay with their men when their assignments are off the screen.

4. Challenging the Shot

Being able to use the right stick to make a defender put his hands up on defense is nice, but it would be great if these situations were more dynamic and included many more animations. There are way too many instances where non-shot blockers get blocks or cause offensive players to miss shots by just attempting to swat the ball.

It would be better to see shot blockers separated from the rest of the pack. Players like Jason Kidd, Rip Hamilton and even Kobe Bryant are not shot blockers and should be riddled with fouls when they attempt blocks. Those types of players should instead use the challenge-shot option to try and disrupt shots. Instead of one hands-up animation, it would be nice to see a bevy of light contact and disruptive animations that make shots more difficult for an offensive player.

At the very least, the challenge-shot option should allow us to play semi-physical defense without fouling like we see here: http://community.2ksports.com/commun...ediaid=1292497

5. Shot Difficulty

Many users complained that jump shooting this year was too difficult. Presumably, people want to play an NBA game where players hit shots when they are open, so it would be preferable to see open shots go in at a higher rate next year. On the reverse side, contact shots probably went in at a rate that was a little high. While it is understandable that better players like Kobe, LeBron and Melo will convert some difficult shots, defenders should be rewarded more often for properly contesting attempts. In short, open shots should go in more frequently and contested shots should go in less frequently.

This double-clutch layup by Ray Allen over three defenders should go in maybe one time out of 20. http://community.2ksports.com/commun...ediaid=1198987

6. Shots Behind the Backboard

This is the NBA, right? Players shooting the ball on the wrong side of the backboard for turnovers? Jump shots into the side of the glass? If gamers never see these animations again, it will be too soon. After all, NBA players are much too skilled to forget what side of the glass the basket is on.

View a clip of the nonsense here: http://community.2ksports.com/commun...ediaid=1198840

7. Equipment

While not a core gameplay issue, users clamored endlessly about their players wearing the wrong-colored headband and other unavailable accessory combinations. While I think this type of "fix" comes after gameplay, I understand their gripe from an immersion point of view. Hopefully, users have the ability to change the colors of all accessories in the future -- in addition to a separate section for home and away accessories.

8. Full-Court Passes

These passes are too accurate. In addition to that, many times the defenders are in a position to deflect or steal the passes yet they swing and miss at them. When attempting these passes, how about a much higher percentage of turnovers combined with more wayward and bad passes out of bounds?

9. Fix My Player

While this was a very popular new mode, the bugs associated with it were disappointing and almost too much to handle. Here is to a bug- and glitch-free My Player mode next year.

10. Foul Trouble Settings

Who is tired of watching their elite players pick up silly fouls when they are already in foul trouble? It would be great to see a "foul trouble" setting in the defensive-matchup screen that would allow players to play passive defense, which would stop them from picking up easy fouls.


NBA 2K11 Videos
Member Comments
# 1 Gosens6 @ 03/25/10 01:13 PM
I agree with everything except shot difficulty and full court passes. Before the patches players hit EVERYTHING. Shot %'s were in the high 80's and even after the patch it's still a bit too high.

Full court passes go right over the players head and right out of bounds 90% of the time. That's just my observation though. Everything else he hit right on the head. Hopefully he has Clark Kellogg on that list somewhere, that man is beyond annoying
 
# 2 StormJH1 @ 03/25/10 02:06 PM
Couldn't agree more with #7, shots behind the backboard. MAJOR problem, and it's been around in 2k for as many years as I've played it. It's especially bad down in the post, since the shot stick doesn't necessarily tell the guy the proper direction to spin and shoot. It should be programmed so that guy never attempts a shot to the wrong side of the basket, no matter what control input you give.
 
# 3 jeebs9 @ 03/25/10 02:12 PM
Quote:
Originally Posted by Gosens6
Full court passes go right over the players head and right out of bounds 90% of the time. That's just my observation though. Everything else he hit right on the head.
I agree with full court passes going over their head for the most part.

Ok I'm a bit confused about the Deflecting passes out of bounds thing. Doesn't this happen already? If you notice the players that deflect the passes are looking at the ball. For the most part the passes that make it in are because the defender has his back turned to the ball. I have never seen a passes where the players was looking at the ball the player just stand there. If they were looking at the ball they always attempt to deflect or steal the passes. It might not be a steal. But at least they attempted. I've notice that deflection success rate is way higher. But going for steals is more of a 50/50 or 40/60.


The Ray Allen layup you show in your video. Is kind of bad.....It doesn't matter if I have 5 defender standing there. If only one jumps to attempt an contest. The other 2 stand there. And my shot isn't contested. Why should he miss right there? His hand is on the right side. And the defenders are on his left hip....

I have this small feeling he was playing the unpatched verison of the game. Because a few of the thing he mentioned I already see in the game...The full court passes and deflecting balls/defenders being aware of the ball.
 
# 4 rangerrick012 @ 03/25/10 02:25 PM
I still see the full court passes going for too high of a percentage. The patch helped, but it still isn't perfect. Maybe enact the bobble animation that's present for some full court passes in CH 2k8 would be a good addition. Either way it's still too easy to do a full or 3/4 court pass off of defensive rebounds.
 
# 5 jeebs9 @ 03/25/10 02:37 PM
Quote:
Originally Posted by rangerrick012
I still see the full court passes going for too high of a percentage. The patch helped, but it still isn't perfect. Maybe enact the bobble animation that's present for some full court passes in CH 2k8 would be a good addition. Either way it's still too easy to do a full or 3/4 court pass off of defensive rebounds.
I like the bobble animation....But I still don't see what you guys are talking about and full court passes. Is this a full court passes that should be a turnover? (The first one that K.Dooling makes)
http://community.2ksports.com/commun...ediaid=1586658

This is definitely full court pass that shouldn't be completed
http://community.2ksports.com/commun...mediaid=694959
(thats was a pre-patch video)
 
# 6 Gotmadskillzson @ 03/25/10 02:59 PM
Yeah ball denial and shot blocking would be great. I love to see off ball battles, especially in the post, adds to the realism.
 
# 7 Gosens6 @ 03/25/10 04:16 PM
Quote:
Originally Posted by jeebs9
I agree with full court passes going over their head for the most part.

Ok I'm a bit confused about the Deflecting passes out of bounds thing. Doesn't this happen already? If you notice the players that deflect the passes are looking at the ball. For the most part the passes that make it in are because the defender has his back turned to the ball. I have never seen a passes where the players was looking at the ball the player just stand there. If they were looking at the ball they always attempt to deflect or steal the passes. It might not be a steal. But at least they attempted. I've notice that deflection success rate is way higher. But going for steals is more of a 50/50 or 40/60.


The Ray Allen layup you show in your video. Is kind of bad.....It doesn't matter if I have 5 defender standing there. If only one jumps to attempt an contest. The other 2 stand there. And my shot isn't contested. Why should he miss right there? His hand is on the right side. And the defenders are on his left hip....

I have this small feeling he was playing the unpatched verison of the game. Because a few of the thing he mentioned I already see in the game...The full court passes and deflecting balls/defenders being aware of the ball.
Thats the perception I was getting when reading that. That he was playing an unpatched version. I doubt that's the case but that's just what it seemed like
 
# 8 rangerrick012 @ 03/25/10 04:35 PM
Quote:
Originally Posted by jeebs9
I like the bobble animation....But I still don't see what you guys are talking about and full court passes. Is this a full court passes that should be a turnover? (The first one that K.Dooling makes)
http://community.2ksports.com/commun...ediaid=1586658

This is definitely full court pass that shouldn't be completed
http://community.2ksports.com/commun...mediaid=694959
(thats was a pre-patch video)
I wouldn't say take out full court passes completely, just who is able to do it and how frequently they are able to do it. No one's going to be able to throw FC passes w/ 100% accuracy every time IRL, so the game should simulate that. Whether it's having the pass bounce ahead of the intended reciever, or the bobble animation I mentioned, something to tone down the effectiveness of the pass is needed.

I don't want to see guys w/ low pass ratings still making good long passes like that, and like I said the patch did an ok job of eliminating that. I have no problem w/ good pgs making passes like that. But the rate of the effectiveness of those passes needs to go down more, whether it's putting in a bobble animation to slow the break or something else.

There wasn't a problem w/ the Dooling pass. It's the passes that go from under one basket to the other freethrow line right on the mark that I have a problem with. And yes that 2nd play was exactly what i'm talking about.
 
# 9 RayAllen20 @ 03/25/10 05:24 PM
My idea for full-court passes. They should keep the occasional too-far pass that goes out of bounds but I'd like a pass that is a long lob that may bounce before the player can get to it, and a pass that is a lob that is behind so the player has to wait for it. This would make it so that sometimes the pass will go too far and make the hoop at a rough angle, or the defender could get to the pass before the offensive player. Also sometimes a player may be wide open for a dunk, but has to wait for a pass and the defense has a chance to get back.
 
# 10 jeebs9 @ 03/25/10 05:51 PM
Quote:
Originally Posted by rangerrick012
I wouldn't say take out full court passes completely, just who is able to do it and how frequently they are able to do it. No one's going to be able to throw FC passes w/ 100% accuracy every time IRL, so the game should simulate that. Whether it's having the pass bounce ahead of the intended reciever, or the bobble animation I mentioned, something to tone down the effectiveness of the pass is needed.

I don't want to see guys w/ low pass ratings still making good long passes like that, and like I said the patch did an ok job of eliminating that. I have no problem w/ good pgs making passes like that. But the rate of the effectiveness of those passes needs to go down more, whether it's putting in a bobble animation to slow the break or something else.

There wasn't a problem w/ the Dooling pass. It's the passes that go from under one basket to the other freethrow line right on the mark that I have a problem with. And yes that 2nd play was exactly what i'm talking about.
I agree with everything your saying.

But that second video with the super long pass from a big man. Since the patch I haven't that happen. That video was before the patch. Everytime I play a random opponent. They always throw on of those passes.....right out of bounds.
 
# 11 jeebs9 @ 03/25/10 07:01 PM
Quote:
Originally Posted by JerseySuave4
for me full court passes go out of bound 90% of the time. Very rarely do guys complete long passes for wide open dunks. I find it rather annoying when i have a guy wide open for an easy basket and my guy throws the ball 8 feet over his head. In real life, NBA players will complete that pass. How often do you really see guys in the NBA sail the ball over a teammate's head on a long pass? Not often because these guys are pros and can complete that pass.

Also, i can't stand in the half court how often a guy throws the ball over a teammate's head. Like if you drive and want to kick it out for a open teammate to shoot the guy maybe 60% of the time sails the ball over his teammate's head.

I do agree about the shots off the side of the glass though. That one is frustrating.
Its is really cheese to see a big man with no passing skills throw passes No coach in the NBA would allow his center to throw completed at such a high rate.

Also to fix your kick out problem. The only reason kick out passes will go over players head is because the player you threw it with has a low pass rating. You usually need a passing rating over 81 or something like that.
 
# 12 Boilerbuzz @ 03/25/10 07:15 PM
Quote:
Originally Posted by Smokez4DAyz
Check the basketball section of this website, Its all NBA 2K! EA introduced NBA JAM in January and basically ABANDONED NBA LIVE discussion, you released some New Sneakers (lmao) {New Sneakers! LOL} and that was it, no talk about NBA LIVE since allstar weekend...one lame article about needing the dream, lol.
So WHATS WRONG WITH LIVE? How come no talk, no articles, no interested fans, nobody talking about it, BUT YOU HAVE FIXES for NBA 2K...
(sucks his teeth) (shakes his head)...40 fixes for 2k...yeah right...and Bush left the country in great shape...
Ease up man. Folks post this stuff to make the game better. No one is jumping off a cliff or calling the game trash.
 
# 13 qpc123 @ 03/25/10 08:34 PM
I can't wait for the follow up article 1,000,000,000 fixes for Madden 11.
 
# 14 wrestlinggod1 @ 03/25/10 08:42 PM
How would that be a follow up article if they are two different games?
 
# 15 qpc123 @ 03/25/10 08:50 PM
My point was that 40 just seems like a high and arbitrary number. Instead of coming up with 40 "problems" and saying hey fix this, why not, come up with 2-3 really really good ideas of how to fix a few things. This article just seemed to lack anything new or interesting. I could all these gripes plus more in the forums already.
 
# 16 BobbyColtrane @ 03/25/10 09:50 PM
Smoke4dayz u r the man lol
 
# 17 Eman5805 @ 03/26/10 12:13 AM
About My Player, for the love of GOD let us choose length of minutes of each game, cuz I don't wanna have to play through 12 minute quarters in summer league or training camp just to play 12 minute regular season games for realistic minutes, stats, and scores.

Also, the whole hockey style substitution stuff needs to go. I've literally be subbed in a 3:34. Subbed out at 3:21. And then subbed back in at 2:49. C'mon 2K. No team in the world subs in 50 something overall rookies in late in a close game.
 
# 18 videlsports @ 03/26/10 12:28 AM
I think they just need to concentrate on some exploits, fix or redo my player, and heavy focus online play. I love NBA TODAY. 2kPlease put in Online Lobbies that are ranked.
 
# 19 rangerrick012 @ 03/26/10 12:42 AM
Quote:
Originally Posted by videlsports
I think they just need to concentrate on some exploits, fix or redo my player, and heavy focus online play. I love NBA TODAY. 2kPlease put in Online Lobbies that are ranked.
Online play did suck out of the box, but has been fixed after the patch. It should be effective out of the box and all of the features should work next year, if that's what you mean. But they shouldn't focus solely on online play if it sacrifices other things (improved Association mode, MyPlayer) for offline players.
 
# 20 tril @ 03/26/10 01:19 AM
it really sounds like you were playing the unpatched version.
the patch addressed all these issues.
and foul trouble is fine the way it is. if your star player gets into foul trouble, do what any coach would do, put him on the bench.

if anything they need to fine tune the blocking foul. Its not called enough.

#6 shots behind teh backboard is teh only thing I agree with it. But this doesnt happen a whole lot. If you play under control, it rarely happens.

Ive played with a cousin of mine and it was happening to him alot, but his style fo play was "AND-1" style of play. I play a more fundamental style of ball.
 

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