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40 Fixes for NBA 2K11 (Part I)

Kushmir Hassan checks in over the next few weeks with 40 fixes that'd put NBA 2K11 completely over the top when it comes to gameplay. Check out his list over the coming weeks and see if you agree with all of his fixes!

1. Deflecting Passes Out of Bounds

This mechanic is perhaps the single-most important gameplay fix that could be implemented in next year’s version of the game. Backdoor plays are too effective in NBA 2K and need to be reined in a great deal. While it would certainly be nice to see more off-ball contact and defenders impeding and bumping cutting players, there is another aspect that is even more important: players being more aware of the ball.

If the players were more aware of the ball, then tipped passes that go out of bounds would dramatically reduce the ease that players pass into the painted area without turning gameplay into a sloppy turnover-fest. The introduction of this gameplay aspect would drastically reduce full-court and post passes and would also force offenses to operate late in the shot clock.

Here are two examples in NBA 2K10:

http://community.2ksports.com/commun...mediaid=142131

http://community.2ksports.com/commun...mediaid=144251

2. Ball Denial

It is great that we can finally play more effective off-ball defense. However, it would be next level if this mechanic was more dynamic. If we saw more passes deflected out of bounds and steals when someone tried to force the ball into a player who was being tightly covered off-ball, that would add a lot to the battle within a battle. On the other side of the equation, players (and specifically high-awareness guys) could attack this type of defense by going backdoor, slapping away the defender’s hand or by quickly separating from a defender trying to mirror their movements. Officials should also sometimes call grabbing fouls when a player is playing aggressive ball-denial defense to balance everything out.

(As a quick note, ball-denial defense does not always work when an offensive player sets a pick and during some dead-ball situations -- both of these things should be corrected. Also, when our user-controlled denying defenders are rubbed off by a screen or when an offensive player separates from them, the beaten defenders stand there motionless. It would be nice to see them return to their assignment instead of waiting for manipulation from the user.)

3. Auto Defense

This would be the perfect complement to ball-denial defense. Instead of the high-risk, high-reward denying defense, the user could click the R3 button to make a defender simply try to stay in front of his man. On defense, auto defense should allow our spotlighted defenders to simply follow their assignments. Therefore, the focus would be on taking minimal risks and staying with the assigned man. Auto defense would also allow our user-controlled players to stay with their men when their assignments are off the screen.

4. Challenging the Shot

Being able to use the right stick to make a defender put his hands up on defense is nice, but it would be great if these situations were more dynamic and included many more animations. There are way too many instances where non-shot blockers get blocks or cause offensive players to miss shots by just attempting to swat the ball.

It would be better to see shot blockers separated from the rest of the pack. Players like Jason Kidd, Rip Hamilton and even Kobe Bryant are not shot blockers and should be riddled with fouls when they attempt blocks. Those types of players should instead use the challenge-shot option to try and disrupt shots. Instead of one hands-up animation, it would be nice to see a bevy of light contact and disruptive animations that make shots more difficult for an offensive player.

At the very least, the challenge-shot option should allow us to play semi-physical defense without fouling like we see here: http://community.2ksports.com/commun...ediaid=1292497

5. Shot Difficulty

Many users complained that jump shooting this year was too difficult. Presumably, people want to play an NBA game where players hit shots when they are open, so it would be preferable to see open shots go in at a higher rate next year. On the reverse side, contact shots probably went in at a rate that was a little high. While it is understandable that better players like Kobe, LeBron and Melo will convert some difficult shots, defenders should be rewarded more often for properly contesting attempts. In short, open shots should go in more frequently and contested shots should go in less frequently.

This double-clutch layup by Ray Allen over three defenders should go in maybe one time out of 20. http://community.2ksports.com/commun...ediaid=1198987

6. Shots Behind the Backboard

This is the NBA, right? Players shooting the ball on the wrong side of the backboard for turnovers? Jump shots into the side of the glass? If gamers never see these animations again, it will be too soon. After all, NBA players are much too skilled to forget what side of the glass the basket is on.

View a clip of the nonsense here: http://community.2ksports.com/commun...ediaid=1198840

7. Equipment

While not a core gameplay issue, users clamored endlessly about their players wearing the wrong-colored headband and other unavailable accessory combinations. While I think this type of "fix" comes after gameplay, I understand their gripe from an immersion point of view. Hopefully, users have the ability to change the colors of all accessories in the future -- in addition to a separate section for home and away accessories.

8. Full-Court Passes

These passes are too accurate. In addition to that, many times the defenders are in a position to deflect or steal the passes yet they swing and miss at them. When attempting these passes, how about a much higher percentage of turnovers combined with more wayward and bad passes out of bounds?

9. Fix My Player

While this was a very popular new mode, the bugs associated with it were disappointing and almost too much to handle. Here is to a bug- and glitch-free My Player mode next year.

10. Foul Trouble Settings

Who is tired of watching their elite players pick up silly fouls when they are already in foul trouble? It would be great to see a "foul trouble" setting in the defensive-matchup screen that would allow players to play passive defense, which would stop them from picking up easy fouls.


NBA 2K11 Videos
Member Comments
# 21 Oraeon1224 @ 03/26/10 01:24 AM
How about improving fouling in general? There need to be moving screen fouls and more blocking fouls. The game has shooting fouls almost exclusively. Finally please fix the simulation engine it is calculating NBA game FGA at 105 per game when the highest NBA team this season was shooting 85, and it also shoots way too low a FG%. These two things throws off rebounding and all other statistics in association.
 
# 22 BlackRome @ 03/26/10 05:27 AM
I don't mind those passes going over players heads. No one throws that many long passes in the NBA. The reason your open is because you leaked or left early. Cherry Picking.

Cherry picking is not in the NBA so those passes should continue to not be completed. It was a major problem on 2k8. It was fixed with a patch.

The biggest problem with 2k is that most people can be competitive shooting right under the basket.. 2k needs to take a look at shot charts from actual games. No one in the NBA averages 50% of their points in the paint. Not even the worst three point teams.

If they would have made the block feature stronger 2k8. Or allow for higher steals under the rim like in 2k8 it will allow me to police my own middle. After getting a bunch of shots blocked or stolen when your trying to score on 4 people under the rim most people would get the point and stop running under the rim. They would be forced to play real bball.

Like mostly everyone I played in 2k8. The post defense was strong enough that these cheap layups would not be scored all game long with nothing you can really do about it.
 
# 23 BlackRome @ 03/26/10 05:37 AM
rangerrick012: Umm. Online sucked big time out of the box. The post defense was non existent. It' got better but it's still to easy to score under the rim.

The one thing they can do is bring back the online lobby from 2k8. It would allow me to look at a players shot chart before I play them.

That way I could avoid the rim runners. If I could see 50% of your shots are layups and 25% are dunkss and maybe you shoot 5 jump shots a game I would know I don't want to play you.

That lobby could have kept me from playing hundreds of cheesers.

Also they must bring back the Hall of Fame ranked lobby.

That hall of fame ranked lobby was the true ballers heaven. No cheesers allowed. It's what made 2k8 my favorite bball game of all time.

To me 2k10 is great but the defense is what is lacking to make it better than 2k8.
 
# 24 rangerrick012 @ 03/26/10 08:32 AM
Quote:
Originally Posted by BlackRome
rangerrick012: Umm. Online sucked big time out of the box. The post defense was non existent. It' got better but it's still to easy to score under the rim.
I said online sucked out of the box. But I'm saying other things like MyPlayer and Association, which were broken as well, should work better as well. In a perfect world, all of this stuff would work and we wouldn't have to wait 3 months for a patch to fix it like we did this year. But the online thing is a simple server thing more than anything else.

The lag, disconnects, f'ed up crews - that all should be relatively simple to fix. But perfecting association mode and making MyPlayer better are to me bigger fixes than online play. In general it should always be offline fixes > online fixes. But that's just me. And the thing you mentioned are more gameplay problems than online problems. So yes those are gameplay fixes that are needed, but not b/c of online.

And can I just say one more thing - NO MORE WHACKED OUT ANIMATIONS IN THE PAINT! This is a must, they must at least be toned down more, again the patch helped, but it's still a problem.
 
# 25 jeebs9 @ 03/26/10 08:44 AM
Quote:
Originally Posted by JerseySuave4
Also, thats not the reason i have problems with kick out passes. Unless you're telling me Lebron James has a low passer rating, it's not the problem. I can't tell you how many times ive run an iso at the top for Lebron, drove to the hoop, had a defender help off a guy standing at the 3 point line, try to pass him the ball for a wide open 3 only to have it sail 5 feet over his head.

I don't know what your sliders are.....But I've never seen LeBron throw one of those over the head turnovers.
 
# 26 jeebs9 @ 03/26/10 08:46 AM
Quote:
Originally Posted by rangerrick012
And can I just say one more thing - NO MORE WHACKED OUT ANIMATIONS IN THE PAINT! This is a must, they must at least be toned down more, again the patch helped, but it's still a problem.

WTF!!!!....I need a moment to reply to this post. Don't want to say anything that will start trouble.
 
# 27 rangerrick012 @ 03/26/10 08:54 AM
Quote:
Originally Posted by jeebs9
WTF!!!!....I need a moment to reply to this post. Don't want to say anything that will start trouble.
What? The contact in the paint is ridiculous at times, ok not get rid of it completely, but there should be some rationale, my Center should not be effected by a little PG bumping him and causing him to have a seizure out there.
 
# 28 Pete1210 @ 03/26/10 08:59 AM
Please just fix online
 
# 29 Pared @ 03/26/10 09:43 AM
Quote:
Originally Posted by Smokez4DAyz
I dont agree with not one single thing on your list and you still have more to bring. Are you serious with this garbage? You think because you have a gripe, an example of it, and a solution that there is actually a problem? I'm gonna be very careful as to what I say because almost anything gets you an infraction with this website, even though we all watch family guy and aren't offended, anywayz.

Why when these "fixes' articles come out, its never about NBA LIVE? How come? please tell me, how the most played game, 2K, is always the first on this website to have the "fixes"...people are still playing and enjoying the title, still getting fresh rosters, still gaming in leagues, what is this "fixes" garbage?

I never see these fixes articles for Madden, even though you all at EA still havent gotten it right...still...but you guys at EA, always have something to say about "fixing" 2K, are you serious. and you have 40 fixes, lmao....I know you're bored and are waiting for Kentucky-Cornell tonight, but geesh, what garbage reporting...full court passes? shot difficulty? missing shots when you're wide open? Man if you don't wanna play basketball, don't ask that the best SPORTS game simulation OUT fix it so you score more, if you suck, you suck, No game fixes are gonna help you realize when to shoot, who to shoot, who you are shooting against, etc. that comes with knowing the players you are playing with...alot of what he speaks of DOESNT exist. And his video replays don't look like issues, he sucks...
Stop focusing on making this about 2k vs Live. You always do this - take these articles personal as if someone just called your kid ugly.

If you don't agree with the article, fine. State why.

As has already been mentioned, it's by someone who wants the game to get better and guess what - it can.

While I don't agree with the article completely, there are some points that are valid. Either way, it generates discussion in a forum that continues to slow down as The Show/MLB 2k were released and NCAA/Madden are right around the corner.
 
# 30 Pared @ 03/26/10 09:48 AM
Quote:
Originally Posted by jeebs9
I don't know what your sliders are.....But I've never seen LeBron throw one of those over the head turnovers.
That's part of the problem.

Everyone says "default isn't good enough" then they go ahead and try a slider set that screws up something ridiculous. Of course the game is to blame at that point - 2k should take into account that you put Hands at 0.

It's not an issue with the default game in appropriate situations. It only occurs under pressure. Example:

http://community.2ksports.com/commun...ediaid=1628939

Isolation, drive, kick. Simple.
 
# 31 jeebs9 @ 03/26/10 10:40 AM
Quote:
Originally Posted by rangerrick012
What? The contact in the paint is ridiculous at times, ok not get rid of it completely, but there should be some rationale, my Center should not be effected by a little PG bumping him and causing him to have a seizure out there.
Quote:
Originally Posted by RayAP19
Rick's absolutely right-- I already mentioned this countless times in the Gameplay Improvements thread
Ok after getting my morning coffee and some thinking. I can see what rangerick is complaining about. But let me just say this. I think when shooting close to the basket (dunks, layups etc. etc). Lets put aside real life for just a few of my thoughts. When shooting jumpshots you press a button and then time the release. But when driving the user just presses the a button and animation/ratings/height take over. There has to be some sort of risk. If someone drives to the rim. And someone is standing there or defending...something should happen. we always complain about giving players "weight" and all this other stuff. But "contact animations a bad thing".....You must of been those kids on 2k9 trying to paint the sixth capel.

But I will say this....The animations need some tweaking. This was their first year with contact animations. Its not going to be prefect.
 
# 32 TheKasmar @ 03/26/10 11:38 AM
Quote:
Originally Posted by rangerrick012
What? The contact in the paint is ridiculous at times, ok not get rid of it completely, but there should be some rationale, my Center should not be effected by a little PG bumping him and causing him to have a seizure out there.
I have experienced what you are talking about. Even if you're standing still with your center, pulling the shot stick away from the basket, you'll get that funky shot that misses. It's like you're being sucked into the defense.

These animations happen around the top of the key way to often even when trying to avoid contact, so I agree that a center should still be able to perform his move whether it be a fadeaway or a hook shot. Just make the shot success lower if a defender is in front of the offensive man. As it is now, you'll have way more success posting up with or without a dribble. Those funky animations don't happen if you're doing your moves from the post.

On the flip side, if you go baseline, you get very little contact going to the paint, even if there's a man right in front of you.
 
# 33 Joka2122 @ 03/26/10 03:33 PM
Quote:
Originally Posted by RayAP19
Dude, basketball is not a collision sport. This isn't football. Players shouldn't collide in the air.



Players tend to try their best to AVOID contact while they're in the air. We're not playing on grass fields with pads and helmets. Crashing into other players in mid-air is dangerous and very few people actually do it.

You don't have to have contact to contest layups. If people watched games and looked closely, they'd realize that.
Where I can agree that basketball is not a collision sport, I would have to disagree that certain aspects of the game isn't collision related. While in the paint, you mentioned that "players tend to try the best to AVOID" contact in the paint. Honestly man you have to do you research of a basketball game. Having been shooting guard playing organized basektball, I would drive the lane with that purpose... to draw a foul... especially in game winning situations. To that statement is out of the question. Although there is some validity to your statement as it stands that it might not be the primary issue of the sport of basketball.
 
# 34 Tre74 @ 03/26/10 06:17 PM
The first and i mean the absolute first thing that needs to be fixed is the player movement i think that would help ease alot of the other problems immediately!!!!!!
 
# 35 rangerrick012 @ 03/26/10 07:04 PM
Quote:
Originally Posted by Joka2122
Where I can agree that basketball is not a collision sport, I would have to disagree that certain aspects of the game isn't collision related. While in the paint, you mentioned that "players tend to try the best to AVOID" contact in the paint. Honestly man you have to do you research of a basketball game. Having been shooting guard playing organized basektball, I would drive the lane with that purpose... to draw a foul... especially in game winning situations. To that statement is out of the question. Although there is some validity to your statement as it stands that it might not be the primary issue of the sport of basketball.
Well then the thing that needs to be fixed is the amt of times that fouls are called on those collision plays. If my center is going up for a layup to the basket and suddenly gets knocked out of whack like the animations we all are speaking of, a foul should be called 9 times out of 10. Slider adjustments help, but its still not perfect.
 
# 36 franzis @ 03/26/10 07:41 PM
Quote:
Originally Posted by RayAP19
I'm not the one that needs to do NBA game research. 2K is.
C'mon man...don't take it too far
 
# 37 Furq @ 03/26/10 07:42 PM
I would love to see more variety of offensive fouls. Stuff like pushing off with the off arm, etc
 
# 38 spankdatazz22 @ 03/26/10 08:26 PM
Quote:
Originally Posted by RayAP19
I believe this with a passion. Neither 2K with NBA 2K nor EA with Madden NFL actually watches that respective league, takes notes, and tries to apply it to the game, because if they do, they're doing a horrible job of replication.
They're doing a "horrible" job...? *sigh* It's silly ridiculously over the top attitudes like this that make this board unreadable; the unnecessary need to near-totally diminish the effort of developers because it doesn't meet your ridiculously high standards. Of course, you could never be wrong.
 
# 39 Crossover1 @ 03/26/10 08:35 PM
I agree with Ray. I really believe the most they do is watch highlights on ESPN or NBATV.
 
# 40 Pared @ 03/26/10 08:40 PM
Blind leading the blind.
 


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