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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-07-2012, 12:21 AM   #673
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

The more I play it, the more and more I really like the new catch animations. They seem so much smoother and don't make your WR stop in his tracks to catch the ball anymore.
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Old 06-07-2012, 12:22 AM   #674
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I will post further impressions later but this goes for Madden and NCAA. I noticed on two fumble how unrealistic it is when player recover the ball. I wish they both would add a fight for the fumble type animation when a group of player are around.

I had a linemen in the demo pick up a ball in a large group and gain 10 yards. Let's be honest 75% of the time a linemen tries to "scoop and score" they miss the ball and stumble.

Just a thought will post impressions later after trying all three dynasty games and heisman challenge.
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Old 06-07-2012, 12:23 AM   #675
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Alright, had to wrap it up a little faster than I wanted.

I feel this game deserves a solid 7/7.5/8 after some time with the straight up game play. Obviously without ratings I can't compare strengths based on ratings.

The running game seems slightly improved, the blocking is much better done, the initial blocking assignments actually work now. Downfield blocking needs some work.

As other's have said, interceptions feel like an accomplishment / personal fault now, rather than psychic play, play actions work, but roll outs seem to have messed up, I didn't run too many roll outs but I didn't complete one pass and got sacked twice on roll outs, the DE was always beating the tackle.

Animations are greatly improved, it feels more like a football game and less like a video game, cutscenes as a whole are better, aside from coming back from one studio update to get a good two/three seconds of *** on my screen. I'll take the occasional sputter over the constantly awful/odd cutscenes, the cutscenes actually invoke some excitement rather than 'yeah yeah get it over with'.

The commentary seems slightly canned, the intro seemed kind of lame and basically served as a 'guess what we now have studio updates' kind of thing, it felt artificial instead of natural, but the game breaks themselves felt very natural. My only other issue was there was a match up between TCU/WVU in the studio update and then Rece went on to say that Baylor would be watching this game closely without really going into it. In an actual dynasty it might be clearer, but a brief 'they could face these guys in the XYZ bowl' would go a long way.

There were a few odd things, as others said, CPU intentional grounding is not fixed, I got called for an illegal touching which was a nice change of pace, sacks seem much more realistic than last year (it wasn't crazy to average 7/8 sacks a game last year, I only got 1 across two games, at half the quarter length I typically play on). 4 Verticals still kills and the CPU is mediocre at long ball coverage.

Screens work beautifully now, but on curls there is sometimes a weird set of events that includes a stationary player having 'momentum' carry him into a defender.

Overall, the game is very solid, it doesn't do anything exceptionally, but it certainly doesn't have any huge, glaring issues like last years did. I have issues saying it's anything higher than an 8 though, seeing as a lot of the new features were mostly bug fixes for last year. ESPN however has a tight grip on this one and it's beautiful, it felt a lot more like a broadcast and less like a video game which I loved. For once, I can say the overall presentation package is a strong point. The commentary has it's issues still, but as a whole the presentation took two solid steps forward this year.

There were a few other minor things, but I won't count them against NCAA since I haven't played since October and played on the PS3 rather than the Xbox (which I've played football games on since last gen).
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Old 06-07-2012, 12:27 AM   #676
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I'm in my second game, this time LSU and Bama. I noticed the crowd sounds much different than my earlier USC Oregon game. This is good as it (hopefully) means variable crowds between games and stadiums. I've never used LSU before so i don't know if the L-S-U chants have always been in but it added a new element. The drums, the crowd seemed to get louder and excited when I broke a run and got an INT.
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Old 06-07-2012, 12:29 AM   #677
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by DJ
Been waiting since 3:30 mtn. time. My 360 demo didn't take this long.
I have been downloading for 7 hours and am only at 27%. I got a new modem and router last year and since then my connection on my PS3 has been bad--but this is horrible. Is there a way to make the connection better?
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Old 06-07-2012, 12:33 AM   #678
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Finally played a full game of Heisman mode to go with a regular game. First think that hit me was how fast the game plays. It has been stated I won't go over it a bunch.

Passing is a double edge sword. The controls are awesome, but it seems to easy. Went 15/22 353 yards 4 TD against Alabama. Obviously there are difficulty levels. Something to keep and eye on.

DTs are still where the majority of the pressure comes from. EA says they tweaked, OL play but I still saw OL standing around while I generate pressure vs the CPU using 9 velcro.

OMFG They are now calling illegal contact!!! That is great, espcecially when DBs ignore WRs who run OOB

I love the passing icons lighting up. Had a WR running a deep dig route, he beat man coverage and as we all know in years past that was an easy completion, well not anymore. I went to throw the ball and the WR never saw it so while the DB was FS was breaking on the ball my WR was running his route. This is such a great addition kudos EA!

User controlled players are still too good. You can go sideline to sideline with any FS/SS. Any MLB can fill the running lane if the user knows what he is doing. Usering a DT is a good way to generate pressure constantly. Only position where the user isn't too good is DE.

Game was a lot of fun. I was really upset at the lack of physics in the game, but I can't deny that I had fun with the demo. Saw a bunch of new animations. (Maybe the were not new IDK, I bailed in 12 after the patch broke the no huddle, so I can't really remember)

Yeah at time it felt like 12 but, again the demo was fun. I would like to see EA completly scrap their current blocking system going forward but this isn't the place for that. One of the better demo's from them IMO.

Heisman Mode: It did nothing to change my opinion on it. It is RTG with past heisman winners. I could make anyone I wanted and do that. Ron Dayne, Peter Warrick and basically to what they did to a degree. So, the demo did nothing to change my mind about the mode. Seems like when I used reaction time in the open field I was always able to break a tackle.

I look forward to trying the full game out with my season pass, I may have changed my mind on skipping this title, maybe.
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Old 06-07-2012, 12:36 AM   #679
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Im not really having a hard time passing at all. Im putting up like 4 td's a game. Has anyone seen any cool catch animations though? Has anyone done any back shoulder passes? If so, how do you do them.
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Old 06-07-2012, 12:43 AM   #680
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Anyone have any idea how old this build is?
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