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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 04:40 PM   #345
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by WDOgF0reL1fe
3. Ive already seen the same 3 tackles over and over again.
Which ones? We fixed some that were always playing.
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Old 06-18-2009, 04:40 PM   #346
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by J-Unit40
^OSTA34, the best DE pass rusher should be Carlos Dunlap #8 for Florida. Kid is a freak, but doesn't unleash it all the time.
He is a freak and has torn me apart so far in my demo games... He has a handful of sacks, and a pick six off of a ball that was thrown as I got hit (which is a great new touch, it really makes people try not to force passes under pressure without suffering the consequences).
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Old 06-18-2009, 04:41 PM   #347
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Re: Official NCAA Football 10 Demo Impressions

I'm not going to sugar coat it, the defensive pass rush is busted in this demo! I played 2 (one All American & one Heisman) games and tracked pressure on passes as follows....(Note: I also played 2 games prior to tracking the stats below and I would say the results were similiar.)

Here is the definition of my DL pressure stats....

NP = No effective pass rush, there was a minimum of 4 seconds to throw the ball and in most cases much more than that.
TQ = The QB passed the ball so quick I couldn't get an accurate measure of pressure.
DP = Decent pressure. This would equate to an average pass rush where the QB should throw the ball in 3 seconds or less.
GP = Good pass rush. They are coming fast so you better hang on and get the ball out of your hands.

Here are the results of 32 pass plays (both human & CPU.) When I was on offense I took a normal drop and stood stationary in the pocket as long as possible until throwing the ball. When I was on defense I rushed 4 with no blitzing and the computer controlled all defensive players.

NP = 22
TQ = 5 (all were from the CPU)
DP = 3
GP = 2

Notes:

When I was on offense I usually waited 6-8 seconds before throwing the ball - it's that bad.


On one of the plays that had decent pressure a defensive lineman came charging in and missed the tackle - although I was standing there stationary - LOL. I then stood there a good 3 seconds before he recovered and got back in the play.

Another decent pressure play came on a stunt. I know Madden fans are complaining about stunts not being effective. On this particular play it worked great, the DL came flying around and pounded up the middle flushing the QB out of the pocket.

On another play the CPU had a 3rd and goal at the 1 yard line. They called a pass and I counted 12 seconds before a DL got to him! It was bizarre, the QB rolled out 10 yards to the right and stopped. For about 6 seconds he could've easily walked into the end zone because there was nobody in front of him that could got there in time. Then, 3 of my defensive players swarmed in and stood about 2 yards into the end zone waiting for him to pass or stop him from running in. So for about 6 seconds there was this hilarious 1 yard standoff until finally my DL broke through and caught up to him from behind. I wish I could post the video because everyone here would be like WTF was that???

- The camera and cut scenes are twitchy and jerky. At times it's like my HDTV was vibrating like a rumble pad. Very annoying!
- Crowds look bad.

+ Commentary is ok but nothing special
+ Player lock rocks

Also I stripped the ball form the punt returner on a punt and returned it for a TD. I mention this just in case others experience it as well. Hopefully it's not something that will occur often.

I've seen enough - it's ok but not a 'must buy' for me unless they can at least fix the DL pressure issue. People have been harping on that for the last year, can it be that hard to fix?

Last edited by swaldo; 06-18-2009 at 05:01 PM.
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Old 06-18-2009, 04:42 PM   #348
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by J-Unit40
^OSTA34, the best DE pass rusher should be Carlos Dunlap #8 for Florida. Kid is a freak, but doesn't unleash it all the time.
I've been having fun with him. had a few great non-screen play sacks with player lock on him. love the DL moves on the right thumbsticks.
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Old 06-18-2009, 04:42 PM   #349
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Re: Official NCAA Football 10 Demo Impressions

No auto-pass on the demo for those coach mode players out there. I like the return of uniform option when you start a game. You can now change the color of the socks and shoes now with the uniforms.
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Old 06-18-2009, 04:42 PM   #350
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Adam_Thompson_EA
Which ones? We fixed some that were always playing.
I saw one 3-4 times in the first demo game I played. It was the one where a guy is crossing right to left, and a smaller guy (usually DB?) kinda throws him, one-armed, to the ground.. Nice momentum thing if it was 1-2 times a game (8 minute quarters) but wouldn't wanna see it once a drive.
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Old 06-18-2009, 04:43 PM   #351
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Re: Official NCAA Football 10 Demo Impressions

Just play a few games with my boy and we love the game the game play strategy is on point it's bring out the coach in you. I also like that it's available after each play.

Last edited by mrdeth; 06-18-2009 at 04:55 PM.
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Old 06-18-2009, 04:44 PM   #352
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by Adam_Thompson_EA
Which ones? We fixed some that were always playing.
1. The defender tackles the ball carrier from behind, and the defender proceeds to drag him about 2 - 3 yards toward the endzone
2. The defender meets the ballcarrier head on, and they do that twist thing... i dont really know how to say it... but the defender ends up on top with the ball carriers legs end up facing right.
3. I cant think of the 3rd cause its been about 10 minutes
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