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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 03:34 PM   #313
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by Bwnarrow3
Positives
- From what I have seen, I love the gameplay. There is no more robo-QB, interceptions are not abused like in the past, and I LOVE LOVE the new animations. I can not describe in words how much gameplay is improved this year due to the animations alone. Over the shoulder catches, one handed catches on low/high snaps from the QB etc. etc. There are a ****load of new animations.

- Elaborating more on the gameplay-the game feels so much more smoother and true to life during gameplay-especially when running. While the running animation may not be perfect, the weight and physics of the ball carrier and players controlled feel very true to life.
I wish I could enjoy these things like you do. But I cant lie to myself like that.

NCAA will be a time passer, along with Bigs 2 and FNR4, until Madden for me.
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Old 06-18-2009, 03:35 PM   #314
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Unhappy Re: Official NCAA Football 10 Demo Impressions

Alright.. I just got done playing as Florida in my first go around with the demo. (Heisman)

Good

-Right off the bat I noticed that the crowd is a hell of a lot louder this year. It sounds like I could be in the stadium

-Lighting looks fantastic, colors are more vibrant, it looks crisp and has that new feel (of course)

-Bowl endzones, nets, and camera flashes are all nice touches (camera flashes must be toned down though for regular season games)

-New animations are great - errant passes, over the shoulder catches, new tackles, throwing while being hit are all cool to see

-Stat banners (like on TV) have finally made it back... Score bug looks really slick (I love the font and modern theme they used)

-Band at beginning was cool, but I'd rather see them at half time for next year since we should be getting some type of pregame warm ups

-Game planning is an interesting addition, and I wish I could have more time to mess with it (same goes for "link" plays...not so sure about this addition yet) I used the aggressive settings for offense and committed several turnovers.. I'll have to set it a different way and see if this changes

-The injury system along with the decision to either play/sit them is great

-Finally nice to see penalties called

-Mix & Match is my favorite addition hands down

-New camera angles are a welcomed addition, along with the bright & bold play art on the field

Bad

-Presentation is lacking big time. This is college football. This is the national championship. How is there is no National Anthem, team entrances, pregame breakdown, warm ups, or halftime show? And I thought teams usually celebrate & accept the ADT trophy after winning the title... Where is the confetti, the emotion, the pandemonium, gatorade baths, etc. These are all musts for 2011

-More presentation elements... Refs, Chain gangs, new equipment are all missing

-Players sliding, collision problems, players diving for a tackle and sliding off other teammates

-AI Running (at one point DeMarco Murray ran backwards).. Twitch running is a huge problem still. All these things have made the game feel way too fast, arcade-like, and chaotic

-Throwing animations need a lot of work. On top of this, adding throwing styles couldn't hurt

-Running animations for fast players look awful. High knees all the way again. Please adjust this for 11. The nice running animations come from the slower players.. Jermaine Greishem (spelling ?) had a nice catch and run, and it looked great since he was a slower player.. I think if the speed was tuned we also see improvement here

-Ball physics are practically non existent. It feels like throwing a rock

-No sense of weight with players. Everyone runs around without having to lean, balance, or slow down

-User O-Line is dominant with the CPU D-Line hardly able to get pressure on the QB. I was able to get decent pressure with my D-Line, but not as much as I would have liked. This area needs more play time to see how its been changed


Conclusion

After playing the demo, I will only be renting this game at some point down the road because there are just too many holes (again) to warrant a purchase this year. The game looks great visually, but the core flaws just kill anything that was added & are going to take away from its replayability.

After Madden comes out, this game will be a distant memory for me, but I will be looking to help with NCAA 11 as much as possible. Whats necessary for NCAA 11 to win fans back is massive gameplay fixes, tweaked animations (Run/Throw), presentation overhaul, and more of the little things (equipment, refs, etc.)


My 2 cents.

Last edited by sportzbro; 06-18-2009 at 03:38 PM.
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Old 06-18-2009, 03:38 PM   #315
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by BORN4CORN
Alright.. I just got done playing as Florida in my first go around with the demo. (Heisman)

Good

-Right off the bat I noticed that the crowd is a hell of a lot louder this year. It sounds like I could be in the stadium

-Lighting looks fantastic, colors are more vibrant, it looks crisp and has that new feel (of course)

-Bowl endzones, nets, and camera flashes are all nice touches (camera flashes must be toned down though for regular season games)

-New animations are great - errant passes, over the shoulder catches, new tackles, throwing while being hit are all cool to see

-Stat banners (like on TV) have finally made it back... Score bug looks really slick (I love the font and modern theme they used)

-Band at beginning was cool, but I'd rather see them at half time for next year since we should be getting some type of pregame warm ups

-Game planning is an interesting addition, and I wish I could have more time to mess with it (same goes for "link" plays) I used the aggressive settings for offense and committed several turnovers.. I'll have to a different way and see if this changes

-The injury system along with the decision to either play/sit them is great

-Finally nice to see penalties called

-Mix & Match is my favorite addition hands down

-New camera angles are a welcomed addition, along with the bright & bold play art on the field

Bad

-Presentation is lacking big time. This is college football. This is the national championship. How is there is no National Anthem, team entrances, pregame breakdown, warm ups, or halftime show? And I thought teams usually celebrate & accept the ADT trophy after winning the title... Where is the confetti, the emotion, the pandemonium, gatorade baths, etc. These are all musts for 2011

-More presentation elements... Refs, Chain gangs, new equipment are all missing

-Players sliding, collision problems, players diving for a tackle and sliding off other teammates

-AI Running (at one point DeMarco Murray ran backwards).. Twitch running is a huge problem still. All these things have made the game feel way too fast, arcade-like, and chaotic

-Throwing animations need a lot of work. On top of this, adding throwing styles couldn't hurt

-Running animations for fast players look awful. High knees all the way again. Please adjust this for 11. The nice running animations come from the slower players.. Jermaine Greishem (spelling ?) had a nice catch and run, and it looked great since he was a slower player.. I think if the speed was tuned we also see improvement here

-Ball physics are practically non existent. It feels like throwing a rock

-No sense of weight with players. Everyone runs around without having to lean, balance, or slow down

-User O-Line is dominant with the CPU D-Line hardly able to get pressure on the QB. I was able to get decent pressure with my D-Line, but not as much as I would have liked. This area needs more play time to see how its been changed


Conclusion

After playing the demo, I will only be renting this game at some point down the road because there are just too many holes (again) to warrant a purchase this year. The game looks great visually, but the core flaws just kill anything that was added & are going to take away from its replayability.

After Madden comes out, this game will be a distant memory for me, but I will be looking to help with NCAA 11 as much as possible. Whats necessary for NCAA 11 to win fans back is massive gameplay fixes, tweaked animations (Run/Throw), presentation overhaul, and more of the little things (equipment, refs, etc.)


My 2 cents.
Now that is a post! Nicely put and alot of it I agree. A fun rental until Madden10 or continuing with The Show and can't forget about Fight Night 4.
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Old 06-18-2009, 03:39 PM   #316
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Re: Official NCAA Football 10 Demo Impressions

After a couple times of running through the demo, I am not overly impressed. The pursuit angles are fixed and that is a plus but the gameplay still feel as twitchy as NCAA09. They fix the late option pitches which is a plus.

Robo kicker is still in effect as the CPU controlled UF kicker nailed a 56yd FG and 54yd FG. Rocket catches are. Still. In the game. Their are some nice new animations but the game is by and large pretty similar to NCAA 09.
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Old 06-18-2009, 03:44 PM   #317
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by BORN4CORN
Alright.. I just got done playing as Florida in my first go around with the demo. (Heisman)

Good

-Right off the bat I noticed that the crowd is a hell of a lot louder this year. It sounds like I could be in the stadium

-Lighting looks fantastic, colors are more vibrant, it looks crisp and has that new feel (of course)

-Bowl endzones, nets, and camera flashes are all nice touches (camera flashes must be toned down though for regular season games)

-New animations are great - errant passes, over the shoulder catches, new tackles, throwing while being hit are all cool to see

-Stat banners (like on TV) have finally made it back... Score bug looks really slick (I love the font and modern theme they used)

-Band at beginning was cool, but I'd rather see them at half time for next year since we should be getting some type of pregame warm ups

-Game planning is an interesting addition, and I wish I could have more time to mess with it (same goes for "link" plays...not so sure about this addition yet) I used the aggressive settings for offense and committed several turnovers.. I'll have to set it a different way and see if this changes

-The injury system along with the decision to either play/sit them is great

-Finally nice to see penalties called

-Mix & Match is my favorite addition hands down

-New camera angles are a welcomed addition, along with the bright & bold play art on the field

Bad

-Presentation is lacking big time. This is college football. This is the national championship. How is there is no National Anthem, team entrances, pregame breakdown, warm ups, or halftime show? And I thought teams usually celebrate & accept the ADT trophy after winning the title... Where is the confetti, the emotion, the pandemonium, gatorade baths, etc. These are all musts for 2011

-More presentation elements... Refs, Chain gangs, new equipment are all missing

-Players sliding, collision problems, players diving for a tackle and sliding off other teammates

-AI Running (at one point DeMarco Murray ran backwards).. Twitch running is a huge problem still. All these things have made the game feel way too fast, arcade-like, and chaotic

-Throwing animations need a lot of work. On top of this, adding throwing styles couldn't hurt

-Running animations for fast players look awful. High knees all the way again. Please adjust this for 11. The nice running animations come from the slower players.. Jermaine Greishem (spelling ?) had a nice catch and run, and it looked great since he was a slower player.. I think if the speed was tuned we also see improvement here

-Ball physics are practically non existent. It feels like throwing a rock

-No sense of weight with players. Everyone runs around without having to lean, balance, or slow down

-User O-Line is dominant with the CPU D-Line hardly able to get pressure on the QB. I was able to get decent pressure with my D-Line, but not as much as I would have liked. This area needs more play time to see how its been changed


Conclusion

After playing the demo, I will only be renting this game at some point down the road because there are just too many holes (again) to warrant a purchase this year. The game looks great visually, but the core flaws just kill anything that was added & are going to take away from its replayability.

After Madden comes out, this game will be a distant memory for me, but I will be looking to help with NCAA 11 as much as possible. Whats necessary for NCAA 11 to win fans back is massive gameplay fixes, tweaked animations (Run/Throw), presentation overhaul, and more of the little things (equipment, refs, etc.)


My 2 cents.

nice post!
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Old 06-18-2009, 03:44 PM   #318
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by fistofrage
OK so you can miss a 53 yarder, but even if you put kicking down to 0, 45 yards and in are going to be automatic for you. I am not even sure it was possible to miss right or left last year.

If the kicking system is the same, it will be the same automatic FG's.

Why was the 3 button system removed from the last gen? When you had a bad kicker, the meter went nuts and it was hard to get a good kick away.

A money fg kicker from 45 yards to 53 yards should be a rarity no a commonplace.
Exactly, lowering FG ACC and FG LGTH only helps USER's miss FGs short. Not really left/right and the wind really has no effect. There really is no suspense or anxiety when kicking FGs... which sucks... especially in tight games and/or game winning situations.
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Old 06-18-2009, 03:44 PM   #319
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Re: Official NCAA Football 10 Demo Impressions

Nice In-depth review, Born4korn. Helps the people at work what the deal is with the demo.
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Old 06-18-2009, 03:47 PM   #320
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Re: Official NCAA Football 10 Demo Impressions

To those who have played... Answer me this:

I have heard that running is tough. Did Ncaa 10 adopt the "pushing sprint attracts defenders" issue from Madden 09? I think that could be EA's new solution to running. I did not like it though as you saw DLinemen breaking out of their blocks as you attempted to run by.
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