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OS Scores Explained NCAA Football 12 Overview (Xbox 360)
Pros
Coaching Carousel is a great addition, CPU AI on defense and offense is a challenge, and the removal of suction feels amazing
Cons
Some “iffy” CPU line play and coverage at times, announcers are dreadful, and a few "legacy" money plays have made their way into the game
Bottom Line
The NCAA Football series is finally on its way to being mentioned in the same breath as some of today's great sports franchises.
8.5
out of 10
NCAA Football 12 REVIEW

NCAA Football 12 Review (Xbox 360)

Day One: Gameplay and Presentation Impressions
Day Two: Dynasty Mode and Road to Glory Impressions
Day Three: Online Impressions

Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

The NCAA Football series has long been thought of as a stepchild in today’s sports gaming landscape. Last year, NCAA 11 put the NCAA Football franchise back on the map with its revamped presentation, new locomotion engine, focus on team-specific playbooks and signature styles. NCAA 12 raises the bar yet again for the franchise, delivering the finest gameplay to be seen in an EA football title this console generation, while also providing an unforgettable college pigskin experience. It’s been a long time coming, but the team at Tiburon has finally released a game that can go toe to toe with its last-gen forefathers.

Gameplay

On the field, NCAA Football 12 does so much right that it is easy to overlook some of the nagging issues associated with the current gameplay engine. There is still some wonky line interaction, some defenders becoming stuck in their zone as a wide receiver blazes past them for an easy score, and there are even times where defenders will mirror offensive players (see: psychic defensive back), giving the impression that the CPU knew the play before the snap.

The above inadequacies are relatively easy to forgive as soon as you begin to realize just how much good the NCAA team was able to squeeze in on the gridiron this year. Be prepared for a more than competent CPU run game, mobile quarterbacks that will eat lazy defensive coordinators for lunch, the disappearance of robo QB, CPU defenders digging in and eliminating past money routes, and the revamped tackling and lack of suction makes for some impressive collisions.

The best part about NCAA 12 is that it has forced me to completely relearn how to play the series. Having played the series for so many years, it's sort of dawned on me recently that I had learned more about how to cheat the CPU AI yearly than actually play smart football. NCAA 12 rewards those who set up their plays, follow their blockers and make the right pre-snap reads. This is the most fun I have had with this series in years, and I did not realize until now how much I had been missing smart football gameplay.

Presentation

Featuring authentic ESPN overlays and game lead-ins, a bevy of new cut scenes, tons of team-specific entrances, some stat overlays, gorgeous looking player models (at least in replays and screenshots) and lighting, NCAA 12 is no slouch in the presentation department. Sadly, the game's stale commentary does little to immerse gamers into the atmosphere fans see every Saturday, and it would still be great to see the developers take the ESPN integration to an even higher level.


The game's presentation elements are certainly not the best you will see in a sports game, but the addition of television-style replays, a wealth of jerseys and new player-equipment options are exactly the type of things the developers should be focusing on each year.

Online Play

Online Dynasty is back this year with the addition of the extremely impressive Coaching Carousel. As if you didn’t already have enough reasons to play this mode with your buddies, the Carousel adds a level of depth that has been sorely missing from the series’ Dynasty mode since its leap to the current consoles. Prepare to use the game's Story Builder feature to rub everyone's nose in the fact that you scored the top head coaching job in the country.

The one glaring issue with Online Dynasty as of today is that the EA servers must be getting throttled by Online Dynasty users. So the solution seems to be to make people "take a number" when it comes to uploading the dynasty to the EA server. I have even seen some reports of folks waiting over an hour to upload their dynasty to the server. I'm willing to give EA the benefit of the doubt for now -- and it's not like you wait no matter when you upload the dynasty -- but peak hours have led to waiting lists so far, and no one likes waiting in a video game. We will check back in on this issue once the shock and awe of release week has dissipated.

Online gameplay is relatively lag free, and it is easy to jump into a match. As usual, the kick meter is just slightly delayed, but otherwise things felt fine. My biggest complaint with the online play is that for all the options EA seems to give users offline, it is a bit confusing why there is no ability to play with a custom game speed or slider set at this stage in the series. Also, take note that in head-to-head matchups defensive ends will shed quite a few tackles, which makes the option and sweep game difficult.


This also seems like as good a place as any to point out that some people are having issues with custom playbooks (in all modes). I have not run into this problem as of yet, but there is certainly evidence out there that the issue does exist. Essentially, sometimes the custom playbooks end up being no longer filled with your plays. From there, you sometimes go to the line of scrimmage and the players just stand around not knowing what to do. At that point, you have to call a timeout or take a penalty. It's obviously a big deal for those experiencing it, but it does not appear that it's easy to make the "bug" happen all the time. One has to hope the developers or the community can figure out what causes the issue and then fix it.

One final note is that the improved zone coverage, lack of suction and point of contact player animations have eliminated many of the old cheese plays that could be found in user versus user games. I still don’t know if I’m going to be spending the majority of my days playing ranked online games versus randoms, but I definitely will be testing the waters -- something I couldn’t say about past versions in the series.

Simulation Realism

The simulation stats in NCAA 12 seem to be some of the best around. I had trouble finding any simulated statistics that stood out as being blatantly inaccurate. Some folks have pointed out that you get dominated in time of possession when you're a coordinator, but that would be more an issue of SuperSim than the actual simulation engine. Plus, even if there is perhaps an issue with the time of possession, I did not have trouble moving up in the world as a coordinator. Fans of the series will be especially happy to know that mobile quarterbacks now put up realistic numbers, a perfect example being Michigan’s QB #16 rushing for over 1,200 yards and 10 touchdowns. If the sim stats have one glaring weakness, it would be punt returns. I frequently noticed that only five to seven players returned a punt for a touchdown during a simulated year.

More exciting than the simulation stats is the amount of parity you will see on a yearly basis. Teams that you expect to be good will continue to be good -- unless the team is caught in an autographs for tattoos scandal -- with some smaller schools like UConn rising in power to play with the big boys on a yearly basis. Each team plays true to the play style of its coach, and watching teams adapt to a new offense -- as well as the player statistics that result from this change -- is a thing of beauty.

I have seen some community members arguing that there are too many good players at various points in a dynasty because of an overly friendly progression engine, but I don't really feel that way, and I never felt like my dynasty was hurt by any perceived progression problems. That being said, maybe it's time for a global ratings editor because this argument seems to arise every year. If there's a universal editor, everyone can keep the ratings for each position where they want them to be.

Either way, I feel like text-sim fans would find that NCAA 12’s dynasty statistics would be comparable to those found in a text sim, and the game couples those stats with a new coaching camera just for good measure.

Dynasty/Career Mode

As briefly mentioned in my online section, the Coaching Carousel is a phenomenal addition to the series. There is a certain sense of giddiness that can be experienced at the end of every season as you anxiously anticipate a new job offer. This addition alone will push many to play on in dynasties long after they would have shelved the game in the past.


Customization is also the key in Dynasty mode, which is always an awesome thing in sports games. Whether you are customizing conferences, your playbook, or player ratings, EA has given users complete control of how they want their dynasties to play out. All of these features have been a long time coming, and they are all executed extremely well.

Road to Glory’s ability to import Teambuilder schools allows for a euphoric return to the glory days of high school. The new RPG elements also add enough variety to hold interest levels. However, the on-field gameplay is more or less the same as it was in the past -- as someone who has played this mode to death over the years, the new additions only go so far. Thankfully, the imported high school teams are enough to keep me coming back again and again to the beginning portion of the mode.

Final Thoughts

A polished, tight playing, extremely deep and highly customizable NCAA Football experience has finally been released to the masses. Yes, the game absolutely has some rough edges, but the positives far outweigh the negatives. Fans of the series rejoice, this is the NCAA Football game we’ve wanted for years, and most importantly, the NCAA Football game we deserve.


Learning Curve - The CPU will punish you should you decide to sleepwalk through your playcalling like in previous years. Get ready to read CPU schemes, prepare to use the game planning feature, and prepare to adjust on the fly if you hope to succeed.

Control Scheme - It is pretty much the same bread and butter scheme we have been using for years.

Visuals - This is a beautiful game in replays and screenshots. Player models, stadiums, equipment and jerseys all look great when combined with the new HDR lighting.

Audio - The weakest area of the game. Crowds sound asleep, and the announcers are horrible.

Value - The sheer amount of content EA was able to pack into this game is unbelievable. This is one of the most robust titles that money can buy.

Score: 8.5 (Great)


NCAA Football 12 Videos
Member Comments
# 61 blklightning @ 07/16/11 11:53 PM
i have yet to see even a smudge on my white uniforms. on the home unis with the chicago maroon jerseys, i think i've seen a stain or two. but that's it. it's not a huge deal. but it's still annoying that we can't get proper uniform degradation after all these years on this gen of hardware. i remember one of the games on ps2 having really great degradation and here we get next to none.
 
# 62 blklightning @ 07/16/11 11:54 PM
Quote:
Originally Posted by Blublub
Perhaps this is all true for the Xbox version, but the PS3 version has loads of framerate issues and other glitches. Unfortunately I opted for the PS3 version.
i haven't noticed any frame rate issues with this game. when are you experiencing them?
 
# 63 blklightning @ 07/16/11 11:57 PM
Quote:
Originally Posted by ODogg
Everyone has their own opinion, to each his own, but yes I do feel the game plays so different from NCAA11 it's as if they worked two years on it, not one.

For anyone who thinks it's "minor" improvement gameplay wise from NCAA 11 all I can speculate is that anyone saying that did not play very much of either game because I don't see how it's possible to play much of either and hold that opinion..
i think the lack of suction makes it 10 times better than any game in recent history. that one aspect is the most noticeable to me. and i haven't even put many hours into recent games because i haven't bought them for lack of quality. but i remember that when i was playing the ps3 versions of the series that the suction really ruined it. now that it's gone, i feel the game play is years ahead of where it was. so i can agree with you on this.
 
# 64 bigdoc85 @ 07/17/11 01:28 AM
Just played my 1st game against the CPU. On the first play of the game, I busted a kick-off return 98 yards. On my 1st punt return, I broke it for 30 yards and then on my 2nd punt return I broke it for 27. However, on my 3rd, the CPU nailed me right after I caught the ball. I NEVER had big returns in NCAA 11. This is interesting!
 
# 65 badflounder @ 07/18/11 04:59 AM
Quote:
Originally Posted by blklightning
i haven't noticed any frame rate issues with this game. when are you experiencing them?
Pretty easy to spot. When you call a timeout often times the game will freeze for a few seconds on PS3. Also, the menus are sluggish yet again this year. For example, in recruiting the menus are big time sluggish. This has always been an issue with NCAA on PS3 because the idiot devs refuse to put in any kind of install to deal with it. The PS3 blu-ray drive just can't stream the data in fast enough while on 360 it's fine since the DVD drive can keep up or of course you can simply install the whole game. Having both versions the 360 version is clearly a better experience. Visually they are about the same but the slowdown and random issues in the PS3 version are a real let down. Haven't had one issue with the 360 one to this point.
 
# 66 PlayoffSystemNow @ 07/18/11 03:42 PM
I hope formation subs is back, I have NCAA Football 10, and with 2 awesome half backs, i have to manually put them in/out, or play one as a full back. EA Sports had the features right in the ps2/xbox versions, why didn't they just combine all those features with the ps3/xb360 graphics? Because they don't wanna screw themselves outta selling a game the next year, thats why there will always be a favorite feature missing. So that we can dish out $60 every year hoping our feature is in the game..... Atleast thats what I think. Get randomized faces not the same ones over and over. Ten of my players look exaclty the same!!
 
# 67 LucianoJJ @ 07/18/11 03:58 PM
Quote:
Originally Posted by abjsuperstar
a 8 or a 8.5 is what id give this game which isn't bad,


I think it's closer to a 7, which was Gamespot's score.
 
# 68 kingkilla56 @ 07/18/11 04:01 PM
The game released with a plethora of game bugs and broken aspects and that is not even going into the actually on field game play. This game looks pretty (in replays) but its no more than a 7 for me. The bugs really killed it. Just trying to recruit takes a century now.
 
# 69 ThunderCat838 @ 07/18/11 04:50 PM
First NCAA football purchase since 2007 on PS2 ( had madden every year tho). and let me start by saying this game is awesome... i love the effects and the detail on everything... its great i'm going to be addicted so much too it, i may hold off on buying madden for a bit.
 
# 70 DrDogg @ 07/18/11 05:35 PM
Quote:
Originally Posted by Nakeja71
The 360 version does not look as good as NCAA 11.
I didn't notice much of a difference. What do you see different?
 
# 71 WestCoastShibby @ 07/18/11 10:10 PM
I definitely agree with the learning curve being steeper than in past games.

It's starting to make me think twice no before just hot routing a slant across the middle to get the first down I need, or run a screen pattern/option for the huuuuge gain.

NCAA 12 makes you play smarter, and for that EA? I applaud you.
 
# 72 BlingBling19 @ 07/19/11 10:55 AM
This is by far the best looking NCAA game yet. I started a game in a downpour but by the 4th qtr the rain had stopped and there was a very nice sunset with no rain at the end of the game. Also for people saying the jerseys don't get messed up that's just not true. Many times I have looked at players up close over the course of the game and sure enough there are helmet scratches and tons of jerseys with dirt on them and they look worn out.

Now one thing I have noticed is when playing on field turf I haven't seen the same amount of helmet scratches or jersey degradation. That could be by design I am not sure.
 
# 73 blamalex @ 07/19/11 11:08 AM
I love the game, but two things are annoying.
1) I'm tired of my defensive line being offsides when the other team runs a no huddle. The players fail to get back onsides about 2 or 3 times a game.
2) The only neck pads are the covered ones. What happened to the open ones?
 
# 74 BlingBling19 @ 07/19/11 11:10 AM
Quote:
Originally Posted by NEOPARADIGM
Wait, what?

This game has dynamic weather?
I had rain for 3 qtrs and by the 4th it had stopped. If that's the term for it then ya I guess it does lol.

I might even go so far as to say over the 3 qtrs the rain might have even gotten lighter as the game went on before stopping at the start of the 4th.
 
# 75 Rules @ 07/19/11 11:14 AM
Quote:
Originally Posted by BlingBling19
I had rain for 3 qtrs and by the 4th it had stopped. If that's the term for it then ya I guess it does lol.

I might even go so far as to say over the 3 qtrs the rain might have even gotten lighter as the game went on before stopping at the start of the 4th.
Yea I thought I witnessed the same during one of my franchise games but wasn't sure. The game started in a heavy downpour with the rain getting onto the camera lens. Towards the end of the game, it really didn't look to be raining. If this is the case then it does appear that we have dynamic weather this year folks!
 
# 76 tre614 @ 07/19/11 07:02 PM
This gameis solid and on the brink of greatness for the football genre. Yes, there is still work needed for it to reach the status of the show and nba 2k11. I'm glad to see that EA is actually taking pride in making the NCAA series and not just focused on Madden.
 
# 77 PBurke12 @ 07/19/11 11:50 PM
Thanks for ignoring my question everyone.
 
# 78 sublime55 @ 07/20/11 06:43 PM
what i hate is that the quarter back is seemingly unable to throw a bullet pass over the middle without a line backer or d linemen deflecting the pass. its super frustrating. EA really needs to fix the pass trajectory in this game.
 
# 79 markarendt @ 09/07/11 10:59 PM
NCAA12

I need help when i try to use the the coach cam (R2 and joystick) to view my players and the play that they will be running i can not see my wide receivers on passing play. i have a ps3 if u know what i am doing wrong please help.
 
# 80 markarendt @ 09/07/11 10:59 PM
I need help when i try to use the the coach cam (R2 and joystick) to view my players and the play that they will be running i can not see my wide receivers on passing play. i have a ps3 if u know what i am doing wrong please help.
 


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