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OS Scores Explained Major League Baseball 2K11 Overview (Xbox 360)
Pros
MLB Today Presentation is top notch, very rewarding gameplay on the field, My Player mode is great.
Cons
Graphics are sub-standard, spotty AI decisions, problematic Franchise mode issues.
Bottom Line
MLB 2K11 lacks graphical polish and misses out on some finer details, but it makes up for those shortcomings with fun gameplay on the field.
7
out of 10
Major League Baseball 2K11 REVIEW

Major League Baseball 2K11 Review (Xbox 360)

We recently changed how we do our reviews. Read about the new process here, then check out the new scoring guidelines and revised scoring rubric.

Article 1: Initial Impressions
Article 2: Initial Online Impressions
Article 3: Mid-Review Update
Article 4: My Player and Franchise Impressions


For the past couple years I have been rooting for the MLB 2K series. At one point on the last-gen consoles, it was a masterful series. But when MLB 2K6 came out on the current-gen consoles, the franchise unfortunately spiraled out of control. That downward spiral culminated in MLB 2K9, one of the more disappointing games in recent memory. However, I thoroughly enjoyed MLB 2K10 despite its flaws, and I had very high hopes for MLB 2K11.

So did MLB 2K11 find its source of power this time around, or did it just find another way to swing and miss?

Gameplay

On the field, MLB 2K11 plays a solid game of simulation baseball. Revised contact windows at the plate lead to an impressive amount of hit variety, and the revamped fielding system -- while it does shortchange some guys and expose some attribute faults -- places a renewed emphasis on player abilities. The default offensive camera angle is a site to behold, and the gesture-based analog pitching is still the best pitching system in a video game to date.

2K just needs to add some additional polish to the game. There is some frustrating slowdown when a ball is put in play; running animations and some swinging animations look out of place or just plain wonky; and frustrating bugs, like a player running through an outfield wall to catch a home run, are just hard to look past.

Online

As I mentioned in the online article listed at the top of the review, MLB 2K11 seems to play a smoother technical game online than it does offline. However, the lack of any type of in-game presentation beyond the commentary is a difficult pill to swallow, especially when you even have to pause the game to see who’s currently batting.

Even with this flaw, online play is relatively lag free and can be a lot of fun depending on your opponent. If you can stomach the bare-bones approach to presentation, there is definitely a lot of fun to be had online with this title.

Presentational Realism

Here’s the area where 2K really hits its highest highs and lowest lows. From a broadcast-presentation standpoint, the game's MLB Today commentary and statistical overlays are second to none. Unfortunately, the game's graphics, players models and lack of small baseball nuances are severely lacking.

For a company that prides itself on integrating “signature style” into its sports games, 2K should be extremely disappointed with how some of these players look. There is no reason why a veteran player like Ramon Santiago should be graphically represented as a tan Caucasian with a goatee. The same could be said for a player like Miguel Tejada, who looks nothing like himself in this game. Even more disappointing is how bad some of the game's batting stances look (Miguel Cabrera), and just the amount of players with substantial service time who were given generic player photos and models.

One final note worth mentioning is the ineptitude of the CPU AI at times. CPU managers will leave relievers in games too long, multiple players will at times converge on a ball, which leaves a base uncovered, and there have been multiple instances where a CPU base runner was clearly safe on a steal attempt yet the umpire called him out.

It’s the little details in this game that are missing, and it's a problem that many sports gamers will notice. That being said, I don't want the brilliance of MLB Today, as well as the commentary and presentation associated with it, to be overlooked either. John Kruk especially stands out in this area, and the amount of TV-style polish here is simply incredible.



Simulation Realism

MLB 2K11 is a stat-head's dream game. Simulation stats look spot on sans the league leading home run totals, which only seem to get into the 30s. There is no doubt that simulated seasons will look different depending on what version of MLB Today’s constantly updating rosters you download and bring into your franchise. Also, for anyone interested in playing MLB Today games, the dynamic statistics based on real-world player performances promises to inject some life into the Quick Play game mode.

Please note: In the five years of Franchise mode I simulated and played through, I did not notice any long-term player progression or statistical issues.

Franchise and Career Modes

This title features a good My Player mode and Franchise mode. In My Player it is still fairly easy to progress to the majors, so higher difficulty levels are suggested for those looking to walk in the shoes of a true minor-league player. Regardless, this is a fun mode to lose yourself in for hours at a time.

Franchise mode is bolstered by some good AI logic -- no really insane trades here -- but the mode has some problems, both new and old. The new problems include the game's new injury system and malfunctioning fatigue system, both of which I detailed in my earlier article about the Franchise mode.

A new issue I noticed since writing that article is actually an old problem that has been in MLB 2K before. Essentially, big-time players who are about to be free agents (think about guys like Pujols and Fielder this year) will pretty much always re-sign. The real problem with this is that these players sign for below-market value, and it leads to a free-agency market that tends to be filled with just average players, all the while teams have all this extra money to spend but no one to spend it on.

I can only a hope a patch is inbound soon to address these issues. While each issue can be handled with certain house rules and extensive edits, the problems are hard to look past if you are really into Franchise mode.

Final Thoughts

MLB 2K11 falls a little short of taking that next big step towards greatness. Even with the enjoyable gameplay, this game lacks polish. From the lack of attention given to player faces -- the new body types are a welcomed addition -- to the constant frame-rate hiccups when a ball is put into play, it is difficult to look past such issues that should not be appearing in a major sports title. While some may disagree, big-budget titles can't just survive with solid gameplay. These types of games also need outstanding visuals, presentation and attention to detail to truly separate themselves from the rest of a very competitive sports gaming pack. MLB 2K11 only nails a couple of those aspects.

In short, MLB 2K11 is a good game, it’s just unfortunate that 2K has not quite figured out how to add the little things that could make it great.


Learning Curve: Once you nail down the game's slick analog controls, you should have no problem playing like a pro.

Control Scheme: Analog pitching and hitting both feel fluid, and the new throw meter is one of the best I’ve experience in a baseball game.

Visuals: A mixed bag that ultimately hurts the overall package.

Audio: Commentary and crowd noise are dynamic and on point.

Score: 7.0 (Good)


Major League Baseball 2K11 Videos
Member Comments
# 21 jeffy777 @ 03/16/11 01:07 AM
Quote:
Originally Posted by sirwoodz
wait a minute...hold up..****nning **THROUGH** the walls to catch **HOMERUNS!?**

that's a game-KILLER. that's not even something I saw or even heard of in 16, 32, or 64 bit baseball games, and you guys know it. being too nice here fellas.
Wasn't there a bug like that in The Show last year?

And in 2K11, I haven't heard of the fielding going through the wall. What I've seen is a running robbing a home run AT the wall and it being considered a homerun. Maybe they're separate bugs, but I haven't seen any fielders go through any walls.
 
# 22 bkrich83 @ 03/16/11 01:09 AM
Quote:
Originally Posted by jeffy777
Wasn't there a bug like that in The Show last year?

And in 2K11, I haven't heard of the fielding going through the wall. What I've seen is a running robbing a home run AT the wall and it being considered a homerun. Maybe they're separate bugs, but I haven't seen any fielders go through any walls.
That's the one I heard about. I have yet to see it however.
 
# 23 jeffy777 @ 03/16/11 01:14 AM
Quote:
Originally Posted by bkrich83
That's the one I heard about. I have yet to see it however.
I personally have only seen it once, and I've played about 50 games. So it's not happening constantly or anything. Definitely not enough to be a "gamekiler", but certainly needs fixed.
 
# 24 lilrosati56 @ 03/16/11 07:05 AM
This review seals the deal for me I think. I bought 2k9 and didn't like it, I bought 2k10 and liked it for a while, until the bugs and glitches got to me.....The fact is, I like to play, not sim, my franchise games, so a baseball game has to keep my attention and not frustrate me through the course of my franchise and I don't think this game has the ability to do that....I guess I'll keep going with my NCAA 11 franchise for now.
 
# 25 roadman @ 03/16/11 07:40 AM
Quote:
Originally Posted by jeffy777
I personally have only seen it once, and I've played about 50 games. So it's not happening constantly or anything. Definitely not enough to be a "gamekiler", but certainly needs fixed.
My sentiments exactly.
 
# 26 NAFBUC @ 03/16/11 07:47 AM
good game for the casual baseball gamer

I will pick the pc version after the allstar break for a couple of bucks and enjoy the
modding version.
 
# 27 roadman @ 03/16/11 08:07 AM
Quote:
Originally Posted by NAFBUC
good game for the casual baseball gamer

I will pick the pc version after the allstar break for a couple of bucks and enjoy the
modding version.
Also a good game for the hardcore gamer when you dabble with sliders awhile.
 
# 28 bigfnjoe96 @ 03/16/11 09:52 AM
Quote:
Originally Posted by NAFBUC
good game for the casual baseball gamer

I will pick the pc version after the allstar break for a couple of bucks and enjoy the
modding version.
Nothing casual about this game or the people who play it..



Sent from my Awesome Phone via tapatalk
 
# 29 Blazzen @ 03/16/11 10:05 AM
Fair review - game is just short of being really good/solid because of frame rate issues and bugs. Despite that, plays a solid game of baseball. I'm so used to having to overlook small issues from playing 2K baseball since 2K7 that I'm having a lot of fun with this game and am addicted to it.
 
# 30 DJ @ 03/16/11 10:59 AM
Very fair review. I don't think anything in the review scares me away from purchasing. I'm really looking forward to MLB Today once the regular season starts.
 
# 31 Vermin @ 03/16/11 11:05 AM
Quote:
Originally Posted by rudyjuly2
I think the new format would be better if it was just two parts - Early Impressions and a Final Review. I'm not sure if we need the other stuff as it just gets rehashed in the final review.

On a side note, started a Tigers franchise tonight and Zumaya got hurt and is out 4-6 months lol.
Interesting. I started my Cubs franchise, and in the first inning of the first game of Spring Training, Carlos Zambrano went out for 4-6 months. I brought in a starter from Iowa to replace him next start, and he went out for 36 days in the second inning.

Enjoying the game still, but found the similarity to our injury situations interesting. Time will tell if these injuries present just an obstacle or distraction, or whether they turn into frustration and anger.
 
# 32 rudyjuly2 @ 03/16/11 06:48 PM
Quote:
Originally Posted by Vermin
Interesting. I started my Cubs franchise, and in the first inning of the first game of Spring Training, Carlos Zambrano went out for 4-6 months. I brought in a starter from Iowa to replace him next start, and he went out for 36 days in the second inning.

Enjoying the game still, but found the similarity to our injury situations interesting. Time will tell if these injuries present just an obstacle or distraction, or whether they turn into frustration and anger.
The OS review and another poster here talked about how many injuries are in franchise mode and I've seen plenty in two games. I simmed spring training where a few guys were hurt including Austin Jackson and I put him on the DL to start the year. Then Zumuya blows out his arm in game one. I just played game two this morning and Scherzer broke a finger throwing a pitch and is out 4-6 weeks and this is all with injuries at 40 on the slider! I'm going to drop it down some more and see if I can avoid another player breaking something in game three.
 
# 33 mikemj23 @ 03/16/11 10:45 PM
Quote:
Originally Posted by rudyjuly2
The OS review and another poster here talked about how many injuries are in franchise mode and I've seen plenty in two games. I simmed spring training where a few guys were hurt including Austin Jackson and I put him on the DL to start the year. Then Zumuya blows out his arm in game one. I just played game two this morning and Scherzer broke a finger throwing a pitch and is out 4-6 weeks and this is all with injuries at 40 on the slider! I'm going to drop it down some more and see if I can avoid another player breaking something in game three.
Same thing happened with Sabathia AND Phil Hughes in the first two games of my franchise. Left them in for 6+ innings each and they both got injured for extended periods of time. Hate to do it but I turned injuries off. Otherwise, I'm enjoying the game greatly. The Show has much better graphics but 2k plays a good game of baseball.
 
# 34 dolemint @ 03/17/11 07:30 PM
Quote:
Originally Posted by ChaseB

Yeah, that's the plan for sure. It obviously won't change the review score or anything, but will be worth a new article.
Hmm. I think a noteworthy patch should be able to alter a review score significantly? Maybe that's just me. But if a game's score is docked due to glitches and the glitches get fixed, then the game becomes a more enjoyable experience, right?

That said, 2K11 would be a tough game to give a fair score to. 7.0 might be generous, as some of these glitches are total dealbreakers for me. Yet one can't deny the potential a fixed version of the game has. Hmm.
 
# 35 rudyjuly2 @ 03/18/11 06:57 AM
I have to apologize to Christian. I initially disagreed with him about the routine fly balls but I've missed three routine fly balls in the last 2-3 games. I can live with the hard liners being misplayed but not easy pop flies where the cpu OF actually has time to come over and practically stand next to me. It just takes too long to reveal the landing spot and after seeing this too much lately I'm just going to switch defenders and let the cpu make the catch if I can't see the yellow marker. I do have a zoomed out 2K9 camera but it shouldn't be that much of an adventure on completely routine plays.

I'll also agree that injuries when actually playing are out of control to the point I'm about to shut them off. You get a significant injury almost every game you play. With the fact the franchise has no fatigue when you actually play I get the feeling 2K spent all of their time testing the sim engine and didn't play many games in the franchise. Surely they would have seen this.
 
# 36 roadman @ 03/18/11 07:05 AM
Rudy;

I've heard 25 is the magic # for the injury slider.
 
# 37 rudyjuly2 @ 03/18/11 07:19 AM
Quote:
Originally Posted by roadman
Rudy;

I've heard 25 is the magic # for the injury slider.
I'm going to 10 until I see this nonsense toned down for awhile.
 
# 38 Boilerbuzz @ 03/18/11 10:24 AM
Quote:
Originally Posted by Celtic34
I completely disagree with this review. This game and NBA 2k11 if you look at the graphics are identical. NBA 2k11 gets a great review and is heralded as the best basketball game ever because there is no competition. They are using the same graphics engine. 2k is designing a multiplat game and is relegated to what both the xbox 360 and ps3 can do. The 360 hardware is simply not capable of doing what the show is doing on the ps3 which is specifically designed for it.
I'm not going to respond to the rest your post. But THIS statement, I'm sure, many people think is valid. And it's not. Sure, I would bet the underlying engine is the same. But MLB is a game played primarily outdoors while NBA is exclusively indoor. That's a SIGNIFICANT difference. Hell, just start with HDR and shadowing that has to be different. And it's not just about the engine - the ART is huge and these games could not have shared the same art direction.

What I DO agree with though is that being a multiplatform title, you're going to pay a price in overall graphical polish across all skus.

So with that said, I certainly appreciated the big strides in cleaner gameplay in MLB 2K11. But I can't look at the game for too long if it's not on a PC with the settings cranked up. I have no problem with this review.
 
# 39 sportyguyfl31 @ 03/21/11 09:52 AM
give the game around a 8.

I love the presentation...and letting the entire game just play out..

It's really fun, I like watching the cutscenes.

It's good for my franchise mode fix.
 
# 40 Kernel Pie @ 03/21/11 12:26 PM
I love this game and will play it all summer, but even I can admit that the graphics, cut-scenes, and animations deserve a solid minus 2 demerit in my opinion. Baserunning is horrid, swings on replays are cringe-worthy, cut-scenes of pitchers are moronic, and the list goes on and on. Some animations are good, but on the whole, they are a failure. That puts the highest possible score for this game, at an 8.

The gameplay imo, deserves no demerits at all. Pitching is great, hitting is great, and the fielding is vastly improved. Game outcomes are varied, sliders work well, and the AI is more than acceptable. You can easlily obtain accurate MLB averages with some tweaks here and there--sign of a great gameplay engine.

The sound deserves a .5 demerit imo. Yes, the commentary is the standard for all other sports games and the crowd noise is great. But the one aspect of the sound that is really lacking, is the PA system. The songs are not baseball specific, the announcer screws up names, and there is not enough organ or baseball vibe. They also play "Rearview Mirror" over and over. Maybe this is a petty demerit, but a baseball game without 'Take Me Out To The Ballgame?" or all the other great baseball songs? Gotta do it.

That leaves intangibles, for which I see no demerits at all. MLB today is really fun, the franchise is deep once injuries are patched, and the rosters are updated really well with real-life performance affecting a players performance in game. So no demerits here.

So that leaves my score at 7.5. Could have been an easy 9 if not for the animations and graphics, which are seriously dragging this game behind. Great game though, for people who appreciate gameplay--like me.
 


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