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Major League Baseball 2K9 REVIEW

Major League Baseball 2K9 Review (Xbox 360)

March 3, 2009 was supposed to be a day of triumph for 2K Sports. The final chapter in a three-year development cycle that started with MLB 2K7.

Each new edition was to be another layer of bricks built upon the initial foundation, remaking the baseball video-game genre as we knew it. MLB 2K9 was to be the shining star at the top of a glorious skyscraper of baseball awesomeness.

As they say, "the best laid plans of mice and men."

Instead of being the final chapter, MLB 2K9 once again marks a new beginning for the franchise. Visual Concepts has once again taken over development of the series -- the studio had previously been separated from the baseball series for several years.

As for the game itself, many aspects of it are actually fun and exactly what you would expect from a big-name title. The franchise mode is deep and does a good job telling a story about the day-to-day life in the MLB (post-patch at least, more on that later), and the new "Real-Time Atmosphere" does a great job of making you feel like you are watching the game on live TV.

While the online features do not include an online franchise, up to 30 people can compete in a league with a fantasy draft and trades included, and the "Living Rosters" are a great new addition for those who love having up-to-date rosters.

Put those items together with extra goodies like 2K Reelmaker, Home Run Derby and 2K Share, and you have plenty of solid additions to the game.

But the game is hurt in the one area it cannot afford to be: on the field.


Unfortunately, MLB 2K9 doesn't quite get the game of baseball right.

On the Field

The biggest problem with MLB 2K9 is that, sadly, most games play out like a high-pitch summer softball league game, and not like a showcase of some of the finest baseball professionals in the world.

I am not talking about one of those softball leagues with equipment rules either. I am talking about one of those leagues where all the players have $500 NASA engineered bats.

Computer-controlled hitters hack away at almost anything near the dish and make a ton of contact in the process. In fact, during about a week of playing MLB 2K9, I can count the number of strikes called looking on two hands. Called third strikes are an even rarer commodity -– nothing less than a perfect pitch will ring up a hitter on default sliders.

Now, you can artificially work the count by throwing balls to boost the pitch count. Nevertheless, the stark reality is that hitters work the count to try and get a pitch they like, which is not the case in this game. The same goes for the A.I. when it pitches. I could take two strikes in hopes that the A.I. throws a ball, but why not swing away when I know there is little to no chance of being walked on the default sliders.

Couple this free-swinging attitude with tons of long balls and a lot of offensive fireworks, and the softball league analogy holds true.

Looking back, I did sort of know something was up when I scored six runs in my first MLB 2K9 game. Sure, one of those runs was of the old-school, manufactured variety, but it was followed by a three-run homer and a two-run homer.

All told, I had more than 10 hits in my first MLB 2K9 game, which is completely out of character for me.

With any new baseball game, I tend to follow the same path. I get thumped 5-0, 6-1, 7-2 as I try to get my timing down and learn the nuances of the game. However, I never remember turning on a ball and hitting a monster home run less than an hour after turning on the game.

The pitching system this year also feels uninspired. The default "hold and gesture" is just a neutered version of the pitching system MLB 2K8 pioneered last year -- that while new and innovative, some felt was too hard.

So this year 2K put the same system in, but without the final hold, while also removing any indication of how effective your pitch actually is. Did you do the pitch gesture the right way? Who knows. The same problem is there if you use the classic pitching system.


Getting hits in MLB 2K9 is easier than ever.

 

As a comparison, if you are pitching with a meter, you get instant feedback telling you how effective a pitch was. If you hold a button too long on the way up, you usually know before the ball is thrown. If you hold it too long on the way down, you know before the ball is thrown. Last year you knew how effective your pitch was as well because the game showed you.

This year, though, you find yourself trying to guess how close to perfect that last pitch was. It really makes it tough to get your timing down on pitches when you have to guess where the top and bottom limits of the system are.

Fielding is also an issue. While play in the infield is pretty solid -- sans the moments when your first baseman does not touch the bag when catching a ball -- the outfield is an adventure. Your players will regularly slow down for no apparent reason, as if they suddenly have lead in their cleats. They will also routinely misplay balls that should be easy outs.

The A.I. will make some wonky decisions in the field as well. Sometimes it will run the ball into second base while a player rounds third and heads for home, and sometimes it will not flinch as the ball sails right past it.

There also does not seem to be much of a speed difference between outfielders. Manny Ramirez seems to move just as quickly to a spot as Carlos Beltran does.

Again, cue the softball comparisons.

Throwing is also inconsistent. The game does not preload throws as much as it should, so you will find yourself throwing some floaters until getting the hang of the system. Holding the left trigger to make a quicker throw also takes some getting used to.

On the positive side of things, the biggest shinning star in all of this is the running system. Stealing is controlled by the left trigger. You tap it to take your lead and then hold it down until you are ready to take off for the next base.

Being able to lead off a base and tell your player when to take off gives you a ton of control. Things like delayed steals, better hit and runs, run and hits and other types of small-ball strategies are very viable as a result.

You also have two options for controlling runners when the ball is in play. You can use the right stick to tell a runner where his final destination is, and you can also use the triggers and bumpers in a fashion similar to previous games (advance all runners, retreat all runners, and so forth).

When you get good at it, you will be able to do things like tell a runner on second to head home, then control the hitter and wait to see if you should advance him to second or not, which will obviously depend on where the ball is thrown.


Make no mistake about it, the graphics aren't bad at all.  They just aren't spectacular.

Graphics and Audio

While the player models are not the best out there, the overall graphics in MLB 2K9 are impressive.

Stadiums feel bigger than life, and the lighting in this game is top notch. Where the game really shines, though, is with the "Real Time Atmosphere" feature -- essentially the cut scenes between the on-the-field action.

Whether zooming in on the face of David Ortiz as he steps into the box or showing Dusty Baker leaning on the dugout railing, the "camera work" adds a nice television-like feel to the game.

As impressive as the stadiums look, the crowds are equally unimpressive. While they do perk to life at some big points, usually late in the game, the crowd is usually pretty lifeless and just sitting around like bumps on a log.

And while Steve Phillips is not my cup of tea (Mets fan), him and Gary Thorne are a solid play-by-play commentary duo.

Another decent new feature is the postgame highlights. At first, it will seem like a great new feature because it will be fun to relive some of the moments once a game is over. After a while, though, you will realize that the highlights are fairly one-dimensional -- no clips of guys rounding third to score, no clips of outfielders showing off their guns to get a runner at home. You will see just three types of clips: hits/home runs, strikeouts, stolen bases.


Franchise mode is good if you can overlook the issues popping up.

Franchise

The franchise mode this year features most of the usual suspects you have come to expect –- trades, injuries, minor leagues, budgets, and so on -- and one of the major flaws in the mode has already been addressed via a patch (free agents should now be signed by teams instead of sitting in the free agent pool for multiple seasons).

A few new features, however, are sure to help keep your franchise going after you begin.

The addition of MLB.com, with headlines from around the league, should quickly and easily help players keep a finger on the pulse of every team in the league.

Free agency has also been reworked, providing a real system of negotiation between players and multiple teams. You are able to see what offers players have and are able to counter offer or pull out of negotiations as a result.

The draft, however, seems to be continuing the trend of "football offseasons" in baseball games where your high-profile draftees linger in the minors for a year or less before jumping to the MLB. As an aside, kudos for a very solid stat-simulation engine.

There are reports in the community of freezing issues within the franchise mode, but I cannot say I have had issues with them and do not know what exactly causes the issues either.


Playing online is doable this year, unlike last year.

Online Features

Sure there is not an online franchise, but you are able to get up to 30 friends in an online league and play out a season complete with playoffs (unfortunately flex scheduling does not appear to work right). You also have the ability to trade players and have a fantasy draft before you start a league.

Last year, MLB 2K8 was a disaster online. This year, online play still needs some improvement but it is at least playable. While the hitter and pitcher interaction is pretty solid, there are numerous and very noticeable slowdowns and lag issues when playing in the field. Also, for the sake of smoothness, the game forsakes one of its biggest strengths -- the camera work during the game. You also have the same problems with the gameplay that drag the experience down offline. In other words, tons of swinging for the fences and tons of contact even on pitches that only Vlad Guerrero has a chance to touch.

The Living Rosters will keep you up-to-date not only with player transactions, but also Inside Edge information. There is already a roster update available that includes most of the recent transactions.

You also have the ability to share rosters, sliders and created players online. 2K Sports Reelmaker also allows you to put together highlight reels and share them online.

Other online features include leaderboards, home run derbies and card battle games.


MLB 2K9: Not so bad, but far from great.

Final Thoughts

Overall, I was pretty disappointed with this offering from 2K Sports, especially when I consider where the franchise probably should be at this point in the life-cycle.

The secondary features are great and add a ton of life to this game, but it is going to take a ton of slider jockeying or a patch to get the play on the field to match up with these secondary features.

On the Field: Too much offense, too many swings that make contact and some wonky outfield A.I. and movement hurt the on-the-field experience.

Graphics: Nice cut-scenes and close-ups give the game a nice television feel. The stadiums are very nicely lit. Player models are a bit on the average side.

Sound: Nothing to write home to mommy about. Crowds are usually pretty dead, except at limited points later in the game.

Entertainment Value: The on-the-field action really hurts this game, which has other features to bring you back for more. Unfortunately, it all kind of falls apart on the diamond.

Learning Curve: Most veteran baseball gamers will jump right in and start smacking the cover off the ball. It will take a few games to get over habits from older games (right stick for sliding as an example). Pitching is tough to get a feel for because there are no visuals to show you how successful your last pitch was.

Score: 6.5 (Decent)


Major League Baseball 2K9 Score
Stadiums, cut-scenes and atmosphere are good.
Lots of online community features.
Base running is new, fun and exciting.
Gameplay-wise, almost everything needs work.
Feels like a game of softball, not baseball.
Player models are mediocre.
6.5
out of 10
Major League Baseball 2K9 Videos
Member Comments
# 41 gjb01 @ 03/04/09 03:25 PM
Anyone who actually thought this game would be worth a dime is not aware of the software development lifecycle and what it takes. This franchise has been a disaster since '07 and when that happens, it's time to burn and start over, which usually takes years, and also requires a solid foundation to start from. I have no idea if this 2K9 provides that solid foundation, but it will be years for this franchise to return to respectability, if ever. This will easily be the year I get a PS3 for the show.
 
# 42 ChaseB @ 03/04/09 03:53 PM
Quote:
Originally Posted by starship
Nice review, fair and well-stated.

My only disagreement is in the statement that all outfielders have about the same speed. I sugest that the reviewer try to play with the Pirates with Eric Hinske in LF. The guy has all the speed and grace of a disabled 3-toed sloth; he's wayyyyy slower than my other outfielders. I haven't played with Manny, so he may be right about him.
I concur. I think speed is the only difference out there in this game. When I have a slow fielder, I feel like I will never get to a fly ball in the spacious outfields. If I was building a team in 2K, it would be a must to have speedy OFs.
 
# 43 ChaseB @ 03/04/09 03:59 PM
Quote:
Originally Posted by pjv31
I agree that you can't base a review on possible slider tweaks. However, I think there should be an updated review maybe a couple months after release which takes slider tweaks and patches into account.
Well we do plan to do more postmortems and perhaps we will also begin to look critically at a game after the fact, rather than stopping after "reviewing" it -- if that makes sense.

PS, I'm very disappointed by the lack of anger and outrage in this review thread. I mean even the people who disagree are not angry and irrational. WTF Internet.
 
# 44 Rocky @ 03/04/09 04:08 PM
Quote:
Originally Posted by pjv31
I agree that you can't base a review on possible slider tweaks. However, I think there should be an updated review maybe a couple months after release which takes slider tweaks and patches into account.
I disagree with this. Why can't you review a game based on slider tweaks?

I mean, it's not like they don't exist. If you think the fielder arm strength is too powerful, you can decrease it and go about playing your game. The option is there and if you don't take advantage of it, it's your fault. They're some games (NCAA 2009, NBA2K9) that I can't stomach without the tweak of sliders. But the fact of the matter is that as we've demanded more of our games, no one game is going to please everybody. That's why you have to take into account sliders in these games. They're there to give you the best experience you want.

That being said, I have no idea what the freakin' sliders in this game do. I'm all for bashing 2K on these obscure sliders that really don't do much.
 
# 45 Pared @ 03/04/09 04:17 PM
Well, IMO, you can't review a game on slider changes because they are very objective.

Not everyone who posts in the forums are the only guys who read these reviews. Others get home from work, read the review, then decide to buy the game. They might not even have the time to make the necessary changes; They just want to put the game in and play. I know a lot of guys like that... and a lot of guys that will scour the internet for the "best sliders evah!"

You can mention there are sliders... probably even go as far as to say they can help some of the issues out of the box... but you can't give the game the benefit of the doubt if upon loading up you have to plan to fix issues in the game. That's backwards thinking IMO.

For good measure: Chase, you suck at life.
 
# 46 AlexBrady @ 03/04/09 05:12 PM
Honestly, this is one of the worst video games I've ever played. The graphics are pathetic, the animations are absymal, and the game becomes boring after the first half hour. The only things this series has going for it are its Signature Styles (but even these are starting to decline) and its above average commentary. (though it is impossible to do worse than the abysmal team of Miller and Morgan)

I suppose there is still hope but it is starting to wane quickly. First of all, Visual Concepts has to decide whether they want to make a simulation or an arcade game because this is still unclear.
FWIW I may have to dub this game the worst title I have ever played. Look for an upcoming blog post covering the topic.

Rating (out of 10): 1.5
 
# 47 buzzguy @ 03/04/09 05:58 PM
Wow...VC is gonna have their work cut out for them next year (if there IS a next year).
BTW, I can't believe some of you guys are going to fork-over $300+, in recession, just to pick-up a PS3 and The Show. Remember, it's out on PSP and PS2, too!
 
# 48 gjb01 @ 03/04/09 06:02 PM
Quote:
Originally Posted by buzzguy
Wow...VC is gonna have their work cut out for them next year (if there IS a next year).
BTW, I can't believe some of you guys are going to fork-over $300+, in recession, just to pick-up a PS3 and The Show. Remember, it's out on PSP and PS2, too!
I actually did do the PSP just for The Show last year, and it did a great job of satisfying the itch. But I'm craving better graphics, plus I found the PSP to be a little too easy to hit. (I'm hearing PS3 is going to drop $100 in April.)
 
# 49 SwinginAs12 @ 03/04/09 08:13 PM
the first game i played it was a pretty realistic 3-5 game... the second game was 24-1. I had high hopes until i hit homerun after homerun.
 
# 50 Bumble14 @ 03/04/09 08:14 PM
Quote:
Originally Posted by ChaseB
Well we do plan to do more postmortems and perhaps we will also begin to look critically at a game after the fact, rather than stopping after "reviewing" it -- if that makes sense.

PS, I'm very disappointed by the lack of anger and outrage in this review thread. I mean even the people who disagree are not angry and irrational. WTF Internet.
Chase-

I am sick and tired of your rediculous suggestions that we shouldn't get along. I'm outraged by your lack of positive vision. Civil non outraged internet forum goers unite to rip on Chase- NOOB. haha.

I think the lack of outrage and civility may have something to do with an Xbox 360 baseball fanbase that is so beaten up by the lack of quality titles...that they just have given up. My 360 is my console of choice, and I am pretty bummed that the best baseball game on the system is a backwards compatible MVP 04.

It just saddens me that after playing 2K9 it is virtually unplayable to me. The fielding is so broken that I would have rather 2K integrated a fielding system from RBI baseball on the NES. I feel like I have absolutely no control over my fielders. There are serious control issues when fielding that had me wanting to throw my controller within 2 games. I could deal with the pitching and the hitting (not all that bad in my opinion), but the fielding is complete garbage.

As someone who is a sim baseball fanatic and lucky enough to own a PS3, The Show 09 is everything I could have ever dreamed of. That being said, I truly wish their were two solid MLB games, then everyone could enjoy the American pastime no matter what console they own.
 
# 51 Pappy Knuckles @ 03/04/09 08:24 PM
Quote:
Originally Posted by Bumble14
That being said, I truly wish their were two solid MLB games, then everyone could enjoy the American pastime no matter what console they own.
Their are.
 
# 52 lilrosati56 @ 03/04/09 08:48 PM
After being burned by 2k8, I guess I'll pass on this one and keep rolling with my NCAA football dynasty.....I really wish I still had my PS2 so I could be playing the show.
 
# 53 BlyGilmore @ 03/04/09 09:09 PM
Quote:
Originally Posted by ChaseB
Well we do plan to do more postmortems and perhaps we will also begin to look critically at a game after the fact, rather than stopping after "reviewing" it -- if that makes sense.

PS, I'm very disappointed by the lack of anger and outrage in this review thread. I mean even the people who disagree are not angry and irrational. WTF Internet.
Cool Chase - you can play the game for two months and then re-review ...
 
# 54 Tomba @ 03/04/09 10:17 PM
Quote:
Originally Posted by buzzguy
Wow...VC is gonna have their work cut out for them next year (if there IS a next year).
BTW, I can't believe some of you guys are going to fork-over $300+, in recession, just to pick-up a PS3 and The Show. Remember, it's out on PSP and PS2, too!

Really wise my friend. the ps3 MIGHT be going down in price but so many things are going up. tomba's not one to discourage as he's had one, but mlb 2k9 is not as bad as 2k8. Remeber folks i wasd a BIG advocate for 2k being shutdown because of 2k8. they've actually redeemed themselves to me with 2k9 and that is sayong ALOT.

MLB 2k9 might not be the show but it sure shows us how bad 2k8 was...
 
# 55 tkoui @ 03/04/09 11:30 PM
I concur with the review as well. My first franchise game, an hour into it, and it freezes on me as I make a catch to end the 8th inning. Disappointing. It would freeze then move one frame then freeze then move one frame, etc. I tried to let it "play out" hoping for the inning break to restore the game but to no avail. I played the demo for The Show but I was underwhelmed with that one as well. Maybe I need the full game (The Show) to appreciate it but for now, I'll keep plugging away at this one in anticipation of yet another patch fix. This is not the way to retain consumers, VC.
 
# 56 ChaseB @ 03/05/09 12:46 AM
Quote:
Originally Posted by BlyGilmore
Cool Chase - you can play the game for two months and then re-review ...
Ha, no chance there's going to be a re-review in that sense douche.
 
# 57 BlyGilmore @ 03/05/09 09:52 AM
Quote:
Originally Posted by ChaseB
Ha, no chance there's going to be a re-review in that sense douche.
sure sure. big words but fail at the execution :-)
 
# 58 allBthere @ 03/05/09 11:24 AM
Quote:
Originally Posted by BlyGilmore
IMO you can't review games based on what sliders may or may not do. Not everybody wants to sit there for hours fiddling with sliders trying to figure out what works - and IMO they shouldn't be expected to.

Besides, sliders should be for tweaking game play. IMO gamers shouldn't be counting on sliders to fix game play.

You should be getting at least decent game play right out of the box.
I don't agree with you. Anyone willing to pay for the game I would imagine would be up for fiddling with the sliders (at least most people). It is part of the game, thus something to be reviewed. I 'fiddled' for about 15 minutes, going under the assumption that the sliders work - which they do as far as I can tell.

your last point - we are getting a decent game right out of the box. It's just enhanced by slider modifications for those looking for more walks, bigger pitch counts, and less homeruns.

perhaps there should be tested, pre-programmed sliders used for accomplishing 'sim, arcade, and fusion'. I'm not sure what the 'average' buyer is looking for, and we can't really assume we know that either...so in that respect I can totally see why it plays the way it does out of the box. And after using bfjoe's slightly modified sliders, I'm very happy with the game. 8/10 happy.

So imo, the review lacks a major part of the game created deliberately to allow you to modify the gameplay to your preference. I'm not sure why you think it takes 'hours' also...but hey, if you don't want to touch sliders for some reason, that's fine. But in a review, I think people should at least know that the sliders can alter the gameplay dramatically, just to be fair and concise.
 
# 59 Pared @ 03/05/09 11:29 AM
Quote:
Originally Posted by allBthere
But in a review, I think people should at least know that the sliders can alter the gameplay dramatically, just to be fair and concise.
That's fair enough... but don't you think it's unfair not to hold the developer to task for not making these "necessary" adjustments in the first place?

If someone has to buy the game, then out of the box, up the power to get proper stats for HR's... why can't you hold the developer responsible for not doing the same?
 
# 60 MLB @ 03/05/09 11:30 AM
Quote:
Originally Posted by tkoui
I concur with the review as well. My first franchise game, an hour into it, and it freezes on me as I make a catch to end the 8th inning. Disappointing. It would freeze then move one frame then freeze then move one frame, etc. I tried to let it "play out" hoping for the inning break to restore the game but to no avail. I played the demo for The Show but I was underwhelmed with that one as well. Maybe I need the full game (The Show) to appreciate it but for now, I'll keep plugging away at this one in anticipation of yet another patch fix. This is not the way to retain consumers, VC.
I don't think there's any pleasing you then..
 


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