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Major League Baseball 2K9 Review

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Old 03-05-2009, 10:52 AM   #65
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Originally Posted by ChaseB
Ha, no chance there's going to be a re-review in that sense douche.
sure sure. big words but fail at the execution :-)
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Old 03-05-2009, 12:24 PM   #66
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Re: Major League Baseball 2K9 Review

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Originally Posted by BlyGilmore
IMO you can't review games based on what sliders may or may not do. Not everybody wants to sit there for hours fiddling with sliders trying to figure out what works - and IMO they shouldn't be expected to.

Besides, sliders should be for tweaking game play. IMO gamers shouldn't be counting on sliders to fix game play.

You should be getting at least decent game play right out of the box.
I don't agree with you. Anyone willing to pay for the game I would imagine would be up for fiddling with the sliders (at least most people). It is part of the game, thus something to be reviewed. I 'fiddled' for about 15 minutes, going under the assumption that the sliders work - which they do as far as I can tell.

your last point - we are getting a decent game right out of the box. It's just enhanced by slider modifications for those looking for more walks, bigger pitch counts, and less homeruns.

perhaps there should be tested, pre-programmed sliders used for accomplishing 'sim, arcade, and fusion'. I'm not sure what the 'average' buyer is looking for, and we can't really assume we know that either...so in that respect I can totally see why it plays the way it does out of the box. And after using bfjoe's slightly modified sliders, I'm very happy with the game. 8/10 happy.

So imo, the review lacks a major part of the game created deliberately to allow you to modify the gameplay to your preference. I'm not sure why you think it takes 'hours' also...but hey, if you don't want to touch sliders for some reason, that's fine. But in a review, I think people should at least know that the sliders can alter the gameplay dramatically, just to be fair and concise.
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Old 03-05-2009, 12:29 PM   #67
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Re: Major League Baseball 2K9 Review

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Originally Posted by allBthere
But in a review, I think people should at least know that the sliders can alter the gameplay dramatically, just to be fair and concise.
That's fair enough... but don't you think it's unfair not to hold the developer to task for not making these "necessary" adjustments in the first place?

If someone has to buy the game, then out of the box, up the power to get proper stats for HR's... why can't you hold the developer responsible for not doing the same?
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Old 03-05-2009, 12:30 PM   #68
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Re: Major League Baseball 2K9 Review

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I concur with the review as well. My first franchise game, an hour into it, and it freezes on me as I make a catch to end the 8th inning. Disappointing. It would freeze then move one frame then freeze then move one frame, etc. I tried to let it "play out" hoping for the inning break to restore the game but to no avail. I played the demo for The Show but I was underwhelmed with that one as well. Maybe I need the full game (The Show) to appreciate it but for now, I'll keep plugging away at this one in anticipation of yet another patch fix. This is not the way to retain consumers, VC.
I don't think there's any pleasing you then..
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Old 03-05-2009, 12:31 PM   #69
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Re: Major League Baseball 2K9 Review

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Well, IMO, you can't review a game on slider changes because they are very objective.

Not everyone who posts in the forums are the only guys who read these reviews. Others get home from work, read the review, then decide to buy the game. They might not even have the time to make the necessary changes; They just want to put the game in and play. I know a lot of guys like that... and a lot of guys that will scour the internet for the "best sliders evah!"

You can mention there are sliders... probably even go as far as to say they can help some of the issues out of the box... but you can't give the game the benefit of the doubt if upon loading up you have to plan to fix issues in the game. That's backwards thinking IMO.

For good measure: Chase, you suck at life.
if you don't have time to mess with sliders at all, you probably don't have time to play a true-to-life 3 hour game either.
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Old 03-05-2009, 12:37 PM   #70
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Re: Major League Baseball 2K9 Review

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Originally Posted by Pared
That's fair enough... but don't you think it's unfair not to hold the developer to task for not making these "necessary" adjustments in the first place?

If someone has to buy the game, then out of the box, up the power to get proper stats for HR's... why can't you hold the developer responsible for not doing the same?
what's 'necessary' though? If you boot up the game with a buddy and play it it's going to be a fun action-packed game w/ each guy hitting a couple of dingers etc..
That's why there maybe should be some slider pre-sets w/ a default to what i think would be the most popular being 'fusion' which would be sim/arcade combo.
The sliders are the for you to customize your game experience. Perhaps the sliders are better the way they are by default than the opposite? If someone want a quick game and doesn't have time for franchise and slider tweaking - if it was the other way around, that guy would have to do a bunch of slider tweaking...the way it is now, only the harcore sim guys do.
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Old 03-05-2009, 12:43 PM   #71
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Re: Major League Baseball 2K9 Review

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Originally Posted by allBthere
what's 'necessary' though?
That's exactly my point, and why I put it in quotes.

How can you review a game, expecting the reviewer to be level in how reviews this game compared to other sports games, and expect them to factor in that sliders can "fix" a game for them?

Does that make sense?
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Old 03-05-2009, 12:45 PM   #72
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I can't get visions of Pepsi and State Farm insurance out of my brain after playing a few games of 2k9, anyone know why?
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