Submitted on: 04/28/2011 by Chase BecotteEd. Note -- This preview will solely focus on presentation. That does  not mean I did not play the game already, but because my initial  hands-on time was so brief I feel it would not be worthy of speaking  about here -- I would more or less be listing off bullet points straight  from EA rather than giving you guys actual gameplay impressions. I  believe I will be playing the game in a deeper fashion in the very near  future, so expect gameplay impressions from OS by next week.
Madden NFL Football has struggled mightily over the years to find  a solid presentation foundation. Over the years the presentation  elements have been lacking, aimless or just plain bad. And, to some  extent, that’s not surprising. EA had the impossible task of trying to  live up to ESPN NFL 2K5 in the presentation department -- a game  that was at one time the gold standard for the entire sports gaming  industry. On top of that, the Madden developers refused to just  go the route of mimicking an ESPN-style broadcast after they acquired  the ESPN license, which would have been a commendable creative decision  had they actually created presentation elements that were lauded.
Nevertheless, here we are now, and all we have seen during this console  generation is bland, repetitive, aimless or just plain bad presentation  in our NFL football game. However, it seems like EA is finally putting  in the time and effort -- and money -- to create an experience that you  will want to be a part of, not just because you want to control your  favorite team or player, but because you want to be a part of a football  experience.

Blueprints
No, that’s not a buzzword, it’s literally what the EA developers  gathered to lay the groundwork for the presentation in this year’s game.  The developers gathered blueprints from every NFL stadium so they could  figure out the various camera placements in each one. As that was just  step one, from there the developers actually had to place the cameras in  the right spots in the game so they mirrored real life. It doesn’t  sound like a big deal at first, but each stadium is unique, which means  EA added something like 700 cameras to the game. 
Now, this doesn’t mean you can play from 700 different camera angles,  but it does mean that when you are playing in Jacksonville, the  50-yard-line cameras there will give off a different look during an  in-game camera cut than the 50-yard-line cameras would in Philadelphia.  It also means that you might see your head coach from one particular  angle when you have a home game, but then on the road the cut to your  coach will be from a completely different angle. By tweaking the look  and angle of things you see every game, the developers hope that it will  help to keep things fresh.
From the sounds of it, this was an immense undertaking, and it’s an  addition that truly should be called hardcore. For one thing, it will  take a true hometown fan to notice that their actual stadium cameras are  in the game. Secondly, this is a feature that will unfortunately  probably go unnoticed when it comes to the average fan. Still, it’s  commendable and certainly makes me buy into EA’s be “true to the NFL”  philosophy that the developers are harping on this year.
Creating an EA Broadcast
The cameras are the brick and mortar of this presentation overhaul, but  from there you actually have to make the experience look like something  you watch every Sunday. To attack this portion of the project, EA looked  to CBS and Troika. 
Troika seems to run the world  when it comes to creating and assembling the graphics you see on sports  broadcasts. They help ESPN and about a million other TV stations when  it comes to assembling how stats, scores and every other TV overlay  looks during an actual television broadcast. EA developers worked with  Troika and received guidance from the company to assemble the graphical  packages that show up in their game, and it shows. 
The game just looks way more consistent, clean and smooth. To elaborate,  everything from the starting lineup screens that flash up on the TV as  you first take the field to the scoreboard that runs across the top of  the screen to the stat overlays that pop up during the course of a game  all fit together like a real life TV package. And the best part about  all of this is that I soon realized that what I was watching was not an  ESPN broadcast; it wasn’t a CBS broadcast; it was a Madden broadcast.
Beyond the graphics, CBS helped to put the EA developers through a  broadcast boot camp of sorts. Some EA developers actually got in a CBS  production truck and were shown when certain camera cuts should be made,  why they were made and so on. By the end of this teaching lesson, the  EA developers were making the proper TV cuts almost in unison with the  real-life TV cuts made by the actual professionals.
How the developers seem to be taking what they learned and applying it  to the game has to do with some common sense and some predictive logic  being programmed into the game. One example of common sense is just the  camera cutting to a quick cut scene of the QB talking to his head coach  before he comes out for his first set of downs. An example of the  predictive logic is something more along the lines of cutting to the  blimp cam at the end of a quarter.
Essentially, EA has tried to sequence everything in such a way that you  feel like you are a part of a TV broadcast sans the commercials. If you  feel like a play was replay-worthy, then more than likely the game  should be cutting to that replay from a unique stadium-specific camera  angle. Since I have only been exposed to a little slice of this  experience, it’s hard to say if every part has been nailed, but the  amount of dedication and time that is being poured into this particular  element of the game is noteworthy.

First Impressions Are Everything
The pregame sequences in Madden NFL 2011 were a good first step,  but this year the team is trying to really go for it. To attack this  portion of the game, the developers researched the pregame intros of  every team, and they also enlisted the help of the NFL Films crew.
The outcome of the research is the addition of a ton of new introduction  sequences. So for the Seahawks there is now a 12th man flag involved  during their intro. But the specificity of these intro sequences goes  well beyond just key things like that. In Pittsburgh, it means there is  no pregame pyro, the team comes out from the corner of the stadium, and  Big Ben comes out last as the PA announcer does the player  introductions. I have little to no knowledge of what the proper intro  sequence is for any NFL team, but EA seems confident that your favorite  team will get what’s coming to it in this department. 
(As a quick aside, the developers actually added the new wind turbines that will surround the top of the Eagles stadium to Madden NFL 12  -- the turbines won’t actually be completed until September. This an  incredibly small detail that I only noticed because I live in  Philadelphia, and I only mention it to show you how serious these  developers seem to be about nailing small details.)
NFL Films is also incredibly important when it comes to the pregame  portion of the game because those guys actually filmed these cut scenes.  While I won’t get into all the nitty-gritty details, basically NFL  Films workers got into a 3-D space and EA mo-capped them and their  cameras as they followed the action that was happening in the video  game. I’m sure that’s a little hard to understand, but all you need to  know is that it adds an authentic touch to these intro sequences because  EA has embraced human imperfections. The NFL Films workers did not know  every motion that Michael Vick would do as he came out of the big  Eagles helmet, so what that means is that the camera is slightly shaky  at times, and Vick is not always perfectly in the middle of the picture.  
These imperfections go beyond the pregame sequences as well. A real  cameraman can not track a football in the middle of his lens as it soars  through the air, so the game will no longer do that either during an  in-game replay -- any long-time Madden player should know exactly what I mean with this example. 
Graphical Touches
Consider this your mishmash portion of the presentation preview. The  thing that most stands out about this game from a graphical standpoint  is the improvement to the color palette. Whether it’s the lighting or  the fact that the shadows are changing throughout the game, or just a  focus on making sure green is actually green, it’s immediately  noticeable. If you look at Madden NFL 11, the Eagles jerseys in  that game look almost turquoise. This year, the Eagles actually look  like they are wearing green jerseys. Of course, cynics would say these  things should have been correct in the first place, but hey, at least  they seem to be right now.
And much like in NCAA Football 2012,  the 3-D grass is lovely. The coolest part about the grass might be the  stains though. The developers went the extra mile with their grass-stain  technology. So, for example, you can actually see stains on the ridges  of a player’s thigh protector, but the stains won’t be within the divot  of the thigh protector. The stains all happen in real time as well. In  other words, if your offensive lineman gets put on his butt, there is  probably going to be a stain there on his left and/or right cheek.
For the equipment junkies out there, you guys should also be happy.  There is something like 20 new facemasks in the game. The helmets  themselves will also get scuffed up during the course of the game. In  addition to that good stuff, there are flak jackets and other assorted  pieces of equipment like back plates in the game.
As far as player models go, there has been a focus on trying to make  sure players are more proportional this year. One of the focuses is  making sure players actually have necks. In the past, it was more  shoulders connecting to heads with nothing in between. Beyond that,  apparently it can be a real pain to create players that actually  continue to stay proportional at various heights. So this year smaller  players won’t have tiny heads -- a 5-foot-5 person still has basically  the same size head as a 6-foot-5 person in real life. The general idea  is just make the players look like humans on a football field.
Finally, I have to mention the actual size of the football. In last  year’s game, the football was huge. This year you can immediately tell  during the coin-toss sequence that the football is a normal sized piece  of pigskin.

Final Thoughts
I did not mention the commentary duo of Collinsworth and Gus Johnson,  and that’s for good reason. I simply did not really get to hear them  much during the demo event. However, I can at least pass along one note  that these two did actually get some time in the booth together, which  should help them sync up more this year. I also did mention a  halftime/Extra Point show or anything of that sort. This was also  intentional. This element was scrapped this year. Considering it was  such a joke in the past versions of the game, the developers decided  since there was not enough time to do it justice, it would just be taken  out completely. It’s obviously not the most popular route to take, but  it fits back into their desire to only want to do things right or not at  all on the presentation front.
Those ingredients aside, I hope it’s clear that EA is going for it this  year on the presentation front. For too long the developers have been  negligent parents to their presentational progeny, and now they are  trying to make up for all those missed birthdays and Christmases in one  year. I want to see more before getting to amped up about what was done  -- staying power and avoiding repetition is key here after all -- but  either way it’s abundantly clear that this was a major focus in this  year’s title.
Look for much more information in the future here at Operation Sports as we approach Madden’s August 30 release date.
*Full disclosure: EA paid for my airfare during my trip to see the game.  While it did not influence what I wrote here, OS believes transparency  is still key whenever possible.*



 I try to remind him about that 9 whenever it comes up. We also revamped our scoring system and guidelines since I think the higher review scores across the spectrum had more to do with how we were doing things in general than the games themselves.
  




