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NCAA Football 12 Preview

At this point in a console generation, it feels like sports games are at an advantage and disadvantage. On the one hand, developers should have an immense amount of understanding of the consoles they are working on now. This means adding those extra little elements of joy and polish can be more easily worked into the development of a game. However, it seems like it would be almost crazy to talk about installing an all-new physics engine or something else along those lines at this point in a console's life cycle. Changes like that just seem to happen more often than not at the start of a new console generation.

And NCAA Football 12 might epitomize that double-edged sword. Some of the tweaks that I was shown and was able to mess around with are immediately noticeable and mostly positive, but for folks wanting widespread change, a new engine or some masterful stroke of development genius that will create this all-new football game should probably reel in their expectations a bit.

Gameplay

We have seen a lot about presentation at this point, so why not lead off with something that has not been discussed nearly as much at this point: gameplay.

The tweaks to the gameplay that were discussed during the demo session seem to be cosmetic changes on the surface that act as guides for what is really going on underneath the hood. The best two examples of these cosmetic-but-actually-layered-changes involve zone defense and tackling.

Last year, zone defense was, well, awful. Defenders would protect areas where there were no players or seemingly ignore particular areas of the field that absolutely needed to be defended. This year, it seems like defensive players will now actually work as a team and try to figure out what zones need to be defended and figure out what player should be defending them at any one point.

Basically, last year every defensive AI player was oblivious to other defenders on the field. If a safety was supposed to protect one area, then that was the area that would be defended no matter what. This year, defenders will literally point to each other and opposing players to signify that they are handing off the coverage of that receiver to someone else. It's a clear visual cue, and it's an effective one. It seems like now you should know why a coverage was blown, and it's also a way to acknowledge that these defenders actually have some awareness of both teammates and opponents.

In addition to that tweak, zone defenders will also shift their coverages based on where the receivers actually are on the field -- novel concept. If the offense sets up with a flooded right side of the field, defenders on the left side will actually move to protect the farthest portion to the right of their zones. It does not mean they will abandon their coverage area, but rather they just now notice that the closest danger will be coming from the right side.


Man defense has also been affected by changes like these. Slant patterns were cash money last year, so this year's corners will actually be ready for those quick slants by leaning a bit on the inside. I don't think that means out patterns now will be money, it just makes sense that a receiver should not be able to easily get inside position right after breaking off the line of scrimmage.

When it comes to the flats, they also should be defended better this year. I am not ashamed to admit that I looked to the flats quite a bit last year; it was an easy low-hanging fruit when you wanted some easy yards. This year man and zone defenses both seem to be focusing on not allowing players in the flats to pile up YAC. I actually tested this out on quite a few plays during the two quarters I played, and this new-found defensive fervor in the flats seems genuine.

As far as tackling and other physics-related contact goes, the developers are trying their hardest to remove the much-maligned "suction" from the game. This year's attempt to remedy the issue deals with a change to the physics engine so that no animation begins until the players actually collide with each other. Whether that be while blocking or tackling, no animation should start until the players engage each other. It obviously sounds good, but it actually looks relatively good because players also seem to be able to engage each other from every angle. The suction blocking/tackling/whatever seemed to happen a lot of times because these mo-capped events could only be started from certain positions. So to make sure the animation synced up right, the game would suction your players to the proper positions.


The want to change and eliminate "suction" is genuine, but the change is still a work in progress. I still did see some suctioning on certain tackles, but it was far less noticeable. Hopefully by the time the game comes out, the developers will have this portion of the game looking even better. I also am not ready to say how much blocking will be helped by this tweaked interaction system. I did not run the ball that much, but I do know the developers are focusing more on blockers getting out to the second level of the defense this year.

Momentum is also a big deal this year, especially when tackling. Last year, certain animations just did not make sense. If your player was running full speed at someone on his heels, it should have ended with you hitting your opponent hard and pushing him back most of the time. But last year, sometimes the animations just did not make sense. In other words, guys should not be fighting for extra yards when they were not even close to top speed and being hit from straight on.

At the same time, gang tackling should also affected by this tweak to momentum. If your defender is engaged with the ball carrier, another player should now be able to come in from any angle at full speed and nail that ball carrier in a new direction.

Basically, this adjustment should lead to fewer instances of those jumbled sequences where a mass of bodies would just be falling all over each other. I don't think it will eliminate all the oddities -- "true" purely physics-based gang tackling is not present after all -- but it should help things out.

Lastly, a new tackling mechanic is being introduced this year. This year gamers will be able to use the "X" button on the Xbox 360 to wrap tackle. It's the safe way to try and grab a ball carrier and take him down. When you press the "X" button, your player will "bow up" so to speak, and then he will try to engage the player. It's hard to get a feel for how this will affect things, but it certainly seems like a logical middle-ground maneuver if you don't want to just run into the ball carrier or Hit Stick him.

Presentation

Many of you have probably already seen some of the content the NCAA Football team has been releasing in terms of the new pregame entrances and so forth. Whether it's all-new touch traditions, the inclusion of locker-room sequences like the one in USC, or just the addition of more of these entrances to the game this year -- a "smaller" program like Louisiana Tech received a unique entrance, for example -- it's easy to sense the developers love this stuff and want to please all the college football fans out there.

Personally, my favorite part of the entrances are the real animal mascots. They look amazing. When I asked about how they were created, I was told they were all handcrafted and animated -- guess it would be sort of tough to mo-cap a wild animal. Regardless of how the developers got them into the game, when I watch Georgia's Uga snap at an opposing player, it's going to be cool the first time and hundredth time I see it.


These changes go beyond the pregame ceremonies. Team bands are in the game now, and there is a new focus on the fans in the stands. The fans look much better this year because of the focus on making them 3-D so the thousands in attendance are not just a blocky blob of artwork. Generic coaches are also in the game, but the sidelines still seem a little bare because the players on the sideline still have not been updated enough or tweaked to have more varying animations and pixels.

Sounds within the stadium are also being focused on this year. The developers actually went out to capture more audio so it would be easier to gauge the level differences between the sound coming out of Michigan's Big House, and the sound coming out of much smaller stadiums.

On the "TV" side of things, there is no College Gameday portion to the presentation package this year, which is disappointing, but a lot of the other ESPN elements are in place. The NCAA team grabbed the exact package ESPN uses before the start of a TV game, as well as the graphic package for the end of quarters. The end-of-half package is really impressive because the game cuts to this flashy ESPN graphical package, and then going on within in it are some key plays and scenes from the half that was just played. In short, if something is a part of the ESPN broadcast graphical package, the NCAA team wants to try to get it in the game.


Grass, weather and lighting also received love. The grass is now 3-D, and it looks great. However, while it looks awesome to have your feet digging into this surface, it does not mean it will necessarily help foot planting and so forth. I still felt a little floaty when using players, so it's more a cosmetic change than a gameplay change right now.

But the grass kicking up and the overall change of the lighting helps highlight a lot of positives because the shadows and so forth change during the course of a game, which adds a ton to the overall look of the game. The team did not go through and update the entire graphical engine, but the lighting changes make it look like a ton of time was spent updating the game. And while I did not get to see the snow, I was also assured the field would not be completely covered in one thick layer of snow. Now it will look more natural rather than just a white blanket.

Equipment and jerseys are the last improvements on the presentation front I will mention here, but unfortunately I do not have an eye for this stuff. I do know the development team made somewhere around 140 new jersey tweaks, added some new helmets and implemented team-specific colors for gloves.

Custom Playbooks

Custom playbooks are in the game this year, and the interface to tweak your selected plays is really intuitive. Beyond just picking plays, you can even switch the three plays you see on each page of your playbook. So that means while you are in a game, you can flip through your playbook and know what three plays are on each page of that playbook.

Final Thoughts

Many folks feel like NCAA Football 11 was the version of the game that finally put the series back on the right track, and they think NCAA Football 12 just needs to keep pushing forward now. While it's hard to say how successful NCAA Football 12 will be at doing that at this point, it certainly seems like the idea was to follow through on last year's successful revival by trying to build on that success.

But again, at this point in a console generation, perhaps expectations need to be kept in check. It's awesome that I can now use custom entrance music, and therefore rock out to Metallica's Enter Sandman when Virginia Tech takes the field, but watching a linebacker look at a ball as it flies right by him might just be one of those things that just happens once in a while during this generation of consoles.

 

*Full disclosure: EA paid for my airfare during this trip. While it did not influence what I wrote here, I think transparency is still key whenever possible.*
NCAA Football 12 Videos
Member Comments
# 141 miked152 @ 04/21/11 11:47 PM
As for custom books, will they be usable in online play? Did that come up?
 
# 142 sitinon32 @ 04/22/11 12:11 AM
 
# 143 PaperBoyx703 @ 04/22/11 12:21 AM
Quote:
Originally Posted by baufan2005
"And NCAA Football 12 might epitomize that double-edged sword. Some of the tweaks that I was shown and was able to mess around with are immediately noticeable and mostly positive, but for folks wanting widespread change, a new engine or some masterful stroke of development genius that will create this all-new football game should probably reel in their expectations a bit. "

Too late to overhaul the engine? The game is basically using the same engine as last gen. NCAA games. I predict we will actually see some good engine overhauls when either A)They clean house and put a whole new staff working on the game or B) Xbox 900 is out in about 20 years.
Wow. The engine is clearly not the same as last gen. Maybe you should compare systems ps3-ps2 or Xbox-360 and then you'd get a better understanding of engine and how they differ. If you have kept up with anything they have given us, they have reported that madden n ncca share the same engine and "improvements" were being made and it would be altered to have a more collegiate feel. You would suggest they clean house despite the devs actually seem to be listening to majority of the community and making significant changes step by step?

Everyone expecting leaps and bounds do not understand gaming and the work that goes under the hood.

Quote:
Originally Posted by sonn
I agree its quite obvious that the Devs aren't trying to improve the game at all and just come in to work for their paycheck.
Agenda.
 
# 144 Bellsprout @ 04/22/11 12:30 AM
I'm going to choose to believe College Gameday hasn't been implemented yet so they can release that tasty bit of info on their own terms.

That's probably wrong, it's probably not in, but I'm clinging to the hope dammit!

Other than that, the rest sounds dynamite. If all of this works as well as it sounds, this could be a really, really special game.
 
# 145 buckeye02 @ 04/22/11 02:41 AM
Again, it comes down to fixing recruiting and adding some dynamic player progression and degression. I want to see mid level teams able to sign some 5 stars every now and then, and Boise State sign ZERO 5 stars like they do in real life. I dont wanna see 50s overall on teams like Ohio State, Texas, Alabama, Florida, Oklahoma, etc, etc. I want JUCOs to have their own list. They should not be in the Top 150, and teams like Ohio State should not be signing 8 JUCOs every year, terrible JUCOs at that. I wanna see conference and non-conference scheduling fixed, or atleast allowed to be editable for every team.

Nice to see that defense is back.
 
# 146 poisedjase @ 04/22/11 06:18 AM
Custom Playbooks can you use them online line like in head to head games or dynasty mode ? i hate madden 09 when they added it if u bought the collectors edition u could use custom play books but not online that was so stupid

but this game so far sounds good
 
# 147 blkrptnt819 @ 04/22/11 08:34 AM
Quote:
Originally Posted by Block-O
Again, it comes down to fixing recruiting and adding some dynamic player progression and degression. I want to see mid level teams able to sign some 5 stars every now and then, and Boise State sign ZERO 5 stars like they do in real life. I dont wanna see 50s overall on teams like Ohio State, Texas, Alabama, Florida, Oklahoma, etc, etc. I want JUCOs to have their own list. They should not be in the Top 150, and teams like Ohio State should not be signing 8 JUCOs every year, terrible JUCOs at that. I wanna see conference and non-conference scheduling fixed, or atleast allowed to be editable for every team.

Nice to see that defense is back.
U want a mid level team to sign a 5* but u don't want Boise, who is establishing itself, to sign any?!?! Ummm that's a little outta whack to me. I agree a mid level should sign a 5* but Boise should be able to sign them too even if they haven't received one to this point. I don't think 5* should ALWAYS go to the same 3-5 schools.
 
# 148 blkrptnt819 @ 04/22/11 09:22 AM
Chase,

How was the QB throwing? Could u throw a flag route out in front? Was there an in between pass instead of either being a bullet or a floater?
 
# 149 blkrptnt819 @ 04/22/11 09:23 AM
Quote:
Originally Posted by wheelman990
Chase, where there any new camera options with NCAA 12? -Thanks!
I think he said in an earlier post he forgot to check.
 
# 150 Rules @ 04/22/11 10:53 AM
Quote:
Originally Posted by baufan2005
"And NCAA Football 12 might epitomize that double-edged sword. Some of the tweaks that I was shown and was able to mess around with are immediately noticeable and mostly positive, but for folks wanting widespread change, a new engine or some masterful stroke of development genius that will create this all-new football game should probably reel in their expectations a bit. "

Too late to overhaul the engine? The game is basically using the same engine as last gen. NCAA games. I predict we will actually see some good engine overhauls when either A)They clean house and put a whole new staff working on the game or B) Xbox 900 is out in about 20 years.

For starters I really like the direction this team has been going. I will be buying this year's NCAA Football just for the little bit of info that has come out to date.

Am I happy about the same ol' commentary?: NO
Am I happy about the not having Gameday in this year?: NO

But here is to hoping for next year like every year!
 
# 151 WildcatDawg @ 04/22/11 11:37 AM
Quote:
Originally Posted by Block-O
Again, it comes down to fixing recruiting and adding some dynamic player progression and degression. I want to see mid level teams able to sign some 5 stars every now and then, and Boise State sign ZERO 5 stars like they do in real life. I dont wanna see 50s overall on teams like Ohio State, Texas, Alabama, Florida, Oklahoma, etc, etc. I want JUCOs to have their own list. They should not be in the Top 150, and teams like Ohio State should not be signing 8 JUCOs every year, terrible JUCOs at that. I wanna see conference and non-conference scheduling fixed, or atleast allowed to be editable for every team.

Nice to see that defense is back.
Amen! It is as if everyone else has forgotten the things that had made dynasty mode so frustrating because "Look! Wow! Dreads and silly team openings that I will skip past after seeing them for a week!"
 
# 152 Rayp @ 04/22/11 12:05 PM
Glad to see gameplay changes in the tackling field
 
# 153 dxdude2004 @ 04/22/11 12:18 PM
You guys do realize that there is still plenty of time for EA to pull something out of their sleeves....right? Please tell me I'm not the only one thinking like that....
 
# 154 Rules @ 04/22/11 12:59 PM
Quote:
Originally Posted by dxdude2004
You guys do realize that there is still plenty of time for EA to pull something out of their sleeves....right? Please tell me I'm not the only one thinking like that....
So what are you thinking???
 
# 155 BobbyZ23 @ 04/22/11 01:08 PM
All these mascot upgrades are great, but my mascot is never right. Just once before I die, can you put the rifle in the Mountaineers hand? I don't care if he never shoots the damn thing, but please, for the love of god, he looks like a complete dork without the rifle. Is there some type of rule, that if a rifle (even one that doesn't fire real bullets or shot) shows up in a video game, that it can't get the 'E' rating? Let common sense prevail, and fix this.
 
# 156 illwill10 @ 04/22/11 01:28 PM
Chase,
Is the Menu format and screens look the same as last year? I didnt have a problem with it at all
 
# 157 4solo @ 04/22/11 01:47 PM
Well Chase said he only played exhib mode maybe College Gameday is only in Dynasty Mode like Extra Point in Madden. (Wishful Thinking) And can someone tell me the obsession with chain gangs is it just that they add more immersion to the game?
 
# 158 SOBAY310 @ 04/22/11 02:35 PM
Quote:
Originally Posted by BobbyZ23
All these mascot upgrades are great, but my mascot is never right. Just once before I die, can you put the rifle in the Mountaineers hand? I don't care if he never shoots the damn thing, but please, for the love of god, he looks like a complete dork without the rifle. Is there some type of rule, that if a rifle (even one that doesn't fire real bullets or shot) shows up in a video game, that it can't get the 'E' rating? Let common sense prevail, and fix this.
"Looks like a dork" LOL! That cracked me up.

Well, you can blame our paranoid society. You know if they put a gun in his hands some kid is going to shoot somebody and blame it on EA.
 
# 159 PDuncanOSU @ 04/22/11 04:21 PM
I was hoping to see more flexibility with depth charts, formation subs, and packages. Maybe having strongside/weakside positions instead of left/right, or being able to specify slot recievers and outside recievers, or 3rd down backs. Could you see if there were any changes like this made in play-now, or would that be more of a custom-playbook or dynasty feature?
 
# 160 LucianoJJ @ 04/22/11 05:28 PM

The presentation looks upgraded. Nice job incorporating more college-specific imagery. So many of these schools have their own rituals, that it's not enough to show teams running onto the field with index fingers up year after year. This gets closer to excitement of the college game.

Smart zone coverage is good to see. Custom play books are huge, a major asset for dynasties or online play. My next question is the execution of the option. I hope this game ships with minimal bugs, and patches worsen it. NCAA 11 was good, but NCAA 12 looks better. All the info released was worth the wait.
 


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