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Madden NFL 18 News Post


There have been a few community members that are prominent in the Madden Ultimate Team world asking their Twitter followers for constructive feedback on what they would like to see changed gameplay wise in Madden NFL 18. I'm here asking the same thing, but to the OS crowd.

Two rules - keep it constructive (and in a positive nature) and respect other's feedback (even if they differ from your own).

Other than that no opinion or idea is too big or too small.

Have at it.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 9 - View All
Member Comments
# 181 Mattanite @ 05/08/17 07:47 AM
Quote:
Originally Posted by Geodude
It could likely rival NBA2ks MyCareer but I can't see how a Madden Journey/Superstar could do anything like MyPark so it would be limited.
Well, unless they surprise us all and have built a sort of 5 on 5 street/arena-football game where all the players are two way players and have:
QB - RB - WR - WR - TE
vs
DB/S - LB - DB - DB - DE


One pass rusher who can choose to QB spy vs one TE who can block or catch. Two WR vs two DBs who switch sides and a RB vs LB who switch also. The QB would play a safety style spot at the back. It would be tight and quick, 4 downs to score across the whole mini-field (say 30 yards). It would be hilarious and produce Rocket League like moments haha.
 
# 182 roadman @ 05/08/17 12:00 PM
Quote:
Originally Posted by SamDezzy43
Cover annoucement and initial trailer was May 12th last year, so we are close!
As far as EA Play goes, we usually find out just about everything there don't we? As far as main features etc. And some gameplay footage (hopefully)
Teaser was May 12th and trailer will be late June according to Clint.

I just remember last years EA Play and the people there had to wait to upload game play and couldn't say much on the videos until later than that.

I think we knew about features by then.
 
# 183 kyle81 @ 05/08/17 12:10 PM
Quote:
Originally Posted by roadman
Teaser was May 12th and trailer will be late June according to Clint.

I just remember last years EA Play and the people there had to wait to upload game play and couldn't say much on the videos until later than that.

I think we knew about features by then.
We had the blog for zones on May 18. I'm guessing they're waiting on EA Play to do announce features and stuff, but this is the coolest I've ever seen an EA Title go without trying to build up some kind of hype. The game realeases in less than 4 months.
 
# 184 4thQtrStre5S @ 05/08/17 04:36 PM
I am not the first to mention this, but since I just got MLB The Show 2017 this past week, I just wanna say that I hope Madden goes along with the story scenario like that of The Show's Road to the Show.

I can't stop playing this game mode.
 
# 185 noplace @ 05/11/17 10:52 AM
I’d like to see a new ratings system in Madden by using a mix between combine stats and All Pro 2K’s system. Get rid of 1-99 ratings and replace them with 40 times, bench, verticals, broad jump, cone etc. Ratings really need to matter..

Also would like to see unique running styles and animations for all players but especially the RB’s, DB’s and WR’s. Needs to be a lot more organic its 2017 EA

Better line play still don’t have short yardage/goal line OL blocking.

Please fix the QB AI with the scrambling issue.

Player assignments and match-ups. I want to be able to take certain players out of the game prior and during gameplay. Double teams on DL, edge rushers on offense and shadowing players on defense. Of course ratings will really need to matter for this to be beneficial

Custom camera’s love the Zoom but it needs to zoom out after snap to see more of the field on running plays.
 
# 186 tnixen @ 05/11/17 11:30 AM
I just want no more stiff robotic running animations that have been in the game since the PS3 versions!

I want to see completely redone running animations with true to life body movement physics!
 
# 187 4thQtrStre5S @ 05/11/17 01:20 PM
I am thinking I would like to see dynamic difficulty in M18. So far I like it in MLB 17 .
 
# 188 Senator Palmer @ 05/11/17 04:02 PM
A comprehensive arsenal of defensive line stunts: E/T, T/E, T/T, Pirate, etc. Preferably I'd like to be able to call them apart from the coverage, but I'd settle for some sort of hot route system.

I'd also like for ALL of the new coverages like Match and Mable to be available in the Wide-9 set.
 
# 189 Toupal @ 05/11/17 05:27 PM
I want to see an improvement in DB/ WR interaction. I feel like all receivers play alike, and for receivers this isn't especially true.

You won't throw a jump ball to Julian Edlemen on Patrick Peterson and expect him to win. However, I want to see dominant Julio Jones and AJ Green type receivers "outman" corners and come down with amazing circus catches and jump balls.
 
# 190 sebennayx @ 05/11/17 05:43 PM
Quote:
Originally Posted by Senator Palmer
A comprehensive arsenal of defensive line stunts: E/T, T/E, T/T, Pirate, etc. Preferably I'd like to be able to call them apart from the coverage, but I'd settle for some sort of hot route system.

I'd also like for ALL of the new coverages like Match and Mable to be available in the Wide-9 set.
This, with realistic blocking and ol/dl interactions? I'd buy it twice...
 
# 191 adembroski @ 05/11/17 06:31 PM
Quote:
Originally Posted by noplace
I’d like to see a new ratings system in Madden by using a mix between combine stats and All Pro 2K’s system. Get rid of 1-99 ratings and replace them with 40 times, bench, verticals, broad jump, cone etc. Ratings really need to matter..
That wouldn't make the ratings matter. The nature of code is what it is, and all that would do is look different. 40 time would still translate to some integer code can use to calculate speed.

APF2k18 had the same ratings system as NFL2k5, they just covered it up with a much less dynamic binary trait system that made everyone but the licensed few identical.


Sent from my SM-G930P using Operation Sports mobile app
 
# 192 whaley @ 05/11/17 06:55 PM
What would make more sense ratings wise is to take a page out of what NFL Head Coach had and give each player ranges for what their ratings should be. For instance, erratic players or players prone to loafing here and there would have bigger ranges, solid vets and high energy try-hards would have smaller ranges.

How a person performs in the middle of the game, manifested in both their physical attributes and mental attributes, never stays constant and isn't necessarily tied to fatigue. It certainly doesn't correlate that strongly to NFL Combine style metrics.
 
# 193 CT Pitbull @ 05/13/17 10:26 AM
Pass trajectory and QB throwing motions in Madden have been god awful since... forever. EA needs to take a peek at its old rival to try and match the animation quality of throwing a football as well as giving the ball a better sense of gravity.

Maybe its just a camera issue in madden regarding how the ball is followed after being thrown. But the trajectory of passes just seem so flat and 2D. Maybe its just me idk.
 
# 194 primo_80 @ 05/15/17 07:20 PM
Quote:
Originally Posted by adembroski
That wouldn't make the ratings matter. The nature of code is what it is, and all that would do is look different. 40 time would still translate to some integer code can use to calculate speed.

APF2k18 had the same ratings system as NFL2k5, they just covered it up with a much less dynamic binary trait system that made everyone but the licensed few identical.


Sent from my SM-G930P using Operation Sports mobile app
I think he's implying Madden's rating don't matter enough, which I agree with. There are so many traits that could be added and tiers or layers on top of them. Like the route-running trait, for instance. What does that even mean? I'm pretty sure it controls the amount of separation WRs create relative to a defender. They added a release rating, which is a step in the right direction, but it all falls really short of representing a WR's skillset.

I understand that everything making up the game is 1's and 0's, so any skill system will be numerical. Ratings like CIT and SPC have a place and generate some distinction between players. But this system does not lend itself to player tendencies, good or bad. Tangentially speaking, what Madden has never really attempted is to recreate undesirable player movements, interactions, or tendencies ("Crutches"). There are undesirable traits such as bad ways to hold the football, precariously switching the ball to the other hand, not keeping your head on a swivel, catching with the body (often chastised, but sometimes desirable), and looking away from ball before it is secured are examples. The only example I can think of where an undesirable animation plays out is when a player slips in rain or snow. I just wish they would have some Joe Schmoe also do motion capture to really set the higher-rated players apart.

You see it all the time in men's league sports when a guy is unathletic. You see slow footwork or stiff hips, poor hand-eye coordination, bad running form. I think as much as traits need to be emphasized in Madden, weaknesses need to be included, too.
 
# 195 Matthew25x @ 05/15/17 07:28 PM
I'd like to see the garbage AI removed that allows garbage teams to mount huge and unrealistic comebacks in the 4th quarter. Yeah it happens once in a while in real life, I get it, but it happens a little too often in Madden.
 
# 196 Hova57 @ 05/16/17 12:34 PM
I want to feel the depth of the field..I feel like players takes 10 steps and player covers like 25 yards

Sent from my Pixel XL using Tapatalk
 
# 197 adembroski @ 05/16/17 12:59 PM
Quote:
Originally Posted by primo_80
I think he's implying Madden's rating don't matter enough, which I agree with. There are so many traits that could be added and tiers or layers on top of them. Like the route-running trait, for instance. What does that even mean? I'm pretty sure it controls the amount of separation WRs create relative to a defender. They added a release rating, which is a step in the right direction, but it all falls really short of representing a WR's skillset.

I understand that everything making up the game is 1's and 0's, so any skill system will be numerical. Ratings like CIT and SPC have a place and generate some distinction between players. But this system does not lend itself to player tendencies, good or bad. Tangentially speaking, what Madden has never really attempted is to recreate undesirable player movements, interactions, or tendencies ("Crutches"). There are undesirable traits such as bad ways to hold the football, precariously switching the ball to the other hand, not keeping your head on a swivel, catching with the body (often chastised, but sometimes desirable), and looking away from ball before it is secured are examples. The only example I can think of where an undesirable animation plays out is when a player slips in rain or snow. I just wish they would have some Joe Schmoe also do motion capture to really set the higher-rated players apart.

You see it all the time in men's league sports when a guy is unathletic. You see slow footwork or stiff hips, poor hand-eye coordination, bad running form. I think as much as traits need to be emphasized in Madden, weaknesses need to be included, too.
I don't disagree. I've just been seeing this argument since 2k8 came out, like they'd discovered some magic elixer of player attributes. In truth, it was a very weak aspect of the game.

The ratings system isn't what makes attributes meaningless. You might remember a year when they massively over curved the ratings for NCAA, and they meant far too much. It's all in the math.

The idea of a dynamic behavioral traits system is a good idea on top of firm ratings for measurables, but it has to be more than a coat of paint on the same old ****, which is what 2k8 did.

Sent from my SM-G930P using Operation Sports mobile app
 


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