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NHL 17 News Post


NHL 17 patch 1.04 is available now for Xbox One and PlayStation 4. It includes 11 all new goal celebrations to showcase ultimate bragging rights and new goalie animations that make it easier to cover the post and prevent short-side goals. In Creation Zone, new logos and uniforms have been added including the LA Kings alternate uniform, Philadelphia Flyers alternate uniform and the Winnipeg Jets Classic Uniform, along with quite a few other things listed in the patch notes below.

GAMEPLAY
  • Added 11 new goal celebrations to the creation zone.
  • Fixed an issue where a user goalie would get stuck after getting hit while in butterfly.
  • Fixed an issue where after an icing the puck it would sometimes cause human players to sit on the bench for the next play.
  • Fixed some issues where a goalie would get stuck in a post lean away from the post.
  • Added new post lean saves for more coverage.
  • Improved goalie post lean logic so goaltenders to try and make saves that keep them sealed on the post to prevent short side goals.
  • Fixed an issue where some signature stances caused the goalie’s glove hand to push back behind their pad when holding the puck idle on their stick.
  • Fixed issues with shot animations when in close to the net.
  • Updated User goalie save logic to help them move into a save when they are requesting to push/move first.
  • Added functionality to allow goalies to rotate more when coming off the post from VH to butterfly to make them more square to the puck.
  • Updates to User goalie save logic on wraparounds based on requested motion.
  • Updates to User goalie save delay when in good position to make a blocking save.
  • Fixed an issue where a goalie would sometimes drop to butterfly when in possession of the puck on a User requested pass attempt.
  • Improved the reliability of one timers by adding quicker snapshots for situations where there isn't enough time to take a full slapshot.
  • Fixed an issue where precision skating would sometimes conflict with a loose puck deke attempt at a slow speed. Now if you have your stick out a deking position it prioritizes the deke request.
  • Updated goalie logic so that goalies will hold their near post on pass attempts near the net to prevent easy short side goals.
  • Updated goalie logic for softer shots on net so that they look to pick it up rather than make a save.
  • Various crash fixes.
  • General stability updates across all modes.
PRESENTATION

The following uniforms have been added:

NHL
  • Los Angeles Kings Alternate Uniform
  • Philadelphia Flyers Alternate Uniform
  • Winnipeg Jets Heritage Classic Uniform
AHL
  • Springfield Thunderbirds Home and Away Uniforms
  • Tucson Roadrunners Home and Away Uniforms
CHL
  • Calgary Hitmen Home and Away Uniforms
  • Charlottetown Islanders Home and Away Uniforms
  • Cape Breton Screaming Eagles Alternate Uniform
  • Drummondville Voltigeurs Home and Away Uniforms
  • Everett Silvertips Home and Away Uniforms
  • Kingston Frontenacs Alternate Uniform
  • Lethbridge Hurricanes Home and Away Uniforms
  • Swift Current Broncos Alternate Uniform
Liiga
  • Oulun Kärpät Home and Away Uniforms
  • Rauman Lukko Home and Away Uniforms
  • Tampereen Tappara Home and Away Uniforms
  • Tampereen Ilves Home and Away Uniforms
SHL
  • Malmo Redhawks Alternate Uniform
  • HV71 Home and Away Uniforms
  • Farjestad BK Home and Away Uniforms
  • Djurgården IF Home and Away Uniforms
  • Karlskrona HK Home and Away Uniforms
ECHL
  • South Carolina Stingrays Alternate Uniform
The following equipment has been added:
  • Bauer Vapor 1X OD1N
  • Vaughn V7 XF Pro Carbon
  • Brian’s G-NETIK III
EASHL
  • Added new jersey logos to customize for your club.
  • Added 11 new goal celebrations for your Pro.
  • Added a new Drop-in Feature where a group of users can play a private unranked game through the Drop-in Dressing Room lobby:
  • Dressing Room Leaders can enter a 4-6 digit private matchmaking ID to matchup privately against another group using the same ID
  • Both groups must be matchmaking at the same time with the exact same ID, which means this is meant for larger coordinated games or practice sessions.
  • Added the ability to select and view the Player Summary screen from the disconnect and end of game pause menus.
  • Fixed issues where Banners, Entry Props, and Flags were clipping through certain cameras in EASHL stadiums.
  • Fixed an issue where after icing the puck while on a 4on4 as their penalty is expiring, users would have their players on the bench on the next play.
  • Added a new PS4 Feature called Play Together which is used to quickly get a group of friends playing in a Drop-In Group Matchmaking session:
  • Allows the host players to invite up to 6 players directly from the Party screen to a new game session
  • Go to [Party] > [Play Together] > [Start Game] to create a new session
  • The host will be brought to a Drop-In dressing room and the game will automatically send invites to all players the host selected,
  • Allows players to join a new game session through invitation or directly from the Party screen:
  • Open the invitation sent from the host and select [Join]
  • Or go to [Party] > [Play Together] and select one of the Current Game Sessions to join
HUT:
  • Improved the Quick Swap functionality in the Edit Lineup screen for quicker line management and updated animations. Quick Swaps can now be performed without transitioning to a separate screen.
  • The Synergy Details screen is now visible in the Collection search results when performing player substitutions to further enhance the team building mechanic.
  • The highlight animation has been updated in all HUT screens to improve visibility.
  • Added new Jersey items to some of the team collections.
FRANCHISE
  • Fixed an issue where players who have a playable injury and are scratched lose morale.
  • Note: if a player is fully healed and is scratched they will lose morale.
  • Fixed issue where no captains were being assigned in Franchise Mode.
  • Fixed multiple arena capacities.
  • Fixed multiple teams merchandise images in the set prices screen.
  • Improved overall stability within the mode.
BE A PRO
  • Fixed issue where a User would keep getting the doctor's approval to play popup each time they returned to the bench.
  • Fixed issue where no captains were being assigned in Be a Pro.
  • Improved overall stability within the mode.

Game: NHL 17Reader Score: 8/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 5 - View All
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Member Comments
# 61 KingTocco @ 11/29/16 12:13 PM
Quote:
Originally Posted by DiddyGotGrillz
Overall, I think the game plays much better after the update. The primary issue I had prior to the update was revolved around the Goalies - which were absolutely terrible. Most of those issues seem to be fixed.



A couple other changes that I would like to see:



1.) CPU Reaction Time: As it's been mentioned a couple times on this thread, I believe the CPU reaction time is too high. It seems like the CPU knows exactly where each player is at all times and fires off rocket passes without giving the user any time to react. Pinpoint passes, wide open skaters - just feel a little cheap. It doesn't make the game unplayable, but does need to be toned down.



2.) User Passing: Am I the only person who thinks passing is absolutely terrible? Its so frustrating to find a guy wide open, hit LT to pass him the puck and it goes to someone covered up by 2 CPU players. The puck simply doesnt go where I want it to go. Not sure if I'm just doing something wrong, or the passing skills of my players are terrible.


I agree the reaction time is super high for the CPU and they almost always get every loose puck or recover it almost immediately when I poke check. They also seem insanely aggressive and constantly charge at you.

For the passes I found some to be inaccurate occasionally and I don't think it's my fault. You could try turning on the on ice trainer thing for passes so you could see if it's you since it shows where your aiming or if it really is the game.


Sent from my iPhone using Tapatalk
 
# 62 DiddyGotGrillz @ 11/29/16 12:32 PM
Quote:
Originally Posted by KingTocco
I agree the reaction time is super high for the CPU and they almost always get every loose puck or recover it almost immediately when I poke check. They also seem insanely aggressive and constantly charge at you.

For the passes I found some to be inaccurate occasionally and I don't think it's my fault. You could try turning on the on ice trainer thing for passes so you could see if it's you since it shows where your aiming or if it really is the game.


Sent from my iPhone using Tapatalk


Thanks, I'll try that.

Also - I agree with you on the CPU's aggressiveness. What is also frustrating is the CPU's ability to get checked, fall down, get up and remain in possession of the puck. The way it typically works for me is to get checked, fall down and watch the CPU gain possession of the puck while I lay motionless on the ice. It's so frustrating.

I like the CPU being aggressive, but it has to be fair.


Sent from my iPhone using Tapatalk
 
# 63 KingTocco @ 11/29/16 12:45 PM
Quote:
Originally Posted by DiddyGotGrillz
Thanks, I'll try that.

Also - I agree with you on the CPU's aggressiveness. What is also frustrating is the CPU's ability to get checked, fall down, get up and remain in possession of the puck. The way it typically works for me is to get checked, fall down and watch the CPU gain possession of the puck while I lay motionless on the ice. It's so frustrating.

I like the CPU being aggressive, but it has to be fair.


Sent from my iPhone using Tapatalk
Yeah I agree, I notice I have an issue with checking them and they fall and block the puck and retain possession as well, it's really frustrating.

As far as the aggression aspect, sometimes I find it happens in the weirdest ways. They will constantly pressure me and push me when I'm in my own zone or trying to regroup behind my net but then if I'm in their zone and cutting in front of the net they will sometimes let me just waltz right in.

Overall, I really like the patch and I think the game is great. Just some small tweaks I'd like to see made but I could probably play with the sliders to correct some of it.
 
# 64 bad_philanthropy @ 11/29/16 06:46 PM
The cpu's ability to get checked and retain the puck relative to the user has been an annoyance for years. In my mind though, it can't hold a candle to some of the shoves the cpu can make while chasing you from behind to knock you off the puck. If the user tried those they'd be shoving air.
 
# 65 DiddyGotGrillz @ 11/30/16 07:29 AM
Quote:
Originally Posted by MizzouRah
For #2 - try tweaking the pass assist slider, I have mine all the way up and still the CPU teams have a better passing % but it's not as frustrating.


Thank you! Will do that now.


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