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NBA 2K17 News Post


NBA 2K17 patch 1.05 is coming soon, according to the official NBA 2K Twitter account. The tweet confirms update 1.04 introduced issues for the team to update rosters.

Pro-Am divergences will also be addressed, but nothing specific was detailed. Once the patch is available and/or we get more details, we will let everyone know.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 381 LorenzoDC @ 11/04/16 10:59 PM
Quote:
Originally Posted by Smirkin Dirk
Whoa. What did I cause?

For those who've paid careful attention to what I've wrote (not that anyone should), Im rarely disagreeing with you. I've seen the bugs you have. Just not as often. What I have done is discuss the plentiful improvements about this game which are always overlooked at this time.

Im sharing what Ive seen, and I don't have this entirely negative view of the game. That seems to have attracted people's ire, which puzzles me. I think if you don't have that confirmation bias, you will not looking for every little negative. Ill be watching the Mavs game in 45 minutes and I promise you I will see some dumb things.

This notion that people who have positive 2K experiences are fanboys is rubbish. The notion that people who have positive 2K experiences arent sim heads is rubbish. I watch 2-3 full games on my ILP every night. Don't believe me? Cool, why would I care about convincing you? I was the first to video catalogue how the physicality hurts the running of some plays. I told OG how the CPU doubles off good shooters one pass away too often.

What I have objected to is hyperbolic statements like "This game is broken", or "The devs are lazy" or "This is NA Jam".

In regards to sliders, Ive posted numerous times. I don't believe there is a magic roster set or slider file. It's entirely dependent on the individual. I stopped using others' years ago. Here's a few general tips. And keep in mind Im not scientific about this and not everything works for everyone. And as I keep saying, I play exclusively ML.

Ive lowered CPU on ball D and the body up sensitivity sliders right down. This opens the game up. Ive boosted the CPU attack the basket slider. Ive increased their dunk tendency and contest shot tendency. Ive bumped up the CPU def and off awareness and consistency. I started editing my slider set from HOF so I get the full benefits of ACE. Benefits which I've posted numerous times, but people seem to ignore or dismiss. The rest are fairly standard.

In terms of my roster it's been edited in game mode so I can't export it. I focused on a few things. I lowered the close shot tendency of heaps of players so you don't see those stupid 7 foot jumpers. I lowered the pull up tendency for slow teams so I see big differences in pace. Ive posted screenies as evidence. I boosted the oop pass tendency of most PG's to create that weapon. I edited lots of players play types to get them playing the way I want. I made lots of individual edits. There was no golden rule, a few players were given tendencies to do too many things. e.g. nonshooting bigs with eurosteps and pull up tendencies etc.

Ive got the game playing the way I want. Is it perfect? Hell no. Is it a fun sim experience? Hell yes. For me, it is. For you, maybe/maybe not. I put heaps of vids on my channel to show how smooth the gameplay can be. There's heaps more I can put on, but don't have the time.

And to the posters being very snarky towards anyone who is enjoying the game. Who would you rather be? The simheads enjoying their NBA game, or the ones being frustrated by it?

Now, it's time to go and see how many ways my IRL Mavs can find to leave Lillard and McCollum wide open.
I've seen some verbal descriptions of adjustments you've made (even with bookmarks on my browser), but if you could post specific numbers, maybe on the slider forum, that would be welcome.

I posted specific stuff about MyLeague training adjustments in the slider sub-forum. If you could do something similar in that setting, I would eagerly try out what you've got.

The key is to help others replicate what you are experiencing, with specifics.
 
# 382 Smirkin Dirk @ 11/04/16 10:59 PM
Quote:
Originally Posted by jxelite2430
Perhaps you should stop speaking like you are being paid by 2k
Im critiquing the game; I must be the worst employee in the world.

Ill remind you again; I'd rather be the person enjoying their sim experience than the one who's embittered enough to attack other posters.

Perhaps you should put me on ignore.
 
# 383 Smirkin Dirk @ 11/04/16 11:01 PM
Quote:
Originally Posted by jax01
Guarantee you don't play online
I played half a PNO online game. The guy shot 20 3s in the first half with Curry. And Im in Australian playing at peak hour; the lag wasn't fun.
 
# 384 Smirkin Dirk @ 11/04/16 11:18 PM
Quote:
Originally Posted by LorenzoDC
I've seen some verbal descriptions of adjustments you've made (even with bookmarks on my browser), but if you could post specific numbers, maybe on the slider forum, that would be welcome.

I posted specific stuff about MyLeague training adjustments in the slider sub-forum. If you could do something similar in that setting, I would eagerly try out what you've got.

The key is to help others replicate what you are experiencing, with specifics.
There's nothing worth posting.

Ive got one of body up sensitivity sliders at 0 (cant remember if its HUM or CPU. It's the one which reduces the CPU onball stickiness). CPU on ball D is at about 20. Ive compensated by making their layup defense and close shot D at 70. Ive got CPU shot contest at 85, their attack the basket at 70, dunk tendency at 70.

Most of my time went into the roster, which I can't export. I posted my main things a few posts back. A focus was on reducing the amount of things players could do eg. bigs who could eurostep, dribble behind the back etc. Makes it less twitchy.
 
# 385 TYruler50 @ 11/04/16 11:28 PM
Quote:
Originally Posted by JohnDoe8865
I have no inside knowledge or any way of knowing, but I'm guessing that since it appears the Steam patch was rejected, the console patches were also rejected and have/had to be re-submitted. Otherwise I truly believe it would've dropped this week.

Again, pure speculation. But in my mind, it helps explain the delay. I don't buy the delay being because of PS4 Pro and wanting to release next Thursday. Plenty of games have already released a "Pro" patch before it's even come out.
they already promised support for 2k17 at pro release so I imagine it'll be a pretty big **** storm if the patch isn't release before Thursday

if the patch truly breaks the game on 3 different systems, well i guess 5 if you count PS3 and 360(did it even come out on those?) then 2K has lost their touch and become a amateur dev incapable of fixing their mistakes.

I guess the worst part is they're too much of a coward to tell us what happened and still instead cling to "imminent" even though it's been a week
 
# 386 LorenzoDC @ 11/04/16 11:37 PM
Quote:
Originally Posted by Smirkin Dirk
There's nothing worth posting.

Ive got one of body up sensitivity sliders at 0 (cant remember if its HUM or CPU. It's the one which reduces the CPU onball stickiness). CPU on ball D is at about 20. Ive compensated by making their layup defense and close shot D at 70. Ive got CPU shot contest at 85, their attack the basket at 70, dunk tendency at 70.

Most of my time went into the roster, which I can't export. I posted my main things a few posts back. A focus was on reducing the amount of things players could do eg. bigs who could eurostep, dribble behind the back etc. Makes it less twitchy.
I appreciate the response. I imagine you can appreciate how much those who wish to replicate your experience might find that response insufficient and unhelpful.
 
# 387 cmebfresh @ 11/04/16 11:40 PM
Quote:
Originally Posted by Smirkin Dirk
Whoa. What did I cause?

For those who've paid careful attention to what I've wrote (not that anyone should), Im rarely disagreeing with you. I've seen the bugs you have. Just not as often. What I have done is discuss the plentiful improvements about this game which are always overlooked at this time.

Im sharing what Ive seen, and I don't have this entirely negative view of the game. That seems to have attracted people's ire, which puzzles me. I think if you don't have that confirmation bias, you will not looking for every little negative. Ill be watching the Mavs game in 45 minutes and I promise you I will see some dumb things.

This notion that people who have positive 2K experiences are fanboys is rubbish. The notion that people who have positive 2K experiences arent sim heads is rubbish. I watch 2-3 full games on my ILP every night. Don't believe me? Cool, why would I care about convincing you? I was the first to video catalogue how the physicality hurts the running of some plays. I told OG how the CPU doubles off good shooters one pass away too often.

What I have objected to is hyperbolic statements like "This game is broken", or "The devs are lazy" or "This is NA Jam".

In regards to sliders, Ive posted numerous times. I don't believe there is a magic roster set or slider file. It's entirely dependent on the individual. I stopped using others' years ago. Here's a few general tips. And keep in mind Im not scientific about this and not everything works for everyone. And as I keep saying, I play exclusively ML.

Ive lowered CPU on ball D and the body up sensitivity sliders right down. This opens the game up. Ive boosted the CPU attack the basket slider. Ive increased their dunk tendency and contest shot tendency. Ive bumped up the CPU def and off awareness and consistency. I started editing my slider set from HOF so I get the full benefits of ACE. Benefits which I've posted numerous times, but people seem to ignore or dismiss. The rest are fairly standard.

In terms of my roster it's been edited in game mode so I can't export it. I focused on a few things. I lowered the close shot tendency of heaps of players so you don't see those stupid 7 foot jumpers. I lowered the pull up tendency for slow teams so I see big differences in pace. Ive posted screenies as evidence. I boosted the oop pass tendency of most PG's to create that weapon. I edited lots of players play types to get them playing the way I want. I made lots of individual edits. There was no golden rule, a few players were given tendencies to do too many things. e.g. nonshooting bigs with eurosteps and pull up tendencies etc.

Ive got the game playing the way I want. Is it perfect? Hell no. Is it a fun sim experience? Hell yes. For me, it is. For you, maybe/maybe not. I put heaps of vids on my channel to show how smooth the gameplay can be. There's heaps more I can put on, but don't have the time.

And to the posters being very snarky towards anyone who is enjoying the game. Who would you rather be? The simheads enjoying their NBA game, or the ones being frustrated by it?

Now, it's time to go and see how many ways my IRL Mavs can find to leave Lillard and McCollum wide open.
Wow Dirk i think you won
 
# 388 Smirkin Dirk @ 11/04/16 11:44 PM
Quote:
Originally Posted by LorenzoDC
I appreciate the response. I imagine you can appreciate how much those who wish to replicate your experience might find that response insufficient and unhelpful.
What would you like me to do?
 
# 389 cmebfresh @ 11/04/16 11:48 PM
Anyway, Sim world Audio Presentation sliders are A1. They make the game sound great.
 
# 390 GR5Noles @ 11/04/16 11:52 PM
Quote:
Originally Posted by cmebfresh
Anyway, Sim world Audio Presentation sliders are A1. They make the game sound great.
link? por favor

or are you just using the ones from last year
 
# 391 NoLeafClover @ 11/04/16 11:52 PM
Quote:
Originally Posted by Smirkin Dirk
Im critiquing the game; I must be the worst employee in the world.

Ill remind you again; I'd rather be the person enjoying their sim experience than the one who's embittered enough to attack other posters.

Perhaps you should put me on ignore.
The problem we have with yourself and people taking the same stance is that, because you have your own little corner of 2K that you play which is one of the only game modes where you can actually adjust sliders and have a modicum of control over how the game plays, doesn't mean the rest of us who try to enjoy ALL game modes are automatically just negative nancies who like to whine.

I play Play Now Online, MyTeam, Pro AM, My Park and MyCareer and I can definitely tell you that there are SIGNIFICANT issues with the gameplay that we who play these game modes can NOT tweak. And yes, fundamental gameplay and presentation bugs in these modes does make them feel broken in a number of ways.

Yet we just get dismissed as trolls, haters etc etc. despite documenting all the flaws clearly. I almost never complained about anything in 2K16 or 15 other than the terrible transition defense, and those games were the best experiences in basketball gaming I've had in recent memory.

I am very happy that your portion of the game that you can adjust to your liking satisfies you, but it's no reason to turn a blind eye to everything else that is wrong.
 
# 392 LorenzoDC @ 11/04/16 11:56 PM
Quote:
Originally Posted by Smirkin Dirk
What would you like me to do?
Most of all I'd like you to take care of you and not cave to people here who might have a target on you. I for one am not your enemy.

Speaking purely selfishly as one who has put more than 300 hours in this game without having played it in 2 weeks, I'd like to know numerical specifics on how I might replicate your experience and enjoy the game I've long loved but now abandoned.

You can see what I've done to try to share, specifically, what I've discovered to help others enjoy the game as is. Maybe do that kind of thing? Share the wealth?
 
# 393 Smirkin Dirk @ 11/04/16 11:59 PM
Quote:
Originally Posted by NoLeafClover
The problem we have with yourself and people taking the same stance is that, because you have your own little corner of 2K that you play which is one of the only game modes where you can actually adjust sliders and have a modicum of control over how the game plays, doesn't mean the rest of us who try to enjoy ALL game modes are automatically just negative nancies who like to whine.
Do you know how many times I have said "I play exclusively as a ML player...". I say this constantly. I make no attempt to speak for anything other than the mode I play.

And I can't see anyone has called you troll, *****, negative nancy. The fact Im having to justify to multiple posters (some of whom are becoming abusive and rude) having a positive experience should indicate it is not you that is being unfairly criticised.
 
# 394 cmebfresh @ 11/05/16 12:08 AM
Quote:
Originally Posted by GR5Noles
link? por favor

or are you just using the ones from last year
Its in his roster thread, in the spreadsheet.
 
# 395 Smirkin Dirk @ 11/05/16 12:08 AM
Quote:
Originally Posted by LorenzoDC

You can see what I've done to try to share, specifically, what I've discovered to help others enjoy the game as is. Maybe do that kind of thing? Share the wealth?
You've been fantastic for the community.

The sliders I told you are the only ones I changed by more than 5 ticks. (shooting success sliders are purely user determined). Most are at default values.

I think the roster Im using is giving me a good experience. And there is no way I can export that from within the ML mode. If there is, please let me know.
 
# 396 Smirkin Dirk @ 11/05/16 12:12 AM
Quote:
Originally Posted by jax01
I think that sums it up of why your experiences are better with this game. Your opinion is based on a really limited sample size that doesn't factor in mycareer or online modes.
Ive never suggested otherwise.

But there is no requirement for people who want to say "This game sucks. Devs are lazy. NBA Jam" to go into specific detail on why they hold the opinion they do. The constant comment that "ACE is broken" is a really loaded comment that needs a lot of unpacking. But it's taken uncritically around here.

Ive been clearer than anyone about what Im playing.
 
# 397 LorenzoDC @ 11/05/16 12:22 AM
Quote:
Originally Posted by Smirkin Dirk
You've been fantastic for the community.

The sliders I told you are the only ones I changed by more than 5 ticks. (shooting success sliders are purely user determined). Most are at default values.

I think the roster Im using is giving me a good experience. And there is no way I can export that from within the ML mode. If there is, please let me know.
Forgive me, I haven't shared and customized rosters. But I think that's possible to do, yes?

Thanks for the compliment, by the way. Others have done more but I'm not into #humblebrag. I just want to experience the game you experience. If we knew each other personally and you could help me get there, could you show me how?
 
# 398 Smirkin Dirk @ 11/05/16 12:40 AM
Quote:
Originally Posted by LorenzoDC
Forgive me, I haven't shared and customized rosters. But I think that's possible to do, yes?

Thanks for the compliment, by the way. Others have done more but I'm not into #humblebrag. I just want to experience the game you experience. If we knew each other personally and you could help me get there, could you show me how?
Im not sure Ive been clear. I edited a roster with proper sig shots. Then I went into ML and edited player tendencies/attributed within that league. If I could share that, I would. But it doesnt let you export rosters from within a mode.

I then played 10ish games and decided on a few things I'd like to fix/improve. (More CPU drives, more CPU dunks and blocks, less close jumpers, more CPU oops. I made bad defenders badder, and slow defenders slower, reducing pull up in transition for slow teams and bigs, bigs who can't eurostep etc). I paid special attention to the best 8-10 players on every roster, because that's where the action is.

The rest is just personal preference. From my hazy recollection, Reggie Jackson (it may not have been him) has 3 play types- PNR point, mid range and 3 point. Nah I want him playing exclusively out of the PNR., so I got rid of those last 2 play types. I played the Pistons and got what I wanted. He abused me out of the PNR. This is an eample of what I do to every team.

There's no secret. It's just going through and adjusting to what you want.
 
# 399 fluent2332 @ 11/05/16 12:45 AM
You might as well work for 2K, Smirkin Dirk. Not because you defend them or anything, but because you spend so much time tweaking the game!

I'm a fan of giving players sliders to use, but man, I could never spend that amount of time tweaking sliders.
 
# 400 The 24th Letter @ 11/05/16 12:53 AM
Quote:
Originally Posted by fluent2332
You might as well work for 2K, Smirkin Dirk. Not because you defend them or anything, but because you spend so much time tweaking the game!

I'm a fan of giving players sliders to use, but man, I could never spend that amount of time tweaking sliders.
Man this is OS.

This isnt even the most extensive edit I've heard today, lol
 


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