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NBA 2K17 Patch 1.05 Coming Soon, Fixes Roster Update Issue, Pro-Am & More

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Old 11-04-2016, 10:46 PM   #433
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

Quote:
Originally Posted by Smirkin Dirk
I' not being sarcastic.

I'm only speaking for my experience, which has been a very positive one. Many other posters have reported a great experience of sim basketball, but often we are busy playing the game and not posting on OS a lot.
Guarantee you don't play online
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Old 11-04-2016, 10:59 PM   #434
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

Quote:
Originally Posted by Smirkin Dirk
Whoa. What did I cause?

For those who've paid careful attention to what I've wrote (not that anyone should), Im rarely disagreeing with you. I've seen the bugs you have. Just not as often. What I have done is discuss the plentiful improvements about this game which are always overlooked at this time.

Im sharing what Ive seen, and I don't have this entirely negative view of the game. That seems to have attracted people's ire, which puzzles me. I think if you don't have that confirmation bias, you will not looking for every little negative. Ill be watching the Mavs game in 45 minutes and I promise you I will see some dumb things.

This notion that people who have positive 2K experiences are fanboys is rubbish. The notion that people who have positive 2K experiences arent sim heads is rubbish. I watch 2-3 full games on my ILP every night. Don't believe me? Cool, why would I care about convincing you? I was the first to video catalogue how the physicality hurts the running of some plays. I told OG how the CPU doubles off good shooters one pass away too often.

What I have objected to is hyperbolic statements like "This game is broken", or "The devs are lazy" or "This is NA Jam".

In regards to sliders, Ive posted numerous times. I don't believe there is a magic roster set or slider file. It's entirely dependent on the individual. I stopped using others' years ago. Here's a few general tips. And keep in mind Im not scientific about this and not everything works for everyone. And as I keep saying, I play exclusively ML.

Ive lowered CPU on ball D and the body up sensitivity sliders right down. This opens the game up. Ive boosted the CPU attack the basket slider. Ive increased their dunk tendency and contest shot tendency. Ive bumped up the CPU def and off awareness and consistency. I started editing my slider set from HOF so I get the full benefits of ACE. Benefits which I've posted numerous times, but people seem to ignore or dismiss. The rest are fairly standard.

In terms of my roster it's been edited in game mode so I can't export it. I focused on a few things. I lowered the close shot tendency of heaps of players so you don't see those stupid 7 foot jumpers. I lowered the pull up tendency for slow teams so I see big differences in pace. Ive posted screenies as evidence. I boosted the oop pass tendency of most PG's to create that weapon. I edited lots of players play types to get them playing the way I want. I made lots of individual edits. There was no golden rule, a few players were given tendencies to do too many things. e.g. nonshooting bigs with eurosteps and pull up tendencies etc.

Ive got the game playing the way I want. Is it perfect? Hell no. Is it a fun sim experience? Hell yes. For me, it is. For you, maybe/maybe not. I put heaps of vids on my channel to show how smooth the gameplay can be. There's heaps more I can put on, but don't have the time.

And to the posters being very snarky towards anyone who is enjoying the game. Who would you rather be? The simheads enjoying their NBA game, or the ones being frustrated by it?

Now, it's time to go and see how many ways my IRL Mavs can find to leave Lillard and McCollum wide open.
I've seen some verbal descriptions of adjustments you've made (even with bookmarks on my browser), but if you could post specific numbers, maybe on the slider forum, that would be welcome.

I posted specific stuff about MyLeague training adjustments in the slider sub-forum. If you could do something similar in that setting, I would eagerly try out what you've got.

The key is to help others replicate what you are experiencing, with specifics.

Last edited by LorenzoDC; 11-04-2016 at 11:01 PM.
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Old 11-04-2016, 10:59 PM   #435
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

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Originally Posted by jxelite2430
Perhaps you should stop speaking like you are being paid by 2k
Im critiquing the game; I must be the worst employee in the world.

Ill remind you again; I'd rather be the person enjoying their sim experience than the one who's embittered enough to attack other posters.

Perhaps you should put me on ignore.
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Old 11-04-2016, 11:01 PM   #436
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

Quote:
Originally Posted by jax01
Guarantee you don't play online
I played half a PNO online game. The guy shot 20 3s in the first half with Curry. And Im in Australian playing at peak hour; the lag wasn't fun.
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Old 11-04-2016, 11:18 PM   #437
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

Quote:
Originally Posted by LorenzoDC
I've seen some verbal descriptions of adjustments you've made (even with bookmarks on my browser), but if you could post specific numbers, maybe on the slider forum, that would be welcome.

I posted specific stuff about MyLeague training adjustments in the slider sub-forum. If you could do something similar in that setting, I would eagerly try out what you've got.

The key is to help others replicate what you are experiencing, with specifics.
There's nothing worth posting.

Ive got one of body up sensitivity sliders at 0 (cant remember if its HUM or CPU. It's the one which reduces the CPU onball stickiness). CPU on ball D is at about 20. Ive compensated by making their layup defense and close shot D at 70. Ive got CPU shot contest at 85, their attack the basket at 70, dunk tendency at 70.

Most of my time went into the roster, which I can't export. I posted my main things a few posts back. A focus was on reducing the amount of things players could do eg. bigs who could eurostep, dribble behind the back etc. Makes it less twitchy.
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Old 11-04-2016, 11:28 PM   #438
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Re: NBA 2K17 Patch 1.05 Coming Soon, Fixes Roster Update Issue, Pro-Am & More

Quote:
Originally Posted by JohnDoe8865
I have no inside knowledge or any way of knowing, but I'm guessing that since it appears the Steam patch was rejected, the console patches were also rejected and have/had to be re-submitted. Otherwise I truly believe it would've dropped this week.

Again, pure speculation. But in my mind, it helps explain the delay. I don't buy the delay being because of PS4 Pro and wanting to release next Thursday. Plenty of games have already released a "Pro" patch before it's even come out.
they already promised support for 2k17 at pro release so I imagine it'll be a pretty big **** storm if the patch isn't release before Thursday

if the patch truly breaks the game on 3 different systems, well i guess 5 if you count PS3 and 360(did it even come out on those?) then 2K has lost their touch and become a amateur dev incapable of fixing their mistakes.

I guess the worst part is they're too much of a coward to tell us what happened and still instead cling to "imminent" even though it's been a week
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Old 11-04-2016, 11:37 PM   #439
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

Quote:
Originally Posted by Smirkin Dirk
There's nothing worth posting.

Ive got one of body up sensitivity sliders at 0 (cant remember if its HUM or CPU. It's the one which reduces the CPU onball stickiness). CPU on ball D is at about 20. Ive compensated by making their layup defense and close shot D at 70. Ive got CPU shot contest at 85, their attack the basket at 70, dunk tendency at 70.

Most of my time went into the roster, which I can't export. I posted my main things a few posts back. A focus was on reducing the amount of things players could do eg. bigs who could eurostep, dribble behind the back etc. Makes it less twitchy.
I appreciate the response. I imagine you can appreciate how much those who wish to replicate your experience might find that response insufficient and unhelpful.
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Old 11-04-2016, 11:40 PM   #440
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Re: Next NBA 2K17 Patch to fix roster update issue, Pro-AM & More

Quote:
Originally Posted by Smirkin Dirk
Whoa. What did I cause?

For those who've paid careful attention to what I've wrote (not that anyone should), Im rarely disagreeing with you. I've seen the bugs you have. Just not as often. What I have done is discuss the plentiful improvements about this game which are always overlooked at this time.

Im sharing what Ive seen, and I don't have this entirely negative view of the game. That seems to have attracted people's ire, which puzzles me. I think if you don't have that confirmation bias, you will not looking for every little negative. Ill be watching the Mavs game in 45 minutes and I promise you I will see some dumb things.

This notion that people who have positive 2K experiences are fanboys is rubbish. The notion that people who have positive 2K experiences arent sim heads is rubbish. I watch 2-3 full games on my ILP every night. Don't believe me? Cool, why would I care about convincing you? I was the first to video catalogue how the physicality hurts the running of some plays. I told OG how the CPU doubles off good shooters one pass away too often.

What I have objected to is hyperbolic statements like "This game is broken", or "The devs are lazy" or "This is NA Jam".

In regards to sliders, Ive posted numerous times. I don't believe there is a magic roster set or slider file. It's entirely dependent on the individual. I stopped using others' years ago. Here's a few general tips. And keep in mind Im not scientific about this and not everything works for everyone. And as I keep saying, I play exclusively ML.

Ive lowered CPU on ball D and the body up sensitivity sliders right down. This opens the game up. Ive boosted the CPU attack the basket slider. Ive increased their dunk tendency and contest shot tendency. Ive bumped up the CPU def and off awareness and consistency. I started editing my slider set from HOF so I get the full benefits of ACE. Benefits which I've posted numerous times, but people seem to ignore or dismiss. The rest are fairly standard.

In terms of my roster it's been edited in game mode so I can't export it. I focused on a few things. I lowered the close shot tendency of heaps of players so you don't see those stupid 7 foot jumpers. I lowered the pull up tendency for slow teams so I see big differences in pace. Ive posted screenies as evidence. I boosted the oop pass tendency of most PG's to create that weapon. I edited lots of players play types to get them playing the way I want. I made lots of individual edits. There was no golden rule, a few players were given tendencies to do too many things. e.g. nonshooting bigs with eurosteps and pull up tendencies etc.

Ive got the game playing the way I want. Is it perfect? Hell no. Is it a fun sim experience? Hell yes. For me, it is. For you, maybe/maybe not. I put heaps of vids on my channel to show how smooth the gameplay can be. There's heaps more I can put on, but don't have the time.

And to the posters being very snarky towards anyone who is enjoying the game. Who would you rather be? The simheads enjoying their NBA game, or the ones being frustrated by it?

Now, it's time to go and see how many ways my IRL Mavs can find to leave Lillard and McCollum wide open.
Wow Dirk i think you won
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