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Madden NFL 17 News Post


Madden NFL 17 title update #4 is available now for Xbox One and PlayStation 4, consisting of improvements to Madden Ultimate Team.
  • Stability improvements for MUT Solo Challenges
  • Added tabbing functionality to MUT Objective List (can work on and view multiple objectives list at once now)
  • Added additional logic to wildcard sets inside of MUT
  • Other minor stability improvements

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 1 SeaTownGamer @ 10/24/16 10:40 AM
Yeah just got an update too.
 
# 2 charter04 @ 10/24/16 10:46 AM
Only 62 MBs on Xbox 1. Must be minor stuff


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# 3 Devildog Frank @ 10/24/16 10:53 AM
87 MB on PS4
 
# 4 bcruise @ 10/24/16 10:58 AM
Quote:
Originally Posted by charter04
Only 62 MBs on Xbox 1. Must be minor stuff


Sent from my iPhone using Tapatalk
86.77 on PS4.

MUT fixes, mostly, according to the update history. It does say "other minor stability improvements" too, though.

Going to check on a few things regardless.
 
# 5 ChicagoChris @ 10/24/16 11:15 AM
Another tuning update is now available in Madden NFL 17 for Xbox One and PlayStation 4. Below is a list improvements and updates to Madden Ultimate Team.

Stability improvements for MUT Solo Challenges
Added tabbing functionality to MUT Objective List (can work on and view multiple objectives list at once now)
Added additional logic to wildcard sets inside of MUT
Other minor stability improvements
 
# 6 charter04 @ 10/24/16 11:38 AM
So basically a MUT update?


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# 7 tyler28 @ 10/24/16 11:46 AM
dissapointing...still no acknowledgement of the cfm issues or gameplay. Mut is a waste of money.
 
# 8 loccdogg26 @ 10/24/16 12:02 PM
Just great. Something for a mode that I don't even bother playing.
 
# 9 roadman @ 10/24/16 12:09 PM
These are probably just quick fixes, something the OS crowd doesn't get excited for.
 
# 10 cable guy @ 10/24/16 12:16 PM
Quote:
Originally Posted by bcruise
86.77 on PS4.

MUT fixes, mostly, according to the update history. It does say "other minor stability improvements" too, though.

Going to check on a few things regardless.
Hopefully you can get on soon. Looking forward to yours, and a couple others here, on feedback. I'm still on disconnect from internet.

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# 11 Rocket32 @ 10/24/16 12:18 PM
Quote:
Originally Posted by loccdogg26
Just great. Something for a mode that I don't even bother playing.
Well unfortuantly for us cfm players and offline players a ton of people do play it.

Quote:
Originally Posted by tyler28
dissapointing...still no acknowledgement of the cfm issues or gameplay. Mut is a waste of money.
Honestly the only thing I want them to do with gameplay at this point is fix the CPU kicking into the wind issue. As a sim player I'm kind of scared of EA touching anything but the kicking issue with gameplay at this point because honestly I doubt they fix Robo QB among other things. If anything I'd bet they find a way to make it less sim. Personally I believe Robo QB and everything are intentional because of the non sim online crowd.
 
# 12 BleedGreen710 @ 10/24/16 12:23 PM
it says title update #4 but didnt we just have #2 earlier this month? did I miss a #3 somewhere?
 
# 13 charter04 @ 10/24/16 12:24 PM
Quote:
Originally Posted by Rocket32
Well unfortuantly for us cfm players and offline players a ton of people do play it.



Honestly the only thing I want them to do with gameplay at this point is fix the CPU kicking into the wind issue. As a sim player I'm kind of scared of EA touching anything but the kicking issue with gameplay at this point because honestly I doubt they fix Robo QB among other things. If anything I'd bet they find a way to make it less sim. Personally I believe Robo QB and everything are intentional because of the non sim online crowd. Not trying to come off as a huge post bashing EA as it is a smart decision business/money wise in my opinion, you have to give them that.


Why would the "online crowd" want the CPU QB to be robo?


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# 14 Sturzinator @ 10/24/16 12:34 PM
Hopefully the stability fixes take care of the frequent freezing when creating a save point in offline CFM.

Beyond that:

Kicking too easy for user and CPU doesn't miss unless it's over 50 yards.
FG blocks are too easy and happen too often.
Why is there no punt return right option? Only left.
QBA too high/slider useless.
Injuries bugged when advancing/simming.
Auto subs are as broken as ever.
Formation subs completely useless/bugged.
Wind effects still grossly exaggerated (to include CPU punts into the wind).

Still plenty of work left to do, particularly when you consider some of these were the new features (actually old features reintroduced) they touted so highly at release.
 
# 15 icicle22 @ 10/24/16 12:37 PM
Quote:
Originally Posted by charter04
Why would the "online crowd" want the CPU QB to be robo?


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My guess is the same settings that make the CPU QB less accurate will affect the ratings of that same QB in online games where he misses throws based on his ratings and not based on the users skills. In a critical game this would irritate a competitive player to lose a game by overthrowing a wide open receiver. Bottom line is whatever they tweak to make the QB more accurate when controlled by user is also affecting the CPU game as well.

I played the Texans in a wildcard matchup as the Browns and Osweiler went 19-20. It was insane. Thinking about trying season 2 without the patch.
 
# 16 tyler28 @ 10/24/16 12:40 PM
Quote:
Originally Posted by Sturzinator
Hopefully the stability fixes take care of the frequent freezing when creating a save point in offline CFM.

Beyond that:

Kicking too easy for user and CPU doesn't miss unless it's over 50 yards.
FG blocks are too easy and happen too often.
Why is there no punt return right option? Only left.
QBA too high/slider useless.
Injuries bugged when advancing/simming.
Auto subs are as broken as ever.
Formation subs completely useless/bugged.
Wind effects still grossly exaggerated (to include CPU punts into the wind).

Still plenty of work left to do, particularly when you consider some of these were the new features (actually old features reintroduced) they touted so highly at release.
Im really confused as to why ea hasnt looked into this and decided to release a mut patch. Lol

Its so backwards. I know its buisness but the game has a lot of issues to be playable and enjoyable.

I see hundreds of users posting on slider forums about these issues in cfm and thats not counting the none posters. Just look at views these forums get they cant say that ppl arent interested in cfm being good. its all about making money and buying more packs. Ugh who really spends money in mut. If you are your wasting it!

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# 17 ajra21 @ 10/24/16 12:54 PM
does this only fix MUT stuff?
 
# 18 Devildog Frank @ 10/24/16 12:55 PM
Quote:
Originally Posted by ajra21
does this only fix MUT stuff?
Yes. Nothing for CFM OFFLINE game play
 
# 19 roadman @ 10/24/16 12:56 PM
I don't spend one extra penny on the game, but for be it for me on how someone I don't know spends spends their time and money on anything, let alone a video game.

Heck, their spending on the game helps invest more $ down the road for the game, hopefully.
 
# 20 gameface1324 @ 10/24/16 12:58 PM
Quote:
Originally Posted by Sturzinator
Hopefully the stability fixes take care of the frequent freezing when creating a save point in offline CFM.

Beyond that:

Kicking too easy for user and CPU doesn't miss unless it's over 50 yards.
FG blocks are too easy and happen too often.
Why is there no punt return right option? Only left.
QBA too high/slider useless.
Injuries bugged when advancing/simming.
Auto subs are as broken as ever.
Formation subs completely useless/bugged.
Wind effects still grossly exaggerated (to include CPU punts into the wind).

Still plenty of work left to do, particularly when you consider some of these were the new features (actually old features reintroduced) they touted so highly at release.
Most of that... No idea what sliders are using lol

Sent from my LG-VS985 using Tapatalk
 

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