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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Fixed bug where cancelling the SUB transition from postured up half guard to guard would interrupt all DOM strikes
  • Gave DOM the ability to break out of a single leg attempt after reversing into that position from SUB side control
  • Added increased damage to any round strike that connects with an opponent who lunges sideways into it
  • Added Anthony Pettis and Renan Barão to Featherweight
(UPDATE: 9-27) The patch is available now for Xbox One and PlayStation 4, below are the patch notes.

Updates
  • Added three new fighters; Nikita Krylov in Light Heavyweight; Jimmie Rivera in Bantamweight; Jake Matthews in Lightweight
  • Added Anthony Pettis and Renan Barão to Featherweight
  • Updated moves for various fighters
  • Ultimate Team players now earn a reward pack for their first win of the day in Ultimate Championships
Gameplay
  • Added increased damage to any round strike that connects with an opponent who lunges sideways into it
  • Added the ability for the DOM fighter to break out of a single leg attempt after reversing into that position from SUB side control
  • Fixed the Stamina setting in Practice Mode
  • Fixed bug where cancelling the SUB transition from postured up half guard to guard would interrupt all DOM strikes

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 101 GameplayDevUFC @ 09/27/16 05:17 PM
Quote:
Originally Posted by Haz____
He's not talking about hooks auto lunging, hes talking about tapping forward to dash forward and throw a hook, when in UFC 1, if timed right was an awesome dashing hook to get in the pocket.

In UFC 2 manual input forward dashing hooks arent possible like they were in UFC 1 and it really limits our ability to get into the pocket especially with shorter fighters.
Ah, I see.

I wasn't aware of that.

It's possible they were removed by accident then.

Or that they were patched into 1 and the patch work didn't get brought over 100% to UFC 2.

Not 100% sure since I didn't work on that specific feature.

Too late now anyway though.
 
# 102 johnmangala @ 09/27/16 05:26 PM
Quote:
Originally Posted by GameplayDevUFC
Ah, I see.

I wasn't aware of that.

It's possible they were removed by accident then.

Or that they were patched into 1 and the patch work didn't get brought over 100% to UFC 2.

Not 100% sure since I didn't work on that specific feature.

Too late now anyway though.
I don't mean to drag this, but my last question about the patch and I'll move on to thinking about EAUFC3..

What happened to the shift techniques from EAUFC1, why were they removed? Especially at the highest level demonstrated by guys like Cruz and Silva. This is a heart sore for me because they were one of the the funnest part of EAUFC1 imo and felt fresh because I can't recall any other game with shifts like this. It was certainly unique and subsequently removed? Even stranger considering shortly after it's Cruz v Dillashaw and it's this on display.

e: Going through movesets, sad to see Bisping with no switch lead overhand. This is what he used to win the title against Bisping, a type of shift strike.

 
# 103 Helmholz_Watson_ @ 09/27/16 05:31 PM
The game keeps getting better... thanks!

I have been hearing the "this is the last patch" from the community for a long time now, but I don't think I have heard it from anyone official. Is this the last patch?
 
# 104 SUGATA @ 09/27/16 05:34 PM
Quote:
Originally Posted by GameplayDevUFC
Yes, hooks and roundhouse kicks, etc.

We didn't change anything with straight trajectory strikes, or forward/backwards lunges.
So, previously useless Hooks series becomes the best tool vs Side steps:
- hooks has damage MP bonus
- hooks are fast
- hooks possible to link into series (with gaining CM bonus)
- no need to guess side step direction because of fast and several in a row hooks
- Hook has 2 damage + MP 1.6/2.4 vs short/long side step + CM from 2nd follow up Hook = 2 Hooks in a series causes FBHR (may be rocked state) VS side step.

RESUME: only this one thing may crucially buff Hooks and berf side steps in the game... i afraid that the balance may suffered from this, needs testing.
 
# 105 SUGATA @ 09/27/16 05:41 PM
Quote:
Originally Posted by GameplayDevUFC
Ah, I see.

I wasn't aware of that.

It's possible they were removed by accident then.

Or that they were patched into 1 and the patch work didn't get brought over 100% to UFC 2.

Not 100% sure since I didn't work on that specific feature.

Too late now anyway though.
As i tested "manually inputted fwd dashing hooks" are possible as well as in UFC 1.
I called them Boosted strikes.

Copy past from my notes:
http://www.operationsports.com/forum...post2048473520


BOOSTED STRIKE (BS):


Boosting not depends on opponent’s actions, on CW.


[during any Dodge/Side step, but before my fighter reaches final place] (click) (may holding L2 Body modifier) square/triangle/LS fwd+¢square/LS fwd+ triangle - Boosted strike.


- Dodge/Side step is cancelled in-place immediately as I input Strike; use Strike input timing to reach needed distance via Dodge/Side step (shorter-longer).


- Only (may holding L2 Body modifier) square/triangle/LS fwd+¢square/LS fwd+ triangle Strikes can be Boosted; ALL other Strikes can not be boosted (LS bwd, L1, L1+L2, x, circle ˜, etc)


- Only one 1st Strike may be boosted (BS), all follow up Strikes in series will be normal. But possible to make a series of Boosted strikes if perform Dodge/Side step on every Strike.



- Only Dodge/Side step can boost Strike (and there are NO difference in boosting between different Dodges/Side steps); ALL others can not to boost Strike (Sway, Parry, Moving).


Try always [just after or during my Dodge/Side step/Sway] counter attack with:
- IF opponent did not Strike (no whiff, no CW): Combo, which begins by Boosted strike.
- IF opponent did Strike (whiffed, CW): perform one quick strong Strike (for ex, rear Uppercut, Head kick or L1 Special strike) – for large damage with FBHR (stop opponent’s attack with possible Health event, KO) because of CW; OR Combo, which begins by Boosted strike.


Effects of BS:
- faster speed (difficult to react on it for opponent)
- longer range because of Dodge/Side step movement
- costs more Stamina (not increased Stamina cost, because of Stamina costs summary of Dodge/Side step + Strike)
- the same Damage as for normal not boosted Strike version


Usage of BS:
1. To reach the opponent:
Example: FWD Dodge, square > (buffered during prev Strike animation) FWD Dodge, square.
2. To intercept opponent’s beginning Strike:
Example: FWD Dodge, square - Lead Jab is a longest & fastest BS.
3. To start Combo
4. To counter attack after Dodge/Side step.
5. To bait the opponent, then counter:
Example: (For advancing) BWD Dodge, square. (For stay back) BWD Dodge, LS fwd+triangle.

 
# 106 TreJayMMA @ 09/27/16 05:45 PM
Quote:
Originally Posted by Helmholz_Watson_
The game keeps getting better... thanks!

I have been hearing the "this is the last patch" from the community for a long time now, but I don't think I have heard it from anyone official. Is this the last patch?
Yes. GPD confirmed it. We're moving on to UFC 3.
 
# 107 johnmangala @ 09/27/16 05:49 PM
Quote:
Originally Posted by SUGATA
As i tested "manually inputted fwd dashing hooks" are possible as well as in UFC 1.
I called them Boosted strikes.

Copy past from my notes:

BOOSTED STRIKE (BS):


Boosting not depends on opponent’s actions, on CW.


[during any Dodge/Side step, but before my fighter reaches final place] (click) (may holding L2 Body modifier) square/triangle/LS fwd+¢square/LS fwd+ triangle - Boosted strike.


- Dodge/Side step is cancelled in-place immediately as I input Strike; use Strike input timing to reach needed distance via Dodge/Side step (shorter-longer).


- Only (may holding L2 Body modifier) square/triangle/LS fwd+¢square/LS fwd+ triangle Strikes can be Boosted; ALL other Strikes can not be boosted (LS bwd, L1, L1+L2, x, circle ˜, etc)


- Only one 1st Strike may be boosted (BS), all follow up Strikes in series will be normal. But possible to make a series of Boosted strikes if perform Dodge/Side step on every Strike.



- Only Dodge/Side step can boost Strike (and there are NO difference in boosting between different Dodges/Side steps); ALL others can not to boost Strike (Sway, Parry, Moving).


Try always [just after or during my Dodge/Side step/Sway] counter attack with:
- IF opponent did not Strike (no whiff, no CW): Combo, which begins by Boosted strike.
- IF opponent did Strike (whiffed, CW): perform one quick strong Strike (for ex, rear Uppercut, Head kick or L1 Special strike) – for large damage with FBHR (stop opponent’s attack with possible Health event, KO) because of CW; OR Combo, which begins by Boosted strike.


Effects of BS:
- faster speed (difficult to react on it for opponent)
- longer range because of Dodge/Side step movement
- costs more Stamina (not increased Stamina cost, because of Stamina costs summary of Dodge/Side step + Strike)
- the same Damage as for normal not boosted Strike version


Usage of BS:
1. To reach the opponent:
Example: FWD Dodge, square > (buffered during prev Strike animation) FWD Dodge, square.
2. To intercept opponent’s beginning Strike:
Example: FWD Dodge, square - Lead Jab is a longest & fastest BS.
3. To start Combo
4. To counter attack after Dodge/Side step.
5. To bait the opponent, then counter:
Example: (For advancing) BWD Dodge, square. (For stay back) BWD Dodge, LS fwd+triangle.

There are stepping jabs etc and sort of lunging hooks but they are not like they were in EAUFC1 which is what we were requesting add the lunging intercept damage buff and we have some better balance for the lunging hooks. Same thing with shifts, there seem to be slightly shifting body strikes, teeps etc. But I wanna see the open door hooks etc back
 
# 108 Galgorian @ 09/27/16 07:17 PM
Great work overall on UFC 2, EA team. The game is awesome. Was hoping for Will Brooks and/or Brock Lesnar to be added, but overall the gameplay is mostly balanced, fun, and will keep me playing until UFC 3.
 
# 109 chapmandachamp @ 09/27/16 08:11 PM
Quote:
Originally Posted by bcelts
Is there any way to adjust long term stamina through a hot fix and not a patch? Really think little more power and consequences for striking too much could make standup little more realistic. Also can block be tweaked to be more responsive. Just asking? Thank you for your hard work man!
I wish this too. Added this power, more Arm damage. Why is block have to be delayed? That what the different buttons were for I thought? Also perm stam def needs tuning still can throw and miss strikes and b fine for round 3. It kinda works in 5 rounds but most matches r 3 and we see people irl gassed after one ...
 
# 110 chapmandachamp @ 09/27/16 08:25 PM
I really hope ALL the work from ufc2 is carried over including patch work. I also wish the community had say in ufc3 before the dev team goes ahead with their own ideas. And then our wants just get slightly patched in. Like for example the move sets need to be strikes the people actually use...
 
# 111 johnmangala @ 09/27/16 08:31 PM
Quote:
Originally Posted by TheRizzzle
Is it bad that I was kind of hoping for Mickey Gall?

Sent from my SM-N920V using Tapatalk
Jake Mathews plays a bit like Mickey Gall would so I get the message, we'll probably get most the requested adds in EAUFC3 I am sure, so it's good.

RDA heavy overhand and Shogun overhand is much appreciated I will note more as I see them thanks- this was a great fix
 
# 112 TheSouthpaw @ 09/27/16 08:43 PM
Really excited to see how the next game turns out. Now that the dev team has two MMA games under their belt and a solid foundation, I think we'll finally get to see what they're capable of.

I think the next game is going to be excellent. On a completely different level than the past two games.
 
# 113 Haz____ @ 09/27/16 09:41 PM
Quote:
Originally Posted by theballa
hold up so dos Anjos now has an overhand right and not a superman punch anymore???
Yup!

Shogun has the Right Overhand lvl 3, and ALSO Gamechanger lvl 3 perk now!

Also Yair has been redone. Has a bunch of crazy new kicks. Jumping Roundhouse, Cartwheel Kick.

VanZant has both Jumping kicks now.


This is awesome! Thanks Devs! So cool!!!!!
 
# 114 johnmangala @ 09/27/16 09:43 PM
Quote:
Originally Posted by theballa
hold up so dos Anjos now has an overhand right and not a superman punch anymore???
Yes and Shogun too, I am looking through for some more moveset changes. I was hoping for Bisping but I think Romero got the flying knee too but no low line sidekick. I'll check for Diaz teeps.
 
# 115 Haz____ @ 09/27/16 09:54 PM
JoJo Calderwood got Spinning Back fists, a Right Overhand, and a lvl 3 Lead Body Knee. She's a beast now!
 
# 116 Haz____ @ 09/27/16 09:58 PM
Oliviera got the Flying Guillotine.
 
# 117 Haz____ @ 09/27/16 10:00 PM
For DaveS

Killashaw got a lvl 3 Right Overhand
 
# 118 GameplayDevUFC @ 09/27/16 10:22 PM
Quote:
Originally Posted by chapmandachamp
I also wish the community had say in ufc3 before the dev team goes ahead with their own ideas.
It may not always feel like it, but the community does have a big influence on what we do.
 
# 119 xsntckx @ 09/27/16 10:40 PM
This is the LAST dlc for UFC2? expected more..
 
# 120 The Senator @ 09/27/16 11:54 PM
I can confirm that Nate Marquardt has his spin backfist, elbows, and flying knee!

Many, many thanks to the devs for listening to us on this one, I can't tell you guys how much little things like that are appreciated. I've said it before, and I'll say it again, the EA UFC series might well have the best official post-release support of any sporting title I can think of, ever. That's the sort of thing that makes me excited to get UFC3 when it comes out, and keeps me happy playing UFC2 during its duration.
 


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