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NBA 2K17 News Post


PopSci has posted their NBA 2K17 hands-on preview, as they go over physics tweaking, aiming with shot stick and more.

Quote:
To make the game more realistic, the team made sure you could no longer run or jump through an opposing player’s limbs, which was a complaint they heard repeatedly. This also means that the ball will actually ricochet off of a player’s arm or leg, making you fight for better position. The team worked on tweaking the physics of the game, allowing you to play more physically and fight for the ball like real players do.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 61 riichiieriich @ 08/23/16 05:32 PM
Quote:
Originally Posted by tril
glad that they are re-implementing the live ball. Iast time they highlighted the live ball feature, folks complained, cause folks were dribbling off of and passing into the back of players.

I look forward to the new shooting mechanics with the shot stick.

and the new dribbling features sounds good in theory, especially if it involves more of user skill. how ever it could be troublesome if its just based on user input. cause you can potentially have a Deandre Jordan having handles like Kyre Irving.

The fatigue/ turbo ratings seems like another reintroduction by 2k. They also had this feature before, glad that they are emphasizing this again

i Look forward to 2k17
Just replying to the dribbling part, I would hope that they would have a tier system similar to FIFA, where only people with a high dribbling rating can pull off fancy stuff.
 
# 62 scottyp180 @ 08/23/16 05:49 PM
Quote:
Originally Posted by MrMars
Definitely a reasonable post. Perhaps I should wait and see how this 2KU can address the casual player before I start complaining. Usually I have pick one team try to learn all the release points and dribble rhythms, and that's not easy considering the limited playing time I get. And I end up not being able to really enjoy the game like I want to.

MrMars
Some suggestions:

-Start out on a lower difficulty and work you way up. Even if you find it a little too easy it is a good way to learn the game, get use to the mechanics, and practice strategy. I also feel that while knowing a player's shot and release is important knowing your personel can be just as, if not more, important. I know a struggle with teams I'm unfamiliar with because I don't know how the majority of players on the team play.

-on the topic of strategy, don't rely too heavy on creating your own shots one on one or off the dribble. I know this gets me in trouble often. Sometimes I get caught up with using a superstar (say Durant or Curry) and i waste possessions trying to break down the D with crossovers to hit a shot. Something as simple a the pick and roll or pick and pop can be quite effective. Running plays every possession can be a hassle but the quick play option can be good or just using a freelance set as well. I even suggest putting on the play vision settings so you now exactly what is suppose to happen on a play. It clusters up the court a little bit with the visual aid but it beats the hell out of running around with not purpose trying to score.

-Reading the D is also important but it's something that sort of comes to you the more you play. You start to notice when the d will shift and when players will be open. Easier said than done but take what the D gives you instead of trying to force stuff.

I play on allstar and for offense I usually get by with pick and rolls, switching to a freelance set, and occasional calling plays (only when I want to set something up for a specific player). Hopefully the 2KU this year will be able to teach you enough to play and enjoy the game. If not don't be afraid to check YouTube. I did it last year and just learning how to properly run and execute a pick and roll in the game helped a ton. A few weeks after release you should be able to find a video on different areas of the game such as dribbling, defense, shooting, running pick and rolls and offensive plays, etc.

I hope this doesn't sound overwhelming and turn you off from the game because it isn't that complex. Just learning how to do a few things right in the game can make a big difference.
 
# 63 MarkWilliam @ 08/23/16 07:49 PM
Quote:
Originally Posted by Jrocc23


I'll never understand why people say stuff like this. I understand you're engaging in hyperbole but you can at least say something else crazy but you think of doing THAT to all the devs lol.




Sent from my iPhone using Tapatalk
Hahaha devs be like

 
# 64 ksuttonjr76 @ 08/23/16 10:45 PM
Quote:
Originally Posted by tril
glad that they are re-implementing the live ball. Iast time they highlighted the live ball feature, folks complained, cause folks were dribbling off of and passing into the back of players.

I look forward to the new shooting mechanics with the shot stick.

and the new dribbling features sounds good in theory, especially if it involves more of user skill. how ever it could be troublesome if its just based on user input. cause you can potentially have a Deandre Jordan having handles like Kyre Irving.

The fatigue/ turbo ratings seems like another reintroduction by 2k. They also had this feature before, glad that they are emphasizing this again

i Look forward to 2k17
The live ball physics was worse than that. You were able to block the ball with your armpits, lol. It was a good first attempt, but it was pretty chaotic.
 
# 65 ruLEX$$ @ 08/24/16 12:30 AM
I just saw the leaked 2k17 control scheme and if what I saw was right it looks as if they are removing signature sizeups from the game... NOOOOOOOOOOO SMH 2K .why would you do this... Size ups are needed... It's what separates the game play of this game from other sport titles. The more signature style and individuality for each NBA superstar and our personal my players is what helps immerse us into the game. Instead of removing sizeups because weaker skilled players exploit certain animations how about penalizing for that or perfecting new branching points so individual skilled players can create greater variation of new dribble moves and different ways to branch out of them.... All I'm saying is removing sizeups will hurt the game more than help.

Can I please get someone to varify if they are removing sizeups
 
# 66 theman824 @ 08/24/16 07:05 AM
Quote:
Originally Posted by ViolenceFight
That was not the case at all. It wasn't an explosive first step, it was abusing the animation directly after dribbles to get an unnatural boost. And this is coming from a guy that locked booster scrubs down. There's a complete difference between the launches (Which were the explosive steps) vs. What the speed boosters were doing.

Exactly. It was overpowered, unnatural and there was no reason why only PGs could do it. I was very very glad when they finally nerfed it. More explosion maybe, but why can't a 6'8 SF blow by his defender? They can in real life. It should be more realistic if they add something like this.
 
# 67 Scramz718 @ 08/24/16 12:18 PM
Quote:
Originally Posted by theman824
Exactly. It was overpowered, unnatural and there was no reason why only PGs could do it. I was very very glad when they finally nerfed it. More explosion maybe, but why can't a 6'8 SF blow by his defender? They can in real life. It should be more realistic if they add something like this.


It wasn't restricted to only PGs, it was tied to a players ball control. If you had 86 and up BC rating you were able to do it. A true 1st need to be in the game tho
 
# 68 ruLEX$$ @ 08/24/16 12:39 PM
Quote:
Originally Posted by Scramz718
It wasn't restricted to only PGs, it was tied to a players ball control. If you had 86 and up BC rating you were able to do it. A true 1st need to be in the game tho
Only pg and 6'2 or smaller sg that's it... It gave an unfair advantage to players who were not truly skilled. No one should be able to exploit the same dribble move over and over. It's just not realistic.
 
# 69 Vni @ 08/24/16 06:08 PM
Timing on layups should mean a timing on up&unders.
 
# 70 kevmasood @ 08/24/16 08:03 PM
This is some what puzzling to me, so the shot button you dont have to worry, cuz nothing concrete have been changed, but the shot stick meter, which i dont use, on the perimeter, but i use in the paint, now dump downs, or close to the rim, needs to be timed . so what about dunks, do that needs to be timed to ?, we need answers in the BLOGS
 


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