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NBA 2K17 News Post




Polygon has posted their NBA 2K17 hands-on impressions. Samit Sarkar goes over quite a few things, including freelance offenses for every team, better help defense, timed layups, 2K U with Coach K and much more.



Quote:
"If I can expect you to make a move and show the ball unprotected, I can time my button press" and knock the ball away, said Jones, who did this exact thing to me when we played each other. This applies to passes, too. Jones acknowledged that throwing the ball willy-nilly into the key was almost a "money" play last year. In about half an hour playing NBA 2K17, I saw multiple passes to the paint get deflected and even picked off. The ball just felt more live, whether on passes, steals or rebounds.

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 81 Goffs @ 08/22/16 06:52 PM
Timed layups confirmed but what about hookshots?
 
# 82 Urrbo1 @ 08/22/16 06:56 PM
Quote:
Originally Posted by lazyswimmer7
Uh. You can dunk with left or right hand ya know and avoid blocks.


Sent from my iPhone using Tapatalk
I know but I meant something like this that giannis does in the clips https://m.youtube.com/watch?v=M4B7kgiiaOU because of giannis length it doesn't really seem like a euro dunk but you guys kinda of get what I'm saying
 
# 83 tt500 @ 08/22/16 07:11 PM
^ also alot of people do use the x/square to dunk so the game should accommodate those players too. The left/right dunks aren't always simple dunks either. They got some odd animations that allows easy blocks at times too

Sent from my SM-N910W8 using Tapatalk
 
# 84 Vni @ 08/22/16 07:12 PM
Quote:
Originally Posted by phriscaul
when the score is 52-50 and you're on a break to push the lead, i dont have time to think stick vs button. im moving quick so i can get back on defense.
So it's still the game's fault because you can't use the proper input ?
 
# 85 Vni @ 08/22/16 07:13 PM
Quote:
Originally Posted by tt500
^ also alot of people do use the x/square to dunk so the game should accommodate those players too. The left/right dunks aren't always simple dunks either. They got some odd animations that allows easy blocks at times too

Sent from my SM-N910W8 using Tapatalk
Yeah but stick right/left gives you one handed animations that are miles better than the two handed over head dunks.
 
# 86 YourHazard216 @ 08/22/16 07:15 PM
Quote:
Originally Posted by yellow86
So there are more steals and deflections, yet no way for us to control it by giving us the choice how we pass? Also, does this mean again that CPU just steals the ball with their back to you, always know where the ball will go and get a hand on impossible passes like before? This has been one of the main frustrations for me year after year. Why it's not addressed, I don't know..give me options to throw a bounce pass, lob pass, straight pass, and at least some kind of ability to throw it fast when opportunity presents itself. Also fast break passes should be fast and not take 2 seconds to throw and to the logical choice, not the guy right in front of you..not looking good for control of passing, especially to counteract the CPU's ability to steal even more.
They have separate buttons for bounce pass, regular pass, overhead pass, icon pass, directional pass, and flashy pass. What more passing control do you want? lol
 
# 87 Nemesis Enforcer @ 08/22/16 07:17 PM
Has the dribbling in 2k not been 1:1 prior to this year?
 
# 88 Nevertheles109 @ 08/22/16 07:19 PM
Quote:
Originally Posted by Vni
So it's still the game's fault because you can't use the proper input ?
Changing hands for layups/dunks changes how your player attacks the basket, A LOT.

For some odd reason, pressing the button seems to give you the easiest route for the defense to block your shot when it should be the opposite effect...

I am very exited for the dribbling. Jones eluded to the hesitations and lack of explosion this year and that exploding out of size-ups are much better this year. Good..
 
# 89 jbthegreat @ 08/22/16 07:21 PM
Quote:
Originally Posted by Nemesis Enforcer
Has the dribbling in 2k not been 1:1 prior to this year?
Yeah it wasn't one to one when they introduced size ups last year. I'm glad theyre going back to their roots instead of trying to copy NBA lives dribbling
 
# 90 Vni @ 08/22/16 07:29 PM
You should read again what he said. The exchange is just funny, you complain about something, someone gives you a tip and your answer is basically, I don't got time for that lol.
 
# 91 PhillyIMBlog.com @ 08/22/16 07:31 PM
Quote:
Originally Posted by Khaos_Kiwi
Hmmmm I'm not sure about this. Would be a disadvantage that those who shoot using square/X wouldn't have to deal with.


Maybe shooting with analog will provide a slight boost over just holding x


Sent from my iPhone using Tapatalk
 
# 92 Nevertheles109 @ 08/22/16 07:56 PM
Quote:
Originally Posted by phriscaul
dont explain anything to dude.
VNI is right man. Try it out when you get a chance.

I do agree it should be more seamless when you press the button but if you press the stick in the right direction, you can finish or at the least, get the foul without an easy *** block.
 
# 93 Trackball @ 08/22/16 08:04 PM
Quote:
Originally Posted by thatphillydude
Still nothing about off seasons in online leagues. Typical 2k
Uh, dude, as awesome as that would be, even I know that's not the point of the first trailer. And I never expected it to be.

This was always going to be for the game itself.

The mode info comes later.
 
# 94 Scramz718 @ 08/22/16 08:22 PM
Quote:
Originally Posted by tt500
^ also alot of people do use the x/square to dunk so the game should accommodate those players too. The left/right dunks aren't always simple dunks either. They got some odd animations that allows easy blocks at times too

Sent from my SM-N910W8 using Tapatalk


You can also use the shot button along with the left stick to pick your finishing hand. Push the LS in the direction of the hand you want to finish with right before you press the shot button. It not as easy as the RS but the option is there for exclusive button users. You can also shoot floater with the shot button + LS.
 
# 95 Finepanther @ 08/22/16 08:26 PM
http://www.popsci.com/nba-2k17-improves-on-merging-sports-and-gaming

Here's another impression write-up. It seems to be saying the opposite regarding dribbling responsiveness.
 
# 96 Scramz718 @ 08/22/16 08:37 PM
Quote:
Originally Posted by phriscaul
i got into the habit of doing this and when you're on the baseline, and sometimes, instead of dunking on the near side of the rim, the player does a reverse layup into traffic. absolutely maddening.


Baseline drives is a problem for left/right dunks with RS too. I go for two hands dunks on the baseline instead.
 
# 97 Vni @ 08/22/16 08:46 PM
Quote:
Originally Posted by WISports
Some good stuff in there.

I just hope the player responsiveness is improved this year. Nothing like hitting a button or pushing a stick onto to have you player start performing that move a second later. Hard to time things that way.
The issue is that you can bet that no review will ever mention input lag. A sports game, it's first job is to be responsive yet you will never read about it.

When you go from a very responsive game like Dark Souls 3 and then you launch Nba 2K the difference in responsiveness is pretty shocking.
 
# 98 CaseIH @ 08/22/16 08:52 PM
Quote:
Originally Posted by Steve_OS



Polygon has posted their NBA 2K17 hands-on impressions. Samit Sarkar goes over quite a few things, including freelance offenses for every team, better help defense, timed layups, 2K U with Coach K and much more.



I can already here the online whiners crying about this stealing and throwing the ball into the paint and it getting knocked away if your forcing it. They all cried about losing the ball last year, for what they felt was no reason at all,lol. I do feel for those that do play online and want a fair realistic game though, me I will stick with offline, than play with whinny kids.

I always want the game to be as realistic as possible, so I do hope they have worked on turnovers being more realistic, and not just TO thru steals, or when the code says for the player to throw it way off target out of bounds. Thats where they need to make the biggest jump in gameplay, so I while Im glad to hear that you cant force throw a pass in the paint, how about some actually variety of turnovers like IRL.
 
# 99 jmaj315 @ 08/22/16 08:57 PM
Quote:
Originally Posted by alabamarob

The timed layups if done properly will change the game.
1. Wide open layups should have a huge window.
2. Contested layup windows should depend on the player shooting and person/people contesting.
3. When you trigger the mid air change shot, you should not get a new window, but your original window should shrink. So if you hit a perfect release and hit mid air shot change you should still get the layup percentage for a perfect mid air contested shot release.
4.You should still be able to block a perfect layup release though.
5. Huge layup window players should be able to shoot quick, reg, or late timed layups because the window is different. That would add a large variety of layup release points. Like a young tony parker.
6. Poorly rate layup guys would have limited release points.
That would be awesome! ^

Quote:
Originally Posted by tt500
With changes to layups, hope they made fixes to dunking in traffic and fast breaks. The offensive awareness should allow players to be smart about the dunk animation that would be performed in certain situations.

In 2k16 there's too many chase down blocks by non-blockers cause of those cocked back dunks.

Also hate the block spammers, so many times I pass inside and the opponent spams the block, I should be able to get a easy 2 pts but they usually get a block cause my guy put the ball behind his head. The recovery for block spammers are also too quick, even open layups get messed up because they recover too quick.

Sent from my SM-N910W8 using Tapatalk
I agree, but I also think that the best way to beat block spammers would be to limit the second jump. Maybe have a frame limit (which is different for different levels of athleticism) that keeps them from jumping at their max back to back to back, which is really the problem with spamming.

I'm sorry if that was tough to understand... ha
 
# 100 Hustle Westbrook @ 08/22/16 09:04 PM
Honestly I rarely got blocked on chase down attempts on fastbreaks when I dunked the ball. I just go up with whatever hand I'm dribbling with. The player goes up and dunks the ball in one smooth animation, no slow down, and the defender can't reach the ball.

Layups on the other hand? That's a whole different story lol. The most I do is wait for the defender to jump then I go up with it. I don't trust layups on the fast break lmao.
 


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