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EA Sports UFC 2 News Post


Content update #6 and game update 1.09 is available now for EA Sports UFC 2 on both PlayStation 4 and Xbox One, weighing in at just under 2GB.

This update adds four new fighters and gameplay updates. Most of this information was revealed by Geoff Harrower, A.K.A. GameplayDevUFC, earlier in the week.

NEW FIGHTERS
  • Abel Trujillo- Men's Lightweight
  • Evan Dunham- Men's Lightweight
  • Rashid Magomedov - Men's Lightweight
  • Sean O'Connell – Men’s Light Heavyweight
ROSTER UPDATES
  • Added Donald Cerrone to Welterweight.
GAMEPLAY UPDATES
  • Added the ability to end a round "The Holloway" when you taunt with Max Holloway in the last 20 seconds of the round and your opponent taunts back.
  • Added Grapple Advantage Meter which allows users to understand opportune moments to attempt takedowns, reversals, transitions and submissions.
  • Added the ability to block when in any level of hit reaction following a strike to the legs or body.
  • Reduced Stand Up Arm Health recovery when holding High Block by 20%.
  • Increased Stand Up Arm Health damage taken when holding High Block by 20%.
MENU UPDATES

Added Tutorials to the Main Menu. View videos to learn about the basic and advanced gameplay features. Only available when the system is set to English

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 61 GameplayDevUFC @ 08/16/16 08:22 PM
Quote:
Originally Posted by fighterforjc
@Gameplaydev: I've posted a few times on this and I don't know if you read or it just got buried because it's not so popular on these boards, but is there a chance for a Conor McGregor DLC down the road? Even last year's model, literally. This version's McGregor barely looks like him and it just looks like an impersonator. He is your cover athlete and he's one of the least accurate character models.

Love this new patch by the way.
No plans to update Conor that I'm aware of.
 
# 62 pdandy @ 08/16/16 08:28 PM
AI takedown defense doesn't seem improved that much. I took Kawajiri (71 td) against PRO Chad Mendes (99 td defense).
I first spammed strikes until I fully depleted my stamina and then kept shooting for takedowns with no setup. Still took down the best wrestler in the division the majority of the time.

I also took a look at the GA meter. Most of the time where I got him, we were at neutral GA.
 
# 63 Haz____ @ 08/16/16 09:45 PM
Sean Oconnel... Abel Trujillo...

Who makes these decisions???
 
# 64 Haz____ @ 08/16/16 09:46 PM
Did Rory or Ferguson get the Imanari Roll?
 
# 65 TreJayMMA @ 08/16/16 09:52 PM
Quote:
Originally Posted by Haz____
Did Rory or Ferguson get the Imanari Roll?
yep they both got it..
 
# 66 TheRizzzle @ 08/16/16 09:56 PM
Quote:
Originally Posted by Haz____
Sean Oconnel... Abel Trujillo...

Who makes these decisions???
I've wanted Trujillo for a while now. O'Connell is a little suspect but he's pretty popular.


Sent from my SM-N920V using Tapatalk
 
# 67 aholbert32 @ 08/16/16 09:58 PM
Quote:
Originally Posted by TheRizzzle
I've wanted Trujillo for a while now. O'Connell is a little suspect but he's pretty popular.


Sent from my SM-N920V using Tapatalk
Oconnell before Krylov is a little surprising.


Sent from my iPad using Tapatalk HD
 
# 68 Generative James @ 08/16/16 10:03 PM
Quote:
Originally Posted by TreJayMMA
yep they both got it..
I didn't see it in either of their move lists. How do you do it?
 
# 69 Dave_S @ 08/16/16 10:05 PM
Quote:
Originally Posted by Generative James
I didn't see it in either of their move lists. How do you do it?
It's the last item in takedowns. Believe it's L2 R2 and towards opponent, or away, I don't remember. I'm kind of out of it with the quick match gauges.
 
# 70 Generative James @ 08/16/16 10:08 PM
Quote:
Originally Posted by Dave_S
It's the last item in takedowns. Believe it's L2 R2 and towards opponent, or away, I don't remember. I'm kind of out of it with the quick match gauges.
Ahhh, takedowns! Silly me, I was looking in submissions. Thank you!
 
# 71 Haz____ @ 08/16/16 10:11 PM
Quote:
Originally Posted by aholbert32
Oconnell before Krylov is a little surprising.


Sent from my iPad using Tapatalk HD
Or Thiago Santos, or heck, even Bosse, who just beat Oconnel in his last fight.....
 
# 72 thelasthurtknee @ 08/16/16 10:17 PM
Quote:
Originally Posted by Haz____
Sean Oconnel... Abel Trujillo...

Who makes these decisions???
Abel has only lost to Ferguson and nurgomedov in 9 ufc fights. His win list isn't very impressive though.
 
# 73 Haz____ @ 08/16/16 10:27 PM
Quote:
Originally Posted by OdiniOn
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
The computer are grappling gods that deny everything no matter their stamina. I dont understand how no one brings that up.
 
# 74 Bigg Cee @ 08/16/16 10:40 PM
Quote:
Originally Posted by OdiniOn
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
I just gave up with offline gameplay, it's just to easy even if they improve the stamina even more. Better flow but still times I see them gas over and over. Those are the issues that need to go for the AI to be more competive. UFC 3 is are best hope for decent AI.
 
# 75 aholbert32 @ 08/16/16 10:47 PM
Quote:
Originally Posted by OdiniOn
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
I guess I'm not seeing what you are seeing. I'm seeing no where close to 60-70% parries on Pro. I see more sways and blocks than parries actually. When I get parried its often because I'm leading with the same strike and not mixing it up.

This is also an example of why AI is hard as hell to program and why sliders are needed. Just as recent as last month, people (some who posted in this thread) were complaining about how easy pro was and saying they preferred the parry fest that was Pro on UFC 1. People were openly suggesting that the Pro difficulty should be a God mode where it was extremely difficult to beat the CPU. On the other hand, you and others have complained that its too hard and unrealistic which is exactly the opposite of what others have said.

****, Big Cee just responded to your post saying the exact opposite of what you are. He thinks its too easy.

The game needs sliders and I hope thats the case in UFC 3 because its impossible to create AI that pleases everyone.
 
# 76 Generative James @ 08/16/16 10:48 PM
Quote:
Originally Posted by Haz____
The computer are grappling gods that deny everything no matter their stamina. I dont understand how no one brings that up.
Now this I'll agree with. I only use AI in practice mode but it routinely and very predictably denies me with no stamina and shouldn't even come close. More often then not, twice in a row!

Also, I wish it would try a different direction instead of just trying the same transition over and over no matter how many times I deny it.
 
# 77 Bigg Cee @ 08/16/16 10:53 PM
If i had to guess i would say that UFC 3 is not getting sliders. I could be wrong and i hope i am, but i don't see that with how the gameplay mechanics work at all.
 
# 78 Generative James @ 08/16/16 11:09 PM
I watched the new tutorials. They were ok, could have been so much more. But I could see how they could benefit a newer player.

The only new thing I learned was L2 RS left or right to reverse takedowns.
 
# 79 aholbert32 @ 08/16/16 11:12 PM
Quote:
Originally Posted by Bigg Cee
If i had to guess i would say that UFC 3 is not getting sliders. I could be wrong and i hope i am, but i don't see that with how the gameplay mechanics work at all.
You would be making a big mistake if you assume that the gameplay mechanics are going to be the same in UFC 3.
 
# 80 Dave_S @ 08/16/16 11:28 PM
Quote:
Originally Posted by Generative James
I didn't see it in either of their move lists. How do you do it?
It's L2 R2 right thumbstick towards opponent.
 


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