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EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighters

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Old 08-16-2016, 10:23 PM   #81
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

Quote:
Originally Posted by Bigg Cee
aholbert32 have you tried the AI in pro yet?

Have you noticed how much they watch there stamina now. Sure there still easy to beat but having the AI manage stamina way better adds a good flow to the fights on PRO now.
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
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Old 08-16-2016, 10:27 PM   #82
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

Quote:
Originally Posted by OdiniOn
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
The computer are grappling gods that deny everything no matter their stamina. I dont understand how no one brings that up.
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Old 08-16-2016, 10:40 PM   #83
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

Quote:
Originally Posted by OdiniOn
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
I just gave up with offline gameplay, it's just to easy even if they improve the stamina even more. Better flow but still times I see them gas over and over. Those are the issues that need to go for the AI to be more competive. UFC 3 is are best hope for decent AI.
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Old 08-16-2016, 10:47 PM   #84
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

Quote:
Originally Posted by OdiniOn
But they still parry 60%-70% of my strikes goddamnit how do people not rage about this? Since UFC 1 ffs all they do is parry, and they're overpowered in terms of grappling/clinching

I'm starting to feel like I will never ever enjoy fighting the AI in an EA UFC game, how isn't anyone else here pissed about the magic parry spam?? No matter how well I mix it up, no matter how unskilled the AI fighter's striking stats are (damien maia parries like anderson silva..) AI isn't focusing on footwork, isn't focusing on head movement, just parry and it always knows where to parry.. low parries isn't even a thing in the actual sport, in the real world when you want to avoid body/leg damage you either move back or block, you cannot pull a michael jackson and swing your belly back to avoid a strike which stuns your damn opponent and gives you a free head kick SMH I wish I could be as happy as you guys are.. offline is still dead to me since the launch of EA UFC 1
I guess I'm not seeing what you are seeing. I'm seeing no where close to 60-70% parries on Pro. I see more sways and blocks than parries actually. When I get parried its often because I'm leading with the same strike and not mixing it up.

This is also an example of why AI is hard as hell to program and why sliders are needed. Just as recent as last month, people (some who posted in this thread) were complaining about how easy pro was and saying they preferred the parry fest that was Pro on UFC 1. People were openly suggesting that the Pro difficulty should be a God mode where it was extremely difficult to beat the CPU. On the other hand, you and others have complained that its too hard and unrealistic which is exactly the opposite of what others have said.

****, Big Cee just responded to your post saying the exact opposite of what you are. He thinks its too easy.

The game needs sliders and I hope thats the case in UFC 3 because its impossible to create AI that pleases everyone.
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Old 08-16-2016, 10:47 PM   #85
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

I wish Sean O'Conell had the Max Holloway taunt given that he did it in his fight against Steve Bosse.
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Old 08-16-2016, 10:48 PM   #86
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

Quote:
Originally Posted by Haz____
The computer are grappling gods that deny everything no matter their stamina. I dont understand how no one brings that up.
Now this I'll agree with. I only use AI in practice mode but it routinely and very predictably denies me with no stamina and shouldn't even come close. More often then not, twice in a row!

Also, I wish it would try a different direction instead of just trying the same transition over and over no matter how many times I deny it.
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Old 08-16-2016, 10:52 PM   #87
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

Parries are annoying, plain and simple. They break the flow and take control away from the parried player. The simplest way to fix this is to remove parries for HOOKS and UPPERCUTS. In real life, hooks and uppercuts are rarely, if ever parried. They are blocked or avoided. Now before someone posts a youtube video of someone parrying uppercuts and hooks, save your strength. It's the exception, not the rule. Removing parries for hooks and uppercuts will help maintain the natural flow of the fight.
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Old 08-16-2016, 10:53 PM   #88
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Re: EA Sports UFC 2 Game Update 1.09 & Content Update #6 Available Now - 4 New Fighte

If i had to guess i would say that UFC 3 is not getting sliders. I could be wrong and i hope i am, but i don't see that with how the gameplay mechanics work at all.
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