I replied, just as everyone did, on the rating inconsistencies but your quote left you open for a jab. Even though my jags have been underrated for years I still call it as I see it and if you know we can edit ratings as most do then why comment at all if that's your main point. I'm good, but apparently your rehashing your edit point for your own self-defense.
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I mentioned editing once. Please sir, point out to me where I rehashed that point . I'll wait. Once you find out, PM me your answer. I'm no longer cluttering this thread arguing with someone who's upset that their rookie is the highest rated speed guy in the game
I mentioned editing once. Please sir, point out to me where I rehashed that point . I'll wait. Once you find out, PM me your answer. I'm no longer cluttering this thread arguing with someone who's upset that they're rookie is the highest rated speed guy in the game
Never said I was upset, just adding to the horrible ratings discussionbut play the blame game if u want. You said you couldn't care less, so I assumed that went with your 'because we can edit' rant but wtvr.
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+1 on the link for real. One small thing, I know we can edit, but hasn't Allen Robinson proved his 40 in vert leaping ability. MLB Jaime Collins is a 96 while AR is 91 JMP like smh, it's the little things. All in all though ratings are spread ALOT better and I think Madden has turned in the right direction.
+1 on the link for real. One small thing, I know we can edit, but hasn't Allen Robinson proved his 40 in vert leaping ability. MLB Jaime Collins is a 96 while AR is 91 JMP like smh, it's the little things. All in all though ratings are spread ALOT better and I think Madden has turned in the right direction.
If it is that's cool. My point is ratings should trigger animations. Ala the selling point of this new tier system in Madden. With ratings like that, Collins matched on AR in a goal line situation, means Collins wins majority of the time. That makes the rating pointless whether it's accurate or not because it's not being utilized correctly. That's my main issue with ratings and why the game play isn't fixed.
How can you create balance when the ratings make no logical sense, and don't create any real parameters to separate talent level from position to players actual abilities compared to all of their peers. It's like all I want is balanced, precise play from all 22 with errors made from technique mismatches and experience level, and that is Jetsons type dreams and unrealistic expectations for Madden(plus other games as well) from the look of the ratings setup and how it actually works in terms of affecting game play on the field.
How can you create balance when the ratings make no logical sense, and don't create any real parameters to separate talent level from position to players actual abilities compared to all of their peers. It's like all I want is balanced, precise play from all 22 with errors made from technique mismatches and experience level, and that is Jetsons type dreams and unrealistic expectations for Madden(plus other games as well) from the look of the ratings setup and how it actually works in terms of affecting game play on the field.
The ratings do make logical sense. They're just arbitrary. When video game developers can account for the human element, then you'll get what you want. Until then, all they can do is assign a value to their observable talents and go from there. Now, in CFM, they've added modifiers like confidence and dynamic development traits that can add variety to the game-to-game experience.
Honestly, until they add personality ratings into the mix, games won't feel organic.
The ratings do make logical sense. They're just arbitrary. When video game developers can account for the human element, then you'll get what you want. Until then, all they can do is assign a value to their observable talents and go from there. Now, in CFM, they've added modifiers like confidence and dynamic development traits that can add variety to the game-to-game experience.
Honestly, until they add personality ratings into the mix, games won't feel organic.
True. Hopefully they add it in the next few iterations.