Home
Madden NFL 17 News Post


EA Sports has opened up their Madden NFL 17 player ratings database, where you can check all of the player ratings for every team. The Top 16 players at each position can be seen here.

Check out the database and post your thoughts!

Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view
Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 181 Gosens6 @ 08/13/16 07:26 PM
Quote:
Originally Posted by GoJags904
I replied, just as everyone did, on the rating inconsistencies but your quote left you open for a jab. Even though my jags have been underrated for years I still call it as I see it and if you know we can edit ratings as most do then why comment at all if that's your main point. I'm good, but apparently your rehashing your edit point for your own self-defense.

Sent from my LG via Tapatalk.
Buy my New Single "Cray Cray" on ITUNES @ http://apple.co/28MBmhh
I mentioned editing once. Please sir, point out to me where I rehashed that point . I'll wait. Once you find out, PM me your answer. I'm no longer cluttering this thread arguing with someone who's upset that their rookie is the highest rated speed guy in the game
 
# 182 GoJags904 @ 08/13/16 08:09 PM
Quote:
Originally Posted by Gosens6
I mentioned editing once. Please sir, point out to me where I rehashed that point . I'll wait. Once you find out, PM me your answer. I'm no longer cluttering this thread arguing with someone who's upset that they're rookie is the highest rated speed guy in the game
Never said I was upset, just adding to the horrible ratings discussionbut play the blame game if u want. You said you couldn't care less, so I assumed that went with your 'because we can edit' rant but wtvr.

Sent from my LG via Tapatalk.
Buy my New Single "Cray Cray" on ITUNES @ http://apple.co/28MBmhh
 
# 183 SteboSSK @ 08/13/16 10:19 PM
Have development traits been posted?
 
# 184 JKennedy87 @ 08/16/16 09:32 AM
Quote:
Originally Posted by shaunlmason
This is awesome. Great work. How were you able to get this off the madden page?
 
# 185 howboutdat @ 08/16/16 10:08 AM
Quote:
Originally Posted by shaunlmason
Just curious, has this spreedsheet been updated since EA updated players after week 1 of preseason?

If not , i believe DaddyLeagues updated theirs with the updated ratings after week 1 preseason here http://daddyleagues.com/maddenrating

Love their filters .Ea could take some notes.
 
# 186 GoJags904 @ 08/21/16 07:26 AM
Quote:
Originally Posted by howboutdat
Just curious, has this spreedsheet been updated since EA updated players after week 1 of preseason?

If not , i believe DaddyLeagues updated theirs with the updated ratings after week 1 preseason here http://daddyleagues.com/maddenrating

Love their filters .Ea could take some notes.
+1 on the link for real. One small thing, I know we can edit, but hasn't Allen Robinson proved his 40 in vert leaping ability. MLB Jaime Collins is a 96 while AR is 91 JMP like smh, it's the little things. All in all though ratings are spread ALOT better and I think Madden has turned in the right direction.

Sent from my LG via Tapatalk. #DTWD
 
# 187 El Generico @ 08/21/16 07:45 AM
Quote:
Originally Posted by GoJags904
+1 on the link for real. One small thing, I know we can edit, but hasn't Allen Robinson proved his 40 in vert leaping ability. MLB Jaime Collins is a 96 while AR is 91 JMP like smh, it's the little things. All in all though ratings are spread ALOT better and I think Madden has turned in the right direction.

Sent from my LG via Tapatalk. #DTWD
91 Jump is really...really high.
 
# 188 Mattanite @ 08/21/16 10:31 AM
Quote:
Originally Posted by SteboSSK
Have development traits been posted?
Still checking through it but this might help:

http://www.sportsgamersonline.com/ma...11352539062500
 
# 189 GoJags904 @ 08/21/16 02:49 PM
Quote:
Originally Posted by El Generico
91 Jump is really...really high.
If it is that's cool. My point is ratings should trigger animations. Ala the selling point of this new tier system in Madden. With ratings like that, Collins matched on AR in a goal line situation, means Collins wins majority of the time. That makes the rating pointless whether it's accurate or not because it's not being utilized correctly. That's my main issue with ratings and why the game play isn't fixed.

How can you create balance when the ratings make no logical sense, and don't create any real parameters to separate talent level from position to players actual abilities compared to all of their peers. It's like all I want is balanced, precise play from all 22 with errors made from technique mismatches and experience level, and that is Jetsons type dreams and unrealistic expectations for Madden(plus other games as well) from the look of the ratings setup and how it actually works in terms of affecting game play on the field.

Sent from my LG via Tapatalk. #DTWD
 
# 190 KWilliams2003 @ 08/21/16 04:12 PM
Quote:
Originally Posted by GoJags904
How can you create balance when the ratings make no logical sense, and don't create any real parameters to separate talent level from position to players actual abilities compared to all of their peers. It's like all I want is balanced, precise play from all 22 with errors made from technique mismatches and experience level, and that is Jetsons type dreams and unrealistic expectations for Madden(plus other games as well) from the look of the ratings setup and how it actually works in terms of affecting game play on the field.
The ratings do make logical sense. They're just arbitrary. When video game developers can account for the human element, then you'll get what you want. Until then, all they can do is assign a value to their observable talents and go from there. Now, in CFM, they've added modifiers like confidence and dynamic development traits that can add variety to the game-to-game experience.

Honestly, until they add personality ratings into the mix, games won't feel organic.
 
# 191 GoJags904 @ 08/21/16 04:16 PM
Quote:
Originally Posted by KWilliams2003
The ratings do make logical sense. They're just arbitrary. When video game developers can account for the human element, then you'll get what you want. Until then, all they can do is assign a value to their observable talents and go from there. Now, in CFM, they've added modifiers like confidence and dynamic development traits that can add variety to the game-to-game experience.

Honestly, until they add personality ratings into the mix, games won't feel organic.
True. Hopefully they add it in the next few iterations.

Sent from my LG via Tapatalk. #DTWD
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.