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Madden NFL 17 News Post


Madden NFL 17
is coming out of EA Play in a fairly strong position with tons of gameplay videos being shown off as of early this week (check out the OS homepage for all of them). Let’s go through some of the things that are looking good, and a few things which we’re still a little concerned about after the jump.

Read More - Madden NFL 17: Gearing Up For A Big Season

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 number1thumbs @ 06/23/16 02:39 AM
Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.


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Madden 05 had a great and immersive franchise, then they scrapped it for 360 and we were missing most of the features we had in the past. For 7 years, people kept saying, "they're working on it. "

Then, finally, we get a decent franchise mode in Madden '12. What does ea do next? Scrap it and start cfm when going to xbox one. Again with plenty missing features. Now yet again we're hearing, "They're working on it."
 
# 22 jfsolo @ 06/23/16 03:16 AM
Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.


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It really comes down to the mentality of, "Add the things that I think are immersive and realistic and don't add the stuff that I feel is fluff or don't care about"

Most people simply aren't going to accept a characterization of "deepest" ever if they're unhappy with the core aspects of the mode or about certain features not being there. Energy should not be wasted trying to convince them otherwise.
 
# 23 msdm27 @ 06/23/16 03:17 AM
Quote:
Originally Posted by Gilley
I feel like some of you guys are expecting too much, too soon.
Hold'up!!!!!!!

Expecting too much, too soon??? When told to expect the deepest franchise mode to date? Some people will just go the extra mile to defend stuff huh?

Nobody here was expecting a perfect franchise mode, we were expecting a deep/renewed franchise mode. I think we can safely say now (months before release) that's not what we'll be getting; and please don't bring up the "continuous development" mindset because adding formation subs WILL NOT equal having a deep franchise mode.
 
# 24 DeuceDouglas @ 06/23/16 07:29 AM
Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.
Come on, JP.

12 cycles and two gens later and we've finally gotten an in-game score ticker back. It took five cycles to get full player editing back. Let's not act like this isn't something they've completely brought on themselves with the two humongous steps backwards they've taken over the years in regards to franchise.

It's been 12 cycles since we first had RFA's, five cycles and counting since the new CBA and no fifth-year options for first rounders. Time isn't the issue. The fact that we have to talk about things that should be basic to an NFL franchise mode (premise, not implementation) as being "big features" is horrible. That's day one stuff. The priorities and execution is where the disappointment lies.
 
# 25 DeuceDouglas @ 06/23/16 07:31 AM
Quote:
Originally Posted by msdm27
Nobody here was expecting a perfect franchise mode, we were expecting a deep/renewed franchise mode.
This. I wasn't expecting anything monumental but I for sure wanted to see a change in direction to get me excited even if it meant taking a step backwards to do so.
 
# 26 jmurphy31 @ 06/23/16 08:25 AM
Quote:
Originally Posted by jpdavis82
Your hopes of commentary providing immersion in CFM are starting to fade based on what???? There's going to be a lot more immersion in CFM with the commentary just based on the big decision stuff alone.


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Im sure The big decision commentary will add some immersion, but it's probably just focused on my team and will be similar lines. Player X was hurt and has come back early.

As for asking for too much, I agree with some of the other posters. They add stuff no one requested (big decisions, xp, etc), but leave out other wish list items. I understand you can't put everything back in in one cycle but CFM has been around bow for a while. And they touted CFM as the KEY to add things more easily since everything was one mode. They said they didn't have use resources on superstar mode because now everything is under one mode. I just don't think Madden has had that many years where we were blown away by the newer version. I enjoy playing Madden, but not as much as I did in 2005. Part of its my age, part of it to me is the lacking franchise mode.
 
# 27 howboutdat @ 06/23/16 09:06 AM
Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.


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Also , on top of the posters above, ill add this . Last year they touted CFM as getting more resources than ever, made this huge deal about it and the biggest thing they added was friggin drive goals ( i never saw 1 person ask for) along with a ticker to make sure you knew what your goals were. Changed Menus ( again, this seems to never stop) , and sim a win which was something many actually wanted.

Now this year they say CFM was a focus, made a big deal about it. Now you can say short dev cycle till your blue in the face. The fact is how they laid this out.First they talked about all the gameplay additions and changes, which seems like quite a large amount of stuff. So you take that and say CFM was a focus, sorry people do have a right to think, well if they added that much to gameplay, and CFM was a focus, it should add alot to it. They didnt.Bottom line. Not to mention Rex telling people on twitter when we would get the CFM Blog , he said saving the best for last.They lead people to believe it would be alot, "short dev" cycle or not. Not my fault, its theirs.

Also as others said, they have had CFM for 5 years now, and its still very shallow . They need to stop proclaiming its a focus and getting more resources than ever, and coming out with this weak stuff. Again, they are the ones that hyped it.Cant even blame marketing on it.Even Rex did.

As i said in another post, this whole "continuous development " stuff has yet to even be seen. So thats another thing they keep harping on, so they better deliver with it this year.Not just one small feature added with it.That wont really cut it.Also , they need to think about something with that. Do you know who the majority of people are who are still playing CFM in dec-march? The real core of CFM Players.Most are online leagues, and most all of them HATE having being 3-6 seasons into building a team and then having to scrap it all and restart just to get a feature in that was tossed in a patch.It kind of kills alot of things in an online league because the entire reason most are in them is they like to build a team up and see what they can create thru drafts ,trades and fa.But it really sucks when you just got your team looking how you want , only to have to restart to get a feature that should have already been in the game,thats just now being tossed in .

So , while this whole "continuous development " sounds great on the surface, its also not that great if its not implimented well. So if they are adding things, they need to add it so that people dont have to just restart everything in order to use it ( ex- xp sliders) .
 
# 28 Brandwin @ 06/23/16 12:16 PM
Quote:
Originally Posted by SolidSquid
All the talk of "cfm being a focus for 17" after 16 released had me hopeful, then the cfm blog came and I was like ok where's the rest. They did nothing to make the mode feel more alive. How hard is it to rip the coaching carosouel from NCAA?
Coaching carousel would add so much to CFM.
 
# 29 SolidSquid @ 06/23/16 12:19 PM
Quote:
Originally Posted by Brandwin
Coaching carousel would add so much to CFM.
I know, especially if they implemented coach ratings (+3 man coverage, +3 throw power etc). Imagine having a dominate defense one year and a team signs your defensive coordinator to be their HC, now you go from +3 man coverage to +1 tackle with your new d.coordinator....you got some figuring out to do now.
 
# 30 SIR924 @ 06/23/16 12:41 PM
I'm not a big franchise guy, so I don't really have an opinion on it. I like the new features like blocking Kicks, I just hope the game has an overall positive balance. The one thing I believe is holding the game back is the same old running animations, the commentary and the sound of the game is nice! The new commentary doesn't seem to match the old running animation. The game sounds new, but still plays like 16 with new features.
 
# 31 redsox4evur @ 06/23/16 02:35 PM
To all saying that franchise didn't get an overhaul what about every game mode. Where are the changes for play now, MUT, DC? Oh right there non-existent. Would you rather have that or all the stuff we got for CFM? I'll wait...


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# 32 redsox4evur @ 06/23/16 02:51 PM
Quote:
Originally Posted by Palm Bay Pro
You sure about that? That there were zero changes to MUT & DC? I'll wait....

What changes came out for them??? Show me blogs, vids, etc. There haven't been any posts on here or Twitter touting brand new features for MUT unless you want to include MUT salary cap, which I don't because it can be played in 16.


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# 33 howboutdat @ 06/23/16 02:54 PM
Quote:
Originally Posted by redsox4evur
To all saying that franchise didn't get an overhaul what about every game mode. Where are the changes for play now, MUT, DC? Oh right there non-existent. Would you rather have that or all the stuff we got for CFM? I'll wait...


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Last i checked MUT got a new feature just a few months ago.... while CFM...not so much.

Also, play now- does that really need something more? I mean you are playing a game now...

Mut gets attention all year , and the mode is already set up how many that use it like it. Same for DC. Last year they added in the ability to play a friend instead of just a random.

Meanwhile CFM was touted as "overhauled" and a new focus on it.Even touted as the best changes made( EX- Rex stating they were saving the best blog for last, talking about CFM)

Not our fault CFM needs so much to make the mode what it should be,If the other modes were so far behind they would be getting updraded, you can bet, because they make them more money than our 60$ spent for the game.

CFM was touted as something it didnt get once again, second year in row they did this.That is the issue people who play CFM are having an issue with.
 
# 34 4thQtrStre5S @ 06/23/16 03:07 PM
Quote:
Originally Posted by SolidSquid
I know, especially if they implemented coach ratings (+3 man coverage, +3 throw power etc). Imagine having a dominate defense one year and a team signs your defensive coordinator to be their HC, now you go from +3 man coverage to +1 tackle with your new d.coordinator....you got some figuring out to do now.
And in MUT they have the "Style" system, which could be transfered over to CFM, with coordinators adding bonuses like +1 through +5 to things like, man and zone defense ratings, or block shed, or tackle, or play recognition, etc etc.

I guess in CFM they have a scheme system that may add something to players if they fit your scheme, but I have no clue how bonuses or negatives from schemes and players who fit or do not fit, work.. In MUT it has been figured out what the bonuses are; at 30 style in a given category, affected ratings get a +3, at 60 style they get a +4 and at 90 they get a +5..

Seems a similar method could be done for CFM, as it is a simpler system in my opinion, and in CFM we could bring in coordinators..

Then in CFM we could use coordinators to affect game planning bonuses and whatnot.
 
# 35 sir psycho @ 06/23/16 03:19 PM
Quote:
Originally Posted by redsox4evur
To all saying that franchise didn't get an overhaul what about every game mode. Where are the changes for play now, MUT, DC? Oh right there non-existent. Would you rather have that or all the stuff we got for CFM? I'll wait...


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Did any dev claim that any of play now, MUT or DC would be overhauled or would be the focus for this year? No. Did they say CFM would be overhauled? Yes, and it wasn't.

And why would draft champions need to be overhauled? It was just created last year. Why would play now need to be overhauled? There's nothing to it other than playing a game...and in that case, there were plenty of improvements because gameplay as well as commentary were both improved. Why would MUT need to be overhauled? I haven't heard anybody complaining that it needs an overhaul.
 
# 36 patsfan1993 @ 06/23/16 03:25 PM
I think coordinators, coach contracts, and the coach carousel from NCAA would have tied into pretty well with the Big Decision direction they are going with in CFM.

I think it would be Big Decision on who you choose to replace your hotshot assistant that just got hired to be your division rival head coach. Do you go with someone in house or change things up and bring in the outsider with some unique strengths.

They could have had you be able to start as an assistant like in NCAA then each decision in your career arc would be a Big Decision moment.

I just feel like they missed an opportunity to tie into their chosen theme while also adding a good bit of depth to the mode.
 
# 37 jfsolo @ 06/23/16 03:27 PM
Quote:
Originally Posted by redsox4evur
To all saying that franchise didn't get an overhaul what about every game mode. Where are the changes for play now, MUT, DC? Oh right there non-existent. Would you rather have that or all the stuff we got for CFM? I'll wait...


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As I said in another thread, people will reject the categorization of "overhauled" if the stuff they wanted added wasn't put in. So basically for at least the next year we're going to hear about how things were misrepresented. It is what it is.
 
# 38 SolidSquid @ 06/23/16 03:45 PM
Quote:
Originally Posted by jfsolo
As I said in another thread, people will reject the categorization of "overhauled" if the stuff they wanted added wasn't put in. So basically for at least the next year we're going to hear about how things were misrepresented. It is what it is.
I mean overhauled to most implies different. This is the same cfm with the same things you could do in the past only using new menus. Is that really an overhaul? I don't mind when things I want added to make it as long as they show me some effort. Saying cfm was overhauled and then seeing what we got doesn't show me very much effort at all.
 
# 39 SIR924 @ 06/23/16 05:15 PM
I'm not a big franchise guy, so I don't really have an opinion on it. I like the new features like blocking Kicks, I just hope the game has an overall positive balance. The one thing I believe is holding the game back is the same old running animations, the commentary and the sound of the game is nice! The new commentary doesn't seem to match the old running animation. The game sounds new, but still plays like 16 with new features.
 
# 40 roadman @ 06/23/16 05:28 PM
Even though I don't put much thought or effort into equipment, I can't wait for that blog to be approved, I mean, I really can't wait.

Can't wait.................................
 


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