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Madden NFL 17: Gearing Up For A Big Season

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Old 06-23-2016, 01:39 AM   #25
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.


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Madden 05 had a great and immersive franchise, then they scrapped it for 360 and we were missing most of the features we had in the past. For 7 years, people kept saying, "they're working on it. "

Then, finally, we get a decent franchise mode in Madden '12. What does ea do next? Scrap it and start cfm when going to xbox one. Again with plenty missing features. Now yet again we're hearing, "They're working on it."
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Old 06-23-2016, 02:16 AM   #26
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Re: Madden NFL 17: Gearing Up For A Big Season

Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.


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It really comes down to the mentality of, "Add the things that I think are immersive and realistic and don't add the stuff that I feel is fluff or don't care about"

Most people simply aren't going to accept a characterization of "deepest" ever if they're unhappy with the core aspects of the mode or about certain features not being there. Energy should not be wasted trying to convince them otherwise.
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Old 06-23-2016, 02:17 AM   #27
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by Gilley
I feel like some of you guys are expecting too much, too soon.
Hold'up!!!!!!!

Expecting too much, too soon??? When told to expect the deepest franchise mode to date? Some people will just go the extra mile to defend stuff huh?

Nobody here was expecting a perfect franchise mode, we were expecting a deep/renewed franchise mode. I think we can safely say now (months before release) that's not what we'll be getting; and please don't bring up the "continuous development" mindset because adding formation subs WILL NOT equal having a deep franchise mode.
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Old 06-23-2016, 06:29 AM   #28
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Re: Madden NFL 17: Gearing Up For A Big Season

Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.
Come on, JP.

12 cycles and two gens later and we've finally gotten an in-game score ticker back. It took five cycles to get full player editing back. Let's not act like this isn't something they've completely brought on themselves with the two humongous steps backwards they've taken over the years in regards to franchise.

It's been 12 cycles since we first had RFA's, five cycles and counting since the new CBA and no fifth-year options for first rounders. Time isn't the issue. The fact that we have to talk about things that should be basic to an NFL franchise mode (premise, not implementation) as being "big features" is horrible. That's day one stuff. The priorities and execution is where the disappointment lies.
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Old 06-23-2016, 06:31 AM   #29
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by msdm27
Nobody here was expecting a perfect franchise mode, we were expecting a deep/renewed franchise mode.
This. I wasn't expecting anything monumental but I for sure wanted to see a change in direction to get me excited even if it meant taking a step backwards to do so.
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Old 06-23-2016, 07:25 AM   #30
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by jpdavis82
Your hopes of commentary providing immersion in CFM are starting to fade based on what???? There's going to be a lot more immersion in CFM with the commentary just based on the big decision stuff alone.


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Im sure The big decision commentary will add some immersion, but it's probably just focused on my team and will be similar lines. Player X was hurt and has come back early.

As for asking for too much, I agree with some of the other posters. They add stuff no one requested (big decisions, xp, etc), but leave out other wish list items. I understand you can't put everything back in in one cycle but CFM has been around bow for a while. And they touted CFM as the KEY to add things more easily since everything was one mode. They said they didn't have use resources on superstar mode because now everything is under one mode. I just don't think Madden has had that many years where we were blown away by the newer version. I enjoy playing Madden, but not as much as I did in 2005. Part of its my age, part of it to me is the lacking franchise mode.
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Old 06-23-2016, 08:06 AM   #31
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Re: Madden NFL 17: Gearing Up For A Big Season

Quote:
Originally Posted by jpdavis82
I don't think people understand how much time it takes to add new big features and get them to work properly. I feel like people's expectations for one cycle of CFM should be for 2-3 cycles. I was very impressed by the amount of improvements made to CFM this year and if we get formation subs and edit draft classes as part of continuous development still, I don't see how this year can be disappointing to people.


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Also , on top of the posters above, ill add this . Last year they touted CFM as getting more resources than ever, made this huge deal about it and the biggest thing they added was friggin drive goals ( i never saw 1 person ask for) along with a ticker to make sure you knew what your goals were. Changed Menus ( again, this seems to never stop) , and sim a win which was something many actually wanted.

Now this year they say CFM was a focus, made a big deal about it. Now you can say short dev cycle till your blue in the face. The fact is how they laid this out.First they talked about all the gameplay additions and changes, which seems like quite a large amount of stuff. So you take that and say CFM was a focus, sorry people do have a right to think, well if they added that much to gameplay, and CFM was a focus, it should add alot to it. They didnt.Bottom line. Not to mention Rex telling people on twitter when we would get the CFM Blog , he said saving the best for last.They lead people to believe it would be alot, "short dev" cycle or not. Not my fault, its theirs.

Also as others said, they have had CFM for 5 years now, and its still very shallow . They need to stop proclaiming its a focus and getting more resources than ever, and coming out with this weak stuff. Again, they are the ones that hyped it.Cant even blame marketing on it.Even Rex did.

As i said in another post, this whole "continuous development " stuff has yet to even be seen. So thats another thing they keep harping on, so they better deliver with it this year.Not just one small feature added with it.That wont really cut it.Also , they need to think about something with that. Do you know who the majority of people are who are still playing CFM in dec-march? The real core of CFM Players.Most are online leagues, and most all of them HATE having being 3-6 seasons into building a team and then having to scrap it all and restart just to get a feature in that was tossed in a patch.It kind of kills alot of things in an online league because the entire reason most are in them is they like to build a team up and see what they can create thru drafts ,trades and fa.But it really sucks when you just got your team looking how you want , only to have to restart to get a feature that should have already been in the game,thats just now being tossed in .

So , while this whole "continuous development " sounds great on the surface, its also not that great if its not implimented well. So if they are adding things, they need to add it so that people dont have to just restart everything in order to use it ( ex- xp sliders) .
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Old 06-23-2016, 09:20 AM   #32
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Re: Madden NFL 17: Gearing Up For A Big Season

Quote:
Originally Posted by howboutdat
Also , on top of the posters above, ill add this . Last year they touted CFM as getting more resources than ever, made this huge deal about it and the biggest thing they added was friggin drive goals ( i never saw 1 person ask for) along with a ticker to make sure you knew what your goals were. Changed Menus ( again, this seems to never stop) , and sim a win which was something many actually wanted.

Now this year they say CFM was a focus, made a big deal about it. Now you can say short dev cycle till your blue in the face. The fact is how they laid this out.First they talked about all the gameplay additions and changes, which seems like quite a large amount of stuff. So you take that and say CFM was a focus, sorry people do have a right to think, well if they added that much to gameplay, and CFM was a focus, it should add alot to it. They didnt.Bottom line. Not to mention Rex telling people on twitter when we would get the CFM Blog , he said saving the best for last.They lead people to believe it would be alot, "short dev" cycle or not. Not my fault, its theirs.

Also as others said, they have had CFM for 5 years now, and its still very shallow . They need to stop proclaiming its a focus and getting more resources than ever, and coming out with this weak stuff. Again, they are the ones that hyped it.Cant even blame marketing on it.Even Rex did.

As i said in another post, this whole "continuous development " stuff has yet to even be seen. So thats another thing they keep harping on, so they better deliver with it this year.Not just one small feature added with it.That wont really cut it.Also , they need to think about something with that. Do you know who the majority of people are who are still playing CFM in dec-march? The real core of CFM Players.Most are online leagues, and most all of them HATE having being 3-6 seasons into building a team and then having to scrap it all and restart just to get a feature in that was tossed in a patch.It kind of kills alot of things in an online league because the entire reason most are in them is they like to build a team up and see what they can create thru drafts ,trades and fa.But it really sucks when you just got your team looking how you want , only to have to restart to get a feature that should have already been in the game,thats just now being tossed in .

So , while this whole "continuous development " sounds great on the surface, its also not that great if its not implimented well. So if they are adding things, they need to add it so that people dont have to just restart everything in order to use it ( ex- xp sliders) .
Couldn't have said it better myself. Spot on. Every year there is an excuse.
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