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Madden NFL 17: Gearing Up For A Big Season

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Old 06-23-2016, 02:07 PM   #41
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by SolidSquid
I know, especially if they implemented coach ratings (+3 man coverage, +3 throw power etc). Imagine having a dominate defense one year and a team signs your defensive coordinator to be their HC, now you go from +3 man coverage to +1 tackle with your new d.coordinator....you got some figuring out to do now.
And in MUT they have the "Style" system, which could be transfered over to CFM, with coordinators adding bonuses like +1 through +5 to things like, man and zone defense ratings, or block shed, or tackle, or play recognition, etc etc.

I guess in CFM they have a scheme system that may add something to players if they fit your scheme, but I have no clue how bonuses or negatives from schemes and players who fit or do not fit, work.. In MUT it has been figured out what the bonuses are; at 30 style in a given category, affected ratings get a +3, at 60 style they get a +4 and at 90 they get a +5..

Seems a similar method could be done for CFM, as it is a simpler system in my opinion, and in CFM we could bring in coordinators..

Then in CFM we could use coordinators to affect game planning bonuses and whatnot.
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Old 06-23-2016, 02:19 PM   #42
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by redsox4evur
To all saying that franchise didn't get an overhaul what about every game mode. Where are the changes for play now, MUT, DC? Oh right there non-existent. Would you rather have that or all the stuff we got for CFM? I'll wait...


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Did any dev claim that any of play now, MUT or DC would be overhauled or would be the focus for this year? No. Did they say CFM would be overhauled? Yes, and it wasn't.

And why would draft champions need to be overhauled? It was just created last year. Why would play now need to be overhauled? There's nothing to it other than playing a game...and in that case, there were plenty of improvements because gameplay as well as commentary were both improved. Why would MUT need to be overhauled? I haven't heard anybody complaining that it needs an overhaul.
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Old 06-23-2016, 02:25 PM   #43
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Re: Madden NFL 17: Gearing Up For A Big Season

I think coordinators, coach contracts, and the coach carousel from NCAA would have tied into pretty well with the Big Decision direction they are going with in CFM.

I think it would be Big Decision on who you choose to replace your hotshot assistant that just got hired to be your division rival head coach. Do you go with someone in house or change things up and bring in the outsider with some unique strengths.

They could have had you be able to start as an assistant like in NCAA then each decision in your career arc would be a Big Decision moment.

I just feel like they missed an opportunity to tie into their chosen theme while also adding a good bit of depth to the mode.
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Old 06-23-2016, 02:27 PM   #44
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by redsox4evur
To all saying that franchise didn't get an overhaul what about every game mode. Where are the changes for play now, MUT, DC? Oh right there non-existent. Would you rather have that or all the stuff we got for CFM? I'll wait...


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As I said in another thread, people will reject the categorization of "overhauled" if the stuff they wanted added wasn't put in. So basically for at least the next year we're going to hear about how things were misrepresented. It is what it is.
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Old 06-23-2016, 02:45 PM   #45
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by jfsolo
As I said in another thread, people will reject the categorization of "overhauled" if the stuff they wanted added wasn't put in. So basically for at least the next year we're going to hear about how things were misrepresented. It is what it is.
I mean overhauled to most implies different. This is the same cfm with the same things you could do in the past only using new menus. Is that really an overhaul? I don't mind when things I want added to make it as long as they show me some effort. Saying cfm was overhauled and then seeing what we got doesn't show me very much effort at all.
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Old 06-23-2016, 04:15 PM   #46
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I'm not a big franchise guy, so I don't really have an opinion on it. I like the new features like blocking Kicks, I just hope the game has an overall positive balance. The one thing I believe is holding the game back is the same old running animations, the commentary and the sound of the game is nice! The new commentary doesn't seem to match the old running animation. The game sounds new, but still plays like 16 with new features.
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Old 06-23-2016, 04:28 PM   #47
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Re: Madden NFL 17: Gearing Up For A Big Season

Even though I don't put much thought or effort into equipment, I can't wait for that blog to be approved, I mean, I really can't wait.

Can't wait.................................
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Old 06-23-2016, 09:54 PM   #48
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Re: Madden NFL 17: Gearing Up For A Big Season

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Originally Posted by roadman
Even though I don't put much thought or effort into equipment, I can't wait for that blog to be approved, I mean, I really can't wait.

Can't wait.................................
Is it out yet?
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