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Madden NFL 17 News Post

iMAV3RIQ has posted a couple of Madden NFL 17 videos. The first one shows off the new commentary and presentation, featuring the Tampa Bay Buccaneers vs. Buffalo Bills.


The second Madden NFL 17 video gives us a look at the tweaked aggressive catch in Madden NFL 17, featuring the Arizona Cardinals vs. Los Angeles Rams.


Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 SolidSquid @ 06/21/16 12:41 AM
Quote:
Originally Posted by BleedGreen710
its one thing for the ball carrier to cover up the ball when a defender goes for a swat. its another for the ball carriers legs to completely stop moving and have his body magically warp into the arms of a defender. I wish it were as complex/ratings based as you make it seem but I assure you thats not the case.

Look no further then this play where a defender from behind somehow influences the ball carriers feet to completely stop moving. and he wasn't "reaching for the ball".

It's definitely suction and I feel like it's due to a lack of animations or just a lack of animations triggering. In the 3 plays you've shown I have no problem with the outcomes of the play. The defenders have shed blockers and met the ball carrier but then bc of the lack of animations the "suction" occurs to make up for players being in slightly off positions when the animations start.

I think another layer of physics, specifically weight and momentum would go a long way towards alleviating some of those auction moments.
 
# 22 TheShizNo1 @ 06/21/16 12:54 AM
Agreed ^^^^. I'm thinking there should be some sort of trip or swipe at the feet type of animation.

Sent from my SM-N910P using Tapatalk
 
# 23 BleedGreen710 @ 06/21/16 01:07 AM
Quote:
Originally Posted by SolidSquid
It's definitely suction and I feel like it's due to a lack of animations or just a lack of animations triggering.
you could be right. and you know, on that subject- its a shame this years game seems to have added no new tackle animations (or so few that I havent noticed). I'm also seeing the same exact catches too. im not one to throw around the word Lazy loosely, but u have to wonder. dont think I've seen a madden game look so similar to its predecessor. without the commentary and UI It would be tough to distinguish a lot of the gameplay videos that came out recently from ones of Madden 16.
 
# 24 khaliib @ 06/21/16 01:15 AM
Quote:
Originally Posted by BleedGreen710
its one thing for the ball carrier to cover up the ball when a defender goes for a swat. its another for the ball carriers legs to completely stop moving and have his body magically warp into the arms of a defender. I wish it were as complex/ratings based as you make it seem but I assure you thats not the case.

Look no further then this play where a defender from behind somehow influences the ball carriers feet to completely stop moving. and he wasn't "reaching for the ball".

I responded to your first two slow-mo clips from bad angles that do not show all that is going on around the ball carrier other than defenders reaching for the ball and it triggering the ball protect animation.

Not complexed at all, just highlighting what was triggering the RB's to react the the way they did in the two slowed down clips you posted.

This clip is highlighting the "Reach" tackle which shows that the radius of the tackle rating still needs to be tweaked/toned down so the animation doesn't trigger so far away.

Yes I agree on this one, but using a totally different tackle animation to affirm what you're claiming in the first two clips, to me isn't fair to all the hard work Rex and Co is putting into the game.

But I digress, I should've looked at the historical post before responding.
 
# 25 BleedGreen710 @ 06/21/16 01:27 AM
Quote:
Originally Posted by khaliib
Yes I agree on this one, but using a totally different tackle animation to affirm what you're claiming in the first two clips, to me isn't fair to all the hard work Rex and Co is putting into the game.
so all my gifs of suction tackles have to be the same tackle animation or its unfair to the developers?

... say what?
 
# 26 Sgexpat @ 06/21/16 01:37 AM
Quote:
Originally Posted by jaynral
the pocket is still bad....no sense of preesure, nothing.....the pocket is just too damn wide....
There is no pocket. The line play remains too static and more wall of guys standing there occasionally missing assignment than pocket, with dice-roll through / not through pass rushing mechanics. This was a huge issue in M16 which through sliders you could get something approximating NFL pressure but never a real pocket and never reliable blocking behaviour from your line.

I am optimistic though, that the madden team will come back and re look at the pocket and blitzing dynamics in M18. Just doesn't seem to have made the cut for M17. What they did for zone defense and run defense this year they need to do for offensive line blocking and blitzing next year.
 
# 27 raidertiger @ 06/21/16 03:45 AM
Commentary sounds like it has the potential to be really good, if not now then next year. Colour me intrigued.
 
# 28 Noonie13 @ 06/21/16 07:57 AM
The same pre-game(fullback running in place), bad motion capture(every position runs with the same animation/movement), and suction tackling from 4 yrs ago.
 
# 29 jpdavis82 @ 06/21/16 08:38 AM
Quote:
Originally Posted by khaliib
It's not suction.

It's the "Ball Cover" Trait which causes the RB to focus on protecting the football.

Very, very few ball carriers in the game are set to "never", which prevents the ball protect animation from triggering.

Both vids clearly show the defensive player reaching for the ball which triggered the ball protect animation which is in-line with the Ball Cover Trait level each RB posses.


There is no Infinity Engine gen 3 physics in the game anymore, Rex mentioned this in a interview. Only the gen 4 physics are in the game now.


Sent from my iPhone using Tapatalk
 
# 30 jpdavis82 @ 06/21/16 08:40 AM
Quote:
Originally Posted by Noonie13
The same pre-game(fullback running in place), bad motion capture(every position runs with the same animation/movement), and suction tackling from 4 yrs ago.


I'm not trying to be rude but I don't believe any of that is true, I know the pre-game is different, I've seen different positions run differently, and I don't see the suction tackling from 4 years ago, go back and play that game if you don't believe me.


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# 31 strawberryshortcake @ 06/21/16 03:47 PM


Quote:
Originally Posted by apollon42
What sports game has commentary that specific?
One other remark that I would like to make. Why does it matter what other sports game have done prior? Doesn't Madden want to be progressive and innovative?

Quote:
Originally Posted by roadman
I understand what you are saying Straw, but I'm willing the bet that 75% of the people hike the ball quickly and they wouldn't hear all that much detailed commentary you were expecting.

My goodness, my games are a hour and 15 minutes long as it is up to Madden 16, I don't want to tack on one more minute to that playing time.

To each their own on that note.

Commentary branches

Even if a large percentage of people hike the ball quickly, I would hope there would be a system in place for "commentary branches."

Player waiting to snap the ball with 4 seconds to go

If prior to the snap, they were going to say 1st and 10, under 2 minutes to go, 3 receiver set, single back, defense in the nickel formation, 2 safeties up top, or whatever...

Player decides to quick snap the ball with 25 seconds to go
(A) If player quick snaps, I would like to see "commentary branches," It's 1st and 10, under 2 minutes to go, (player snaps the ball) here's the snap, Winstin drops back, rolls to right, etc.

(B) If player quick snaps (another scenario), It's 1st and 10, under 2 minutes to go, 3 receiver set, (player snaps the ball) Winsten drops back, rolls to the right, etc.

More descriptive commentary during the field of play (after the snap) shouldn't add an hour to the gameplay right? First play from scrimmage. Throwing across the body to the right, the defense taking a bad angle going for the pick, when Jenkins caught the pass at the 35 or and ran for about 41 yards. Mentioning that there was no one within 20 yards, or Jenkins running to the 50, 40, finally Darby chasing him out of bounds at the 23 or whatever yard line shouldn't really add much or anything at all to the gameplay time correct?

Don't get me wrong. Commentary is improved and I have heard some good descriptions after the snap, but sometimes when there's dead air during the play immediately after the snap, it takes the immersion out. They don't have to always describe the play, but something to keep the commentary flowing.
 
# 32 4thQtrStre5S @ 06/21/16 03:53 PM
Quote:
Originally Posted by strawberryshortcake




One other remark that I would like to make. Why does it matter what other sports game have done prior? Doesn't Madden want to be progressive and innovative?



Commentary branches

Even if a large percentage of people hike the ball quickly, I would hope there would be a system in place for "commentary branches."

Player waiting to snap the ball with 4 seconds to go

If prior to the snap, they were going to say 1st and 10, under 2 minutes to go, 3 receiver set, single back, defense in the nickel formation, 2 safeties up top, or whatever...

Player decides to quick snap the ball with 25 seconds to go
(A) If player quick snaps, I would like to see "commentary branches," It's 1st and 10, under 2 minutes to go, (player snaps the ball) here's the snap, Winstin drops back, rolls to right, etc.

(B) If player quick snaps (another scenario), It's 1st and 10, under 2 minutes to go, 3 receiver set, (player snaps the ball) Winsten drops back, rolls to the right, etc.

More descriptive commentary during the field of play (after the snap) shouldn't add an hour to the gameplay right? First play from scrimmage. Throwing across the body to the right, the defense taking a bad angle going for the pick, when Jenkins caught the pass at the 35 or and ran for about 41 yards. Mentioning that there was no one within 20 yards, or Jenkins running to the 50, 40, finally Darby chasing him out of bounds at the 23 or whatever yard line shouldn't really add much or anything at all to the gameplay time correct?

Don't get me wrong. Commentary is improved and I have heard some good descriptions after the snap, but sometimes when there's dead air during the play immediately after the snap, it takes the immersion out. They don't have to always describe the play, but something to keep the commentary flowing.
Speaking of repetitive commentary; Am I wrong or is this like the third time I have read this post in three different threads?
 
# 33 strawberryshortcake @ 06/21/16 03:56 PM
Quote:
Originally Posted by 4thQtrStre5S
Speaking of repetitive commentary; Am I wrong or is this like the third time I have read this post in three different threads?
Sorry, someone just made a post about commentary and they were wondering what the issue is. The above post talks about commentary branch point and is the first time I brought up commentary branch point. Sure the same play was used as an example, but what I'm talking about is different.

Someone mentioned what people wanted in commentary in one thread, I answered. And then that same person ask the same question about what people wanted in commentary in another thread.
 
# 34 roadman @ 06/21/16 04:00 PM
Quote:
Originally Posted by strawberryshortcake




One other remark that I would like to make. Why does it matter what other sports game have done prior? Doesn't Madden want to be progressive and innovative?



Commentary branches

Even if a large percentage of people hike the ball quickly, I would hope there would be a system in place for "commentary branches."

Player waiting to snap the ball with 4 seconds to go

If prior to the snap, they were going to say 1st and 10, under 2 minutes to go, 3 receiver set, single back, defense in the nickel formation, 2 safeties up top, or whatever...

Player decides to quick snap the ball with 25 seconds to go
(A) If player quick snaps, I would like to see "commentary branches," It's 1st and 10, under 2 minutes to go, (player snaps the ball) here's the snap, Winstin drops back, rolls to right, etc.

(B) If player quick snaps (another scenario), It's 1st and 10, under 2 minutes to go, 3 receiver set, (player snaps the ball) Winsten drops back, rolls to the right, etc.

More descriptive commentary during the field of play (after the snap) shouldn't add an hour to the gameplay right? First play from scrimmage. Throwing across the body to the right, the defense taking a bad angle going for the pick, when Jenkins caught the pass at the 35 or and ran for about 41 yards. Mentioning that there was no one within 20 yards, or Jenkins running to the 50, 40, finally Darby chasing him out of bounds at the 23 or whatever yard line shouldn't really add much or anything at all to the gameplay time correct?

Don't get me wrong. Commentary is improved and I have heard some good descriptions after the snap, but sometimes when there's dead air during the play immediately after the snap, it takes the immersion out. They don't have to always describe the play, but something to keep the commentary flowing.
Options are always good, personally for me, once I am tackled or the cpu is tackled, I am button pressing to the huddle and the selection of the play.

And I doubt if I am the only one that plays that way, too.

Also, I am not sure how much disk space commentary takes up to go along with the other parts of the game, that might be a factor too?
 
# 35 4thQtrStre5S @ 06/21/16 04:01 PM
Quote:
Originally Posted by strawberryshortcake
Sorry, someone just made a post about commentary and they were wondering what the issue is. The above post talks about commentary branch point and is the first time I brought up commentary branch point. Sure the same play was used as an example, but what I'm talking about is different.

Someone mentioned what people wanted in commentary in one thread, I answered. And then that same person ask the same question about what people wanted in commentary in another thread.
NO need to apologize; I see that you are using the same format and that makes the posts look very similar..I made a quick observation and then went back and looked at previous posts and saw that they weren't the same, just on the same subject.

All good.
 
# 36 strawberryshortcake @ 06/21/16 04:10 PM
Quote:
Originally Posted by roadman
Options are always good, personally for me, once I am tackled or the cpu is tackled, I am button pressing to the huddle and the selection of the play.

And I doubt if I am the only one that plays that way, too.

Also, I am not sure how much disk space commentary takes up to go along with the other parts of the game, that might be a factor too?
That is true. Different players play the game differently. I even button through stuff if I don't feel like sticking around for the glamour. Let me rephrase, my concern is for more descriptive commentary between "after the snap" and "before the tackle." This window is when you can't button through. Looking for more descriptive commentary during gameplay moments when you can't button through.

Madden disc space:

XBOX1: 19.81 GB
https://store.xbox.com/en-us/xbox-on...f-cd7e54cb4619

PS4: 19.20 GB
https://store.playstation.com/#!/en-...DDENNFL16GN4NA
 
# 37 roadman @ 06/21/16 04:23 PM
Quote:
Originally Posted by strawberryshortcake
That is true. Different players play the game differently. I even button through stuff if I don't feel like sticking around for the glamour. Let me rephrase, my concern is for more descriptive commentary between "after the snap" and "before the tackle." This window is when you can't button through. Looking for more descriptive commentary during gameplay moments when you can't button through.

Madden disc space:

XBOX1: 19.81 GB
https://store.xbox.com/en-us/xbox-on...f-cd7e54cb4619

PS4: 19.20 GB
https://store.playstation.com/#!/en-...DDENNFL16GN4NA
Yeah, I understand what you are saying, Straw, extra commentary just isn't my cup of tea.

Sometimes, the best announcers shut up and let the play stand for itself. If the announcers are going on and on and on in real life sports telecast during the play or during the whole game, I turn to mute real quick.

The best Packer radio announcer was a guy by the name of Ray Scott. He was plain and simple and straight to the point.

Starr to Dowler........Touchdown.

If it's after the snap to the tackle, my choices are tune it out or mute it completely.
 
# 38 strawberryshortcake @ 06/21/16 06:09 PM
Quote:
Originally Posted by roadman
Yeah, I understand what you are saying, Straw, extra commentary just isn't my cup of tea.

Sometimes, the best announcers shut up and let the play stand for itself. If the announcers are going on and on and on in real life sports telecast during the play or during the whole game, I turn to mute real quick.

The best Packer radio announcer was a guy by the name of Ray Scott. He was plain and simple and straight to the point.

Starr to Dowler........Touchdown.

If it's after the snap to the tackle, my choices are tune it out or mute it completely.
Was trying to find some Ray Scott sound bytes on youtube but no success.

Even for individuals taking the extra steps to tune out commentary, the Madden team decided to take measures to implement a new crew with fresh new commentary. That has to stand for something. If they were to cater to gamers choosing to mute commentary, there wouldn't have been a need to allocate resource for new commentary talent.

As it stands, commentary is one of the touted new features. It's fresh, it's better, but still has a ways to go. Imagine if the game was shipped out without commentary. Some may even prefer it. But there's more than enough Madden gamers that want fresh commentary and Madden is delivering "broadcast commentary 1.0" is what I'll call it with "broadcast commentary 2.0" immediately once the other 60% gets injected.

Would you mute the following if this was implemented into Madden or your sports video game?
 
# 39 roadman @ 06/21/16 06:36 PM
Don't get me wrong, I enjoy commentary, up to a point.

I just don't enjoy the constant yaking just to take up space/dead air or a boring game.

Also, I said options are a good thing, to mute or not to mute?lol
 
# 40 Noonie13 @ 06/22/16 02:59 AM
Quote:
Originally Posted by jpdavis82
I'm not trying to be rude but I don't believe any of that is true, I know the pre-game is different, I've seen different positions run differently, and I don't see the suction tackling from 4 years ago, go back and play that game if you don't believe me.


Sent from my iPhone using Tapatalk
The vast majority of the players run the same no matter the situation or position. Offensive lineman should look nothing like CBs running if/when they pick up a fumble and return it.

Before kickoff, a FB is seen running in place and then abruptly taking off downfield for the kickoff. You're probably pointing to the completely unreal 5-guy pose down now implemented as the new pre-game element.

Suction tackling is still in the game. Look at the examples given earlier in this thread
 

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