Check out the latest Madden NFL 17 blog going over the improvements on zone coverage with the addition of a new technology called "Behavior Coordinator". Read it and post your thoughts!
Quote:
Moving to a new AI architecture meant our underneath zone coverage logic had to be completely rewritten from scratch. We consulted with NFL coaches and players to get a thorough understanding of the various coverage concepts, rules for each player’s assignment, and techniques players use in order to carry out their assignments. This resulted in the creation of ten new zone coverage assignments that can be used to create a variety of coverage concepts (Cover 3 Match, Cover 2 Carry, etc.)
Each new zone coverage assignment has rules and logic in place with the idea that they’ll be used in specific coverages. So in essence, each player in a given coverage concept has knowledge of a global scheme and how everyone’s assignment fits into the scheme. Each player having a global knowledge of the scheme gives them the ability to make “Progression Reads” aka “Pattern Reading/Pattern Matching”. Before we get into the nuts and bolts of Progression Reads for the zone defenders, here’s a high level overview of the new zone coverage assignments.
As mentioned earlier, prior to Madden NFL 17, we had three underneath zone coverage assignments. That number has jumped to ten. In addition to the new zones, the on field Coach Cam art has been updated as well. Each underneath zone has the name in text inside the zone art. This is to give users a clear understanding as to which new zone assignment is being used in each play. The following is a list of the new zone assignments as well as a high level overview of what they are and where they’re used.
Love this stuff. I can finally run a real Tampa 2 with out having to hot route the middle linebacker and the CB's will play correctly. If all this works as advertised goodness! Cheesers beware. [emoji2]
Love this stuff. I can finally run a real Tampa 2 with out having to hot route the middle linebacker and the CB's will play correctly. If all this works as advertised goodness! Cheesers beware. [emoji2]
Lets hope. But I'm pretty pumped about what you said to.
Love this stuff. I can finally run a real Tampa 2 with out having to hot route the middle linebacker and the CB's will play correctly. If all this works as advertised goodness! Cheesers beware. [emoji2]
I agree. I love the fact that true football mechanics are making their way into the game. People will have their complaints but this is stuff we've been begging for and wasted who knows how much time trying to use sliders to fix. Haven't played Madden 16 since the beginning of the football season because I could barely replicate anything from Dan Quinn's D in the game. This goes a long way to that true immersion for football junkies.
I'm all aboard the hype train for 17. Yeah the players still run funny but at least they should run in the right direction. Yeah this will not be PERFECT, what is, but they are trying. So kudos to the team, keep it up.
I loved that they have reworked zone from the ground up. The problem last year was the fact we couldn't find the right defense to stop the money plays. Every Cover 3 played the same and every Cover 2 played the same. If they had routes that could beat both you were screwed unless you could user players into the right position. They have so many variations of Cover 2, my cheesing opponents won't know what hit them. More tools to stop money plays is golden.
Ok let's talk about the corners in the Cover 2. They gave us the ability to stop pretty much any routes you can throw at it.
Your opponent is killing you with four verts: Run a cover 2 with corners in Cloud Flat coverage and they will carry the WRs deep
Your opponent is killing you in the flats: Run a cover 2 with covers in a Hard Flat and your corners will sit hard on the short passes, RB flares and crossing routes
Your opponent is killing you with corner routes with the slot or TE: Run a cover 2 with corners in a Soft Squad and watch him bait the QB to throw the ball to the corner and pick it off. Let the chess match begin.
I also paid attention to who they identified as force and cut back defenders. And they were correct for the cover that was called.
I really hope they let us manually disguise our coverages. Would love to fake out my opponent by giving them a cover 3 look before the snap and then rolling into cover 2 before the snap. Defense will be fun again. Can't wait.
People who don't follow the development of Madden at all and just buy the game at launch and head right to play online are going to be in a state of abject shock.
All of this sounds awesome. Clearly a massive update over anything they have ever attempted. And I am geeking out a bit...
...but I do have some concerns rolling through my over worried mind.
Number 1 - will they have this tuned (and players properly rated) so that you can tell/feel/see the difference between two players with similar OVR ratings and yet a disparity in their zone coverage ratings???
Will PRC finally impact the game in a more sophisticated way? Will having a choice between a fast young OLB and a savvy veteran who lost a step but has higher PRC and ZCV ratings finally be a decision that makes you consider playing the better technician???
These things could be implemented exactly as intended nd still be a disastrous disappointment for some of us SIM leaning peeps if proper weight is not attributed to certain aspects of said implementation...
I agree. I love the fact that true football mechanics are making their way into the game. People will have their complaints but this is stuff we've been begging for and wasted who knows how much time trying to use sliders to fix. Haven't played Madden 16 since the beginning of the football season because I could barely replicate anything from Dan Quinn's D in the game. This goes a long way to that true immersion for football junkies.
I'm all aboard the hype train for 17. Yeah the players still run funny but at least they should run in the right direction. Yeah this will not be PERFECT, what is, but they are trying. So kudos to the team, keep it up.
I've been trying to replicate that Dan Quinn/Pete Carroll single high scheme for a few years now. This one talked a lot about the variations of cover 2. I hope there's more info on the different types of Cover 3 to come. I'm really looking for that Buzz Mable concept used to defend trips.
Good stuff so far, though. It's huge that the vertical seams are finally going to be matched.
I've been trying to replicate that Dan Quinn/Pete Carroll single high scheme for a few years now. This one talked a lot about the variations of cover 2. I hope there's more info on the different types of Cover 3 to come. I'm really looking for that Buzz Mable concept used to defend trips.
Good stuff so far, though. It's huge that the vertical seams are finally going to be matched.
The different purple routes will change cover 3. They should also have more information on pattern matching and deep zone.
The different purple routes will change cover 3. They should also have more information on pattern matching and deep zone.
Oh, yeah, no doubt. I noticed that right away. I'm talking about the variations like Buzz and Sky. Will the Free Safety play center field more realistically? If it's a Sky call will he split the difference between the vertical and post routes being run at him? Will the corners in that press bail technique react differently, etc.?
And of course that Buzz Mable concept used vs. trips where the corner to the single receiver side is manned up, while Cover 3 Buzz concept is played to the three receiver side.
Man so much stuff to take in from this blog, and I love it.
I kinda hope when I start a franchise I will have the option to start with preseason so I can spend the games relearning how to read Madden defenses.
On the negative side, it doesn't seem like effective double teams and bracket coverage have been added. I love the improvements to zone coverage but would like to see improvements to man coverage.
I've always been found of fire zones in real football and it is good to see that they can be more effective in this Madden.
One question I am left with, what has changed as far as presnap adjustments? I caught the part about underneath/over the top,but has anything changed as far as number of options?
The zone coverage is looking really, really good; I just hope there will be time, pre-snap, to make adjustments when playing against the CPU; as it is right now, playing against the CPU is like going against a constant "hurry up" offense.