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Madden NFL 17 News Post


Madden NFL 17 address all three phases of the game on offense, defense, and special teams.

Quote:
Let's start with offense and the new Ball Carrier Controls. We’ve added a tiered system to the types of special moves different players are able to pull off – depending on their attributes, ratings and speed. So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you’re not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field. Additionally on lower skill levels, you can put the work on us and we will pick the appropriate moves for you, unlocking the fun for all of our players. Now, onto the defensive side of the ball.

While the new tools on offense make you a better, more creative ball carrier, the New Defensive AI System is built on up to date NFL Strategies – such as Gap Play, Force Defenders and improved Zone Coverages. It’s time to force your opponents to stop being so one dimensional. New Gap Play AI brings a new level of NFL authenticity and strategy to your defensive teammates. Each of your teammates has a gap assignment on run defense that puts them in position to better defend the run. Force defenders protect the outside of the field, pushing the ball carrier back inside allowing cut back defenders to make the big play. Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept. It's our most realistic AI to date and it's across the entire field.

Special Teams, the 3rd phase of football, is where big games are often won and lost. For the first time years we’re bringing the excitement back to special teams. A New Kick Meter is designed to increase the challenge of the kicking game like we see in today’s NFL. Additionally, the ability to ice the kicker allows you to turn up the pressure on those late game winning field goal attempts. New trick plays and a new block kick mechanic add new elements to the risk and reward of Special Teams.

Some features...

GROUND GAME
All-New on Both Sides of The Ball - Experience the most balanced gameplay to date on offense making you a better, more creative ball carrier, while new defensive AI puts your teammates into position to stop the run or passing game.

FRANCHISE
Redesigned and Deeper Than Ever - Take your team all the way in the deepest Franchise mode to-date, putting you at the center of your team’s Championship run.

PRESENTATION
See It and Hear It to Believe It - Feel and experience the game from a new perspective - focused on you.

MADDEN 365
Never Miss a Beat - If it happens in the NFL, it happens in Madden. Experience fresh content daily for your football fix.

Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view
Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 81 Crunky @ 05/13/16 12:29 AM
Blocked kicks in a madden game is this real life, no way this is real. I didn't see it since I last posted but yep if that's in the game I'm definitely buying the game.
 
# 82 jfsolo @ 05/13/16 01:27 AM
Quote:
Originally Posted by khaliib
Really hope that players will attempt more low tackles.

The high tackle attempt by a smaller player (#11) just would not happen against a player as physical as Gronk.



So with the new defensive features, I hope there is some AI "tackle logic" to consider some aspect of the offensive player they're attempting to bring down.



Hopefully the "coffin-kick" is gone and high hanging punts are in.



The big question though with special teams is the role of the "Snapper" as most of missed FG's are due to the snap and/or hold, more so, than the accuracy of the kicker.

I would imagine that they're still going to want to have the failure of kicks be based on user error, so it will most certainly be about the new kick meter, because snapping and holding will most likely still be automatically perfect.
 
# 83 Cowboy008 @ 05/13/16 01:36 AM
Quote:
Originally Posted by jfsolo
I would imagine that they're still going to want to have the failure of kicks be based on user error, so it will most certainly be about the new kick meter, because snapping and holding will most likely still be automatically perfect.
I think it would be nice if your long snapper's ratings came into play with it. If he's rated low you have more of a chance at a bad snap.
 
# 84 dman08 @ 05/13/16 02:01 AM
I'm interested to see how gap assignments help 3-4 defenses this year and if nose tackles actually clog 2 gaps like they're supposed to. That was the problem w 3-4 defenses in previous madden games. The nt wasn't plugging the right holes which made it easy to run up the middle. I wonder if new attributes for nose tackles can fix that. Maybe gap awareness or something of the sort
 
# 85 jfsolo @ 05/13/16 02:14 AM
Quote:
Originally Posted by Junior Moe
Pessimism towards Madden is certainly warranted. I won't poo poo anyone not swayed, yet. I like, no love, what I am seeing and hearing so far. I know the game wont be perfect. It'll still be "Madden". But they are focusing (at least acknowledging) on the substantive stuff I care about as far as football is concerned. That counts for something so I'm gonna support Rex and crew full bore (not be a cheerleader) now that we have a dev team that seems to get it and has backed up their words so far. I'm in. I'd rather support these guys now and have them continue down this path than to give off the vibe that they aren't good enough (not saying that you or anyone is or anything) only to have another team in there a year or so from now focusing on God knows what. I can't front, Rex has been strait up and delivered and it has shown in the end product. Which is the only thing that matters. M16 is a good game. M17 is looking to be even better just by these few tidbits. Madden looks to finally have stability now and a more sim oriented crew. I remember the others and the product they put out. In Rex I trust!

Totally agree. There will be issues with the implementation of the new gameplay mechanics but I have total confidence that they will bust their *** to make improvements to the game all year.

I guess if one wants to break out the history tome and use the entirety of Tiburon's years developing Madden as a reason to be pessimistic, then okay, but I'd rather just look at the last couple of years and see them as a reason to be excited.
 
# 86 BonesKnows85 @ 05/13/16 02:28 AM
So Im wondering if this renewed focus on Franchise mode will include the ability to edit draft prospects. Or if custom draft classes will be left out again and I wont play Madden for the 3rd straight year.

At the very minimum, Im hoping we can edit anything about players at any time during franchise mode like you can do in both 2k and The Show. At least in those games you can edit draft picks once they are drafted and turn them into real guys by editing name, ht, wt, skills, personal info, equipment.

Really hope EA is bring the complete user customization control to Madden like the NCAA series had.
 
# 87 bad_philanthropy @ 05/13/16 02:29 AM
This dev crew has my respect since Madden 15. Football gaming is nowhere near where I want it to be in this era of software. A lot of the legacy architecture of the game has a very underwhelming and samey feeling going on fifteen years now, and, a lot of its mechanics feel underwhelming compared to say, the first touch mechanic in FIFA, or Rocket League in general (awkward comparison, I know).

With all that said though, what Rex and co. have done with what they have to work with is fantastic, and I've enjoyed the hell out of it. Not only that, they've made a real effort to try and find ways to implement community/customer wishes into the game.

I love the fact that the first info coming out is all core football gameplay related. No Ultimate Team, or Draft Champions II, or anything like that. Just football and franchise mode.
 
# 88 RexDEAFootball @ 05/13/16 02:43 AM
Quote:
Originally Posted by StevenSD
We definitely get the 'new/improved AI defensive system' line every year.
These are not just general improvements. Let's take zones, for example.

https://www.easports.com/madden-nfl/news/2016/madden-nfl-17-features-overview

"Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept"

Read this. Time to get excited gentlemen.
http://www.dawgsbynature.com/2010/2/9/1209031/rufios-playbook-pattern-matching
 
# 89 wordtobigbird @ 05/13/16 02:52 AM
Quote:
Originally Posted by RexDEAFootball
These are not just general improvements. Let's take zones, for example.

https://www.easports.com/madden-nfl/...tures-overview

"Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept"

Read this. Time to get excited gentlemen.
http://www.dawgsbynature.com/2010/2/...ttern-matching
Looking forward to trying to run Quinn's cover 3 D. Thank you for the information!
 
# 90 NateDogPack12 @ 05/13/16 02:52 AM
Quote:
Originally Posted by RexDEAFootball
These are not just general improvements. Let's take zones, for example.

https://www.easports.com/madden-nfl/...tures-overview

"Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept"

Read this. Time to get excited gentlemen.
http://www.dawgsbynature.com/2010/2/...ttern-matching
Rex, can you comment even generally about some of the small but important legacy features that we would like to see return? Specifically,

-Formation substitutions
-Matchup coverage assignments
-32-team control
-Ability to play all-offense in franchise mode

I see these 4 touted by so many of the hardcore guys. I'd appreciate any input you can offer! You're the man, Rex.
 
# 91 Quentin32 @ 05/13/16 03:36 AM
Now EA gets it. NBA 2k is their competition. Now it looks like a new war is brewing. I pray I'm right. I'm playing the sideline with Madden 17. It's show & prove time
 
# 92 khaliib @ 05/13/16 03:38 AM
Quote:
Originally Posted by RexDEAFootball
These are not just general improvements. Let's take zones, for example.

https://www.easports.com/madden-nfl/...tures-overview

"Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept"

Read this. Time to get excited gentlemen.
http://www.dawgsbynature.com/2010/2/...ttern-matching
As we get closer and more in depth info is released, I hope there is info that will show not every player will play/cover these zones the same across the board.

The other thing dealing with defensive coverage is how everything seems to have to play out within a small box due to player/field ratio within the current camera views.

This causes the play from beginning to end to occur so fast, that a lot of your hard work is sometimes minimized in some ways because there's little time for a play to build up to the conclusion.

It's just hike the ball, quick offensive/defensive interaction on a run or pass, then end of play.
- very little space/time for other animations/interactions to play out.
- it's not a game speed thing.

I don't know if it's due to the current camera perspectives or what.
Just would like for there to be a build up to the conclusion of a play rather than the quick nature each play currently ends.

Probably not making any sense, but thanks for your efforts to interact with the community.
 
# 93 JimmyT85 @ 05/13/16 04:20 AM
I really hope they have done something with player career. But I am loving the sound of the new gameplay mechanics, especially the defensive ones
 
# 94 tru11 @ 05/13/16 07:41 AM
please please please fix the o-line blocking and the fundamentals of 3-4 and 4-3 dline.

the game starts in the trenches thus its where the first improvements should be made.

gap control and force backers are useless when what is going on in the trenches is not fixed.
 
# 95 Toupal @ 05/13/16 08:57 AM
Quote:
Originally Posted by BonesKnows85
So Im wondering if this renewed focus on Franchise mode will include the ability to edit draft prospects. Or if custom draft classes will be left out again and I wont play Madden for the 3rd straight year.

At the very minimum, Im hoping we can edit anything about players at any time during franchise mode like you can do in both 2k and The Show. At least in those games you can edit draft picks once they are drafted and turn them into real guys by editing name, ht, wt, skills, personal info, equipment.

Really hope EA is bring the complete user customization control to Madden like the NCAA series had.
You hit the nail on the head with that post. I feel like if we don't get this feature this year, we will probably never see it.
 
# 96 jpdavis82 @ 05/13/16 09:40 AM
Comparison shot of Gurley in 17 vs IRL I just made


Sent from my iPhone using Tapatalk
 
# 97 howboutdat @ 05/13/16 09:53 AM
Quote:
Originally Posted by jpdavis82
Rex and Equipment Guru called in tonight and Sim said the devs are listening to the show, call in guys.


Sent from my iPhone using Tapatalk
So i want to touch on something about that show.

Ive seen how things have been "tossed out there" by some GC in the past, and then later seen things come around in game a year or two later.Ive seen them drop "subtle" hints at things that EA may have in the pipeline, if you listen . They have even said in the past themselves, they do that , if your listening you can catch it.

That said- last night on their show they were asking people to tell what they think should be bonuses for CFM for pre-order, or for dif packages, like you get with MUT. This really has me extremely worried about CFM's future. Paying more than 60$ for a game when all you are going to most likely touch is CFM, is a joke first off. Secondly, MUT is a totally different mode than CFM.You can't start giving some guys more access to stuff in CFM and others not. Thats just a horrible , horrible idea.If this is EA's way of trying to condition our minds into accepting the idea, they can kiss my 60$ goodbye for good the day that happens.F THAT!

They try to say , "maybe" if we paid more they would invest more into CFM. But , last i checked we didnt pay for it last year and this year its their "new focus" . The fact is , they make MORE THAN ENOUGH money from MUT and from Madden Mobile ( which im not sure if people know but they make millions upon millions from that alone) that they can afford to put some of that profit into CFM and make it good. So trying to say we need to pay more to make cfm good, striaght up pisses me off . I refuse to ever do it, and i highly suggest those in the CFM Community listen to what is being said and stand up against it, because if you dont, they will think its ok and we accept that.If you do , your gonna end up paying for it in the future, im willing to bet ya money on that.

Makes me sick to even hear such talk being tied into CFM.Made me even sicker to hear someone actually call into the show and tell things he would pay for more for. I refuse to buy into CFM, if our 60$ aint enough, stop making it.
 
# 98 Dwaresacksqb @ 05/13/16 09:54 AM
Quote:
Originally Posted by RexDEAFootball
These are not just general improvements. Let's take zones, for example.

https://www.easports.com/madden-nfl/...tures-overview

"Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept"

Read this. Time to get excited gentlemen.
http://www.dawgsbynature.com/2010/2/...ttern-matching
Thanks Rex! It really does seem like you guys are doing your homework. I think Madden is in good hands and will continue to grow into the game we all want. Madden just might someday once again be known as the standard for all sports games. Keep up the good work and I'm looking forward to hearing what else you guys have in store for us.
 
# 99 jpdavis82 @ 05/13/16 09:54 AM
Quote:
Originally Posted by howboutdat
So i want to touch on something about that show.



Ive seen how things have been "tossed out there" by some GC in the past, and then later seen things come around in game a year or two later.Ive seen them drop "subtle" hints at things that EA may have in the pipeline, if you listen . They have even said in the past themselves, they do that , if your listening you can catch it.



That said- last night on their show they were asking people to tell what they think should be bonuses for CFM for pre-order, or for dif packages, like you get with MUT. This really has me extremely worried about CFM's future. Paying more than 60$ for a game when all you are going to most likely touch is CFM, is a joke first off. Secondly, MUT is a totally different mode than CFM.You can't start giving some guys more access to stuff in CFM and others not. Thats just a horrible , horrible idea.If this is EA's way of trying to condition our minds into accepting the idea, they can kiss my 60$ goodbye for good the day that happens.F THAT!



They try to say , "maybe" if we paid more they would invest more into CFM. But , last i checked we didnt pay for it last year and this year its their "new focus" . The fact is , they make MORE THAN ENOUGH money from MUT and from Madden Mobile ( which im not sure if people know but they make millions upon millions from that alone) that they can afford to put some of that profit into CFM and make it good. So trying to say we need to pay more to make cfm good, striaght up pisses me off . I refuse to ever do it, and i highly suggest those in the CFM Community listen to what is being said and stand up against it, because if you dont, they will think its ok and we accept that.If you do , your gonna end up paying for it in the future, im willing to bet ya money on that.



Makes me sick to even hear such talk being tied into CFM.Made me even sicker to hear someone actually call into the show and tell things he would pay for more for. I refuse to buy into CFM, if our 60$ aint enough, stop making it.


I wonder if that's what Madden 365 is about....
 
# 100 howboutdat @ 05/13/16 09:56 AM
Quote:
Originally Posted by jpdavis82
I wonder if that's what Madden 365 is about....
if they want us paying more for CFM, i can promise i wont purchase another madden game ever.Wouldn't surprise me with grEedA but i wont go along with it.
 


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