05:37 PM - May 12, 2016 by RaychelSnr
NBA 2K16 released its sixth title update last week on PlayStation 4 and Xbox One (PC users are still waiting to receive the patch), fixing some of the most popular gameplay exploits in the Pro-Am and MyPark modes.
Ninety-foot outlet passes finally fly off-target at an acceptable rate (though I'd like to see the error percentages increased even higher), paint campers can't reset their three-in-the-key count by stepping out of bounds, and the dance between dribblers and defenders has become more believable with the elimination of unnatural speed boosts. Certain hop steps (Stephen Curry) and hesitation moves (#3) still animate much faster than the highest-rated defenders in the game are able to react. But this is probably as balanced as NBA 2K16 can be without significantly reducing the speed of those lateral dribble moves, or adding some new defensive slide step animations that can keep pace.
The purpose of this article, though, isn't providing gameplay impressions (there's already a 400-post thread discussing that), it's figuring out why it has taken until May (seven months after the game's September 25 launch) for Visual Concepts to finally achieve reasonably balanced gameplay in their online MyPlayer modes.
Read More - NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am
Ninety-foot outlet passes finally fly off-target at an acceptable rate (though I'd like to see the error percentages increased even higher), paint campers can't reset their three-in-the-key count by stepping out of bounds, and the dance between dribblers and defenders has become more believable with the elimination of unnatural speed boosts. Certain hop steps (Stephen Curry) and hesitation moves (#3) still animate much faster than the highest-rated defenders in the game are able to react. But this is probably as balanced as NBA 2K16 can be without significantly reducing the speed of those lateral dribble moves, or adding some new defensive slide step animations that can keep pace.
The purpose of this article, though, isn't providing gameplay impressions (there's already a 400-post thread discussing that), it's figuring out why it has taken until May (seven months after the game's September 25 launch) for Visual Concepts to finally achieve reasonably balanced gameplay in their online MyPlayer modes.
Read More - NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am