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NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Old 05-12-2016, 11:17 PM   #9
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

I proposed a limit to the number of gold and silver badges for next year.

7 to 10 gold (what you want to be great at)
10 to maybe 15 silver (what you want to be good at)
The rest bronze

Bam. Balance.
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Old 05-13-2016, 01:14 AM   #10
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by ILLSmak
I dunno if I agree cuz being a pass first pg, assuming it grows into a good player is no different than being whatever crazy badge heavy thing they have this year; should still make the same money.

The issue is they HAVE to make it so that you have an advantage. Like put silver/gold dimer as a pass first only badge. Or create a new badge that makes it so that you can impact the game by playing pass first PG.

Same with like bruiser PF. If they don't make them excel at something, people will just roll tall 3 point shooters.

It's almost like they need to make it so that each player has a set height/weight. I know that sucks, but... if they rolled out like 50( mixtures of pure positions and tweeners) total types of players, it would be alright. Then they could actually balance it. Give each player potential badges and max attainable badge levels.

If they wanna make an e-sport... they need balance. If they achieve balance, they may realize that people don't care as much about LOL99 players as they think. Dudes just wanna ball out and be as good as they can be. Let them grind for gear or something, not badges.

-Smak
When I allude to the positional categories I'm essentially stating that only those certain categories would have access to certain badges because they would be the only ones capable of reaching a high enough rating to achieve it. For example, A pass-first pg or point forward should be the only positions able to achieve a dimer badge. A defensive specialist should be the only player capable of getting a lockdown defender badge. A Bruiser PF may be the only player capable of Brick wall badge or Post lockdown defender badge but he may suffer in the speed/athleticism categories. These are just quick examples. Treat it like an RPG in a sense. If you select to build a Mage he/she may not be able to be as proficient in hand to hand/weapon combat or as strong as a knight/warrior. No Mage or Warrior can reach the speed/dexterity as a Rogue/archer. In other words you have to build your character based on the strengths of your class. So what I'm saying is all specific categories will be able to excel in something...


If you don't want to be as strict as that you could allow other categories outside of that specific one to only be able to get a BRONZE portion of said badge at best.. Some may say well "Guys like (Insert real nba player) have dimer, lockdown, Posterizer, etc so I should be able to as well if I want. IMO, I don't think user's should be able to make a myplayer exactly like LEBRON, CURRY, KD, etc. because those players SHOULD stand on their own as individuals which would make them even more diverse and tougher to match up against in your career(I know I'm probably in the minority here).
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EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

Last edited by NINJAK2; 05-13-2016 at 04:09 PM.
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Old 05-13-2016, 04:09 AM   #11
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

The whole Pro-Am and RTTF thing is a joke honestly, 2K doesn't know what they are doing in terms of E-Sports...and I don't consider it one either.

As someone else mentioned, you need balance in an E-Sport where the main separating factor is skill level and not a character's rating (just an example).

The thing I most hate about 2K right now is the fact that MyPlayer doesn't feel like MyPlayer. I understand why they brought in attribute caps but I think it's wrong, at least for MyPark and MyCareer. The whole attribute bucket system is awful and a whole other topic, I won't get into that.

If they want to keep MyPark and Pro-Am separate in the future as it is now, they need to separate the two. Pool MyPark/MyCareer together and open the customization and restriction on that at least a little, otherwise you'll have everyone flocking to 2-3 types of players.

Then they make the Pro-Am have set builds that you can choose from (someone else had a similar idea) and go from there. They all need to be balanced by 2K to compliment each other, no one build can be better than the rest. You will then have a nice building block for a potential E-Sports competition. The rules for the E-Sport would need to be completely re-worked, which is again a whole other topic.

Just my two cents.
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Old 05-13-2016, 05:32 AM   #12
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

I really disagree; taking gameplay options away from me in mycareer to balance out park is a horrible idea.

Unless you want to give me team mates that play to their attribute ratings, and an opposition that is governed by the same game rules as I am, then instead of improving park, you're just watering down mycareer even further than it has been.

I think if the modes were separated, so you could have a create a park player instead of linking him to mc, then I'd be happy to see it, but you're robbing Peter to pay Paul if you want to balance out park by further weakening career mode. 82 games is a long season to play, if we have to be pigeon-holed like this system.

I wouldn't even bother with career if this system was in place, I'd just player lock myleague instead.

Last edited by Yesh2kdone; 05-13-2016 at 05:36 AM.
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Old 05-13-2016, 06:05 AM   #13
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by NINJAK2
Good read. I think 2k released this patch to prepare people early on for the direction they will be going with the gameplay for 2k17 so they can gauge feedback(At least I hope so).


I think 2k went overboard in regards to capping the SF's based on that position being abused in 2k15, especially in the ball handling department. I like your idea of the base model (Ex: Wall, Dirk etc.). Go back to the old 2k in the sense that you select base positions such as pass 1st pg, defensive specialist sf, etc. I think 2k needs to make a user establish early on one or two categories where the user will focus on as a primary strength and go back to stat building by individual categories rather than the terrible grouping together of things like they did this year.


Given how profitable 2k has been in regards to their current "pay to get better faster" system it's hard to see them stopping that all together unfortunately.
Yes, I agree. I miss the old template system. I have no problem with the grinding if I start off being proficient at something. Starting off as a 55 OVR is absolutely ridiculous when your character is billed as a basketball prodigy.
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Old 05-13-2016, 10:40 AM   #14
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Yes, I agree. I miss the old template system. I have no problem with the grinding if I start off being proficient at something. Starting off as a 55 OVR is absolutely ridiculous when your character is billed as a basketball prodigy.
Lol, leave it to this place and we'll be starting as a 40 again like in 2k10. They already whined about starting as a 70-something some years back.
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Old 05-13-2016, 11:22 AM   #15
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by MMChrisS
The purpose of this article, though, isn't providing gameplay impressions (there's already a 400-post thread discussing that), it's figuring out why it has taken until May (seven months after the game's September 25 launch) for Visual Concepts to finally achieve reasonably balanced gameplay in their online MyPlayer modes.


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I don't think many people were complaining about Speed Boosting during the early stages of the game although a lot of people were doing it one month into the game. Everybody main issue was rebounding cheese, illegal screens, and 3 seconds in the key. Speed Boosting didn't get heavily complained about until RTTF. It's the same with breakstarter. Nobody really said anything until RTTF kicked off.


2k needs to balance positions in order for the game to be balanced altogether. SG's, SF's, & PF's were damn near pointless this year. The attribute caps were way too harsh for the 2 and 3 position.
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Old 05-13-2016, 12:10 PM   #16
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

The reason we have this grind is because the community complained about day 1, 99 overalls. Just switch back to 2k14 system of 7 badges and attribute caps dependant on play style. I think 2k need to design the game they want rather than trying to please all of the people all of the time.
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