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MLB The Show 16 News Post


GameInformer has posted a new MLB The Show 16 video with Ramone Russell. They discuss many of the new features in the game, including franchise, player morale and much more. Check it out and post your thoughts!

Thanks for the tip, Grant Thomas!

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 81 rkocjay @ 02/20/16 09:47 PM
I would like to see more information before I judge
 
# 82 WaitTilNextYear @ 02/20/16 09:50 PM
Quote:
Originally Posted by Lovesports
Well as a former Division one college athlete I can assure you that morale affects performance. I am perfectly okay with what they're trying to do. Keeping players happy and egos in check is a huge part of being a coach and a GM. This isn't about playing Dr. Phil as someone mentioned or being a psychologist, player morale is a huge part of sports and I assure you it affects performance. Good job on finally introducing it to the game.
Quote:
Originally Posted by Lovesports
I'd also like to say that the whole compatriot idea is genius. For those of you that don't realize the concept it's because you don't picture yourself playing overseas for a team where no one speaks your language. In baseball, many players come from other countries and don't even speak English, so having a guy or two on your team from the same motherland can have a huge impact on morale. Most of you speak English (I hope) so imagine playing proffersional hockey in Russia and you have a choice of playing on a team with 3 other Americans or a team with none....which would you pick?
Performance and attribute boosts are not equivalent. High morale doesn't make you run faster, jump higher, throw harder, swing better. It may put you in better spirits and you may get better results, but your physical talent has not changed. Big difference.

Also, how is a Dominican player who speaks Spanish having a "compatriot" on his team at all a good comparison for an American in a Russian hockey league? Are you suggesting Spanish speaking players are a rarity in MLB as English speakers would be in Russia? That analogy is a stretch at best. Latino culture is everywhere in MLB. I would buy this comparison for Japanese players, but again, they are a very small minority in MLB.
 
# 83 Kalkano @ 02/20/16 10:37 PM
So, if a scouted player has a contact rating of 45, and a projected rating of 60, and his potential is 80, does that mean he is extremely likely to reach that projected contact rating of 60? Am I interpreting that right?


Also, the thing that I dislike about scouting, is the way we choose who/what we're looking for and where. It just feels...random...


I don't really see the logic in asking scout #1 to specifically look for starting pitchers with control in Jamaica, and scout #2 to specifically look for center fielders with good power in the U.S. I'd like that whole process to be scrapped.
 
# 84 JayD @ 02/20/16 10:48 PM
Quote:
Originally Posted by Kalkano
So, if a scouted player has a contact rating of 45, and a projected rating of 60, and his potential is 80, does that mean he is extremely likely to reach that projected contact rating of 60? Am I interpreting that right?


Also, the thing that I dislike about scouting, is the way we choose who/what we're looking for and where. It just feels...random...


I don't really see the logic in asking scout #1 to specifically look for starting pitchers with control in Jamaica, and scout #2 to specifically look for center fielders with good power in the U.S. I'd like that whole process to be scrapped.
What you saw in the video has to do with the 20/80 scale, so his rating is not 60 and his potential is not 80, that's his grade using the scale.
 
# 85 Kalkano @ 02/20/16 11:28 PM
Quote:
Originally Posted by JayD
What you saw in the video has to do with the 20/80 scale, so his rating is not 60 and his potential is not 80, that's his grade using the scale.
I know. My question already had that in mind.
 
# 86 kehlis @ 02/20/16 11:35 PM
Quote:
Originally Posted by WaitTilNextYear
Performance and attribute boosts are not equivalent. High morale doesn't make you run faster, jump higher, throw harder, swing better. It may put you in better spirits and you may get better results, but your physical talent has not changed. Big difference.
Can I ask where this was suggested otherwise?
 
# 87 eric7064 @ 02/20/16 11:54 PM
Quote:
Originally Posted by WaitTilNextYear
Performance and attribute boosts are not equivalent. High morale doesn't make you run faster, jump higher, throw harder, swing better. It may put you in better spirits and you may get better results, but your physical talent has not changed. Big difference.

Also, how is a Dominican player who speaks Spanish having a "compatriot" on his team at all a good comparison for an American in a Russian hockey league? Are you suggesting Spanish speaking players are a rarity in MLB as English speakers would be in Russia? That analogy is a stretch at best. Latino culture is everywhere in MLB. I would buy this comparison for Japanese players, but again, they are a very small minority in MLB.
I highly doubt a players speed will change. Maybe contact. Fielding and such. I just think your being a bit nitpicky. The analogy is fine. If your a Cuban player it'd be nice to have another Cuban on the team. Or Venuzualen. That's like saying British/American are the same because they speak English.
 
# 88 WaitTilNextYear @ 02/21/16 12:00 AM
Quote:
Originally Posted by kehlis
Can I ask where this was suggested otherwise?
The whole premise of this discussion is that some people think it's ok to boost/nerf attributes based on morale and others (like me) think it's unrealistic. I think there's a pretty strong suggestion that some people view this morale system as an acceptable way to influence performance via attribute boosts and some people don't want that. To me, changing attributes goes along with a change in skill and physical traits, which is what this morale system appears to be doing.
 
# 89 Lovesports @ 02/21/16 12:47 AM
Quote:
Originally Posted by WaitTilNextYear
The whole premise of this discussion is that some people think it's ok to boost/nerf attributes based on morale and others (like me) think it's unrealistic. I think there's a pretty strong suggestion that some people view this morale system as an acceptable way to influence performance via attribute boosts and some people don't want that. To me, changing attributes goes along with a change in skill and physical traits, which is what this morale system appears to be doing.
Again, if you were ever an athlete you'd know that even having a "bad" day or being cranky can affect your performance. Heck I used to play much better at home than I did away because my daughter would attend my home games. Attributes can not and should not be static. Can speed and jumping be affected? I'd say no. But hitting better, making better contact, harder throws is definitely a possibility and can easily be affected by the players state of mind, mood, and in this case morale.
 
# 90 MrOldboy @ 02/21/16 01:12 AM
Quote:
Originally Posted by Lovesports
Again, if you were ever an athlete you'd know that even having a "bad" day or being cranky can affect your performance. Heck I used to play much better at home than I did away because my daughter would attend my home games. Attributes can not and should not be static. Can speed and jumping be affected? I'd say no. But hitting better, making better contact, harder throws is definitely a possibility and can easily be affected by the players state of mind, mood, and in this case morale.
The only ratings that I'd accept being changed by these morale traits would be Vision, discipline, BB/9 and maybe something like basrerun aggressiveness. I can buy the argument that a stressed player might be more aggressive or strike out at a higher rate. But harder throws? No, I do not want that to be affected by morale. Accuracy I could buy, but even that is more of a trained physical skill. I've played under stress and when perfectly happy and the only part of my game that was affected was my decision making. Sure I may have chased more breaking balls that day or threw the ball to third instead of home, but how hard/far I threw they ball was a constant if I was healthy. I never hit the ball further or harder either when I was enjoying life a little more than the day before.
 
# 91 Eman5805 @ 02/21/16 01:16 AM
Something I always noticed was how almost every no swing 3rd strike had my batter look at the ump and complain or osmething, even when I screwed up and just didn't swing at a clear strike.

I wonder if there's a few more animations to the tune of guys just being mad at themselves. I also wonder if they have pitchers who run off the mound to the dugout after a inning ending strike out in the game.
 
# 92 RCMacc44 @ 02/21/16 08:20 AM
Quote:
Originally Posted by Spokker
Baseball is a mental game. Think of a reason for why one of your players is unhappy and go with it. I think morale affecting performance is better than hot/cold streaks that are unexplained.

Players do have no-trade clauses. Papelbon has 17 teams he doesn't want to be traded to. Maybe if he were on one of those teams he'd be pissed and would play worse. I don't know.
Also Jesse Biddle, the Phillies former 1st round draft pick, was playing great into May of 2014 when he got a concussion from being hit by a piece of ice and going into a depression in which he was unhappy doing anything baseball related. Since then he hasn't kept an era below like 4 or 5.
 
# 93 Sip_16 @ 02/21/16 09:09 AM
We don't know how the morale will work exactly until we see it or play it ourselves but even tho Nunez moved 4 pts overall a couple attributes could have been bumped up by 1 which in the long run doesn't make that much of a difference
 
# 94 Belkbuzze @ 02/21/16 09:38 AM
I really like the addition of morale. To me the challenge will be to tune it to the point it makes the game more dynamic while not making it annoying or time consuming.

I think what we need is enough tools to have a positive influence on morale without having to trade the whole team or fire the manager. I thinking players meeting, benching a player whose having a bad influence, giving a chance to a promising rookie, arguing an umpire after a frustrating game, resigning team leaders, etc.
 
# 95 HypoLuxa13 @ 02/21/16 10:20 AM
I don't mind having morale in the game, or any sports game's franchise/dynasty mode. The problem is so many attempts to add some sort of morale and/or chemistry feature usually has been fairly unsuccessful. In some games it is impossible to keep most of your players happy all at once, even if you are winning. In other games, it is almost too easy to keep most of your players happy, and they receive insane attribute boosts as a result. So even an average team becomes a power house when all the players are boosted by +3 to +5 or whatever.

If anything, I would like to see morale in The Show only affect "mental" attributes. As others have said, speed or power or arm strength doesn't change whether a player is unhappy or ecstatic. But maybe plate discipline takes a hit when a position player is upset because they are up at the plate just going through the motions? Or for a pitcher, maybe they start having control problems if they are unhappy because they aren't mentally focused?
 
# 96 og236 @ 02/21/16 11:25 AM
Quote:
Originally Posted by Sip_16
We don't know how the morale will work exactly until we see it or play it ourselves but even tho Nunez moved 4 pts overall a couple attributes could have been bumped up by 1 which in the long run doesn't make that much of a difference

This is how I think it'll work. Plus/Minus 1s in attributes aren't much of a jump, so I don't think it's much of a difference. The overall probably fluctuates due to the amount of attributes getting a +/- 1 or 2 maybe, even then not a big noticeable difference in gameplay.


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# 97 Lovesports @ 02/21/16 01:16 PM
Honestly I'm more interested in player progression then a minor jump in ratings over morale. Player progression needs to be improved and based on performance, training and potential. Potential being the least important of the three. How many times have we seen a player who has a world of talent and simply turned out to be a bust because he had off the field issues. Performance and training are the most important aspects of player progression in my opinion.
 
# 98 tabarnes19_SDS @ 02/21/16 01:45 PM
Quote:
Originally Posted by Lovesports
Honestly I'm more interested in player progression then a minor jump in ratings over morale. Player progression needs to be improved and based on performance, training and potential. Potential being the least important of the three. How many times have we seen a player who has a world of talent and simply turned out to be a bust because he had off the field issues. Performance and training are the most important aspects of player progression in my opinion.
I completely disagree that potential should have the least effect. It should have the highest, followed by training, followed by performance.

I know of plenty of guys that train and work harder than superstars that never amount to anything. Plenty of guys who are one hit wonders and perform well to fall off the cliff. Batting average is alot of luck.

Guys that have the raw tools have the highest potential and when skills like patience and understanding of the game take hold they take it to another level.

Performance is based off the raw skills it is never stats that make a player better.

Where I agree is that velocity and speed should not progress after 22 or 23. They statistically begin to actual start falling off around age 26.



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# 99 Drew127 @ 02/21/16 01:51 PM
I'd love to see a feature in franchise mode that has minor league rehab assignments after injuries. Would add to the strategy involved and make a good use of the existing minor league features.

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# 100 MrOldboy @ 02/21/16 03:08 PM
Quote:
Originally Posted by tabarnes19
I completely disagree that potential should have the least effect. It should have the highest, followed by training, followed by performance.

I know of plenty of guys that train and work harder than superstars that never amount to anything. Plenty of guys who are one hit wonders and perform well to fall off the cliff. Batting average is alot of luck.

Guys that have the raw tools have the highest potential and when skills like patience and understanding of the game take hold they take it to another level.

Performance is based off the raw skills it is never stats that make a player better.

Where I agree is that velocity and speed should not progress after 22 or 23. They statistically begin to actual start falling off around age 26.



Sent from my SAMSUNG-SM-N920A using Tapatalk
Agreed, but only if the range of success to failure is huge. I want a player reaching their potential to be rare. And I definitely want that tied to how I manage the player as a GM. Like I mentioned before things like how many at-bats I give a player, gaining different secondary (or primary) positions based on where I assign them and also reducing/increasing ratings based on how the player is used (i.e. starter moved to bullpen loses stamina and eventually turns into a RP/CP).
 


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