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EA Sports UFC 2 News Post


Rampage Jackson is streaming the EA Sports UFC 2 beta right now.

UPDATE: The livestream is over, but you can watch the archive of the entire broadcast here, almost 3 hours worth of footage.

Post your thoughts!

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 61 Phobia @ 01/25/16 05:14 PM
The long time guys here will know this, but I've run a UFC league with every release of UFC (starting 2009 I believe). That ended with UFC 1, I wanted no more part of it after so many attempts that peter out.

It has never been from lack of "maintaining" the league, that I was always able to cover. It normally ends up coming down to 1) People lose interest as new games come out 2) People schedule not working.

Now like last year, I'll gladly take part but all I wanna do is fight

So if you want to take a quick journey of what it's like running a league, check out the threads below.

UFC 2009
http://www.operationsports.com/forum...rage-cage.html

http://www.operationsports.com/forum...est-draft.html

http://www.operationsports.com/forum...iscussion.html

UFC 2010
http://www.operationsports.com/forum...ck-league.html

Rebooting for UFC 2010
http://www.operationsports.com/forum...ck-reboot.html

UFC 3
http://www.operationsports.com/forum...c-xbox360.html

UFC Tourny
http://www.operationsports.com/forum...-sign-ups.html
 
# 62 Pappy Knuckles @ 01/25/16 05:35 PM
The number of entrants needs to be kept manageable and we need set advance days. It would also help if we are limited to a couple of weight classes at most. Having everyone have like five fighters got to be too much. The beauty of this game is how quickly fights can be knocked out. It's the perfect game for a league setup.

If we do this again and run lightweight, I'm claiming Bobby Green right now.
 
# 63 woody2goody @ 01/25/16 07:51 PM
Quote:
Originally Posted by hogfan
The grappling looked good, but I'm a bit concerned about the number of head kicks and BIG punches fighters were able to take.
That's really the only concern I have. The striking looked fluid - better than UFC 1 by far. I guess we will see how it pans out - remember we have only seen the Welterweight division.

Sent from my SM-G925F using Tapatalk
 
# 64 jeremym480 @ 01/26/16 10:53 AM
Quote:
Originally Posted by The JareBear
Do you think a league for a game like this with a moderate user base (12-24 people) would be best using a set advance schedule, ala Madden/NCAA? I feel like some people could play the game more than others, some people could get multiple fights in every night but others couldn't, so as far as official "league fights" keep it on a set schedule?
This is going off topic so I'll put this in spoilers

Spoiler
 
# 65 Gotmadskillzson @ 01/26/16 04:43 PM
There are always a few problems that always occur with leagues.

1. Different time zones

2. People having the game on different systems.

3. Different work schedules. Not everybody gets off at the same time or even work the same shift.

4. People have short attention spans. Another new game comes out, people instantly want to play that online and abandon the league.
 
# 66 The JareBear @ 01/26/16 06:03 PM
Sorry didn't mean to push anything off topic.

The concerns regarding fighters eating too many big strikes to the head is something I think may just be necessary until striking accuracy is something represented in games. You don't really have to "aim" a shot in the games like you do in real life so more shots are going to land in game than in real life, typically. All in all I really like what I saw in the stream
 
# 67 jeremym480 @ 01/26/16 07:00 PM
Quote:
Originally Posted by Gotmadskillzson
There are always a few problems that always occur with leagues.

1. Different time zones

2. People having the game on different systems.

3. Different work schedules. Not everybody gets off at the same time or even work the same shift.

4. People have short attention spans. Another new game comes out, people instantly want to play that online and abandon the league.
Agreed with all of you points. That's what I put this in post #59 "It can be done, but in my opinion it would only work with a small dedicated group who's schedules meshed well together."

With that said #4 is really the biggest hurdle of all, in my opinion. You can see hardcore NCAA guys still trucking along in the OD's today and I've played in Madden leagues with a guy in another country who rarely missed a game despite having to play at odd hours. It's all about being dedicated and not moving on as soon as the next sports game is released.

Quote:
Originally Posted by The JareBear
Sorry didn't mean to push anything off topic.

The concerns regarding fighters eating too many big strikes to the head is something I think may just be necessary until striking accuracy is something represented in games. You don't really have to "aim" a shot in the games like you do in real life so more shots are going to land in game than in real life, typically. All in all I really like what I saw in the stream
I was talking about myself going off topic..
And still am

Anyway, only two more sleeps before those of us in the beta get to try it out. I'm thinking of some thing like Maia vs Matt Brown in my first fight. I also hope Martin Kampmann made it in even though he just retired and has fought in almost three years.
 
# 68 fballturkey @ 01/26/16 08:12 PM
UFC had a benefit though in that it's pretty easy to drop in/drop out. Someone loses interest the other guys either divvy up their fighters or you get a new guy. Since it's all done 'by hand' anyway it's easy enough to let someone else step in.
 
# 69 oakevin @ 01/27/16 01:02 AM
No random fighter select?!?!
 


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