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EA Sports UFC 2 News Post


Check out the latest EA Sports UFC 2 gameplay video, featuring knockout physics, submissions, grappling and defense. Let us know what you think!

Whether you’re making your Octagon debut or putting the last touches to a Hall of Fame career, every UFC fighter shares the same goals – put on a show and Finish the Fight. Below are four key gameplay elements coming to EA SPORTS UFC 2, all designed to make “Finishing the Fight” feel more rewarding than ever.

Knockout Physics System

With the new physics-driven hit reaction system, every knockout will feel different from the last. Fighters will fall in response to their momentum and the blow they receive, making each knockout feel responsive and rewarding.

Next-Level Submissions

Dominate the mat like Ronda Rousey. From chaining your moves, quick transitions, and the ability to do standing submissions, there are more ways to defeat your opponent.

Dynamic Grappling

Great names like Fabricio Werdum, Johny Hendricks and Demian Maia have always been incredible on the ground. In EA SPORTS UFC 2, we’re bringing the ground game to life with more variety and responsiveness, featuring freedom and control not seen in any previous MMA game.

Ultimate Defense

When you watch a fighter like Jose Aldo, who is able to frustrate an opponent by simply making himself unhittable, it can sway the outcome of a fight. In EA SPORTS UFC 2, we’ve put more control in how you’re able to defend yourself. Greater head movement lets you slip and dodge incoming strikes while our improved blocking and parry system will make your opponent think twice before attempting a strike.

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 21 BDKiiing @ 01/12/16 05:20 PM
Quote:
Originally Posted by polyduster


Sent from my SM-G920V using Tapatalk
That's showing off the new KO physics.
 
# 22 mosdef328 @ 01/12/16 06:08 PM
I love all the new grapple/sub stuff that has been shown. I'm definitely psyched!
 
# 23 DropDeadSlotta12 @ 01/12/16 06:10 PM
Hey @aholbert32, could you describe how the new striking and stuff felt to to you? And maybe give some likes and dislikes.
 
# 24 jinth0688 @ 01/12/16 09:11 PM
crocop! can't wait to see the full fighter list
 
# 25 champ1997 @ 01/12/16 11:56 PM
Looks good to me
 
# 26 2_headedmonster @ 01/13/16 01:33 AM
the grappling looked really...really...really good.

god i parries.
 
# 27 Factzzz @ 01/13/16 12:47 PM
Quote:
Originally Posted by Hiro1
I like being able to move your head and leaning to avoid punches(like in fight night). Hopefully independent low and high blocking means someone can't just hold block to defend both low and high punches. I'm excited.
The problem i have with this is that people online throw like 30 jabs and straights in a row with no regard for stamina and they mix it up to the head and body, and it's like impossible to stop. It'll be a lot harder now since you have to choose where to block.

Hopefully the punishment will be a lot higher for people who throw so many punches in a row, in an unrealistic fashion.
 
# 28 aholbert32 @ 01/13/16 03:54 PM
Quote:
Originally Posted by DropDeadSlotta12
Hey @aholbert32, could you describe how the new striking and stuff felt to to you? And maybe give some likes and dislikes.
Like it but dont love it. Striking is much improved but it hasnt taken the huge leap that grappling has. Here are the pros:

- 360 Head Movement and less effective parrying.
- Stamina improvements related to defense and throwing strikes.
- Strikes now have levels. For example, the hook that Dan Henderson throws is much stronger than someone like Pat Cummins.
- Stopping power is significantly better. Fighters can be KOd or knocked down from basic strikes like straights.

Here are the cons:

- No individual moves. I would love to see a fighter like GSP have his own jab or Aldo having his own leg kick.
 
# 29 fballturkey @ 01/13/16 03:56 PM
Lack of individual moves is a big drag, but I thought striking last year was pretty far ahead of grappling so if they picked one to focus on I think they picked the right one. So far all the changes sound good which is a great sign, even if there are things we wish changed that didn't.

We have to hope, though, that the game aholbert played with the better stopping power is the game that ships. If there were sliders it wouldn't matter as much, but there's a history of things getting nerfed right before launch.
 
# 30 DropDeadSlotta12 @ 01/13/16 04:22 PM
Quote:
Originally Posted by aholbert32
Like it but dont love it. Striking is much improved but it hasnt taken the huge leap that grappling has. Here are the pros:

- 360 Head Movement and less effective parrying.
- Stamina improvements related to defense and throwing strikes.
- Strikes now have levels. For example, the hook that Dan Henderson throws is much stronger than someone like Pat Cummins.
- Stopping power is significantly better. Fighters can be KOd or knocked down from basic strikes like straights.

Here are the cons:

- No individual moves. I would love to see a fighter like GSP have his own jab or Aldo having his own leg kick.



The stopping power stuff seems pretty awesome though. And certain strikes from fighters will be significantly better than others. That's dope. Since the turn based grappling is gone, is it just a first come first serve kind of deal with transitioning?
 
# 31 godylla @ 01/13/16 04:29 PM
Quote:
Originally Posted by DropDeadSlotta12
The stopping power stuff seems pretty awesome though. And certain strikes from fighters will be significantly better than others. That's dope. Since the turn based grappling is gone, is it just a first come first serve kind of deal with transitioning?
I can't comment with the same type of confidence as aholbert, but in the new gameplay trailer, it looked like there were meters that were being filled. This was when they showcased the assistance feature. So what I'm guessing is, the better fighters on the ground, their meters will fill faster or something to that extent. Again, complete speculation, and I could have interpreted the clip in the video incorrectly.
 
# 32 aholbert32 @ 01/13/16 04:30 PM
Quote:
Originally Posted by DropDeadSlotta12
The stopping power stuff seems pretty awesome though. And certain strikes from fighters will be significantly better than others. That's dope. Since the turn based grappling is gone, is it just a first come first serve kind of deal with transitioning?
A big blog is coming from EA that goes into extreme detail about the grappling system very soon. You will get all the info you need then.
 
# 33 SwedishTouch76 @ 01/13/16 11:02 PM
I wish I wasn't banned on the EA board. GPD seems to be more active there which makes sense with more traffic. My biggest fear is even with the inclusion of KO Mode the basement dwelling trolls will be out in force the 1st week of release. Pissed off they can't throw 6-7 machine gun jabs with Nate Diaz with no consequences.
I recall when UFC 3 was out these little mutants went as far as creating like 20 accounts each to complain about the standup until it was changed back to a spammers wet dream.
I really hope the Devs stand by their game this time and don't give in on realistic stamina drain and management.
AHolbert I've read much of the thread on EA breaking down the ground game. Dumb question. Is denying transitions still the same or no?
 
# 34 woody2goody @ 01/14/16 09:55 AM
Quote:
Originally Posted by SwedishTouch76
I wish I wasn't banned on the EA board. GPD seems to be more active there which makes sense with more traffic. My biggest fear is even with the inclusion of KO Mode the basement dwelling trolls will be out in force the 1st week of release. Pissed off they can't throw 6-7 machine gun jabs with Nate Diaz with no consequences.
I recall when UFC 3 was out these little mutants went as far as creating like 20 accounts each to complain about the standup until it was changed back to a spammers wet dream.
I really hope the Devs stand by their game this time and don't give in on realistic stamina drain and management.
AHolbert I've read much of the thread on EA breaking down the ground game. Dumb question. Is denying transitions still the same or no?
As long as online has realistic stamina I'll be happy. UFC 3 is a brilliant game with simulation mode on

Sent from my SM-G925F using Tapatalk
 
# 35 aholbert32 @ 01/14/16 10:17 AM
Quote:
Originally Posted by SwedishTouch76
I wish I wasn't banned on the EA board. GPD seems to be more active there which makes sense with more traffic. My biggest fear is even with the inclusion of KO Mode the basement dwelling trolls will be out in force the 1st week of release. Pissed off they can't throw 6-7 machine gun jabs with Nate Diaz with no consequences.
I recall when UFC 3 was out these little mutants went as far as creating like 20 accounts each to complain about the standup until it was changed back to a spammers wet dream.
I really hope the Devs stand by their game this time and don't give in on realistic stamina drain and management.
AHolbert I've read much of the thread on EA breaking down the ground game. Dumb question. Is denying transitions still the same or no?
I think it will have the opposite effect. KO Mode will being the casual fans in for sure. But if they are unhappy with how realistic the other modes are....they can always play KO mode.

I dont remember there being a patch for UFC 3 so I dont remember them changing the striking at all related to complaints. If it was a spam fest, it was a spam fest at release. Are you thinking of UFC 2010?

Denying transitions is different but I'll let the blog explain that. I dont want to risk screwing it up.
 
# 36 godylla @ 01/14/16 10:19 AM
Quote:
Originally Posted by aholbert32
I think it will have the opposite effect. KO Mode will being the casual fans in for sure. But if they are unhappy with how realistic the other modes are....they can always play KO mode.

I dont remember there being a patch for UFC 3 so I dont remember them changing the striking at all related to complaints. If it was a spam fest, it was a spam fest at release. Are you thinking of UFC 2010?

Denying transitions is different but I'll let the blog explain that. I dont want to risk screwing it up.
Is KO mode both an offline and online game mode?
 
# 37 aholbert32 @ 01/14/16 10:28 AM
Quote:
Originally Posted by godylla
Is KO mode both an offline and online game mode?
Offline only.
 
# 38 SwedishTouch76 @ 01/14/16 01:02 PM
Ya you're probably right AHolbert. Perhaps I'm thinking of 2010. I just remember they flooded the forums with whining and complaining and the Devs quickly caved in and returned online to a spamfest.

Well my worry is KO Mode is offline only. It seems most ppl these days want to play online vs other ppl. So I'm still concerned these spammers will be the loudest voices in the room complaining if stamina is tuned properly. I'll wait to see how it plays out. If AI improves I'm content to just play offline anyway.

Question for you AHolbert. Preorder gets you Sakuraba Rutten and a mystery guy. My coworkers brother actually works at EA in Burnaby and we buy games off him for 30 bucks. Since that's not a Preorder would they eventually release those fighters later on anyway?
 
# 39 GameplayDevUFC @ 01/14/16 01:05 PM
Quote:
Originally Posted by SwedishTouch76
Ya you're probably right AHolbert. Perhaps I'm thinking of 2010. I just remember they flooded the forums with whining and complaining and the Devs quickly caved in and returned online to a spamfest.

Well my worry is KO Mode is offline only. It seems most ppl these days want to play online vs other ppl. So I'm still concerned these spammers will be the loudest voices in the room complaining if stamina is tuned properly. I'll wait to see how it plays out. If AI improves I'm content to just play offline anyway.

Question for you AHolbert. Preorder gets you Sakuraba Rutten and a my try guy. My coworkers brother actually works at EA in Burnaby and we buy games off him for 30 bucks. Since that's not a Preorder would they eventually release those fighters later on anyway?
He's making $10 off you.

Games only cost us $20.
 
# 40 Phobia @ 01/14/16 01:32 PM
Quote:
Originally Posted by GameplayDevUFC
He's making $10 off you.

Games only cost us $20.
LOL love that you popped in just to call out his buddy
 


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