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EA Sports UFC 2 Gameplay Video - KO Physics, Submissions, Grappling, Defense

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Old 01-12-2016, 06:08 PM   #25
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I love all the new grapple/sub stuff that has been shown. I'm definitely psyched!
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Old 01-12-2016, 06:10 PM   #26
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Re: EA Sports UFC 2 Gameplay Video - KO Physics, Submissions, Grappling, Defense

Hey @aholbert32, could you describe how the new striking and stuff felt to to you? And maybe give some likes and dislikes.
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Old 01-12-2016, 09:11 PM   #27
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crocop! can't wait to see the full fighter list
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Old 01-12-2016, 11:56 PM   #28
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Looks good to me
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Old 01-13-2016, 01:33 AM   #29
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Re: EA Sports UFC 2 Gameplay Video - KO Physics, Submissions, Grappling, Defense

the grappling looked really...really...really good.

god i parries.
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Old 01-13-2016, 12:47 PM   #30
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Re: EA Sports UFC 2 Gameplay Video - KO Physics, Submissions, Grappling, Defense

Quote:
Originally Posted by Hiro1
I like being able to move your head and leaning to avoid punches(like in fight night). Hopefully independent low and high blocking means someone can't just hold block to defend both low and high punches. I'm excited.
The problem i have with this is that people online throw like 30 jabs and straights in a row with no regard for stamina and they mix it up to the head and body, and it's like impossible to stop. It'll be a lot harder now since you have to choose where to block.

Hopefully the punishment will be a lot higher for people who throw so many punches in a row, in an unrealistic fashion.
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Old 01-13-2016, 03:54 PM   #31
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Re: EA Sports UFC 2 Gameplay Video - KO Physics, Submissions, Grappling, Defense

Quote:
Originally Posted by DropDeadSlotta12
Hey @aholbert32, could you describe how the new striking and stuff felt to to you? And maybe give some likes and dislikes.
Like it but dont love it. Striking is much improved but it hasnt taken the huge leap that grappling has. Here are the pros:

- 360 Head Movement and less effective parrying.
- Stamina improvements related to defense and throwing strikes.
- Strikes now have levels. For example, the hook that Dan Henderson throws is much stronger than someone like Pat Cummins.
- Stopping power is significantly better. Fighters can be KOd or knocked down from basic strikes like straights.

Here are the cons:

- No individual moves. I would love to see a fighter like GSP have his own jab or Aldo having his own leg kick.
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Old 01-13-2016, 03:56 PM   #32
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Re: EA Sports UFC 2 Gameplay Video - KO Physics, Submissions, Grappling, Defense

Lack of individual moves is a big drag, but I thought striking last year was pretty far ahead of grappling so if they picked one to focus on I think they picked the right one. So far all the changes sound good which is a great sign, even if there are things we wish changed that didn't.

We have to hope, though, that the game aholbert played with the better stopping power is the game that ships. If there were sliders it wouldn't matter as much, but there's a history of things getting nerfed right before launch.
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