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NBA Live 16 News Post



NBA Live 16 game update 1.04 is available now for both Xbox One and PlayStation 4, adding a new court for Live Run/Summer Circuit (see the trailer here), over 25 new player face scans, 48 new hairstyles, new tattoos, over 250 bug fixes and improvements and quite a bit more. As more information comes in, we will update this post.

With that said, let us know what you are seeing!

UPDATE: Patch notes are available now.

Gameplay Fixes:
  • Improved rebound input response time
  • Added more rebound animations to help with timing and coverage
  • Improved failed rebound animations
  • Made it easier to perform spin layups.
  • Reduced sliding and warping for inside shots and layups. Also improved animation selection.
  • Shot percentage tuning for mid range and 3 point shots
  • Added a greater fatigue affect for shooting.
  • Improved loose ball responsiveness for steals/rebounds and blocked shots
  • Sizing up on the perimeter for a longer duration will now trigger isolations
  • Improved transition play after turnovers
  • Fixed rare issues with double dribbles from post up and unders
  • Improved catch animation selection for players in transition
  • Improved help defense when scoring from the post
  • Improved on ball defense facing logic to help cut off dribble penetration
  • Fixed a rare case where players warp across the court after a change of possession
  • Fixed rare cases where players hands wouldn't connect with the rim properly
  • Fixed rare issues with ball warping when passing
  • Summer Circuit AI alley-oop pass logic improvements
  • Addressed rare miss catches in the post
  • Fixed issues where pump fakes would over-rotate the players facing
  • Fixed rare issue where players would not face the basket when performing a jump shot
General Bug Fixes:
  • Fixed Blocked Shot not counting for "Contest" objectives
  • Fixed gear display issues in Pro-Am lobby
  • Host now defaulted to “Start Game” in the Lobby of Pro-Am games
  • Fixed issue where Rising Star does not play the correct amount of minutes when the earned time is over thirty minutes
  • Fixed issue when viewing the post game wrap up in Ultimate Team, skipping through any point would occasionally cause a black background
  • Fixed issue where soaking in Pro AM Screens will occasionaly show online friends as offline
  • Improved detection of Contested Shots in the Paint
  • Fixed Brooklyn Nets road jersey not being in the correct tops menu when the user selects the PRO-AM outfits in the Gear Shop.
  • Inconsistent lighting for player avatar in summer circuit/live run lobbies adjusted
  • Added "Good Defense" event for stopping an inside shot via a collision
  • Improved stability if the fifth and fourth users leave a live run lobby just before the timer expires
  • Fixed Lobby host changes in persistent sessions
  • It is no longer possible to change your Play Style after becoming receiving the Superstar designation.
  • Fixed framerate drop when User B constrains the title in a H2H game.
  • Fixed occasional loud crowd cheer while playing in OKC
  • Enabled standing crowd animation stream(s) for ProAm Venues
  • Improved Pro-Am stability
  • Fixed Dynasty salary cap restrictions issue
  • Fixed issue where the rising star is told to guard someone else, but gets penalized when the original opponent that was guarded makes a shot in Rising Star mode
  • Fixed issue where Rising Star is not in the starting lineup when the Star becomes a 'STARTER' and enters a game in Rising Star mode
  • Tuned penalty for passing up shots
  • Pro-Am: Added link to Skills Progression from lobby
  • Improved Content Update stability
  • Fixed parts of the geo blocking the camera in Terminal 23
  • Fixed black texture where an exit sign should be in the Seattle Pacific University arena
  • Addressed Summer Circuit AI Alley Oop tuning
  • Fixed issue where the stanchion poles and clock do not turn invisible in SPU venue
  • Fixed issues with the Activity Feed
  • Fixed issue with blocks going back to offense too much
  • Fixed issue where help defense fails to react in time from a successful post move
  • Fixed standing crowd popping in game
  • Fixed issue when on an interception or steal the AI ball handler goes into a one off animation when they have an advantage
  • Fixed issue when playing a Summer Circuit game in Brooklyn Park with another User the Pre game NIS only showed 4 Players coming onto the court
  • Fixed intermittent periods of not seeing lobby avatar images in the Pro-Am lobby
  • Fixed “Make an Assisted Shot” not triggering when completing an alley oop, layup or dunk in Summer Circuit
  • Re-ordered the position slots in the lobby to be PG, SG, SF, PF, C
  • Implemented new generic facial animation
  • Fixed a soft lock that occurred when accepting an invite to a Summer Circuit lobby that is currently full
  • Fixed issue when an opponent select the quit and count option in an Ultimate Team H2H game

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Game: NBA Live 16Reader Score: 5.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 4 - View All
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Member Comments
# 101 Calvenn @ 11/25/15 10:41 PM
Quote:
Originally Posted by Tonyattia
Defensively, It's all a lack of contact animations.
-They don't have layup animations with contact on the gathering steps, so even if you're in front of your man when the layup animation starts its like you're not there and you're only hope is that on the release a contact contest animation trigger which is rare.
-On passes even if you are in front of the receiver they just force you backwords as they catch in stride. Can be fixed with contact catches that turn the recover around to pivot and catch aswell as an actual interception/deflection system that works.
-Most dunks can't be changed from dunks into contact layups.
- you can't jostle guys on inbounds or in full court press.
- charges aren't called when guys bulldoze into the lane, nor is the ball lost sometimes. You can continually push the defenders back then shoot a layup. Those animations need to be removed to balance it.
- Help defense is iffy too but from playing the game a lot these are the biggest problems with defense


Sent from my iPhone using Tapatalk

I know where you are coming from and agree as it pertains to its current state in the absence of slider adjustments. Slider adjustments, however, can improve the situation from a contact/physicality standpoint. My only problem with sliders is that they can break or weaken the game in unintended areas while bolstering others, so alot of effort and care has to go into balancing out the game and understanding the interaction and impact of these sliders. Lastly, since Synergy also introduces another variable, I'm staying put with default settings for now.
 
# 102 rudyjuly2 @ 11/26/15 08:20 AM
Was finally able to play a game this morning after being away for work. The game plays similarly as it did before the patch (and I liked the game pre-patch; just wished defensive help was better). I didn't notice a night and day overall difference but it's only one game which also means it's hard to tell if some changes are just random or part of the patch. Here are some thoughts:

1) Driving to the basket and perimeter defense felt very similar to me.
There may have been more physical bodying outside but I felt getting to the basket was about the same. It did appear that players may rotate over more to the basket to help at the rim but I'm not sure if there was much of a difference.

2) More fouls.
The Bulls trounced my Pistons 89-65 and went 22-24 from the line. Contested shots certainly seemed to result in more fouls.

3) Less blocks.
Despite having blocks maxed out at 100 there was a total of 1 block between both teams. May have been a fluke but a bit concerning.

4) 3 point shooting toned down.
The Pistons aren't a good 3 point shooting team and I went 3-24 from downtown. Contested 3 percentages seem to have taken a dip after the patch.

5) Less Points in Paint.
Cpu shot more mid range including taking a couple dribbles and shooting pull ups. The Bulls scored 89 and only got 36 in the paint. That is very low for NBA Live. They didn't seem to drive to the hole as much. One game?

6) Auto subs seemed stupid.
Guys like Reggie Bullock and Aaron Baynes were the first subs off the bench this time despite low ratings. It was annoying with the latest roster update. Jodie Meeks was on the active roster as the 7th man and didn't play a minute. May have to turn off auto-subs.


Here is the Bulls shooting chart:
 
# 103 charlesadams3rd @ 11/26/15 08:52 AM
Quote:
Originally Posted by matthewreck
no but the game has no discipline,, it makes no difference if your a skilled player who has played a while, or understands basketball.... if an oblivious person grabs nba live 16, they can be successful, there needs to be realism, which means going and fading a bunch of times, or just standing there and shooting with defense already on you, needs to end in bad possesions and more airballs, its on h2h and the live run, and thats where the balance is exploited, i watched overall 75's (which is beginning player) stand and shoot 3's draining them, and exploding to the hole for dunks, and they look like they have no idea what there doing, the game shouldnt reward people playing nonsensical and un realistic.

Not sure what this comment has to do with what I said


Sent from my iPhone using Tapatalk
 
# 104 PopcornJones77 @ 11/26/15 09:20 AM
Quote:
Originally Posted by matthewreck
no but the game has no discipline,, it makes no difference if your a skilled player who has played a while, or understands basketball.... if an oblivious person grabs nba live 16, they can be successful, there needs to be realism, which means going and fading a bunch of times, or just standing there and shooting with defense already on you, needs to end in bad possesions and more airballs, its on h2h and the live run, and thats where the balance is exploited, i watched overall 75's (which is beginning player) stand and shoot 3's draining them, and exploding to the hole for dunks, and they look like they have no idea what there doing, the game shouldnt reward people playing nonsensical and un realistic.
I disagree with regard to Pro-Am mode. My player is a 95 post-scoring center with strong defense, and I know how to play basketball. My center does a great job at both blocking and disrupting drives to the basket, including dunks, in Pro-Am's Live Run. When I play with other ppl who know how to defend, we always run teams with unskilled/oblivious players off the court.

Sent from my LG-D850 using Tapatalk
 
# 105 The 24th Letter @ 11/26/15 10:47 AM
They really have improved the shooting in traffic logic- they've finally made some headway here after 3 years....maybe they figured something out....they just need to keep improving on it and we're good to go...

There's still too many auto high arch layups and animations that's are interruptible to really feel confident defending the rim, you can still take off from way too far away and dunk in traffic, but it's progress.

For all the talk of freedom of movement and control I'm surprised no one has made mention of the gathers after receiving a pass that take way too long and limit your ability to pass. Contact can also cancel out your pass presses.

I also really like the trajectory of Lives passes but they are way too delayed and slow for me. Overall patch has improved some aspects but somethings about Live 15 that bothered seemed to have creeped back.
 
# 106 RoyalBoyle78 @ 11/26/15 11:36 AM
All I have to say, after playing more, the game plays so much better, rebounding is better, not seeing the ugly animations anymore, I play on superstar and it quite a challenge , im really liking the game more now. I feel and see the changes big time.

Sent from MS 640XL
 
# 107 rudyjuly2 @ 11/26/15 05:17 PM
Played another game and pulled out a win with the Rockets over the Clippers. The computer definitely seems more willing to take shots from the outside. I still think there are more fouls than pre-patch. I don't think blocks are an issue after having a combined 10 blocks in this game. I really don't see much difference in the perimeter defence or driving the lane. It feels the same although the help defense is a bit better possibly. In this last game I noticed the cpu executing double teams more often. Again - fluke? Three point shooting is definitely toned down although I think it's better that way. Contested shots seem to drop about 20% or about half your normal shooting percentage if wide open. I personally don't notice a difference in rebounding. The game feels good but I'm surprised to see the no body/shirt glitch from the demo rear it's head in this patch. Why did a mistake come back?

Overall I still very much like this game. I don't think this patch will change many people's minds one way or another to be honest. You either like Live basketball or you don't. I think this patch did tone down the offence a little.
 
# 108 Calvenn @ 11/26/15 06:11 PM
Quote:
Originally Posted by rudyjuly2
Played another game and pulled out a win with the Rockets over the Clippers. The computer definitely seems more willing to take shots from the outside. I still think there are more fouls than pre-patch. I don't think blocks are an issue after having a combined 10 blocks in this game. I really don't see much difference in the perimeter defence or driving the lane. It feels the same although the help defense is a bit better possibly. In this last game I noticed the cpu executing double teams more often. Again - fluke? Three point shooting is definitely toned down although I think it's better that way. Contested shots seem to drop about 20% or about half your normal shooting percentage if wide open. I personally don't notice a difference in rebounding. The game feels good but I'm surprised to see the no body/shirt glitch from the demo rear it's head in this patch. Why did a mistake come back?

Overall I still very much like this game. I don't think this patch will change many people's minds one way or another to be honest. You either like Live basketball or you don't. I think this patch did tone down the offence a little.
To tighten the defense, although improved, sliders adjustments are needed. Dreading having to mess with sliders again but we may have no choice until a new patch is released or at worst Live17. I'll tell you this much, for the sake of balance I will be adjusting a minimal amount of sliders and remain close to default settings as much as realistically possible. At least it stands to logic that we shouldn't have to modify them heavily given the improvements allowed by the patch. Still worried about the role Synergy plays in all this.
 
# 109 mlp111 @ 11/26/15 06:54 PM
the patch for me has brought another year of a love and hate relationship with live 16. Played a game and it seemed tight offensively i controlled rebounds, midrange and 3's were dropping and i played great defense. Game was tight and very enjoyable. Then played a second game and it was a complete cheesefest. from spamming the paint, to wacky animations, and etc. I was in shocked to what i was seeing. Played another game and it played a bit better, like the first game post patch. I mind was going frantic to why im not seeing consistency all across the game. I think for me, thats the main behind my frustrations with live 16, is that there is just no consistency whatsoever with the gameplay. One game plays well-rounded and the next game is a nightmare. Night and day from each other. My most frustrating issue.
 
# 110 Justonepost @ 11/26/15 09:46 PM
Like the final Live 14 patch, this has broken a number of things too. It really makes you just shake your head and think EA simply don't have the numbers in their team and budget to handle this franchise any more.

There's new bugs where you can't pump fake when the game says you are being double teamed (whether you are being locked up or not). Causing you to launch unintended threes if you are trying to fake out of the double team or pass in mid air (which you also can't do when the game auto shoots for you after the bugged pump fake).

The menus in Rising Star now run about twice as slow as before, it takes seconds for any button presses to register, it's laggy as hell.

I'm also seeing missing jerseys everywhere on court, lots of topless bodies, even weird pixelated messes on the jerseys.

Add all of that to the broken hair from the last patch (they improved the frame rate by ruining th level of detail on hair, before you really zoom in, the hair is just a chunky mess for most players, making them less distinguishable from gameplay cameras).

And while the improved rebounding is nice in general, to accommodate the fixes, they've actually sped up a number of animations making it look silly at times.

Typical NBA Live, one step forward, two steps back.
 
# 111 logieuk @ 11/27/15 06:41 AM
Enjoyed the demo, it run a lot quicker then Live 15 when I had a go last night, is there much difference in XB1 and PS4 version? Its £20 on PSN until tonight which I think worth it
 
# 112 sarlndr @ 11/27/15 07:00 AM
I wish they would have dropped the price here as well. Maybe at Christmas.

Sent from my Z1 using Tapatalk
 
# 113 mp3 @ 11/27/15 07:16 AM
Yeah I picked it up for £20 too which is well worth the game imo especially after the game dropped just a couple of days later!
 
# 114 YaBoial @ 11/27/15 12:54 PM
Quote:
Originally Posted by logieuk
Enjoyed the demo, it run a lot quicker then Live 15 when I had a go last night, is there much difference in XB1 and PS4 version? Its £20 on PSN until tonight which I think worth it
can't find that deal on my psn... what area in the world are u located?
 
# 115 mp3 @ 11/27/15 02:31 PM
It was on Playstation Plus , 60% off.
 
# 116 YaBoial @ 11/27/15 03:18 PM
Quote:
Originally Posted by mp3
It was on Playstation Plus , 60% off.
I've been on all morning haven't seen it yet on sale

Sent from my LIFE PURE MINI using Tapatalk
 
# 117 mp3 @ 11/27/15 03:54 PM
It was on there last weekend mate, not sure when that offer ended.

The 60% off was the only reason I bought it, the game is well worth £21.99 but not at £54.99 hell no to that price!
 
# 118 Ownal0t @ 11/28/15 09:03 AM
ok so here are my view on the patch after a few days.

- Defense feels better vs the cpu. Perimeter and Post. the new post Defense animations make me smile when they work right. i did notice that the game will sometimes not give calls to people on fouls or will sometimes give too many calls. its like the refs change every game lmao.

-the pace of the game is fine vs the cpu. lets see later on if the same is said in online (i only played 2 games)

-Shooting is my new complaint lol.

Mid ranges go in thats ok. whats a bit funny is now im missing more of my wide open 3s with good shooters. and im like HUH? my shooting complaint before the patch was that people (mainly online) were taking 3s with people with 75> 3pt shots and especially contested ones and getting rewarded. and i felt it was too easy if you got people using rondo as a spot up 3pt shooter and your plan is working. or pre patch wade.

but now its like unless you have a 85+ get ready to miss most of your OPEN looks. shots that was falling pre patch with my master 3pt Heyward, are now not falling and houses are being built instead. and i noticed there are more air balls now lol. vs the CPU i find that this is LOL. in the case of online i guess this is a good thing but ehhh lol.


oddly enough the CPU seems bothered by this too. as i seen their shooters miss ALOT more now including stephen curry. (thank god)
 
# 119 mp3 @ 11/28/15 09:39 AM
The shirtless player bug needs sorting asap among other things.

I played a game just then Pistons vs Magic and both teams had 2 players on court at one point (Payton & Gordon / Reggie Jackson & Stan Johnson)

I felt like I was in a game of shirts vs skins !
 
# 120 rudyjuly2 @ 11/28/15 10:06 AM
One thing I noticed pre-patch was that pure jump shots (not layups or post shots) in the paint would sometimes have ridiculously low percentages. I remember seeing some around 10% and it seemed odd although I didn't see it very often. Now if I dribble into the lane for a shot I'm seeing percentages in the 40s and it's much more realistic.

Completely agree with the 3 point shooting being toned down for both sides. It's hard to hit open shots but contested shots are much worse too. I really wish the sliders were in 5 point increments because the effect on 3 point shooting can be too strong with one click.
 


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