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It's an NBA Finals Rematch with the Golden State Warriors and Cleveland Cavaliers squaring off in this NBA 2K16 gameplay video. In this video, the Cavs are at full strength against the formidable Warriors led by Steph Curry. We pick up the action at the opening tip and get just over three minutes of total gameplay to enjoy. Watch the gameplay video and leave a comment on what you see!

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Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 41 strawberryshortcake @ 09/14/15 08:05 PM
Quote:
Originally Posted by WISports
2:37 mark. Klay bringing the ball up the court (with Curry running up with him) and he stops to pass the ball to Curry. That needs to go. You literally never see a player do that in that situation.
Quote:
Originally Posted by DakkoN
A) There's an actual person controlling the Warriors.

B) Happens all the time, especially if you watch Cavs games. Lebron will give the ball up to Kyrie very often. After his own rebounds, and even after someone else like Love/TT/Mozgov rebounds it and tosses the ball to Lebron. Lebron will have it in his mind what play is being ran next and immediately pass the ball back to Kyrie. He did the same thing with Chalmers in Miami.
Yes, need to take into account that it was the user controlling the GSW. I'm making an assumption here. But I think what WISports is referring to is not the sequence itself but the way the animation plays out that is somewhat concerning. I think he's saying it's not as smooth as it could be. Albeit user controlled, the sequence has Klay planting both his foot, then passing rather than simultaneously planting both feet and passing.


 
# 42 UConcord11 @ 09/14/15 08:47 PM
Is it just me or is Kyrie's leg to torso, then torso to head ratio off. From his hip to his feet is a lot taller than his hip to his head.
 
# 43 UConcord11 @ 09/14/15 08:48 PM
Kyrie doesn't play like Kyrie...
all stationary dribbles and not attacking off the dribble.
 
# 44 MarkWilliam @ 09/14/15 09:43 PM
Curry sig dribble move and then drive, gorgeous.


And the free throw routine. Sexy.


The mouthguard routine was even nicer as a bi-product (not the focus). It's more subtle in this vid which made me appreciate it even more for some reason......haha.


The first play, pin down for Love for the 3. Nice action. Great look from the screen. Very nice.
 
# 45 WTF @ 09/14/15 09:53 PM
Not that it adds much to the discussion, but I think it looks excellent. I'm looking forward to it.
 
# 46 BluFu @ 09/14/15 10:07 PM
AI Kyrie..... CPU taking advantage of wiiide open shots.... dribbling and motion all beautiful..

Two things I didn't like: wish less big men had a good standing dunk rating/tendency. Love doesn't (ever?) go straight up with two hands like that in traffic.

Also, I'm starting to not like the 'contextual shot animations' (Klay Thompson 3). LeBron wasn't even playing that tight but Klay acted like he got hit with a sniper LOL
 
# 47 MarkWilliam @ 09/14/15 10:12 PM
Quote:
Originally Posted by Da_Czar
When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.


I also thought of the LeBron touches, but perfectly worded. 48 minute gameplan and (KEY WORD) - dynamic.


This has a pick your poison element of strategy which is just......porn.


Also, if this were a 48 minute video, something tells me LBJ would've started to make an imprint on the game...... load up another 48 minute game and I am betting it plays out totally different (and he may touch it every time down to start the game).


Very hard to critique on such small snippets. One of the risks 2K runs when releasing said vids I hate to say.


I like to try and keep the "glass is half full" mentality just to try and encourage a flow of media..... haha.
 
# 48 The 24th Letter @ 09/14/15 10:21 PM
Quote:
Originally Posted by BluFu
AI Kyrie..... CPU taking advantage of wiiide open shots.... dribbling and motion all beautiful..

Two things I didn't like: wish less big men had a good standing dunk rating/tendency. Love doesn't (ever?) go straight up with two hands like that in traffic.

Also, I'm starting to not like the 'contextual shot animations' (Klay Thompson 3). LeBron wasn't even playing that tight but Klay acted like he got hit with a sniper LOL

Love always goes up two handed after a drop pass, that's why I liked it so much, lol

The contextual shot animations were very overdone in 2k14....felt like I never got to see guys regular sig J's lol....it calmed down a lot in 2K15 though....hopefully it's not too bad this year....they should really only occur when a guy is right up under you.


Sent from my iPhone using Tapatalk
 
# 49 BluFu @ 09/14/15 10:45 PM
Quote:
Originally Posted by The 24th Letter
Love always goes up two handed after a drop pass, that's why I liked it so much, lol
To be honest, I never really watched Cleveland all too much this season lol but going off memory, Love usually gets a little momentum first before going up. I think a step forward while going up in stride would've looked a lot nicer for Love.

Quote:
Originally Posted by The 24th Letter
hopefully it's not too bad this year....they should really only occur when a guy is right up under you.
 
# 50 WTF @ 09/14/15 11:09 PM
Quote:
Originally Posted by Da_Czar
When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.
It's that time of year Czar. We gotta have something to nitpick.
 
# 51 RipCity71252 @ 09/14/15 11:18 PM
Quote:
Originally Posted by BluFu
Also, I'm starting to not like the 'contextual shot animations' (Klay Thompson 3). LeBron wasn't even playing that tight but Klay acted like he got hit with a sniper LOL
I hated that as well, but every other one I've seen has looked smooth. Hopefully its an old carry over animation that doesn't pop up often.
 
# 52 raidertiger @ 09/15/15 01:17 AM
The Arena Sounds are just terrible. Game sounds dead.
 
# 53 shmitty @ 09/15/15 02:44 AM
Quote:
Originally Posted by strawberryshortcake
Yes, need to take into account that it was the user controlling the GSW. I'm making an assumption here. But I think what WISports is referring to is not the sequence itself but the way the animation plays out that is somewhat concerning. I think he's saying it's not as smooth as it could be. Albeit user controlled, the sequence has Klay planting both his foot, then passing rather than simultaneously planting both feet and passing.


Yea, it seems nitpicky but that pass is a perfect example of why the passing needs to be revamped.
 
# 54 kolkmania @ 09/15/15 03:49 AM
Quote:
Originally Posted by The 24th Letter
Green was posted up when Curry started driving so he didn't have anywhere to go....that can honestly happen IRL some times...you can see he actually tried to he out of the way at the very end of it...

Also...was that a well placed reaction animation or did Greens arm actually react to Currys body? Almost looks like it wrapped around it...if so that would be pretty cool...means some kind of physics were implemented...




Sent from my iPhone using Tapatalk
Look at Curry's left heel, in combination with that stepback three pointer, so Curry-esque . Really digging the gameplay video's, can't believe I have to spend the coming week playing NBA Demo
 
# 55 MoneyOvaHuds @ 09/16/15 05:09 AM
Barnes went in for a body scan https://instagram.com/p/7rXVSIH6gv/
 
# 56 franzis @ 09/16/15 06:34 AM
Quote:
Originally Posted by Da_Czar
When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.


I'm glad I did that comment because of your very detailed and encouraging reply.


If what seems a possibile point of weakness of AI is actually a point of strenght, than we could have something very special here


Tks!
 
# 57 dwayne12345 @ 09/16/15 08:02 AM
Quote:
Originally Posted by shmitty
Yea, it seems nitpicky but that pass is a perfect example of why the passing needs to be revamped.
I'm not seeing the issue with that Thompson pass?
 
# 58 BlazerLaker247 @ 09/16/15 09:35 AM
Quote:
Originally Posted by Da_Czar
When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.
All of that is nice..... but its not realistic. I doubt there was ever a time where bron only touched the ball once in 5 possessions when on the floor. Once? Nah.
 
# 59 LeBronistheKing @ 09/16/15 11:55 AM
Actually yes there have been plenty of times where that has happened. I have NBA league pass and watch every single Cavaliers game.
 
# 60 The 24th Letter @ 09/16/15 12:00 PM
That Curry step back was smooth and all in one motion...I wonder if that's a sig size up
 


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