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Madden NFL 16 News Post


Although not as important as it was back in the mid 80s and early 90s, a consistent running attack is still important in the NFL. It helps stop a team from becoming one-dimensional, and forces opposing defenses to plan for multiple outcomes. That concept is not lost in Madden 16, as having a solid running attack truly helps setup one’s entire offensive scheme. Unfortunately for some, that is easier said than done, and that’s why I wanted to offer some basic tips and examples on how to improve your running game in Madden 16.

READ MORE: Improve Your Run Game In Madden 16

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 1 BEARYChi @ 09/05/15 04:27 PM
Im loving the Running game so far.
 
# 2 OhMrHanky @ 09/05/15 04:36 PM
Yeah, I was struggling the first few games on all-pro, but I am using the Falcons, and our Oline isn't strong, and our RBs are a 1 year vet (Freeman) and a rookie (Coleman). But, after a few games, I started using Coleman more and things opened up a bit more. He has a little more speed and power, actually, than freeman. But, on top of that, the movement of players is so much nicer this year. Players no longer feel like they are 'skating around', so that's an adjustment to make. For me, I can push full bore on the left stick, but u have to recognize how/when the RB will cut and how much space/time u need. This just comes with experience/practice imo. The jukes are nice for not only juking, but changing direction. I have started to use this as a sort of 'one cut' option. Run the play to the strong side, but when it's closing down, juke the other way, and take off! Overall, reading blocks is huge this year, too. Don't look at your RB!!! Look upfield all the time, watch your blocks develop, and go INSIDE them. This has helped me tremendously. I also use the cover ball more often than prec mod button to 'slow down' in the hole and make more precise movements, then EXPLODE with the sprint button when there's open daylight. Running the ball is actually really fun for me now this year as it's much more realistic, imo. Gotta read blocks, for sure. But, as u say, also GOTTA play to your back's strengths and read D pre-snap.


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# 3 phenom2311 @ 09/05/15 05:41 PM
Wish they would fix the ball carrier running animation. It looks so bad.
 
# 4 Lukin4 @ 09/05/15 05:47 PM
5. Sign Jarryd Hayne!
 
# 5 Godgers12 @ 09/05/15 11:07 PM
Just played an All Madden online fantasy CFM game, I had Hundley facing Mallet, needless to say that was the worst display of QB play I have ever witnessed, both had sub 45 completion percentages and 4 of Mallets 5 picks were on bad throws. Girl I was playing is actually pretty good and rarely makes bad reads. So it came down to both of our running games. Knile Davis had 156 yards on 15 carries for me, Jarrick McKinnon had 53 on 17 for her. And motivated by not wanting to lose to a girl, I won 34-17. To me Knile Davis is a top 5 back in Madden easily. 92 SPD 91 trk 79 str. I highly recommend trading for him if any of you are in an online CFM, and most people have him on the block since Charles is already there.
 
# 6 goalieump413 @ 09/06/15 01:38 AM
Hiatus player returning to Madden, and now on the XOne... I've noticed the LS is hyper reactive vs its behavior in previous Madden releases and NCAA14. If I LS all the way to any direction, my RB jolts, sometimes too far, in a direction and ends up getting butt tackled ala Mark Sanchez.

It'll be hard for me to retain my brain to utilize a more subtle touch approach to ballcarrier movement as I wasn't that aware of how a lighter touch could work.
 
# 7 The Visualizer @ 09/06/15 03:00 PM
The guide forgot the #1 tip. Get your finger off the RT/R2 acceleration button while behind the LOS. You will miss holes and run into back of your lineman more than often.

Another thing related to this that helps me is if you need to make an instant cutback hold LT/L2 as you are taking the handoff then move the LS in the opposite direction for a quick agile cut. You need to hold down L2 for at least a few seconds as well because if you immediately let go of it the game will register that you wanted to attempt the hesistation move which will usually ruin your run at that point.
 
# 8 worstsportsgamer1977 @ 09/07/15 11:25 AM
i started out pretty balanced on offense. after doing the run trainer i am a running fool. much more confident now. running is alot of fun.
 
# 9 swil @ 09/07/15 01:17 PM
One new thing I learned that's helped a lot is the double juke move; it works much better than the single juke to create space and is great for hitting open holes at your 9 and 3 o'clock. Works well for Kick and punt returns too.

Pretty simple to pull off, just throw R stick in one direction and immediately throw it back in the opposite direction (left, right or right, left).

This will freeze tacklers from about 5 yards out; but anything closer your RB won't have enough time to complete the move.

Another move to use when you bounce a run outside is the stiff arm. This year you can just hold the button down and your RB will attempt a stiff arm on the first contact. With decent runners you can expect an extra 3-5 yards if successful; for star RBs you can take it to the house using this.
 
# 10 JoedicyMichael @ 09/07/15 02:19 PM
Another Important tip & (probably the most important one)...

---- Identify the HAT COUNT & know your running scheme. ----

They key to a successful play is match-ups & advantages.

#BlackLivesMatter
 
# 11 kackle85 @ 09/08/15 12:38 AM
Outside runs cant be stopped online
 
# 12 goonertaff @ 09/08/15 08:51 AM
guys

is it me or is the pre release mentioned "get Skinny" at the LOS not in the game?

dammed if i can find it amy where and my testing various bottom combinations have resulted in more than a few fumbles as my back tosses the ball over his head( so the bumper bottoms are def. not it lol)
 
# 13 mjavon @ 09/08/15 09:15 AM
Quote:
Originally Posted by goonertaff
guys

is it me or is the pre release mentioned "get Skinny" at the LOS not in the game?

dammed if i can find it amy where and my testing various bottom combinations have resulted in more than a few fumbles as my back tosses the ball over his head( so the bumper bottoms are def. not it lol)
It's R1/RB
 
# 14 buffarukus @ 09/08/15 09:25 AM
Quote:
Originally Posted by goonertaff
guys

is it me or is the pre release mentioned "get Skinny" at the LOS not in the game?

dammed if i can find it amy where and my testing various bottom combinations have resulted in more than a few fumbles as my back tosses the ball over his head( so the bumper bottoms are def. not it lol)
its R1 (bumper). only works if your going through the line I'm guessing behind scrimmage. I'm on ps4 and works
 
# 15 buffarukus @ 09/08/15 09:32 AM
Quote:
Originally Posted by SportsGamer94
These are two huge issues with the run game, juke moves have to be performed from too far away to be effective otherwise you will get sucked into a tackle animation which is a legacy issue that still needs to be fixed, this is also the reason more people choose to use the spin move more often, it does not cause suction tackling within close proximity for some reason. In real life backs can perform jukes within less than a yard from a defender.

And the stiff arm, having to wait for first contact for the stiff arm to trigger defeats the purpose of the stiff arm, we should be able to hold out the stiff arm whenever we want to.
I agree, if pretty stupid to predetermine a juke from that distance. that's not what they are used for in real life. and I hated they changed the stiff arm. pressing x and just gambling some stiff arm ani will happen is a dumb and I rarely see a positive result if any. liked how it was originally because you could see it AND it was a nice way to switch carrying arm to the outside.
 
# 16 Rebel10 @ 09/08/15 10:12 AM
I'm loving the running game this year. It doesn't feel cheap like last year where basically any inside or outside zone was nearly a guaranteed 8 - 20 yards and short yardage was automatic.

The running scheme tutorials in the game really help, especially the one on zone runs, the power run, and the one where the guard pulls to block a DT... Forgetting the name of it. I used to always get blown up on that particular run, and since doing the tutorial, I now know when to flip it and how to maximize it's effectiveness. Gives me a lot of variety in running.

The only drawback to running, this year, is the broken in-game progression system. When you're winning, after a full game, and if you've ticked off your drive goals in franchise mode, your running back becomes an unstoppable beast.
 

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