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NBA 2K16 News Post


The official NBA 2K Twitter account posted a picture today of cover athlete Anthony Davis getting body scanned. The promise is that it will give players "more authenticity than ever before."

Obviously that's a bit vague, but this is not the first time we've heard about this type of scanning. Back in January, we pointed out that a couple NBA teams posted similar images on their official Twitter accounts. In other words, the NBA 2K folks have been making their rounds to get this done.

It's hard to say if this is to try and push more realistic wingspans, more realistic tattoos, more body types, or something else even deeper than that. It also makes you wonder if you will have more body types to choose from when creating players.

Either way, more authenticity is never a bad thing, we'll just have to see how this all comes together.

UPDATE: Body scans continued...

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 41 23 @ 07/02/15 06:50 PM
They're apparently scanning dancers too
 
# 42 Junior Moe @ 07/02/15 07:00 PM
Quote:
Originally Posted by Goffs
Hopefully they have enough variety of body scans that can be used for other players.

Wait...Might not work because if the tats? Guess 2k can just use the current body types for those that weren't scanned.
Hopefully they have the different body templates (of player they have scanned) available for edit in CAP. That way we could edit funky looking players and legends ourselves. Honestly, there's only about 5 or 6 distinctly different NBA body types, IMO.
 
# 43 The 24th Letter @ 07/02/15 08:46 PM
As far as faces, didn't they say they were at 90% last year? They should be close to 100% now I would think...
 
# 44 Steve_OS @ 07/02/15 08:56 PM
 
# 45 23 @ 07/02/15 09:21 PM
Quote:
Originally Posted by WISports
^Well, hopefully they aren't just doing the scrubs.
So we see anthony davis and steph curry and you go on about scrubs?
 
# 46 Goffs @ 07/02/15 09:27 PM
Quote:
Originally Posted by Steve_OS
Did they mention which teams went through this?
 
# 47 Steve_OS @ 07/02/15 09:49 PM
Quote:
Originally Posted by Goffs
Did they mention which teams went through this?
Not yet, but I'd imagine they all have or will be.
 
# 48 Fist Of Kings @ 07/02/15 11:10 PM
Sounds silly, but if I can actually create an undersized, bruising pf that doesn't look like a starving sg, then I would buy the game just for that. I am happy enough with 2K15, so I wasn't planning on buying this year's game before.
 
# 49 Number999 @ 07/02/15 11:25 PM
YES. Finally yes please... I'm so happy they're finally doing this. When you add weight in 2k now it doesn't make a slight difference whether he's 180 pounds or 350 pounds. I really hope you see the difference now and finally I can use the likes of Greek Shaq (Sofoklis Schortsanitis) and notice the difference!
 
# 50 Sundown @ 07/03/15 12:58 AM
Quote:
Originally Posted by Steve_OS

It's kind of interesting that the lighting used for scanning makes the players look like in game characters more than real people. Heh.
 
# 51 23 @ 07/03/15 02:28 AM
Quote:
Originally Posted by 2K15 PC
Equal rights supporter here. Can they do this for NBA cheerleaders as well and tweet the photos?

If you know what I mean
 
# 52 Smirkin Dirk @ 07/03/15 05:36 AM
Im interested in why the teams and players participate in this process.

Do they get paid?

Is it a requirement to give up time for this in the CBA?

Is it voluntary?
 
# 53 G0DZGiFT @ 07/03/15 07:15 AM
Quote:
Originally Posted by Steve_OS
Not yet, but I'd imagine they all have or will be.

Seems like 2k is on the right path so far. They should add daily player face and hairstyle updates if they change during the season or at least let them be editable via photoshop like WWE 2k15.


Sent from my iPhone using Tapatalk
 
# 54 Goffs @ 07/03/15 08:19 AM
Quote:
Originally Posted by G0DZGiFT
Seems like 2k is on the right path so far. They should add daily player face and hairstyle updates if they change during the season or at least let them be editable via photoshop like WWE 2k15.


Sent from my iPhone using Tapatalk
I'm hoping Beds has more control over looks this year and not rely on the art team for updates.
 
# 55 G0DZGiFT @ 07/03/15 10:38 AM
Quote:
Originally Posted by Goffs
I'm hoping Beds has more control over looks this year and not rely on the art team for updates.

Lol I think they may drive Beds crazy when you couple that with the daily roster updates including accessories and ratings but I hope someone gets control who actually cares about the games authenticity.


Sent from my iPhone using Tapatalk
 
# 56 King_B_Mack @ 07/03/15 10:46 AM
Quote:
Originally Posted by redsox4evur
Not necessarily. He needs to go to his tattoo artist get his permission for them to be used in the game. You can see why in this article on polygon about EA being sued.

http://www.polygon.com/2013/1/10/385...attoos-in-2004
I'm actually gonna call BS on that whole thing. At least in terms of how 2K works. Look at 2K and look at how many guys have tattoos in the game. Even guys with tattoos on their backs and what not, I want to say every player in the game that has tattoos has all their tats in the game. I find it hard to believe that every one of those guys went out and found their tattoo artists from 10 years ago for some of them and got written consent for their tattoos to be in the game. Some of these guys couldn't even be bothered to get face scanned over the years, but they've been going to track down their tattoo artist for permission for a tat to be in the game?

Then with Madden. Only one guy has bothered to go get permission while damn near every player in the NBA has done it? I just can't buy that tattoo artist permission thing.
 
# 57 strawberryshortcake @ 07/03/15 10:54 AM
I don't really have an opinion on the tattoo and permission thing, but doesn't EA's basketball game also have tattoos for all players?
 
# 58 Goffs @ 07/03/15 11:16 AM
The tatttoo thing was discussed already and why 2k has no issue with it. It was some big lawyer word that aholbert mentioned here that pretty much let 2k use the tat likeness.
 
# 59 HowDareI @ 07/03/15 12:12 PM
I'm really hoping this is more than just visually upgrading the game.

I mean obviously it's cool that people have different bodies but I think guys with huge shoulders like Dwight and AD should have the advantages them shoulders give them...
same with blocking/contesting shots with a longer wingspan.

Anyone remember NBA Street on the 360 and PS3 when you created your guy and they let you choose a face of an NBA player then you could morph it?
I think they should do the same with bodies, even tattoos this year.
Like take Lebron's body type and even choose his ink to go with it.

And I would hope this could translate into the association modes too...
Off the top of my head, Thad Young when he was younger on the Sixers was just like Jerami Grant is now: skinny, but long and had broad shoulders. Meaning he had the template to put weight and strength on. Look at Thad now...he's pretty built but he's still quicker than most 4s.

It would be cool to bulk up rookies or slim down veterans like Shaq (tried lol).

I don't know how far this technology can actually go, but I remember older 2K's if you put your weight past a certain amount your body would become thicker...so it's not like it's never been done before.
 
# 60 phenom2311 @ 07/03/15 12:42 PM
Quote:
Originally Posted by SwaggerCoach
Awesome confirmation.

I'm really really REALLY hoping we can finally create players with different body types.

Heck, I'd be happy with: skinny, muscular, stocky.

Just PLEASE give us some variation.
So much of this right here!
 


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